# NetHack 3.6 mines.des $NHDT-Date: 1548631704 2019/01/27 23:28:24 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.30 $ # Copyright (c) 1989-95 by Jean-Christophe Collet # Copyright (c) 1991-95 by M. Stephenson # NetHack may be freely redistributed. See license for details. # # The "fill" level for the mines. # # This level is used to fill out any levels not occupied by # specific levels as defined below. # MAZE: "minefill" , ' ' INIT_MAP: mines, '.' , ' ' , true , true , random , true NOMAP # STAIR: random, up STAIR: random, down # OBJECT: '*', random OBJECT: '*', random OBJECT: '*', random OBJECT: '(', random OBJECT: random, random OBJECT: random, random OBJECT: random, random # MONSTER: ('G', "gnome"), random MONSTER: ('G', "gnome"), random MONSTER: ('G', "gnome"), random MONSTER: ('G', "gnome"), random MONSTER: ('G', "gnome"), random MONSTER: ('G', "gnome"), random MONSTER: ('G', "gnome"), random MONSTER: ('G', "gnome lord"), random MONSTER: ('h', "dwarf"), random MONSTER: ('h', "dwarf"), random MONSTER: 'G', random MONSTER: 'G', random MONSTER: 'h', random # TRAP: random, random TRAP: random, random TRAP: random, random TRAP: random, random TRAP: random, random TRAP: random, random # A tragic accident has occurred in Frontier Town.... # # Minetown variant 1 # Orcish Town - a variant of Frontier Town that has been # overrun by orcs. Note the barricades (iron bars). # LEVEL: "minetn-1" FLAGS:mazelevel INIT_MAP:mines,'.',' ',true,true,random,true GEOMETRY:center,center MAP ..................................... .----------------F------------------. .|.................................|. .|.-------------......------------.|. .|.|...|...|...|......|..|...|...|.|. .F.|...|...|...|......|..|...|...|.|. .|.|...|...|...|......|..|...|...|.F. .|.|...|...|----......------------.|. .|.---------.......................|. .|.................................|. .|.---------.....--...--...........|. .|.|...|...|----.|.....|.---------.|. .|.|...|...|...|.|.....|.|..|....|.|. .|.|...|...|...|.|.....|.|..|....|.|. .|.|...|...|...|.|.....|.|..|....|.|. .|.-------------.-------.---------.|. .|.................................F. .-----------F------------F----------. ..................................... ENDMAP # Don't let the player fall into his likely death TELEPORT_REGION:levregion(01,01,20,19),levregion(20,00,70,19) REGION:(00,00,36,16),lit,"ordinary" STAIR:levregion(01,03,20,19),(00,00,36,15),up STAIR:levregion(61,03,75,19),(00,00,36,15),down # shame we can't make polluted fountains FOUNTAIN:(16,09) FOUNTAIN:(25,09) # the altar's defiled; useful for BUC but never coaligned ALTAR:(20,13),noalign,shrine # set up the shop doors; could be broken down DOOR:random,(5,8) DOOR:random,(9,8) DOOR:random,(13,7) DOOR:random,(22,5) DOOR:random,(27,7) DOOR:random,(31,7) DOOR:random,(5,10) DOOR:random,(9,10) DOOR:random,(15,13) DOOR:random,(25,13) DOOR:random,(31,11) # knock a few holes in the shop interior walls REPLACE_TERRAIN:(07,04,11,06),'|','.',18% REPLACE_TERRAIN:(25,04,29,06),'|','.',18% REPLACE_TERRAIN:(07,12,11,14),'|','.',18% REPLACE_TERRAIN:(28,12,28,14),'|','.',33% # One