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[Refactor] #3779 update_playtime() をAngbandWorld のオブジェクトメソッドへ繰り込んだ
[hengbandforosx/hengbandosx.git]
/
src
/
2023-12-09
Hourier
[Refactor] #3779 update_playtime() をAngbandWorld のオブジェク...
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2023-12-09
Hourier
[Refactor] #3779 is_daytime() をAngbandWorld のオブジェクトメソッド...
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2023-12-09
Hourier
[Refactor] #3779 extract_day_hour_min() をAngbandWorld...
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2023-12-09
Hourier
[Refactor] #3779 アリーナ内外フラグをPlayerType からAngbandWorld...
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2023-12-09
Hourier
[Refactor] #3779 アリーナ内外フラグをAngbandWorld クラスに導入した
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2023-12-09
Hourier
[Refactor] #3779 world_type をAngbandWorld に改名した
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2023-12-07
Hourier
Merge pull request #3776 from Hourier/Reshape-Rooms...
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2023-12-07
Hourier
Merge pull request #3777 from Hourier/Remove-Leave...
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2023-12-05
Hourier
[Refactor] #3778 PlayerType::leave_bldg を廃止した
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2023-12-05
Hourier
[Refactor] #3778 使われていない施設種別を削除した
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2023-12-05
Hourier
[Refactor] #3778 Reshaped bldg_process_command()
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2023-12-04
Hourier
Merge pull request #3773 from Hourier/Shorten-ItemEntity-2
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2023-12-04
Hourier
[Refactor] #3772 refuse_enchant_weapon() では状態変更の意なのでsho...
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2023-12-04
Hourier
[Refactor] #3772 ItemEntity クラスにis_corpse() メソッドを実装した
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2023-12-04
Hourier
[Refactor] #3772 DragonBreaths クラスを定義してdragonbreath_inf...
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2023-12-04
Hourier
[Refactor] #3772 dragonbreath_info をvector に置き換えた
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2023-12-04
Hourier
[Refactor] #3772 ActivationType::build_timeout_descript...
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2023-12-04
Hourier
[Refactor] #3772 死体判定処理をBaseitemKey::is_corpse() に実装した
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2023-12-04
Hourier
[Refactor] #3774 rooms-normal.cpp のコード調整 (build_type12)
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2023-12-04
Hourier
[Refactor] #3774 rooms-normal.cpp のコード調整 (build_type11)
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2023-12-04
Hourier
[Refactor] #3774 rooms-normal.cpp のコード調整 (build_type4)
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2023-12-04
Hourier
[Refactor] #3774 rooms-normal.cpp のコード調整 (build_type3)
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2023-12-04
Hourier
[Refactor] #3774 rooms-normal.cpp のコード調整 (build_type2)
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2023-12-04
Hourier
[Refactor] #3774 rooms-normal.cpp のコード調整 (build_type1)
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2023-12-02
Hourier
[Refactor] #3772 ItemEntity::is_readable() の実体をBaseitem...
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2023-12-02
Hourier
[Refactor] #3772 ItemEntity::is_lance() の実体をBaseitemKey...
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2023-12-02
Hourier
Merge pull request #3771 from Hourier/Shorten-ItemEntity-1
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2023-12-02
Hourier
Merge pull request #3770 from Hourier/Fix-Compilation...
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2023-12-02
Hourier
[Refactor] VS2022 で出ているコンパイル警告を解消した
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2023-12-02
Hourier
[Refactor] #3756 activation_type 構造体をActivationType...
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2023-12-02
Hourier
[Refactor] #3756 activation_type の実効的に使われていない入れ子構造体を廃止した
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2023-12-02
Hourier
[Refactor] #3756 BaseitemKey::is_fuel() を定義し、ItemEntity...
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2023-12-02
Hourier
[Refactor] #3756 BaseitemKey::is_convertible() を定義し...
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2023-12-02
Hourier
[Refactor] #3756 MonraceList::calc_capture_value()...
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2023-12-02
Hourier
[Refactor] #3756 MonraceList::calc_figurine_value(...
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2023-12-02
Hourier
[Refactor] #3756 BaseitemKey::explain_activation()...
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2023-12-02
Hourier
[Refactor] #3756 ItemEntity::is() とBaseitemKey::is...
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2023-12-02
Hourier
[Refactor] #3756 BaseitemKey::refuse_enchant_weapon...
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2023-12-02
Hourier
[Refactor] #3756 item-entity.cpp のコメントを修正した
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2023-12-02
Hourier
[Refactor] #3756 冗長化していたBaseitemKey::is_equipment(...
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2023-11-30
Hourier
Merge pull request #3767 from Hourier/Unify-Activation...
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2023-11-30
Hourier
[Refactor] #3766 メソッドの呼び出し行目を上から下へ流れるように揃えた
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2023-11-30
Hourier
[Refactor] #3766 activation_explanation() をグローバル関数からIte...
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2023-11-30
Hourier
[Refactor] #3766 build_activation_description() をグローバル関...
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2023-11-29
Hourier
[Refactor] #3766 Renamed item_activation_aux() to build...
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2023-11-29
Hourier
[Refactor] #3766 build_timeout_description() をItemEntit...
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2023-11-29
Hourier
[Refactor] #3766 build_activation_description() をItemEn...
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2023-11-29
Hourier
[Refactor] #3766 item_activation_dragon_breath() をItemE...
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2023-11-29
Hourier
[Refactor] #3766 Separated build_timeout_description...
