#include "monster/monster-describer.h"
#include "monster/monster-description-types.h"
#include "monster/monster-flag-types.h"
-#include "monster/monster-util.h"
#include "object/item-tester-hooker.h"
#include "object/object-mark-types.h"
#include "player-base/player-race.h"
static short describe_grid(PlayerType *player_ptr, GridExamination *ge_ptr)
{
- if (!is_monster(ge_ptr->g_ptr->m_idx) || !player_ptr->current_floor_ptr->m_list[ge_ptr->g_ptr->m_idx].ml) {
+ if (!ge_ptr->g_ptr->has_monster() || !player_ptr->current_floor_ptr->m_list[ge_ptr->g_ptr->m_idx].ml) {
return CONTINUOUS_DESCRIPTION;
}