spot each in most shops... $place = { (05,04),(09,05),(13,04),(26,04),(31,05),(30,14),(05,14),(10,13),(26,14),(27,13) } SHUFFLE:$place # scatter some bodies OBJECT:('%',"corpse"),(20,12),montype:"aligned priest" OBJECT:('%',"corpse"),$place[0],montype:"shopkeeper" OBJECT:('%',"corpse"),$place[1],montype:"shopkeeper" OBJECT:('%',"corpse"),$place[2],montype:"shopkeeper" OBJECT:('%',"corpse"),$place[3],montype:"shopkeeper" OBJECT:('%',"corpse"),$place[4],montype:"shopkeeper" OBJECT:('%',"corpse"),random,montype:"watchman" OBJECT:('%',"corpse"),random,montype:"watchman" OBJECT:('%',"corpse"),random,montype:"watchman" OBJECT:('%',"corpse"),random,montype:"watchman" OBJECT:('%',"corpse"),random,montype:"watch captain" # Rubble! LOOP [9 + 2d5] { [90%]: OBJECT:('`',"boulder"),random OBJECT:('*',"rock"),random } # Guarantee 7 candles since we won't have Izchak available OBJECT:('(',"wax candle"),$place[0],quantity:1d2 OBJECT:('(',"wax candle"),$place[1],quantity:2d2 OBJECT:('(',"wax candle"),$place[2],quantity:1d2 OBJECT:('(',"tallow candle"),$place[3],quantity:1d3 OBJECT:('(',"tallow candle"),$place[2],quantity:1d2 OBJECT:('(',"tallow candle"),$place[0],quantity:1d2 # go ahead and leave a lamp next to one corpse to be suggestive # and some empty wands... OBJECT:('(',"oil lamp"),$place[2] OBJECT:('/',"striking"),$place[1],uncursed,0 OBJECT:('/',"striking"),$place[3],uncursed,0 OBJECT:('/',"striking"),$place[4],uncursed,0 OBJECT:('/',"magic missile"),$place[4],uncursed,0 OBJECT:('/',"magic missile"),$place[0],uncursed,0 # the Orcish Army $inside = selection: floodfill(18,8) $near_temple = selection: filter(fillrect(17,8, 23,14), $inside) LOOP [5 + 1d10] { IF [50%] { MONSTER: ('o', "orc-captain"), rndcoord($inside), hostile } ELSE { IF [80%] { MONSTER: ('o', "Uruk-hai"), rndcoord($inside), hostile } ELSE { MONSTER: ('o', "Mordor orc"), rndcoord($inside), hostile } } } # shamans can be hanging out in/near the temple LOOP [2d3] { MONSTER: ('o', "orc shaman"), rndcoord($near_temple), hostile } # these are not such a big deal # to run into outside the bars LOOP [9 + 2d5] { IF [90%] { MONSTER: ('o', "hill orc"), random, hostile } ELSE { MONSTER: ('o', "goblin"), random, hostile } } # Hack to force full-level wallification NOMAP WALLIFY # Minetown variant 2 # "Town Square" # LEVEL: "minetn-2" ROOM: "ordinary" , lit, (3,3), (center,center), (31,15) { FOUNTAIN: (17, 5) FOUNTAIN: (13, 8) [75%]: SUBROOM: "ordinary", random, (2,0), (2,2) { ROOMDOOR: false, closed, west, random } [75%]: SUBROOM: "ordinary", unlit, (5,0), (2,2) { ROOMDOOR: false, closed, south, random } [75%]: SUBROOM: "ordinary", random, (8,0), (2,2) { ROOMDOOR: false, closed, east, random } [75%]: SUBROOM: "ordinary", lit, (16,0), (2,2) { ROOMDOOR: false, closed, west, random } [75%]: SUBROOM: "ordinary", unlit, (19,0), (2,2) { ROOMDOOR: false, closed, south, random } [75%]: SUBROOM: "ordinary", random, (22,0), (2,2) { ROOMDOOR: false, locked, south, random MONSTER: ('G', "gnome"), random } [75%]: SUBROOM: "ordinary", unlit, (25,0), (2,2) { ROOMDOOR: false, closed, east, random } [75%]: SUBROOM: "ordinary", lit, (2,5), (2,2) { ROOMDOOR: false, closed, north, random } [75%]: SUBROOM: "ordinary", lit, (5,5), (2,2) { ROOMDOOR: false, closed, south, random } [75%]: SUBROOM: "ordinary", random, (8,5), (2,2) { ROOMDOOR: false, locked, north, random MONSTER: ('G', "gnome"), random } SUBROOM: "shop" [90%] , lit, (2,10), (4,3) { ROOMDOOR: false, closed, west, random } SUBROOM: "tool shop" [90%], lit, (23,10), (4,3) { ROOMDOOR: false, closed, east, random } SUBROOM: "food shop" [90%], lit, (24,5), (3,4) { ROOMDOOR: false, closed, north, random } SUBROOM: "candle shop", lit, (11,10), (4,3) { ROOMDOOR: false, closed, east, random } [75%]: SUBROOM: "ordinary", unlit, (7,10), (3,3) { ROOMDOOR: false, locked, north, random MONSTER: ('G', "gnome"), random } SUBROOM: "temple", lit, (19,5), (4,4) { ROOMDOOR: false, closed, north, random ALTAR:(02,02),align[0],shrine MONSTER: ('G', "gnomish wizard"), random MONSTER: ('G', "gnomish wizard"), random } [75%]: SUBROOM: "ordinary", lit, (18,10), (4,3) { ROOMDOOR: false, locked, west, random MONSTER: ('G', "gnome lord"), random } # The Town Watch MONSTER: ('@', "watchman"), random, peaceful MONSTER: ('@', "watchman"), random, peaceful MONSTER: ('@', "watchman"), random, peaceful MONSTER: ('@', "watchman"), random, peaceful MONSTER: ('@', "watch captain"), random, peaceful } ROOM: "ordinary" , random, random, random, random { STAIR: random, up } ROOM: "ordinary" , random, random, random, random { STAIR: random, down TRAP: random, random MONSTER: ('G', "gnome"), random MONSTER: ('G', "gnome"), random } ROOM: "ordinary" , random, random, random, random { MONSTER: ('h', "dwarf"), random } ROOM: "ordinary" , random, random, random, random { TRAP: random, random MONSTER: ('G', "gnome"), random } RANDOM_CORRIDORS # Minetown variant 3 by Kelly Bailey # "Alley Town" # LEVEL: "minetn-3" ROOM: "ordinary",lit,(3,3),(center,center),(31,15) { FOUNTAIN:(01,06) FOUNTAIN:(29,13) SUBROOM:"ordinary",random,(2,2),(2,2) { ROOMDOOR: false,closed,south,random } SUBROOM:"tool shop" [30%], lit,(5,3),(2,3) { ROOMDOOR: false,closed,south,random } SUBROOM:"ordinary",random,(2,10),(2,3) { ROOMDOOR: false, locked, north, random MONSTER: 'G',random } SUBROOM:"ordinary",random,(5,9),(2,2) { ROOMDOOR: false,closed,north,random } SUBROOM:"temple",lit,(10,2),(3,4) { ROOMDOOR: false,closed,east,random ALTAR:(1,1),align[0],shrine MONSTER: ('G', "gnomish wizard"), random MONSTER: ('G', "gnomish wizard"), random } SUBROOM:"ordinary",random,(11,7),(2,2) { ROOMDOOR: false,closed,west,random } SUBROOM:"shop",lit,(10,10),(3,3) { ROOMDOOR:false,closed,west,random } SUBROOM:"ordinary",random,(14,8),(2,2) { ROOMDOOR:false,locked,north,random MONSTER: 'G',random } SUBROOM:"ordinary",random,(14,11),(2,2) { ROOMDOOR:false,closed,south,random } SUBROOM:"tool shop" [40%],lit,(17,10),(3,3) { ROOMDOOR:false,closed,north,random } SUBROOM:"ordinary",random,(21,11),(2,2) { ROOMDOOR:false,locked,east,random MONSTER:'G',random } SUBROOM:"food shop" [90%],lit,(26,8),(3,2) { ROOMDOOR:false,closed,west,random } SUBROOM:"ordinary",random,(16,2),(2,2) { ROOMDOOR:false,closed,west,random } SUBROOM:"ordinary",random,(19,2),(2,2) { ROOMDOOR:false,closed,north,random } SUBROOM:"wand shop" [30%],lit,(19,5),(3,2) { ROOMDOOR:false,closed,west,random } SUBROOM: "candle shop",lit,(25,2),(3,3) { ROOMDOOR:false,closed,south,random } MONSTER: ('@', "watchman"), random, peaceful MONSTER: ('@', "watchman"), random, peaceful MONSTER: ('@', "watchman"), random, peaceful MONSTER: ('@', "watchman"), random, peaceful MONSTER: ('@', "watch captain"), random, peaceful } ROOM: "ordinary", random, random, random, random { STAIR: random, up } ROOM: "ordinary" , random, random, random, random { STAIR: random, down TRAP: random, random MONSTER: ('G', "gnome"), random MONSTER: ('G', "gnome"), random } ROOM: "ordinary" , random, random, random, random { MONSTER: ('h', "dwarf"), random } ROOM: "ordinary" , random, random, random, random { TRAP: random, random MONSTER: ('G', "gnome"), random } RANDOM_CORRIDORS # Minetown variant 4 by Kelly Bailey # "College Town" # LEVEL: "minetn-4" ROOM: "ordinary",lit,(3,3),(center,center),(30,15) { FOUNTAIN:(08,07) FOUNTAIN:(18,07) SUBROOM:"book shop",lit,(4,2),(3,3) { ROOMDOOR: false,closed,south,random } SUBROOM:"ordinary",random,(8,2),(2,2) { ROOMDOOR: false,closed,south,random } SUBROOM:"temple",lit,(11,3),(5,4) { ROOMDOOR: false,closed,south,random ALTAR:(2,1),align[0],shrine MONSTER: ('G', "gnomish wizard"), random MONSTER: ('G', "gnomish wizard"), random } SUBROOM:"ordinary",random,(19,2),(2,2) { ROOMDOOR: false,closed,south,random MONSTER: 'G', random } SUBROOM:"candle shop",lit,(22,2),(3,3) { ROOMDOOR:false,closed,south,random } SUBROOM:"ordinary",random,(26,2),(2,2) { ROOMDOOR:false,locked,east,random MONSTER: 'G',random } SUBROOM:"tool shop" [90%],lit,(4,10),(3,3) { ROOMDOOR:false,closed,north,random } SUBROOM:"ordinary",random,(8,11),(2,2) { ROOMDOOR:false,locked,south,random MONSTER: ('k',"kobold shaman"),random MONSTER: ('k',"kobold shaman"),random MONSTER: ('f',"kitten"),random MONSTER: 'f',random } SUBROOM:"food shop" [90%],lit,(11,11),(3,2) { ROOMDOOR:false,closed,east,random } SUBROOM:"ordinary",random,(17,11),(2,2) { ROOMDOOR:false,closed,west,random } SUBROOM:"ordinary",random,(20,10),(2,2) { ROOMDOOR:false,locked,north,random MONSTER:'G',random } SUBROOM:"shop" [90%],lit,(23,10),(3,3) { ROOMDOOR:false,closed,north,random } MONSTER: ('@', "watchman"), random, peaceful MONSTER: ('@', "watchman"), random, peaceful MONSTER: ('@', "watchman"), random, peaceful MONSTER: ('@', "watchman"), random, peaceful MONSTER: ('@', "watch captain"), random, peaceful } ROOM: "ordinary" , random, random, random, random { STAIR: random, up } ROOM: "ordinary" , random, random, random, random { STAIR: random, down TRAP: random, random MONSTER: ('G', "gnome"), random MONSTER: ('G', "gnome"), random } ROOM: "ordinary" , random, random, random, random { MONSTER: ('h', "dwarf"), random } ROOM: "ordinary" , random, random, random, random { TRAP: random, random MONSTER: ('G', "gnome"), random } RANDOM_CORRIDORS # "Grotto Town" by Kelly Bailey # MAZE: "minetn-5",' ' GEOMETRY:center,center MAP ----- --------- |...--- ------.......