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2023-11-29
Hourier
[Refactor] #3766 Separated build_activation_description...
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2023-11-29
Hourier
Merge pull request #3754 from Hourier/Unify-Activation...
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2023-11-29
Hourier
Merge pull request #3752 from Hourier/Replace-Pos2D...
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2023-11-28
Deskull
Merge pull request #3764 from backwardsEric/d-colon...
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2023-11-28
Eric Branlund
Tolerate info lines starting with "D::"
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2023-11-27
Hourier
[Refactor] #3736 activation_type のフィールド変数をconcptr からstr...
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2023-11-27
Hourier
[Refactor] #3736 switch_activation() のシグネチャを使いやすく書き換えた
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2023-11-27
Hourier
[Refactor] #3745 mmove2() の引数からポインタを除去し、戻り値をPos2D に変えた
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2023-11-27
Hourier
[Refactor] #3745 find_space_aux() の引数をPos2D に変えた
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2023-11-27
Hourier
[Refactor] #3745 check_room_boundary() の引数をPos2D に変えた
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2023-11-27
Hourier
[Refactor] #3745 count_dt() のポインタ引数をなくし、戻り値をPos2D に変えた
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2023-11-27
Hourier
[Refactor] #3745 count_chests() のポインタ引数をなくし、戻り値をPos2D...
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2023-11-27
Hourier
[Refactor] #3745 chest_check() の引数をPos2D に変えた
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2023-11-27
Hourier
[Refactor] #3745 pattern_seq() の引数をPos2D に変えた
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2023-11-27
Hourier
[Refactor] #3745 Chest クラスのメソッド引数をPos2D に変えた
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2023-11-27
Hourier
[Refactor] #3745 fix_floor_item_list() の引数をPos2D に変えた
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2023-11-27
Hourier
[Refactor] #3736 get_activation_index() とhas_activation...
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2023-11-27
Hourier
[Refactor] #3736 find_activation_info() をItemEntity...
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2023-11-26
Deskull
Merge pull request #3761 from sikabane-works/release...
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2023-11-26
Deskull
[Release] 3.0.1.2-Beta
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2023-11-26
Deskull
Merge pull request #3758 from sikabane-works/fix/arena...
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2023-11-26
Deskull
[Fix] 施設入場不可メッセージがズレるエラーを修正。
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2023-11-23
Hourier
Merge pull request #3753 from Hourier/Change-BaseitemKe...
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2023-11-23
Hourier
[Refactor] BaseitemKey のコンストラクタをコンパイル時定数に置き換えた
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2023-11-23
Hourier
Merge pull request #3749 from Hourier/Fix-Broken-Chest...
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2023-11-21
Hourier
[Fix] #3747 トラップ付の箱を開けた時、箱が破損する処理と中のアイテムを取り出す処理が競合してクラッ...
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2023-11-20
Hourier
Merge pull request #3742 from Hourier/Remove-HasValue-2
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2023-11-18
Hourier
[Refactor] #3496 optional 型の値取得処理 value() を撤廃した その7
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2023-11-18
Hourier
[Refactor] #3496 optional 型の値取得処理 value() を撤廃した その6
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2023-11-18
Hourier
[Refactor] #3496 optional 型の値取得処理 value() を撤廃した その5
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2023-11-18
Hourier
[Refactor] #3496 optional 型の値取得処理 value() を撤廃した その4
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2023-11-18
Hourier
Merge pull request #3734 from Hourier/Remove-HasValue-1
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2023-11-13
Deskull
Merge pull request #3739 from hengband/release/3.0...
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2023-11-12
Deskull
Merge pull request #3740 from hengband/release/3.0...
3.0.1.1-Beta
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2023-11-12
Deskull
[Release] 3.0.1.1-Beta
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2023-11-12
Hourier
Merge pull request #3721 from daradarach/feature/nodequest
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2023-11-12
daradarach
秘術領域の特異点クエストを追加した
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2023-11-12
Deskull
Merge pull request #3704 from whitehara/update-spec
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2023-11-09
Hourier
[Refactor] #3733 optional 型の値取得処理 value() を撤廃した その3
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2023-11-09
Hourier
[Refactor] #3733 optional 型の値取得処理 value() を撤廃した その2
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2023-11-09
Hourier
[Refactor] #3733 optional 型の値取得処理 value() を撤廃した その1
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2023-11-09
Hourier
Merge pull request #3695 from Hourier/Remove-Optional...
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2023-11-09
Hourier
[Refactor] #3496 optional 型の存在判定 has_value() を撤廃した その6
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2023-11-09
Hourier
[Refactor] #3496 optional 型の存在判定 has_value() を撤廃した その5
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2023-11-09
Hourier
[Refactor] #3496 optional 型の存在判定 has_value() を撤廃した その4
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2023-11-09
Hourier
[Refactor] #3496 optional 型の存在判定 has_value() を撤廃した その3
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2023-11-09
Hourier
[Refactor] #3496 optional 型の存在判定 has_value() を撤廃した その2
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2023-11-09
Hourier
[Refactor] #3496 optional 型の存在判定 has_value() を撤廃した その1
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2023-11-09
Hourier
Merge pull request #3692 from Hourier/Make-GetTerrain
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2023-11-09
Hourier
[Refactor] #3650 地形特性を直接に取得している箇所をTerrainList に置換した
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2023-11-09
Hourier
[Refactor] #3650 Grid::mimic から直接地形特性を得ていた箇所をget_terrai...
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