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[Refactor] #2628 ObjectType をItemEntity に変更した
authorHourier <66951241+Hourier@users.noreply.github.com>
Tue, 15 Nov 2022 12:25:37 +0000 (21:25 +0900)
committerHourier <66951241+Hourier@users.noreply.github.com>
Tue, 15 Nov 2022 12:36:37 +0000 (21:36 +0900)
commitca587e111280a81c584a6f32f2789dfca0fecbe8
tree0e8736c1854f81d4288a08867cb4a178da386f06
parent7a1748733246db8d953b6de1a2db8f1448d65e1d
[Refactor] #2628 ObjectType をItemEntity に変更した
328 files changed:
src/action/activation-execution.cpp
src/action/open-util.cpp
src/action/run-execution.cpp
src/action/weapon-shield.cpp
src/artifact/artifact-info.cpp
src/artifact/artifact-info.h
src/artifact/fixed-art-generator.cpp
src/artifact/fixed-art-generator.h
src/artifact/random-art-activation.cpp
src/artifact/random-art-activation.h
src/artifact/random-art-characteristics.cpp
src/artifact/random-art-characteristics.h
src/artifact/random-art-generator.cpp
src/artifact/random-art-generator.h
src/artifact/random-art-misc.cpp
src/artifact/random-art-misc.h
src/artifact/random-art-pval-investor.cpp
src/artifact/random-art-pval-investor.h
src/artifact/random-art-resistance.cpp
src/artifact/random-art-resistance.h
src/artifact/random-art-slay.cpp
src/artifact/random-art-slay.h
src/autopick/autopick-destroyer.cpp
src/autopick/autopick-destroyer.h
src/autopick/autopick-entry.cpp
src/autopick/autopick-entry.h
src/autopick/autopick-finder.cpp
src/autopick/autopick-finder.h
src/autopick/autopick-matcher.cpp
src/autopick/autopick-matcher.h
src/autopick/autopick-registry.cpp
src/autopick/autopick-registry.h
src/autopick/autopick-util.cpp
src/autopick/autopick-util.h
src/autopick/autopick.cpp
src/birth/game-play-initializer.cpp
src/birth/inventory-initializer.cpp
src/birth/inventory-initializer.h
src/cmd-action/cmd-hissatsu.cpp
src/cmd-action/cmd-shoot.cpp
src/cmd-action/cmd-spell.cpp
src/cmd-building/cmd-building.cpp
src/cmd-item/cmd-destroy.cpp
src/cmd-item/cmd-eat.cpp
src/cmd-item/cmd-equipment.cpp
src/cmd-item/cmd-item.cpp
src/cmd-item/cmd-read.cpp
src/cmd-item/cmd-refill.cpp
src/cmd-item/cmd-throw.cpp
src/cmd-visual/cmd-visuals.cpp
src/combat/aura-counterattack.cpp
src/combat/shoot.cpp
src/combat/shoot.h
src/combat/slaying.cpp
src/combat/slaying.h
src/core/object-compressor.cpp
src/dungeon/quest-completion-checker.cpp
src/dungeon/quest-completion-checker.h
src/dungeon/quest.cpp
src/dungeon/quest.h
src/effect/effect-monster.cpp
src/flavor/flavor-describer.cpp
src/flavor/flavor-describer.h
src/flavor/flavor-util.cpp
src/flavor/flavor-util.h
src/floor/fixed-map-generator.cpp
src/floor/floor-generator.cpp
src/floor/floor-object.cpp
src/floor/floor-object.h
src/floor/object-scanner.cpp
src/grid/object-placer.cpp
src/grid/stair.cpp
src/hpmp/hp-mp-processor.cpp
src/inventory/inventory-curse.cpp
src/inventory/inventory-curse.h
src/inventory/inventory-damage.cpp
src/inventory/inventory-damage.h
src/inventory/inventory-object.cpp
src/inventory/inventory-object.h
src/inventory/inventory-util.cpp
src/inventory/item-getter.cpp
src/inventory/pack-overflow.cpp
src/inventory/player-inventory.cpp
src/inventory/recharge-processor.cpp
src/io-dump/random-art-info-dumper.cpp
src/io/input-key-requester.cpp
src/io/input-key-requester.h
src/knowledge/knowledge-inventory.cpp
src/knowledge/knowledge-items.cpp
src/knowledge/knowledge-quests.cpp
src/load/inventory-loader.cpp
src/load/item/item-loader-base.h
src/load/old/item-loader-savefile50.cpp
src/load/old/item-loader-savefile50.h
src/load/old/load-v1-5-0.cpp
src/load/old/load-v1-5-0.h
src/load/store-loader.cpp
src/market/bounty.cpp
src/market/building-craft-fix.cpp
src/market/building-craft-weapon.cpp
src/market/building-enchanter.cpp
src/market/building-initializer.cpp
src/market/building-recharger.cpp
src/mind/mind-archer.cpp
src/mind/mind-chaos-warrior.cpp
src/mind/mind-hobbit.cpp
src/mind/mind-mage.cpp
src/mind/mind-magic-eater.cpp
src/mind/mind-mindcrafter.cpp
