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[Fix] セクシースペルマスターの初期武器
[hengbandforosx/hengbandosx.git] / src / birth / inventory-initializer.c
2021-03-01 iks[Fix] セクシースペルマスターの初期武器
2021-02-05 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-31 HabuMerge remote-tracking branch 'origin/release/3.0.0Alpha4'
2021-01-31 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-31 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-31 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-31 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-31 deskullMerge remote-tracking branch 'remotes/origin/feature...
2021-01-30 dis-[Refactor] 名称の変更 RARM/LARM/HANDS -> MAIN_HAND/SUB_HAND...
2021-01-30 dis-[Refactor] 無駄な空白、改行の削除、includeのソート
2021-01-29 deskullMerge pull request #41337 (taotao/hengband/feature...
2021-01-29 deskullMerge pull request #41351 (taotao/hengband/fix-dungeon_...
2021-01-27 HourierMerge branch 'feature/Fix-Fresh-After' into develop
2021-01-26 HourierMerge branch 'feature/Fix-Class-Table' into develop
2021-01-26 dis-Merge branch 'feature/Fix-Stealth-Pval-Description...
2021-01-26 dis-Merge branch 'feature/Fix-Potion-Shatter' into develop
2021-01-26 dis-Merge branch 'feature/bounty-endless-loop' into develop
2021-01-26 deskull[Fix] #41316 get_mon_num() に最小生成階範囲追加. / Add min level...
2021-01-15 deskullMerge branch 'release/3.0.0Alpha' into master
2020-12-12 iksMerge branch 'For3.0.0-Monster-Adjustment' into release...
2020-12-09 deskull[Merge] #40881 流れ上ブランチが孤立するとまずいので、名目的に今の時点で 'hradish...
2020-11-23 iksRevert "Revert "Merge branch 'master' of git.osdn.net...
2020-11-18 deskull[Merge] #40883 Win版が通る所までマージ完了.他環境でのチェックや他見落としはこれからチェック...
2020-11-08 deskull[Refactor] player_type から total_weight を削除し calc_invent...
2020-08-23 deskullRevert "Merge branch 'master' of git.osdn.net:/gitroot...
2020-08-23 deskullMerge branch 'master' of git.osdn.net:/gitroot/hengband...
2020-08-19 deskullMerge remote-tracking branch 'remotes/hengband-osx...
2020-08-19 deskullMerge remote-tracking branch 'remotes/hengband-osx...
2020-07-22 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-07-04 Hourier[Refactor] #40521 Separated inventory-slot-types.h...
2020-06-28 Hourier[Refactor] #38997 Added player_type* argument to item_t...
2020-06-15 Hourier[Refactor] #38844 Removed inclusion of cmd-building...
2020-06-14 deskullMerge remote-tracking branch 'remotes/origin/List-Dead...
2020-06-14 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-06-14 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-06-13 Hourier[Refactor] #40413 Incorporated MAX_RACES into player...
2020-06-13 Hourier[Refactor] #40413 Renamed enum-only header with name...
2020-06-11 Hourier[Refactor] #40014 Renmaed monster2.c/h to monster-list.c/h
2020-06-09 Hourier[Refactor] #40014 Moved get_monster_hook(), get_monster...
2020-06-08 Hourier[Refactor] #40014 Separated monster2.h from monster.h
2020-06-07 Hourier[Refactor] #40014 Moved monster-race* from monster...
2020-06-07 Hourier[Refactor] #40399 Renamed object1.c/h to object-info.c/h
2020-06-06 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-06-03 Hourier[Refactor] #40399 Renamed object-appraiser.c/h to objec...
2020-06-03 Hourier[Refactor] #40399 Separated apply-magic.c/h from object...
2020-06-02 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-06-02 Hourier[Refactor] #40457 Moved object boosting/cursing/ego...
2020-06-02 Hourier[Refactor] #40457 Moved sv-* from object/ to sv-definition/
2020-06-02 Hourier[Refactor] #40399 Moved lookup_kind() from object2...
2020-06-02 Hourier[Refactor] #40399 Separated object-generator.c/h from...
2020-06-02 Hourier[Refactor] #40399 Moved floor_increase() and floor_opti...
2020-06-01 Hourier[Refactor] #40399 Renamed inven_carry() to store_item_t...
2020-06-01 Hourier[Refactor] #40399 Separated inventory-object.c/h from...
2020-06-01 Hourier[Refactor] #40399 Separated object-appraiser.c/h from...
2020-06-01 Hourier[Refactor] #40399 Changed object_is_aware(), object_is_...
2020-05-29 Hourier[Refactor] #40399 angband.h からobject2.hのインクルード を*抹殺...
2020-05-29 Hourier[Refactor] #40399 Separated sv-food-types.h from object.h
2020-05-29 Hourier[Refactor] #40399 Separated sv-scroll-types.h from...
2020-05-29 Hourier[Refactor] #40399 Separated sv-wand-types.h from object.h
2020-05-29 Hourier[Refactor] #40399 Separated sv-staff-types.h from object.h
2020-05-28 Hourier[Refactor] #40399 Separated sv-lite-types.h from object.h
2020-05-28 Hourier[Refactor] #40399 Separated sv-potion-types.h from...
2020-05-28 Hourier[Refactor] #40399 Separated sv-ring-types.h from object.h
2020-05-28 Hourier[Refactor] #40399 Separated sv-weapon-types.h from...
2020-05-28 Hourier[Refactor] #40399 Separated sv-bow-types.h
2020-05-28 Hourier[Refactor] #40399 Separated sv-other-types.h from object.h
2020-05-28 Hourier[Refactor] #40399 Separated item-apply-magic.h from...
2020-05-28 Hourier[Refactor] #40399 Separated tval-types.h from object.h
2020-05-23 Hourier[Refactor] #37353 Renmaed monsterrace-hook.c/h to monst...
2020-05-19 Hourier[Refactor] #40392 Translated player_personality_type...
2020-05-19 Hourier[Refactor] #40392 Separated player-personalities-table.h
2020-05-19 Hourier[Refactor] #40392 種族を表すenum値をゲーム内表記に合わせた (ANGEL =>...
2020-05-19 Hourier[Refactor] #40392 Separated player-races-table.h from...
2020-05-19 Hourier[Refactor] #40392 Separated decide_initial_items()...
2020-05-18 Hourier[Refactor] #40392 Separated inventory-initializer.c...