# NetHack 3.6 castle.des $NHDT-Date: 1432512783 2015/05/25 00:13:03 $ $NHDT-Branch: master $:$NHDT-Revision: 1.11 $ # Copyright (c) 1989 by Jean-Christophe Collet # NetHack may be freely redistributed. See license for details. # # This is the stronghold level : # there are several ways to enter it : # - opening the drawbridge (wand of opening, knock spell, playing # the appropriate tune) # # - enter via the back entry (this suppose a ring of levitation, boots # of water walking, etc.) # # Note : If you don't play the right tune, you get indications like in the # MasterMind game... # # To motivate the player : there are 4 storerooms (armors, weapons, food and # gems) and a wand of wishing in one of the 4 towers... MAZE:"castle",random FLAGS: noteleport GEOMETRY:center,center MAP }}}}}}}}}.............................................}}}}}}}}} }-------}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}-------} }|.....|-----------------------------------------------|.....|} }|.....+...............................................+.....|} }-------------------------------+-----------------------------} }}}}}}|........|..........+...........|.......S.S.......|}}}}}} .....}|........|..........|...........|.......|.|.......|}..... .....}|........------------...........---------S---------}..... .....}|...{....+..........+.........\.S.................+...... .....}|........------------...........---------S---------}..... .....}|........|..........|...........|.......|.|.......|}..... }}}}}}|........|..........+...........|.......S.S.......|}}}}}} }-------------------------------+-----------------------------} }|.....+...............................................+.....|} }|.....|-----------------------------------------------|.....|} }-------}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}-------} }}}}}}}}}.............................................}}}}}}}}} ENDMAP # Random registers initialisation $object = object: { '[',')','*','%' } SHUFFLE: $object $place = { (04,02),(58,02),(04,14),(58,14) } SHUFFLE: $place $monster = monster: { 'L','N','E','H','M','O','R','T','X','Z' } SHUFFLE: $monster TELEPORT_REGION:levregion(01,00,10,20),(1,1,61,15),down TELEPORT_REGION:levregion(69,00,79,20),(1,1,61,15),up STAIR:levregion(01,00,10,20),(0,0,62,16),up FOUNTAIN:(10,08) # Doors DOOR:closed,(07,03) DOOR:closed,(55,03) DOOR:locked,(32,04) DOOR:locked,(26,05) DOOR:locked,(46,05) DOOR:locked,(48,05) DOOR:locked,(47,07) DOOR:closed,(15,08) DOOR:closed,(26,08) DOOR:locked,(38,08) DOOR:locked,(56,08) DOOR:locked,(47,09) DOOR:locked,(26,11) DOOR:locked,(46,11) DOOR:locked,(48,11) DOOR:locked,(32,12) DOOR:closed,(07,13) DOOR:closed,(55,13) # The drawbridge DRAWBRIDGE:(05,08),east,closed # Storeroom number 1 OBJECT:$object[0],(39,05) OBJECT:$object[0],(40,05) OBJECT:$object[0],(41,05) OBJECT:$object[0],(42,05) OBJECT:$object[0],(43,05) OBJECT:$object[0],(44,05) OBJECT:$object[0],(45,05) OBJECT:$object[0],(39,06) OBJECT:$object[0],(40,06) OBJECT:$object[0],(41,06) OBJECT:$object[0],(42,06) OBJECT:$object[0],(43,06) OBJECT:$object[0],(44,06) OBJECT:$object[0],(45,06) # Storeroom number 2 OBJECT:$object[1],(49,05) OBJECT:$object[1],(50,05) OBJECT:$object[1],(51,05) OBJECT:$object[1],(52,05) OBJECT:$object[1],(53,05) OBJECT:$object[1],(54,05) OBJECT:$object[1],(55,05) OBJECT:$object[1],(49,06) OBJECT:$object[1],(50,06) OBJECT:$object[1],(51,06) OBJECT:$object[1],(52,06) OBJECT:$object[1],(53,06) OBJECT:$object[1],(54,06) OBJECT:$object[1],(55,06) # Storeroom number 3 OBJECT:$object[2],(39,10) OBJECT:$object[2],(40,10) OBJECT:$object[2],(41,10) OBJECT:$object[2],(42,10) OBJECT:$object[2],(43,10) OBJECT:$object[2],(44,10) OBJECT:$object[2],(45,10) OBJECT:$object[2],(39,11) OBJECT:$object[2],(40,11) OBJECT:$object[2],(41,11) OBJECT:$object[2],(42,11) OBJECT:$object[2],(43,11) OBJECT:$object[2],(44,11) OBJECT:$object[2],(45,11) # Storeroom