#include "player/player-status-table.h"
#include "system/player-type-definition.h"
#include "term/screen-processor.h"
+#include "term/z-form.h"
+#include "util/string-processor.h"
#include <string>
void display_life_rating(PlayerType *player_ptr, self_info_type *self_ptr)
{
player_ptr->knowledge |= KNOW_STAT | KNOW_HPRATE;
- strcpy(self_ptr->plev_buf, "");
+ angband_strcpy(self_ptr->plev_buf, "", sizeof(self_ptr->plev_buf));
int percent = (int)(((long)player_ptr->player_hp[PY_MAX_LEVEL - 1] * 200L) / (2 * player_ptr->hitdie + ((PY_MAX_LEVEL - 1 + 3) * (player_ptr->hitdie + 1))));
- sprintf(self_ptr->plev_buf, _("現在の体力ランク : %d/100", "Your current Life Rating is %d/100."), percent);
- strcpy(self_ptr->buf[0], self_ptr->plev_buf);
+ strnfmt(self_ptr->plev_buf, sizeof(self_ptr->plev_buf), _("現在の体力ランク : %d/100", "Your current Life Rating is %d/100."), percent);
+ angband_strcpy(self_ptr->buf[0], self_ptr->plev_buf, sizeof(self_ptr->buf[0]));
self_ptr->info[self_ptr->line++] = self_ptr->buf[0];
self_ptr->info[self_ptr->line++] = "";
}
{
self_ptr->info[self_ptr->line++] = _("能力の最大値", "Limits of maximum stats");
for (int v_nr = 0; v_nr < A_MAX; v_nr++) {
- char stat_desc[80];
- sprintf(stat_desc, "%s 18/%d", stat_names[v_nr], player_ptr->stat_max_max[v_nr] - 18);
- strcpy(self_ptr->s_string[v_nr], stat_desc);
+ strnfmt(self_ptr->s_string[v_nr], sizeof(self_ptr->s_string[v_nr]), "%s 18/%d", stat_names[v_nr], player_ptr->stat_max_max[v_nr] - 18);
self_ptr->info[self_ptr->line++] = self_ptr->s_string[v_nr];
}
}
{
self_ptr->info[self_ptr->line++] = "";
std::string alg = PlayerAlignment(player_ptr).get_alignment_description(true);
- sprintf(self_ptr->plev_buf, _("現在の属性 : %s", "Your alignment : %s"), alg.data());
- strcpy(self_ptr->buf[1], self_ptr->plev_buf);
+ strnfmt(self_ptr->plev_buf, sizeof(self_ptr->plev_buf), _("現在の属性 : %s", "Your alignment : %s"), alg.data());
+ angband_strcpy(self_ptr->buf[1], self_ptr->plev_buf, sizeof(self_ptr->buf[1]));
self_ptr->info[self_ptr->line++] = self_ptr->buf[1];
for (int v_nr = 0; v_nr < 8; v_nr++) {
- GAME_TEXT vir_name[20];
- char vir_desc[80];
+ concptr vir_name = virtue[(player_ptr->vir_types[v_nr]) - 1];
+ std::string vir_desc = format(_("おっと。%sの情報なし。", "Oops. No info about %s."), vir_name);
int tester = player_ptr->virtues[v_nr];
- strcpy(vir_name, virtue[(player_ptr->vir_types[v_nr]) - 1]);
- sprintf(vir_desc, _("おっと。%sの情報なし。", "Oops. No info about %s."), vir_name);
if (tester < -100) {
- sprintf(vir_desc, _("[%s]の対極 (%d)", "You are the polar opposite of %s (%d)."), vir_name, tester);
+ vir_desc = format(_("[%s]の対極 (%d)", "You are the polar opposite of %s (%d)."), vir_name, tester);
} else if (tester < -80) {
- sprintf(vir_desc, _("[%s]の大敵 (%d)", "You are an arch-enemy of %s (%d)."), vir_name, tester);
+ vir_desc = format(_("[%s]の大敵 (%d)", "You are an arch-enemy of %s (%d)."), vir_name, tester);
} else if (tester < -60) {
- sprintf(vir_desc, _("[%s]の強敵 (%d)", "You are a bitter enemy of %s (%d)."), vir_name, tester);
+ vir_desc = format(_("[%s]の強敵 (%d)", "You are a bitter enemy of %s (%d)."), vir_name, tester);
} else if (tester < -40) {
- sprintf(vir_desc, _("[%s]の敵 (%d)", "You are an enemy of %s (%d)."), vir_name, tester);