src/mind/mind-ninja.cpp
src/mind/mind-priest.cpp
src/mind/mind-weaponsmith.cpp
src/monster-attack/monster-attack-player.h
src/monster-attack/monster-eating.cpp
src/monster-floor/monster-death.cpp
src/monster-floor/monster-object.cpp
src/monster-floor/one-monster-placer.cpp
src/monster-floor/special-death-switcher.cpp
src/monster/monster-compaction.cpp
src/mspell/mspell-damage-calculator.cpp
src/mutation/mutation-processor.cpp
src/object-activation/activation-breath.cpp
src/object-activation/activation-breath.h
src/object-activation/activation-others.cpp
src/object-activation/activation-others.h
src/object-activation/activation-switcher.cpp
src/object-activation/activation-switcher.h
src/object-activation/activation-util.h
src/object-enchant/enchanter-base.h
src/object-enchant/enchanter-factory.cpp
src/object-enchant/enchanter-factory.h
src/object-enchant/item-magic-applier.cpp
src/object-enchant/item-magic-applier.h
src/object-enchant/object-boost.cpp
src/object-enchant/object-boost.h
src/object-enchant/object-curse.cpp
src/object-enchant/object-curse.h
src/object-enchant/object-ego.cpp
src/object-enchant/object-ego.h
src/object-enchant/others/apply-magic-amulet.cpp
src/object-enchant/others/apply-magic-amulet.h
src/object-enchant/others/apply-magic-lite.cpp
src/object-enchant/others/apply-magic-lite.h
src/object-enchant/others/apply-magic-others.cpp
src/object-enchant/others/apply-magic-others.h
src/object-enchant/others/apply-magic-ring.cpp
src/object-enchant/others/apply-magic-ring.h
src/object-enchant/protector/abstract-protector-enchanter.cpp
src/object-enchant/protector/abstract-protector-enchanter.h
src/object-enchant/protector/apply-magic-armor.cpp
src/object-enchant/protector/apply-magic-armor.h
src/object-enchant/protector/apply-magic-boots.cpp
src/object-enchant/protector/apply-magic-boots.h
src/object-enchant/protector/apply-magic-cloak.cpp
src/object-enchant/protector/apply-magic-cloak.h
src/object-enchant/protector/apply-magic-crown.cpp
src/object-enchant/protector/apply-magic-crown.h
src/object-enchant/protector/apply-magic-dragon-armor.cpp
src/object-enchant/protector/apply-magic-dragon-armor.h
src/object-enchant/protector/apply-magic-gloves.cpp
src/object-enchant/protector/apply-magic-gloves.h
src/object-enchant/protector/apply-magic-hard-armor.cpp
src/object-enchant/protector/apply-magic-hard-armor.h
src/object-enchant/protector/apply-magic-helm.cpp
src/object-enchant/protector/apply-magic-helm.h
src/object-enchant/protector/apply-magic-shield.cpp
src/object-enchant/protector/apply-magic-shield.h
src/object-enchant/protector/apply-magic-soft-armor.cpp
src/object-enchant/protector/apply-magic-soft-armor.h
src/object-enchant/vorpal-weapon.cpp
src/object-enchant/weapon/abstract-weapon-enchanter.cpp
src/object-enchant/weapon/abstract-weapon-enchanter.h
src/object-enchant/weapon/apply-magic-arrow.cpp
src/object-enchant/weapon/apply-magic-arrow.h
src/object-enchant/weapon/apply-magic-bow.cpp
src/object-enchant/weapon/apply-magic-bow.h
src/object-enchant/weapon/apply-magic-digging.cpp
src/object-enchant/weapon/apply-magic-digging.h
src/object-enchant/weapon/apply-magic-hafted.cpp
src/object-enchant/weapon/apply-magic-hafted.h
src/object-enchant/weapon/apply-magic-polearm.cpp
src/object-enchant/weapon/apply-magic-polearm.h
src/object-enchant/weapon/apply-magic-sword.cpp
src/object-enchant/weapon/apply-magic-sword.h
src/object-enchant/weapon/melee-weapon-enchanter.cpp
src/object-enchant/weapon/melee-weapon-enchanter.h
src/object-hook/hook-armor.cpp
src/object-hook/hook-armor.h
src/object-hook/hook-expendable.cpp
src/object-hook/hook-expendable.h
src/object-hook/hook-magic.cpp
src/object-hook/hook-magic.h
src/object-hook/hook-perception.cpp
src/object-hook/hook-perception.h
src/object-hook/hook-quest.cpp
src/object-hook/hook-quest.h
src/object-hook/hook-weapon.cpp
src/object-hook/hook-weapon.h
src/object-use/quaff/quaff-effects.cpp
