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[Refactor] C言語時代に「巨大なヘッダー定義」という意味でdefinitionを付けていたが、今はクラス化してメソッドも定義され、当初の意味を失ったbaseit...
authorHourier <66951241+Hourier@users.noreply.github.com>
Wed, 16 Nov 2022 13:12:02 +0000 (22:12 +0900)
committerHourier <66951241+Hourier@users.noreply.github.com>
Thu, 17 Nov 2022 09:32:10 +0000 (18:32 +0900)
commitf52f4177d466aebfd3ad560d236d962e40952a58
tree693ce44e176dbd02c26f0f06da91aba0ab53db28
parent91563d5b1316912872adaf77245d5daf7bc0e072
[Refactor] C言語時代に「巨大なヘッダー定義」という意味でdefinitionを付けていたが、今はクラス化してメソッドも定義され、当初の意味を失ったbaseitem-info-definition.cpp/h をbaseitem-info.cpp/h に簡略化した
101 files changed:
Hengband/Hengband/Hengband.vcxproj
Hengband/Hengband/Hengband.vcxproj.filters
src/Makefile.am
src/action/activation-execution.cpp
src/artifact/artifact-info.cpp
src/artifact/fixed-art-generator.cpp
src/artifact/random-art-generator.cpp
src/autopick/autopick-entry.cpp
src/autopick/autopick-matcher.cpp
src/birth/game-play-initializer.cpp
src/birth/inventory-initializer.cpp
src/cmd-item/cmd-eat.cpp
src/cmd-item/cmd-magiceat.cpp
src/cmd-item/cmd-zapwand.cpp
src/cmd-visual/cmd-visuals.cpp
src/combat/shoot.cpp
src/core/object-compressor.cpp
src/core/visuals-reseter.cpp
src/effect/effect-monster.cpp
src/flavor/flavor-describer.cpp
src/flavor/flavor-util.cpp
src/flavor/object-flavor.cpp
src/flavor/tval-description-switcher.cpp
src/floor/fixed-map-generator.cpp
src/floor/floor-events.cpp
src/floor/floor-object.cpp
src/info-reader/baseitem-reader.cpp
src/info-reader/general-parser.cpp
src/inventory/recharge-processor.cpp
src/io-dump/special-class-dump.cpp
src/io/interpret-pref-file.cpp
src/knowledge/knowledge-experiences.cpp
src/knowledge/knowledge-items.cpp
src/knowledge/knowledge-quests.cpp
src/load/item/item-loader-base.cpp
src/load/old/item-loader-savefile50.cpp
src/load/old/load-v1-5-0.cpp
src/main/game-data-initializer.cpp
src/main/info-initializer.cpp
src/market/arena-info-table.h
src/market/bounty-prize-table.cpp
src/market/bounty.cpp
src/market/building-craft-fix.cpp
src/market/building-initializer.cpp
src/market/building-recharger.cpp
src/mind/mind-archer.cpp
src/mind/mind-chaos-warrior.cpp
src/mind/mind-hobbit.cpp
src/mind/mind-mage.cpp
src/mind/mind-ninja.cpp
src/monster-attack/monster-eating.cpp
src/monster-floor/special-death-switcher.cpp
src/object-activation/activation-util.cpp
src/object-enchant/item-magic-applier.cpp
src/object-enchant/object-boost.cpp
src/object-enchant/others/apply-magic-amulet.cpp
src/object-enchant/others/apply-magic-others.cpp
src/object-enchant/others/apply-magic-ring.cpp
src/object-enchant/protector/apply-magic-soft-armor.cpp
src/object-hook/hook-expendable.cpp
src/object-use/quaff/quaff-execution.cpp
src/object-use/read/read-execution.cpp
src/object-use/throw-execution.cpp
src/object-use/use-execution.cpp
src/object-use/zaprod-execution.cpp
src/object-use/zapwand-execution.cpp
src/object/object-broken.cpp
src/object/object-flags.cpp
src/object/object-info.cpp
src/object/object-kind-hook.cpp
src/object/object-stack.cpp
src/object/object-value-calc.cpp
src/object/object-value.cpp
src/perception/identification.cpp
src/perception/object-perception.cpp
src/racial/racial-android.cpp
src/realm/realm-nature.cpp
src/save/item-writer.cpp
src/save/save.cpp
src/spell-kind/magic-item-recharger.cpp
src/spell/spells-object.cpp
src/spell/spells-status.cpp
src/store/articles-on-sale.cpp
src/store/rumor.cpp
src/store/store-util.cpp
src/system/artifact-type-definition.h
src/system/baseitem-info.cpp [moved from src/system/baseitem-info-definition.cpp with 96% similarity]
src/system/baseitem-info.h [moved from src/system/baseitem-info-definition.h with 100% similarity]
src/system/item-entity.cpp
src/view/display-inventory.cpp
src/view/display-map.cpp
src/view/display-player.cpp
src/view/display-store.cpp
src/window/display-sub-windows.cpp
src/window/main-window-equipments.cpp
src/wizard/fixed-artifacts-spoiler.cpp
src/wizard/items-spoiler.cpp
src/wizard/wizard-item-modifier.cpp
src/wizard/wizard-special-process.cpp
src/wizard/wizard-spoiler.cpp
src/world/world-object.cpp