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[Fix] 【バグ】 運搬中状態のヘヴィ・クロスボウで射撃すると異常終了 #1182
[hengbandforosx/hengbandosx.git] / src /
2021-06-04 dis-[Fix] 【バグ】 運搬中状態のヘヴィ・クロスボウで射撃すると異常終了 #1182
2021-06-04 dis-Merge pull request #1184 from dis-/feature/Fix-TwoHand...
2021-06-04 HabuMerge pull request #1179 from habu1010/feature/fix...
2021-06-04 dis-[Fix] 両手持ちボーナスを得られる条件がおそらく意図せず変わっている #1134
2021-06-01 Habu[Fix] 弓が重すぎて運搬中になると命中率が上がる #1133
2021-05-30 DeskullMerge pull request #1175 from sikabane-works/release...
2021-05-30 Deskull[Release] 3.0.0Alpha25
2021-05-30 HourierMerge pull request #1163 from Hourier/feature/Divide...
2021-05-30 HourierMerge branch 'develop' into feature/Divide-World-Turn...
2021-05-30 HourierMerge pull request #1173 from Hourier/feature/Replace...
2021-05-30 Hourier[Refactpr] #1172 WinMain() の戻り値が1箇所FALSEだったので0に変更した...
2021-05-30 Hourier[Refactor] #1173 Windows APIを叩いている箇所はtrue/false からTRUE...
2021-05-29 Hourier[Refactor] #1172 Finally removed TRUE/FALSE in source...
2021-05-29 Hourier[Refactor] #1172 Changed TRUE/FALSE to true/false for...
2021-05-29 Hourier[Refactor] #1172 Changed remaining FALSE to false
2021-05-29 Hourier[Refactor] #1172 Changed remaining TRUE to true
2021-05-29 Hourier[Refactor] #1172 Changed ', TRUE,' and ', FALSE,' to...
2021-05-29 Hourier[Refactor] #1172 Changed '{TRUE, ', ', TRUE}', '{FALSE...
2021-05-29 Hourier[Refactor] #1172 Changed 'TRUE : FALSE' to small charac...
2021-05-29 Hourier[Refactor] #1172 Changed '(TRUE, ', '(FALSE, ', ',...
2021-05-29 Hourier[Refactor] #1172 Changed '(FALSE)', 'TRUE);' and 'FALSE...
2021-05-29 Hourier[Refactor] #1172 Changed '(TRUE)', 'TRUE;' and 'FALSE...
2021-05-29 HourierMerge pull request #1171 from Hourier/feature/Fix-Foot...
2021-05-29 Hourier[Fix] #1156 足元のアイテムを表示する時に見かけのモンスターを表示するようにした / Resolve...
2021-05-28 DeskullMerge pull request #1164 from sikabane-works/feature...
2021-05-28 Deskull[Refactor] パトロンの褒賞IDをenum化。
2021-05-28 HourierMerge pull request #1162 from Hourier/feature/Adjust...
2021-05-28 Hourier[Refactor] #969 Reshaped process_world_monsters()
2021-05-28 Hourier[Refactor] #969 Separated process_world_monsters()...
2021-05-28 Hourier[Refactor] #969 Separated decide_alloc_monster() from...
2021-05-28 Hourier[Refactor] #969 Reshaped process_world()
2021-05-28 Hourier[Refactor] #969 Reshaped ring_nightmare_bell()
2021-05-28 Hourier[Refactor] #969 Separated ring_nightmare_bell() from...
2021-05-28 Hourier[Refactor] #969 Separated decide_auto_save() from proce...
2021-05-28 Hourier[Refactor] #969 Separated shuffle_shopkeeper() from...
2021-05-28 Hourier[Refactor] #969 Reshaped process_change_daytime_night()
2021-05-28 Hourier[Refactor] #969 Made the decleration of variables to...
2021-05-28 Hourier[Refactor] #969 Changed TRUE/FALSE macro to true/false...
2021-05-28 Hourier[Refactor] #969 Separated process_change_daytime_night...
2021-05-28 Hourier[Refactor] #969 Reshaped process_downward()
2021-05-28 Hourier[Refactor] #969 Separated process_downward() from proce...
2021-05-28 Hourier[Refactor] #969 Separated process_monster_arena_draw...
2021-05-28 Hourier[Refactor] #969 Separated process_monster_arena_winner...
2021-05-28 Hourier[Refactor] #969 Divided if-statement in process_monster...
2021-05-28 Hourier[Refactor] #969 Made the decleration of variables to...
2021-05-28 Hourier[Refactor] #969 Separated process_monster_arena() from...
2021-05-28 Hourier[Refactor] #969 時刻に関する変数をメンバ化した / Made time-related...
2021-05-28 Hourier[Refactor] #969 Made world-turn-processor.cpp/h class
2021-05-28 Hourier[Implement] #1158 透明物体感知の杖の効果ターン数を1から12+d12ターンにした ...
2021-05-28 Hourier[Implement] #1158 『ゴゴのペンダント』を装備しているものまね師はものまねの失率を下げるように...