-- ------- --------------- |.....----.........--..| |.....| ------- |.............| --..-....-.----------..| |.....| |.....| --+---+--.----+- --.--.....---- ---- |.....| ------ --....---- |..-...--.-.+..| ---.........---- ----- ---+--- |..+.| ---..-..----..---+-..---..| ----.-....|..----...-- |.| |..|.| ---+-.....-+--........--+- -----..|....-.....---- |.| |..|.------......--................| ------ |..|.............---.-- ----.+..|-.......--..--------+--..-- |....| --......---...........----- |.|..|-...{....---|.........|..-- |....| |........-...-...........----.|..|--.......| |.........|...| ---+--------....-------...---......--.-------....---- -----------...| ------.---...--...--..-..--...-..---...|.--..-...-....------- |.......-- |..|-.........-..---..-..---.....--....|........---...-|....| |.------- |..+...............-+---+-----..--..........--....--...+....| |.|...S. -----.....{....----...............-...........--...-...-|....| |.|...| |..............-- --+--.---------.........--..-........------- |.--+------- -+-----.........| |...|.|....| --.......------...|....---------.....|....| |...| --..------- |...|.+....| ---...--- --..|...--......-...{..+..-+| |...| ---- ------|....| ----- -----.....----........|..|.| ----- ------ ------- --------------- ENDMAP IF [75%] { IF [50%] { TERRAIN:line (25,8),(25,9), '|' } ELSE { TERRAIN:line (16,13),(17,13), '-' } } IF [75%] { IF [50%] { TERRAIN:line (36,10),(36,11), '|' } ELSE { TERRAIN:line (32,15),(33,15), '-' } } IF [50%] { TERRAIN:fillrect (21,4,22,5), '.' TERRAIN:line (14,9),(14,10), '|' } IF [50%] { TERRAIN:(46,13), '|' TERRAIN:line (43,5),(47,5), '-' TERRAIN:line (42,6),(46,6), '.' TERRAIN:line (46,7),(47,7), '.' } [50%]: TERRAIN:fillrect (69,11,71,11), '-' STAIR:(01,01),up STAIR:(46,03),down FOUNTAIN:(50,09) FOUNTAIN:(10,15) FOUNTAIN:(66,18) REGION:(00,00,74,20),unlit,"ordinary" REGION:(09,13,11,17),lit,"ordinary" REGION:(08,14,12,16),lit,"ordinary" REGION:(49,07,51,11),lit,"ordinary" REGION:(48,08,52,10),lit,"ordinary" REGION:(64,17,68,19),lit,"ordinary" REGION:(37,13,39,17),lit,"ordinary" REGION:(36,14,40,17),lit,"ordinary" REGION:(59,02,72,10),lit,"ordinary" MONSTER: ('@', "watchman"), random, peaceful MONSTER: ('@', "watchman"), random, peaceful MONSTER: ('@', "watchman"), random, peaceful MONSTER: ('@', "watchman"), random, peaceful MONSTER: ('@', "watch captain"), random, peaceful MONSTER: ('G', "gnome"), random MONSTER: ('G', "gnome"), random MONSTER: ('G', "gnome"), random MONSTER: ('G', "gnome"), random MONSTER: ('G', "gnome"), random MONSTER: ('G', "gnome"), random MONSTER: ('G', "gnome lord"), random MONSTER: ('G', "gnome lord"), random MONSTER: ('h', "dwarf"), random MONSTER: ('h', "dwarf"), random MONSTER: ('h', "dwarf"), random # The shops REGION:(25,17,28,19),lit,"candle shop" DOOR:closed,(24,18) REGION:(59,9,67,10),lit,"shop" DOOR:closed,(66,08) REGION:(57,13,60,15),lit,"tool shop" DOOR:closed,(56,14) REGION:(05,09,08,10),lit,"food shop" DOOR:closed,(07,11) # Gnome homes DOOR:closed,(04,14) DOOR:locked,(01,17) MONSTER: ('G', "gnomish wizard"), (02,19) DOOR:locked,(20,16) MONSTER: 