#include "wizard/wizard-special-process.h"
#include "artifact/fixed-art-generator.h"
+#include "artifact/fixed-art-types.h"
#include "birth/inventory-initializer.h"
#include "cmd-io/cmd-dump.h"
#include "cmd-io/cmd-help.h"
#include "monster/monster-status.h"
#include "monster/smart-learn-types.h"
#include "mutation/mutation-investor-remover.h"
-#include "object-enchant/apply-magic.h"
#include "object-enchant/item-apply-magic.h"
+#include "object-enchant/item-magic-applier.h"
#include "object-enchant/trc-types.h"
#include "object-enchant/trg-types.h"
#include "object/object-kind-hook.h"
#include "object/object-kind.h"
#include "perception/object-perception.h"
#include "player-base/player-class.h"
+#include "player-base/player-race.h"
#include "player-info/class-info.h"
#include "player-info/race-info.h"
#include "player-info/race-types.h"
{
auto num = 0;
KIND_OBJECT_IDX choice[80]{};
- char buf[160]{};
char ch;
for (const auto &k_ref : k_info) {
if (num >= 80) {
auto row = 2 + (num % 20);
auto col = _(30, 32) * (num / 20);
ch = listsym[num];
- strcpy(buf, " ");
- strip_name(buf, k_ref.idx);
- prt(format("[%c] %s", ch, buf), row, col);
+ const auto buf = strip_name(k_ref.idx);
+ prt(format("[%c] %s", ch, buf.c_str()), row, col);
choice[num++] = k_ref.idx;
}
screen_save();
OBJECT_IDX k_idx = wiz_create_itemtype();
screen_load();
- if (!k_idx)
+ if (!k_idx) {
return;
+ }
if (k_info[k_idx].gen_flags.has(ItemGenerationTraitType::INSTA_ART)) {
- for (const auto &a_ref : a_info) {
- if ((a_ref.idx == 0) || (a_ref.tval != k_info[k_idx].tval) || (a_ref.sval != k_info[k_idx].sval))
+ for (const auto &[a_idx, a_ref] : a_info) {
+ if ((a_idx == FixedArtifactId::NONE) || (a_ref.tval != k_info[k_idx].tval) || (a_ref.sval != k_info[k_idx].sval)) {
continue;
+ }
- (void)create_named_art(player_ptr, a_ref.idx, player_ptr->y, player_ptr->x);
+ (void)create_named_art(player_ptr, a_idx, player_ptr->y, player_ptr->x);
msg_print("Allocated(INSTA_ART).");
return;
}
}
- object_type forge;
- object_type *q_ptr;
+ ObjectType forge;
+ ObjectType *q_ptr;
q_ptr = &forge;
q_ptr->prep(k_idx);
- apply_magic_to_object(player_ptr, q_ptr, player_ptr->current_floor_ptr->dun_level, AM_NO_FIXED_ART);
+ ItemMagicApplier(player_ptr, q_ptr, player_ptr->current_floor_ptr->dun_level, AM_NO_FIXED_ART).execute();
(void)drop_near(player_ptr, q_ptr, -1, player_ptr->y, player_ptr->x);
msg_print("Allocated.");
}
* @param a_idx 固定アーティファクトのID
* @return 固定アーティファクトの名称(Ex. ★ロング・ソード『リンギル』)を保持する std::string オブジェクト
*/
-static std::string wiz_make_named_artifact_desc(PlayerType *player_ptr, ARTIFACT_IDX a_idx)
+static std::string wiz_make_named_artifact_desc(PlayerType *player_ptr, FixedArtifactId a_idx)
{
- const auto &a_ref = a_info[a_idx];
- object_type obj;
+ const auto &a_ref = a_info.at(a_idx);
+ ObjectType obj;
obj.prep(lookup_kind(a_ref.tval, a_ref.sval));
- obj.name1 = a_idx;
+ obj.fixed_artifact_idx = a_idx;
object_known(&obj);
char buf[MAX_NLEN];
describe_flavor(player_ptr, buf, &obj, OD_NAME_ONLY);
* @param a_idx_list 選択する候補となる固定アーティファクトのIDのリスト
* @return 選択した固定アーティファクトのIDを返す。但しキャンセルした場合は std::nullopt を返す。
*/
-static std::optional<ARTIFACT_IDX> wiz_select_named_artifact(PlayerType *player_ptr, const std::vector<ARTIFACT_IDX> &a_idx_list)