number 4 OBJECT:$object[3],(49,10) OBJECT:$object[3],(50,10) OBJECT:$object[3],(51,10) OBJECT:$object[3],(52,10) OBJECT:$object[3],(53,10) OBJECT:$object[3],(54,10) OBJECT:$object[3],(55,10) OBJECT:$object[3],(49,11) OBJECT:$object[3],(50,11) OBJECT:$object[3],(51,11) OBJECT:$object[3],(52,11) OBJECT:$object[3],(53,11) OBJECT:$object[3],(54,11) OBJECT:$object[3],(55,11) # THE WAND OF WISHING in 1 of the 4 towers CONTAINER:('(',"chest"),not_trapped,$place[0] { OBJECT:('/',"wishing") } # Prevent monsters from eating it. (@'s never eat objects) ENGRAVING:$place[0],burn,"Elbereth" OBJECT:('?',"scare monster"),$place[0],cursed # The treasure of the lord OBJECT:('(',"chest"),(37,08) # Traps TRAP:"trap door",(40,08) TRAP:"trap door",(44,08) TRAP:"trap door",(48,08) TRAP:"trap door",(52,08) TRAP:"trap door",(55,08) # Soldiers guarding the entry hall MONSTER:('@',"soldier"),(08,06) MONSTER:('@',"soldier"),(09,05) MONSTER:('@',"soldier"),(11,05) MONSTER:('@',"soldier"),(12,06) MONSTER:('@',"soldier"),(08,10) MONSTER:('@',"soldier"),(09,11) MONSTER:('@',"soldier"),(11,11) MONSTER:('@',"soldier"),(12,10) MONSTER:('@',"lieutenant"),(09,08) # Soldiers guarding the towers MONSTER:('@',"soldier"),(03,02) MONSTER:('@',"soldier"),(05,02) MONSTER:('@',"soldier"),(57,02) MONSTER:('@',"soldier"),(59,02) MONSTER:('@',"soldier"),(03,14) MONSTER:('@',"soldier"),(05,14) MONSTER:('@',"soldier"),(57,14) MONSTER:('@',"soldier"),(59,14) # The four dragons that are guarding the storerooms MONSTER:'D',(47,05) MONSTER:'D',(47,06) MONSTER:'D',(47,10) MONSTER:'D',(47,11) # Sea monsters in the moat MONSTER:(';',"giant eel"),(05,07) MONSTER:(';',"giant eel"),(05,09) MONSTER:(';',"giant eel"),(57,07) MONSTER:(';',"giant eel"),(57,09) MONSTER:(';',"shark"),(05,00) MONSTER:(';',"shark"),(05,16) MONSTER:(';',"shark"),(57,00) MONSTER:(';',"shark"),(57,16) # The throne room and the court monsters MONSTER:$monster[0],(27,05) MONSTER:$monster[1],(30,05) MONSTER:$monster[2],(33,05) MONSTER:$monster[3],(36,05) MONSTER:$monster[4],(28,06) MONSTER:$monster[5],(31,06) MONSTER:$monster[6],(34,06) MONSTER:$monster[7],(37,06) MONSTER:$monster[8],(27,07) MONSTER:$monster[9],(30,07) MONSTER:$monster[0],(33,07) MONSTER:$monster[1],(36,07) MONSTER:$monster[2],(28,08) MONSTER:$monster[3],(31,08) MONSTER:$monster[4],(34,08) MONSTER:$monster[5],(27,09) MONSTER:$monster[6],(30,09) MONSTER:$monster[7],(33,09) MONSTER:$monster[8],(36,09) MONSTER:$monster[9],(28,10) MONSTER:$monster[0],(31,10) MONSTER:$monster[1],(34,10) MONSTER:$monster[2],(37,10) MONSTER:$monster[3],(27,11) MONSTER:$monster[4],(30,11) MONSTER:$monster[5],(33,11) MONSTER:$monster[6],(36,11) # MazeWalks MAZEWALK:(00,10),west MAZEWALK:(62,06),east # Non diggable walls NON_DIGGABLE:(00,00,62,16) # Subrooms: # Entire castle area REGION:(00,00,62,16),unlit,"ordinary" # Courtyards REGION:(00,05,05,11),lit,"ordinary" REGION:(57,05,62,11),lit,"ordinary" # Throne room REGION:(27,05,37,11),lit,"throne",unfilled # Antechamber REGION:(07,05,14,11),lit,"ordinary" # Storerooms REGION:(39,05,45,06),lit,"ordinary" REGION:(39,10,45,11),lit,"ordinary" REGION:(49,05,55,06),lit,"ordinary" REGION:(49,10,55,11),lit,"ordinary" # Corners REGION:(02,02,06,03),lit,"ordinary" REGION:(56,02,60,03),lit,"ordinary" REGION:(02,13,06,14),lit,"ordinary" REGION:(56,13,60,14),lit,"ordinary" # Barracks REGION:(16,05,25,06),lit,"barracks" REGION:(16,10,25,11),lit,"barracks" # Hallways REGION:(08,03,54,03),unlit,"ordinary" REGION:(08,13,54,13),unlit,"ordinary" REGION:(16,08,25,08),unlit,"ordinary" REGION:(39,08,55,08),unlit,"ordinary" # Storeroom alcoves REGION:(47,05,47,06),unlit,"ordinary" REGION:(47,10,47,11),unlit,"ordinary"