# NetHack 3.6 knox.des $NHDT-Date: 1547343821 2019/01/13 01:43:41 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.13 $ # Copyright (c) 1989 by Jean-Christophe Collet # Copyright (c) 1992 by Izchak Miller # NetHack may be freely redistributed. See license for details. # MAZE:"knox",' ' FLAGS: noteleport GEOMETRY:center,center # Fort's entry is via a secret door rather than a drawbridge; # the moat must be manually circumvented. 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This is because the lit treasure zoo # is forcing the walls around it to be lit too (see light_region(sp_lev.c)), # and lit walls show up when light reaches the spot next to them. The unlit # corner is beyond candle range and isn't flagged as lit so it doesn't show # up until light reaches it rather than when light gets next to it. # # Force left and top walls of the arrival chamber to be unlit in order to # hide this lighting quirk. REGION:(05,14,05,17),unlit,"ordinary" REGION:(05,14,09,14),unlit,"ordinary" # (Entering the treasure zoo while blind and then regaining sight might # expose the new oddity of these walls not appearing when on the lit side # but that's even less likely to occur than the rare instance of entering # the level with a candle. They'll almost always be mapped from the arrival # side before entering the treasure zoo. # # A prior workaround lit the top right corner wall and then jumped through # hoops to suppress the extra light in the 3x3 lit area that produced. # This is simpler and makes the short range candle light behave more like # it is expected to work.) # Barracks REGION:(62,03,71,04),lit,"barracks",filled,irregular # Doors DOOR:closed,(06,14) DOOR:closed,(09,03) DOOR:open,(63,05) DOOR:open,(66,05) DOOR:open,(68,08) DOOR:locked,(08,11) DOOR:open,(68,11) DOOR:closed,(63,14) DOOR:closed,(66,14) DOOR:closed,(04,03) DOOR:closed,(04,09) # Soldiers guarding the fort MONSTER:('@',"soldier"),(12,14) MONSTER:('@',"soldier"),(12,13) MONSTER:('@',"soldier"),(11,10) MONSTER:('@',"soldier"),(13,02) MONSTER:('@',"soldier"),(14,03) MONSTER:('@',"soldier"),(20,02) MONSTER:('@',"soldier"),(30,02) MONSTER:('@',"soldier"),(40,02) MONSTER:('@',"soldier"),(30,16) MONSTER:('@',"soldier"),(32,16) MONSTER:('@',"soldier"),(40,16) MONSTER:('@',"soldier"),(54,16) MONSTER:('@',"soldier"),(54,14) MONSTER:('@',"soldier"),(54,13) MONSTER:('@',"soldier"),(57,10) MONSTER:('@',"soldier"),(57,09) MONSTER:('@',"lieutenant"),(15,08) # Possible source of a boulder MONSTER:('H',"stone giant"),(03,01) # Four dragons guarding each side MONSTER:'D',(18,09) MONSTER:'D',(49,10) MONSTER:'D',(33,05) MONSTER:'D',(33,14) # Eels in the moat MONSTER:(';',"giant eel"),(17,08) MONSTER:(';',"giant eel"),(17,11) MONSTER:(';',"giant eel"),(48,08) MONSTER:(';',"giant eel"),(48,11) # The corner rooms treasures OBJECT:('*',"diamond"),(19,06) OBJECT:('*',"diamond"),(20,06) OBJECT:('*',"diamond"),(21,06) OBJECT:('*',"emerald"),(19,13) OBJECT:('*',"emerald"),(20,13) OBJECT:('*',"emerald"),(21,13) OBJECT:('*',"ruby"),(46,06) OBJECT:('*',"ruby"),(47,06) OBJECT:('*',"ruby"),(48,06) OBJECT:('*',"amethyst"),(46,13) OBJECT:('*',"amethyst"),(47,13) OBJECT:('*',"amethyst"),(48,13)