src/object-use/quaff/quaff-effects.h
src/object-use/quaff/quaff-execution.cpp
src/object-use/quaff/quaff-execution.h
src/object-use/read/parchment-read-executor.cpp
src/object-use/read/parchment-read-executor.h
src/object-use/read/read-execution.cpp
src/object-use/read/read-execution.h
src/object-use/read/read-executor-factory.cpp
src/object-use/read/read-executor-factory.h
src/object-use/read/scroll-read-executor.cpp
src/object-use/read/scroll-read-executor.h
src/object-use/throw-execution.cpp
src/object-use/throw-execution.h
src/object-use/use-execution.cpp
src/object/item-tester-hooker.cpp
src/object/item-tester-hooker.h
src/object/lite-processor.cpp
src/object/lite-processor.h
src/object/object-broken.cpp
src/object/object-broken.h
src/object/object-flags.cpp
src/object/object-flags.h
src/object/object-index-list.h
src/object/object-info.cpp
src/object/object-info.h
src/object/object-mark-types.h
src/object/object-stack.cpp
src/object/object-stack.h
src/object/object-value-calc.cpp
src/object/object-value-calc.h
src/object/object-value.cpp
src/object/object-value.h
src/object/warning.cpp
src/object/warning.h
src/perception/identification.cpp
src/perception/identification.h
src/perception/object-perception.cpp
src/perception/object-perception.h
src/perception/simple-perception.cpp
src/perception/simple-perception.h
src/player/player-damage.cpp
src/player/player-move.cpp
src/player/player-skill.cpp
src/player/player-skill.h
src/player/player-status-flags.cpp
src/player/player-status.cpp
src/player/player-status.h
src/player/process-death.cpp
src/player/race-resistances.cpp
src/racial/racial-android.cpp
src/realm/realm-hex.cpp
src/realm/realm-hissatsu.cpp
src/realm/realm-nature.cpp
src/save/item-writer.cpp
src/save/item-writer.h
src/smith/object-smith.cpp
src/smith/object-smith.h
src/smith/smith-info.cpp
src/smith/smith-info.h
src/specific-object/bloody-moon.cpp
src/specific-object/bloody-moon.h
src/specific-object/bow.cpp
src/specific-object/bow.h
src/specific-object/chest.cpp
src/specific-object/death-crimson.cpp
src/specific-object/death-crimson.h
src/specific-object/muramasa.cpp
src/specific-object/muramasa.h
src/specific-object/torch.cpp
src/specific-object/torch.h
src/spell-kind/magic-item-recharger.cpp
src/spell-kind/spells-enchant.cpp
src/spell-kind/spells-equipment.cpp
src/spell-kind/spells-fetcher.cpp
src/spell-kind/spells-floor.cpp
src/spell-kind/spells-perception.cpp
src/spell-kind/spells-perception.h
src/spell-kind/spells-teleport.cpp
src/spell-realm/spells-nature.cpp
src/spell-realm/spells-sorcery.cpp
src/spell/spells-object.cpp
src/spell/spells-object.h
src/spell/spells-status.cpp
src/spell/spells-status.h
src/spell/spells-summon.cpp
src/spell/spells-summon.h
src/store/black-market.cpp
src/store/black-market.h
src/store/cmd-store.cpp
src/store/home.cpp
src/store/home.h
src/store/museum.cpp
src/store/pricing.cpp
src/store/pricing.h
src/store/purchase-order.cpp
src/store/rumor.cpp
src/store/sell-order.cpp
src/store/service-checker.cpp
src/store/service-checker.h
src/store/store-util.cpp
src/store/store-util.h
src/store/store.cpp
src/store/store.h
src/system/floor-type-definition.h
src/system/object-type-definition.cpp
src/system/object-type-definition.h
src/system/player-type-definition.h
src/target/target-describer.cpp
src/target/target-preparation.cpp
src/util/object-sort.cpp
src/util/object-sort.h
src/view/display-inventory.cpp
src/view/display-map.cpp
src/view/display-player-stat-info.cpp
src/view/display-store.cpp
src/view/object-describer.cpp
src/view/status-first-page.cpp
src/window/display-sub-windows.cpp
src/window/main-window-equipments.cpp
src/window/main-window-util.cpp
src/window/main-window-util.h
src/wizard/artifact-analyzer.cpp
src/wizard/artifact-analyzer.h
src/wizard/fixed-artifacts-spoiler.cpp
src/wizard/items-spoiler.cpp
src/wizard/wizard-item-modifier.cpp
src/wizard/wizard-special-process.cpp
src/wizard/wizard-spoiler.cpp
src/world/world-object.cpp