+static std::optional<FixedArtifactId> wiz_select_named_artifact(PlayerType *player_ptr, const std::vector<FixedArtifactId> &a_idx_list)
{
constexpr auto MAX_PER_PAGE = 20UL;
const auto page_max = (a_idx_list.size() - 1) / MAX_PER_PAGE + 1;
screen_save();
- std::optional<ARTIFACT_IDX> selected_a_idx;
+ std::optional<FixedArtifactId> selected_a_idx;
while (!selected_a_idx.has_value()) {
const auto page_base_idx = current_page * MAX_PER_PAGE;
* @param group_artifact 固定アーティファクトのカテゴリ
* @return 該当のカテゴリの固定アーティファクトのIDのリスト
*/
-static std::vector<ARTIFACT_IDX> wiz_collect_group_a_idx(const grouper &group_artifact)
+static std::vector<FixedArtifactId> wiz_collect_group_a_idx(const grouper &group_artifact)
{
const auto &[tval_list, name] = group_artifact;
- std::vector<ARTIFACT_IDX> a_idx_list;
+ std::vector<FixedArtifactId> a_idx_list;
for (auto tval : tval_list) {
- for (const auto &a_ref : a_info) {
+ for (const auto &[a_idx, a_ref] : a_info) {
if (a_ref.tval == tval) {
- a_idx_list.push_back(a_ref.idx);
+ a_idx_list.push_back(a_idx);
}
}
}
void wiz_create_named_art(PlayerType *player_ptr)
{
screen_save();
-
for (auto i = 0U; i < group_artifact_list.size(); ++i) {
const auto &[tval_lit, name] = group_artifact_list[i];
std::stringstream ss;
put_str(ss.str().c_str(), i + 1, 15);
}
- std::optional<ARTIFACT_IDX> create_a_idx;
-
+ std::optional<FixedArtifactId> create_a_idx;
while (!create_a_idx.has_value()) {
char cmd = ESCAPE;
get_com("Kind of artifact: ", &cmd, false);
}
screen_load();
+ const auto a_idx = create_a_idx.value();
+ const auto it = a_info.find(a_idx);
+ if (it == a_info.end()) {
+ msg_print("The specified artifact is obsoleted for now.");
+ return;
+ }
- create_named_art(player_ptr, create_a_idx.value(), player_ptr->y, player_ptr->x);
+ auto &a_ref = it->second;
+ if (a_ref.is_generated) {
+ msg_print("It's already allocated.");
+ return;
+ }
+
+ (void)create_named_art(player_ptr, a_idx, player_ptr->y, player_ptr->x);
msg_print("Allocated.");
}
for (int i = 0; i < A_MAX; i++) {
sprintf(ppp, "%s (3-%d): ", stat_names[i], player_ptr->stat_max_max[i]);
sprintf(tmp_val, "%d", player_ptr->stat_max[i]);
- if (!get_string(ppp, tmp_val, 3))
+ if (!get_string(ppp, tmp_val, 3)) {
return;
+ }
tmp_int = atoi(tmp_val);
- if (tmp_int > player_ptr->stat_max_max[i])
+ if (tmp_int > player_ptr->stat_max_max[i]) {
tmp_int = player_ptr->stat_max_max[i];
- else if (tmp_int < 3)
+ } else if (tmp_int < 3) {
tmp_int = 3;
+ }
player_ptr->stat_cur[i] = player_ptr->stat_max[i] = (BASE_STATUS)tmp_int;
}
sprintf(tmp_val, "%d", PlayerSkill::weapon_exp_at(PlayerSkillRank::MASTER));
- if (!get_string(_("熟練度: ", "Proficiency: "), tmp_val, 4))
+ if (!get_string(_("熟練度: ", "Proficiency: "), tmp_val, 4)) {
return;
+ }
auto tmp_s16b = std::clamp(static_cast<SUB_EXP>(atoi(tmp_val)),
PlayerSkill::weapon_exp_at(PlayerSkillRank::UNSKILLED),
for (auto j : PLAYER_SKILL_KIND_TYPE_RANGE) {
player_ptr->skill_exp[j] = tmp_s16b;
auto short_pclass = enum2i(player_ptr->pclass);
- if (player_ptr->skill_exp[j] > s_info[short_pclass].s_max[j])
+ if (player_ptr->skill_exp[j] > s_info[short_pclass].s_max[j]) {
player_ptr->skill_exp[j] = s_info[short_pclass].s_max[j];