2021-05-28 Hourier[Fix] #1158 calc_device_ability() のDoxygenコメントを修正した...
2021-05-28 shimiteiMerge pull request #1142 from shimitei/feature/#1141_ad...
2021-05-28 shimitei[Feature] モンスター射撃音より射撃命中音を優先する
2021-05-28 dis-Merge pull request #1150 from dis-/feature/Fix-process_...
2021-05-27 HabuMerge pull request #1159 from habu1010/feature/fix...
2021-05-27 shimitei[Feature] 射撃命中音の効果音対応
2021-05-27 Habu[Fix] モンスターがテレポート追尾しない #1157
2021-05-26 shimiteiMerge pull request #1152 from shimitei/feature/#1151_op...
2021-05-26 shimiteiMerge pull request #1147 from shimitei/feature/#1144_fi...
2021-05-26 shimiteiMerge pull request #1132 from shimitei/feature/#894_off...
2021-05-25 shimitei[Feature] Windows版の描画にダブルバッファリング導入
2021-05-24 shimitei[Fix] Windows版の2バイト文字描画を最適化
2021-05-24 shimitei[Fix] スナイパーの射撃術使用時に効果音SOUND_ZAPを再生する
2021-05-24 dis-[Fix] 杖の充填魔力を吸収されたときアンダーフロー
2021-05-23 DeskullMerge pull request #1145 from sikabane-works/release...
2021-05-23 DeskullMerge branch 'master' into release/3.0.0Alpha24
2021-05-23 shimitei[Refactor] 効果音のenumに対して明示的な値の設定を止める
2021-05-23 Deskull[Release] 3.0.0Alpha24
2021-05-23 HabuMerge pull request #1124 from habu1010/feature/fix...
2021-05-23 HourierMerge pull request #1115 from Hourier/feature/Divide...
2021-05-23 HourierMerge pull request #1140 from Hourier/feature/Adjust...
2021-05-23 DeskullMerge pull request #1080 from sikabane-works/feature...
2021-05-23 HourierMerge pull request #1131 from Hourier/feature/Fix-Jump...
2021-05-23 Hourier[Implement] ユニーク及び救援召喚を実装した / Implemented unique monste...
2021-05-23 Hourier[Implement] #1116 生前の『サンダーズ大佐』に準拠した召喚を追加した / Added...
2021-05-23 Hourier[Refactor] #1116 弱い方のイェンダーの魔法使いにおいてドロップを☆アミュレットから通常アミュレ...
2021-05-23 Hourier[Implement] #1116 リー・ナスに召喚魔法を追加した (全部ダミー) / Added summo...
2021-05-23 Hourier[Fix] #1130 存在しないダンジョンID及び階層を指定したら再入力を促すようにした / Fixed...
2021-05-22 shimiteiMerge pull request #1129 from shimitei/feature/#1128_st...
2021-05-22 dis-Merge pull request #1136 from dis-/feature/Add-Sound
2021-05-22 shimiteiMerge pull request #1137 from shimitei/feature/#1135_di...
2021-05-22 dis-[Feature] 効果音の追加。空腹時、会心の一撃、切れ味
2021-05-22 shimitei[Fix] Windows版でマクロ実行中は画面をマウス選択不可に制限する
2021-05-20 shimiteiMerge pull request #1125 from shimitei/feature/#1078_lo...
2021-05-20 shimitei[Fix] グラフィクスモードの初期化をTERM_XTRA_REACTに依存せず起動時に行う
2021-05-19 deskull[Refactor] トラップの種別をenum化.
2021-05-19 HabuMerge pull request #1122 from habu1010/feature/fix...
2021-05-19 shimiteiMerge pull request #1123 from shimitei/feature/delete_u...
2021-05-19 shimitei[Fix] ユーザー操作での.prfファイル読み込みをANGBAND_DIR_USERからに限定する
2021-05-19 shimitei[Feature] process_pref_file関数にANGBAND_DIR_USERからのみ読み込む引数を追加
2021-05-19 Habu[FIx] 店で購入したアイテムに自動刻みしてからザックをまとめる
2021-05-19 Habu[Fix] 自動刻みした時に PU_COMBINE フラグを立てる
2021-05-19 shimitei[Refactor] term_data構造体の未使用メンバ変数削除
2021-05-19 Hourier[Refactor] #1115 MindPowerGetterクラスのコンストラクタ処理を初期化子リストに置...
2021-05-19 Habu[Fix] m_info.txt の xtra フラグが正しく読めていない
2021-05-19 Hourier[Refactor] #968 Reshaped mind-power-getter.cpp
2021-05-19 Hourier[Refactor] #968 Separated decide_mind_choice() from...
2021-05-19 Hourier[Refactor] #968 Separated make_choice_lower() from...
2021-05-19 Hourier[Refactor] #968 Separated display_minds_chance() from...
2021-05-19 shimiteiMerge pull request #1118 from shimitei/feature/#1109_re...
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