'G', (20,18) DOOR:random,(21,14) DOOR:random,(25,14) DOOR:random,(42,08) DOOR:locked,(40,05) MONSTER: 'G', (38,07) DOOR:random,(59,03) DOOR:random,(58,06) DOOR:random,(63,03) DOOR:random,(63,05) DOOR:locked,(71,03) DOOR:locked,(71,06) DOOR:closed,(69,04) DOOR:closed,(67,16) MONSTER: ('G', "gnomish wizard"), (67,14) OBJECT: '=', (70,14) DOOR:locked,(69,18) MONSTER: ('G', "gnome lord"), (71,19) DOOR:locked,(73,18) OBJECT: ('(', "chest"), (73,19) DOOR:locked,(50,06) OBJECT: '(', (50,03) OBJECT: ('`', "statue"), (38,15), montype:"gnome king", 1 # Temple REGION:(29,02,33,04),lit,"temple" DOOR:closed,(31,05) ALTAR:(31,03),align[0],shrine # "Bustling Town" by Kelly Bailey # MAZE: "minetn-6",' ' FLAGS: inaccessibles INIT_MAP:mines,'.','-',true,true,lit,true GEOMETRY:center,top MAP .-----................----------------.- .|...|................|...|..|...|...|.. .|...+..--+--.........|...|..|...|...|.. .|...|..|...|..-----..|...|..|-+---+--.. .-----..|...|--|...|..--+---+-.........| ........|...|..|...+.............-----.. ........-----..|...|......--+-...|...|.. .----...|...|+------..{...|..|...+...|.. .|..+...|...|.............|..|...|...|.. .|..|...|...|-+-.....---+-------------.| .----...--+--..|..-+-|.................. ...|........|..|..|..|----....---------. ...|..T.....----..|..|...+....|......|-. ...|-....{........|..|...|....+......|-. ...--..-....T.....--------....|......|-. .......--.....................---------- ENDMAP REGION:(00,00,38,15),lit,"ordinary" STAIR:levregion(01,03,20,19),(0,0,39,15),up STAIR:levregion(61,03,75,19),(0,0,39,15),down FOUNTAIN:(22,07) FOUNTAIN:(09,13) REGION:(13,5,14,6),unlit,"ordinary" REGION:(9,7,11,9),lit,"candle shop" REGION:(16,4,18,6),lit,"tool shop" REGION:(23,1,25,3),lit,"shop" REGION:(22,12,24,13),lit,"food shop" REGION:(31,12,36,14),lit,"temple" ALTAR:(35,13),align[0],shrine DOOR:closed,(5,2) DOOR:locked,(4,8) DOOR:closed,(10,2) DOOR:closed,(10,10) DOOR:locked,(13,7) DOOR:locked,(14,9) DOOR:closed,(19,5) DOOR:closed,(19,10) DOOR:closed,(24,4) DOOR:closed,(24,9) DOOR:closed,(25,12) DOOR:closed,(28,4) DOOR:locked,(28,6) DOOR:closed,(30,13) DOOR:closed,(31,3) DOOR:closed,(35,3) DOOR:closed,(33,7) MONSTER: ('G', "gnome"), random MONSTER: ('G', "gnome"), random MONSTER: ('G', "gnome"), random MONSTER: ('G', "gnome"), random MONSTER: ('G', "gnome"), random MONSTER: ('G', "gnome"), random MONSTER: ('G', "gnome"), (14,6) MONSTER: ('G', "gnome lord"), (14,5) MONSTER: ('G', "gnome"), (27,8) MONSTER: ('G', "gnome lord"), random MONSTER: ('G', "gnome lord"), random MONSTER: ('h', "dwarf"), random MONSTER: ('h', "dwarf"), random MONSTER: ('h', "dwarf"), random MONSTER: ('@', "watchman"), random, peaceful MONSTER: ('@', "watchman"), random, peaceful MONSTER: ('@', "watchman"), random, peaceful MONSTER: ('@', "watch captain"), random, peaceful MONSTER: ('@', "watch captain"), random, peaceful # "Bazaar Town" by Kelly Bailey # LEVEL: "minetn-7" ROOM: "ordinary" , lit, (3,3), (center,center), (30,15) { FOUNTAIN: (12, 07) FOUNTAIN: (11, 13) [75%]: SUBROOM: "ordinary", random, (2,2), (4,2) { ROOMDOOR: false, closed, south, random } [75%]: SUBROOM: "ordinary", random, (7,2), (2,2) { ROOMDOOR: false, closed, north, random } [75%]: SUBROOM: "ordinary", random, (7,5), (2,2) { ROOMDOOR: false, closed, south, random } [75%]: SUBROOM: "ordinary", lit, (10,2), (3,4) { MONSTER:('G',"gnome"),random MONSTER:('Y',"monkey"),random MONSTER:('Y',"monkey"),random MONSTER:('Y',"monkey"),random ROOMDOOR: false, closed, south, random } [75%]: SUBROOM: "ordinary", random, (14,2), (4,2) { ROOMDOOR: false, closed, south, 0 MONSTER: 'n', random } [75%]: SUBROOM: "ordinary", random, (16,5), (2,2) { ROOMDOOR: false, closed, south, random } [75%]: SUBROOM: "ordinary", unlit, (19,2), (2,2) { ROOMDOOR: false, locked, east, random MONSTER: ('G',"gnome king"),random } SUBROOM: "food shop" [50%], lit, (19,5), (2,3) { ROOMDOOR: false, closed, south, random } [75%]: SUBROOM: "ordinary", random, (2,7), (2,2) { ROOMDOOR: false, closed, east, random } SUBROOM: "tool shop" [50%], lit, (2,10), (2,3) { ROOMDOOR: false, closed, south, random } SUBROOM: "candle shop", lit, (5,10),(3,3) { ROOMDOOR: false, closed, north, random } [75%]: SUBROOM: "ordinary", random, (11,10), (2,2) { ROOMDOOR: false, locked, west, random MONSTER: 'G',random } SUBROOM: "shop" [60%], lit, (14,10), (2,3) { ROOMDOOR: false, closed, north, random } [75%]: SUBROOM: "ordinary", random, (17,11), (4,2) { ROOMDOOR: false, closed, north, random } [75%]: SUBROOM: "ordinary", random, (22,11), (2,2) { ROOMDOOR: false, closed, south, random SINK: (00,00) } SUBROOM: "food shop" [50%], lit, (25,11), (3,2) { ROOMDOOR: false, closed, east, random } SUBROOM: "tool shop" [30%], lit, (25,2), (3,3) { ROOMDOOR: false, closed, west, random } SUBROOM: "temple", lit, (24,6), (4,4) { ROOMDOOR: false, closed, west, random ALTAR:(02,01),align[0],shrine MONSTER: ('G', "gnomish wizard"), random MONSTER: ('G', "gnomish wizard"), random } MONSTER: ('@', "watchman"), random, peaceful MONSTER: ('@', "watchman"), random, peaceful MONSTER: ('@', "watchman"), random, peaceful MONSTER: ('@', "watchman"), random, peaceful MONSTER: ('@', "watch captain"), random, peaceful MONSTER:('G',"gnome"),random MONSTER:('G',"gnome"),random MONSTER:('G',"gnome"),random MONSTER:('G',"gnome lord"),random MONSTER:('Y',"monkey"),random MONSTER:('Y',"monkey"),random } ROOM: "ordinary" , random, random, random, random { STAIR: random, up } ROOM: "ordinary" , random, random, random, random { STAIR: random, down TRAP: random, random MONSTER: ('G', "gnome"), random MONSTER: ('G', "gnome"), random } ROOM: "ordinary" , random, random, random, random { MONSTER: ('h', "dwarf"), random } ROOM: "ordinary" , random, random, random, random { TRAP: random, random MONSTER: ('G', "gnome"), random } RANDOM_CORRIDORS # Mine end level variant 1 # "Mimic of the Mines" # MAZE: "minend-1", ' ' GEOMETRY:center,center #1234567890123456789012345678901234567890123456789012345678901234567890 MAP ------------------------------------------------------------------ ------ | |.......| |.......-...| |.....|. | | --------- ----.......-------...........| ---...-S- | | |.......| |..........................-S- --.......| | | |......