+ vir_desc = format(_("[%s]の敵 (%d)", "You are an enemy of %s (%d)."), vir_name, tester);
} else if (tester < -20) {
- sprintf(vir_desc, _("[%s]の罪者 (%d)", "You have sinned against %s (%d)."), vir_name, tester);
+ vir_desc = format(_("[%s]の罪者 (%d)", "You have sinned against %s (%d)."), vir_name, tester);
} else if (tester < 0) {
- sprintf(vir_desc, _("[%s]の迷道者 (%d)", "You have strayed from the path of %s (%d)."), vir_name, tester);
+ vir_desc = format(_("[%s]の迷道者 (%d)", "You have strayed from the path of %s (%d)."), vir_name, tester);
} else if (tester == 0) {
- sprintf(vir_desc, _("[%s]の中立者 (%d)", "You are neutral to %s (%d)."), vir_name, tester);
+ vir_desc = format(_("[%s]の中立者 (%d)", "You are neutral to %s (%d)."), vir_name, tester);
} else if (tester < 20) {
- sprintf(vir_desc, _("[%s]の小徳者 (%d)", "You are somewhat virtuous in %s (%d)."), vir_name, tester);
+ vir_desc = format(_("[%s]の小徳者 (%d)", "You are somewhat virtuous in %s (%d)."), vir_name, tester);
} else if (tester < 40) {
- sprintf(vir_desc, _("[%s]の中徳者 (%d)", "You are virtuous in %s (%d)."), vir_name, tester);
+ vir_desc = format(_("[%s]の中徳者 (%d)", "You are virtuous in %s (%d)."), vir_name, tester);
} else if (tester < 60) {
- sprintf(vir_desc, _("[%s]の高徳者 (%d)", "You are very virtuous in %s (%d)."), vir_name, tester);
+ vir_desc = format(_("[%s]の高徳者 (%d)", "You are very virtuous in %s (%d)."), vir_name, tester);
} else if (tester < 80) {
- sprintf(vir_desc, _("[%s]の覇者 (%d)", "You are a champion of %s (%d)."), vir_name, tester);
+ vir_desc = format(_("[%s]の覇者 (%d)", "You are a champion of %s (%d)."), vir_name, tester);
} else if (tester < 100) {
- sprintf(vir_desc, _("[%s]の偉大な覇者 (%d)", "You are a great champion of %s (%d)."), vir_name, tester);
+ vir_desc = format(_("[%s]の偉大な覇者 (%d)", "You are a great champion of %s (%d)."), vir_name, tester);
} else {
- sprintf(vir_desc, _("[%s]の具現者 (%d)", "You are the living embodiment of %s (%d)."), vir_name, tester);
+ vir_desc = format(_("[%s]の具現者 (%d)", "You are the living embodiment of %s (%d)."), vir_name, tester);
}
- strcpy(self_ptr->v_string[v_nr], vir_desc);
+ angband_strcpy(self_ptr->v_string[v_nr], vir_desc.data(), sizeof(self_ptr->v_string[v_nr]));
self_ptr->info[self_ptr->line++] = self_ptr->v_string[v_nr];
}
}
return;
case MimicKindType::DEMON:
case MimicKindType::DEMON_LORD:
- sprintf(self_ptr->plev_buf, _("あなたは %d ダメージの地獄か火炎のブレスを吐くことができる。(%d MP)", "You can breathe nether, dam. %d (cost %d)."),
+ strnfmt(self_ptr->plev_buf, sizeof(self_ptr->plev_buf), _("あなたは %d ダメージの地獄か火炎のブレスを吐くことができる。(%d MP)", "You can breathe nether, dam. %d (cost %d)."),
3 * player_ptr->lev, 10 + player_ptr->lev / 3);
self_ptr->info[self_ptr->line++] = self_ptr->plev_buf;
break;
}
- sprintf(self_ptr->plev_buf, _("あなたは敵から %d-%d HP の生命力を吸収できる。(%d MP)", "You can steal life from a foe, dam. %d-%d (cost %d)."),
+ strnfmt(self_ptr->plev_buf, sizeof(self_ptr->plev_buf), _("あなたは敵から %d-%d HP の生命力を吸収できる。(%d MP)", "You can steal life from a foe, dam. %d-%d (cost %d)."),
player_ptr->lev + std::max(1, player_ptr->lev / 10), player_ptr->lev + player_ptr->lev * std::max(1, player_ptr->lev / 10),
1 + (player_ptr->lev / 3));
self_ptr->info[self_ptr->line++] = self_ptr->plev_buf;