+ }
}
int k;
- for (k = 0; k < 32; k++)
+ for (k = 0; k < 32; k++) {
player_ptr->spell_exp[k] = std::min(PlayerSkill::spell_exp_at(PlayerSkillRank::MASTER), tmp_s16b);
+ }
- for (; k < 64; k++)
+ for (; k < 64; k++) {
player_ptr->spell_exp[k] = std::min(PlayerSkill::spell_exp_at(PlayerSkillRank::EXPERT), tmp_s16b);
+ }
sprintf(tmp_val, "%ld", (long)(player_ptr->au));
- if (!get_string("Gold: ", tmp_val, 9))
+ if (!get_string("Gold: ", tmp_val, 9)) {
return;
+ }
long tmp_long = atol(tmp_val);
- if (tmp_long < 0)
+ if (tmp_long < 0) {
tmp_long = 0L;
+ }
player_ptr->au = tmp_long;
sprintf(tmp_val, "%ld", (long)(player_ptr->max_exp));
- if (!get_string("Experience: ", tmp_val, 9))
+ if (!get_string("Experience: ", tmp_val, 9)) {
return;
+ }
tmp_long = atol(tmp_val);
- if (tmp_long < 0)
+ if (tmp_long < 0) {
tmp_long = 0L;
+ }
- if (player_ptr->prace == PlayerRaceType::ANDROID)
+ if (PlayerRace(player_ptr).equals(PlayerRaceType::ANDROID)) {
return;
+ }
player_ptr->max_exp = tmp_long;
player_ptr->exp = tmp_long;
*/
void wiz_create_feature(PlayerType *player_ptr)
{
+ int f_val1, f_val2;
POSITION y, x;
- if (!tgt_pt(player_ptr, &x, &y))
+ if (!tgt_pt(player_ptr, &x, &y)) {
return;
+ }
grid_type *g_ptr;
g_ptr = &player_ptr->current_floor_ptr->grid_array[y][x];
- static int prev_feat = 0;
- char tmp_val[160];
- sprintf(tmp_val, "%d", prev_feat);
- if (!get_string(_("地形: ", "Feature: "), tmp_val, 3))
+ f_val1 = g_ptr->feat;
+ if (!get_value(_("実地形ID", "FeatureID"), 0, f_info.size() - 1, &f_val1)) {
return;
+ }
- FEAT_IDX tmp_feat = (FEAT_IDX)atoi(tmp_val);
- if (tmp_feat < 0)
- tmp_feat = 0;
- else if (tmp_feat >= static_cast<FEAT_IDX>(f_info.size()))
- tmp_feat = static_cast<FEAT_IDX>(f_info.size()) - 1;
-
- static int prev_mimic = 0;
- sprintf(tmp_val, "%d", prev_mimic);
-
- if (!get_string(_("地形 (mimic): ", "Feature (mimic): "), tmp_val, 3))
+ f_val2 = f_val1;
+ if (!get_value(_("偽装地形ID", "FeatureID"), 0, f_info.size() - 1, &f_val2)) {
return;
+ }
- FEAT_IDX tmp_mimic = (FEAT_IDX)atoi(tmp_val);
- if (tmp_mimic < 0)
- tmp_mimic = 0;
- else if (tmp_mimic >= static_cast<FEAT_IDX>(f_info.size()))
- tmp_mimic = static_cast<FEAT_IDX>(f_info.size()) - 1;
-
- cave_set_feat(player_ptr, y, x, tmp_feat);
- g_ptr->mimic = (int16_t)tmp_mimic;
+ cave_set_feat(player_ptr, y, x, static_cast<FEAT_IDX>(f_val1));
+ g_ptr->mimic = (int16_t)f_val2;
feature_type *f_ptr;
f_ptr = &f_info[g_ptr->get_feat_mimic()];
- if (f_ptr->flags.has(FloorFeatureType::RUNE_PROTECTION) || f_ptr->flags.has(FloorFeatureType::RUNE_EXPLOSION))
+ if (f_ptr->flags.has(FloorFeatureType::RUNE_PROTECTION) || f_ptr->flags.has(FloorFeatureType::RUNE_EXPLOSION)) {
g_ptr->info |= CAVE_OBJECT;
- else if (f_ptr->flags.has(FloorFeatureType::MIRROR))
+ } else if (f_ptr->flags.has(FloorFeatureType::MIRROR)) {
g_ptr->info |= CAVE_GLOW | CAVE_OBJECT;
+ }
note_spot(player_ptr, y, x);
lite_spot(player_ptr, y, x);
player_ptr->update |= PU_FLOW;
- prev_feat = tmp_feat;
- prev_mimic = tmp_mimic;
}
/*
return;
}
- if (command_arg < d_info[dungeon_type].mindepth)
+ if (command_arg < d_info[dungeon_type].mindepth) {
command_arg = 0;
+ }
- if (command_arg > d_info[dungeon_type].maxdepth)
+ if (command_arg > d_info[dungeon_type].maxdepth) {
command_arg = (COMMAND_ARG)d_info[dungeon_type].maxdepth;
+ }
msg_format("You jump to dungeon level %d.", command_arg);
- if (autosave_l)
+ if (autosave_l) {
do_cmd_save_game(player_ptr, true);
+ }
jump_floor(player_ptr, dungeon_type, command_arg);
}
*/
void wiz_learn_items_all(PlayerType *player_ptr)
{
- object_type forge;
- object_type *q_ptr;
+ ObjectType forge;
+ ObjectType *q_ptr;
for (const auto &k_ref : k_info) {
if (k_ref.idx > 0 && k_ref.level <= command_arg) {
q_ptr = &forge;
for (int i = 0; option_info[i].o_desc; i++) {
const option_type *ot_ptr = &option_info[i];
- if (ot_ptr->o_var)
+ if (ot_ptr->o_var) {
exist[ot_ptr->o_set][ot_ptr->o_bit] = i + 1;
+ }
}
char title[200];
char ppp[80], tmp_val[40];
sprintf(ppp, "Dungeon Turn (0-%ld): ", (long)w_ptr->dungeon_turn_limit);
sprintf(tmp_val, "%ld", (long)w_ptr->dungeon_turn);
- if (!get_string(ppp, tmp_val, 10))
+ if (!get_string(ppp, tmp_val, 10)) {
return;
+ }
tmp_int = atoi(tmp_val);
- if (tmp_int >= w_ptr->dungeon_turn_limit)
+ if (tmp_int >= w_ptr->dungeon_turn_limit) {
tmp_int = w_ptr->dungeon_turn_limit - 1;
- else if (tmp_int < 0)
+ } else if (tmp_int < 0) {
tmp_int = 0;
+ }
w_ptr->dungeon_turn = w_ptr->game_turn = tmp_int;
}
void wiz_zap_surrounding_monsters(PlayerType *player_ptr)
{
for (MONSTER_IDX i = 1; i < player_ptr->current_floor_ptr->m_max; i++) {
- monster_type *m_ptr = &player_ptr->current_floor_ptr->m_list[i];
- if (!monster_is_valid(m_ptr) || (i == player_ptr->riding) || (m_ptr->cdis > MAX_SIGHT))
+ auto *m_ptr = &player_ptr->current_floor_ptr->m_list[i];
+ if (!monster_is_valid(m_ptr) || (i == player_ptr->riding) || (m_ptr->cdis > MAX_SIGHT)) {
continue;
+ }
if (record_named_pet && is_pet(m_ptr) && m_ptr->nickname) {
GAME_TEXT m_name[MAX_NLEN];
void wiz_zap_floor_monsters(PlayerType *player_ptr)
{
for (MONSTER_IDX i = 1; i < player_ptr->current_floor_ptr->m_max; i++) {
- monster_type *m_ptr = &player_ptr->current_floor_ptr->m_list[i];
- if (!monster_is_valid(m_ptr) || (i == player_ptr->riding))
+ auto *m_ptr = &player_ptr->current_floor_ptr->m_list[i];
+ if (!monster_is_valid(m_ptr) || (i == player_ptr->riding)) {
continue;
+ }
if (record_named_pet && is_pet(m_ptr) && m_ptr->nickname) {
GAME_TEXT m_name[MAX_NLEN];
void cheat_death(PlayerType *player_ptr)
{
- if (player_ptr->sc)
+ if (player_ptr->sc) {
player_ptr->sc = player_ptr->age = 0;
+ }
player_ptr->age++;
w_ptr->noscore |= 0x0001;
(void)recall_player(player_ptr, 0);
reserve_alter_reality(player_ptr, 0);
- (void)strcpy(player_ptr->died_from, _("死の欺き", "Cheating death"));
+ player_ptr->died_from = _("死の欺き", "Cheating death");
(void)set_food(player_ptr, PY_FOOD_MAX - 1);
- floor_type *floor_ptr = player_ptr->current_floor_ptr;
+ auto *floor_ptr = player_ptr->current_floor_ptr;
floor_ptr->dun_level = 0;
floor_ptr->inside_arena = false;
player_ptr->phase_out = false;
- leaving_quest = 0;
- floor_ptr->inside_quest = 0;
- if (player_ptr->dungeon_idx)
+ leaving_quest = QuestId::NONE;
+ floor_ptr->quest_number = QuestId::NONE;
+ if (player_ptr->dungeon_idx) {
player_ptr->recall_dungeon = player_ptr->dungeon_idx;
+ }
player_ptr->dungeon_idx = 0;
if (lite_town || vanilla_town) {
player_ptr->wilderness_y = 1;