------- ---........................|. |.......-- | | |..--........-----..........................|. -.-..---- | | --..--.-----........-.....................--- --..-- | | --..--..| -----------..................---.----------..-- | | |...--.| |..S...S..............---................-- | | ----..----- ------------........--- ------------...--- | | |.........-- ---------- ---...-- ----- | | --.....---..-- -------- --...---...-- | | ----..-..-- --..--------------------- --......-- ---........| | |--....----- --..-..................--- |........| |.......-- | |.......| --......................S.. --......-- ---..---- | |--.--.-- ----.................--- ------..------...-- | | |....S.. |...............-..| ..S...........| | -------- -------------------- ------------------------ ENDMAP # Dungeon Description $place = { (08,16),(13,07),(21,08),(41,14),(50,04),(50,16),(66,01) } SHUFFLE: $place REGION:(26,01,32,01),unlit,"ordinary",filled,irregular REGION:(20,08,21,08),unlit,"ordinary" REGION:(23,08,25,08),unlit,"ordinary" # Secret doors DOOR:locked,(07,16) DOOR:locked,(22,08) DOOR:locked,(26,08) DOOR:locked,(40,14) DOOR:locked,(50,03) DOOR:locked,(51,16) DOOR:locked,(66,02) # Stairs STAIR:(36,04),up # Non diggable walls NON_DIGGABLE:(00,00,74,17) # Niches # Note: $place[6] empty OBJECT:('*',"diamond"),$place[0] OBJECT:('*',"emerald"),$place[0] OBJECT:('*',"worthless piece of violet glass"),$place[0] MONSTER:'m',$place[0], m_object "幸せの石" OBJECT:('*',"worthless piece of white glass"),$place[1] OBJECT:('*',"emerald"),$place[1] OBJECT:('*',"amethyst"),$place[1] MONSTER:'m',$place[1], m_object "重し" OBJECT:('*',"diamond"),$place[2] OBJECT:('*',"worthless piece of green glass"),$place[2] OBJECT:('*',"amethyst"),$place[2] MONSTER:'m',$place[2], m_object "火打ち石" OBJECT:('*',"worthless piece of white glass"),$place[3] OBJECT:('*',"emerald"),$place[3] OBJECT:('*',"worthless piece of violet glass"),$place[3] MONSTER:'m',$place[3], m_object "試金石" OBJECT:('*',"worthless piece of red glass"),$place[4] OBJECT:('*',"ruby"),$place[4] OBJECT:('*',"loadstone"),$place[4] OBJECT:('*',"ruby"),$place[5] OBJECT:('*',"worthless piece of red glass"),$place[5] OBJECT:('*',"luckstone"),$place[5] # Random objects OBJECT:'*',random OBJECT:'*',random OBJECT:'*',random OBJECT:'*',random OBJECT:'*',random OBJECT:'*',random OBJECT:'*',random OBJECT:'(',random OBJECT:'(',random OBJECT:random,random OBJECT:random,random OBJECT:random,random # Random traps TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random # Random monsters MONSTER:('G',"gnome king"),random MONSTER:('G',"gnome lord"),random MONSTER:('G',"gnome lord"),random MONSTER:('G',"gnome lord"),random MONSTER:('G',"gnomish wizard"),random MONSTER:('G',"gnomish wizard"),random MONSTER:('G',"gnome"),random MONSTER:('G',"gnome"),random MONSTER:('G',"gnome"),random MONSTER:('G',"gnome"),random MONSTER:('G',"gnome"),random MONSTER:('G',"gnome"),random MONSTER:('G',"gnome"),random MONSTER:('G',"gnome"),random MONSTER:('G',"gnome"),random MONSTER:('h',"hobbit"),random MONSTER:('h',"hobbit"),random MONSTER:('h',"dwarf"),random MONSTER:('h',"dwarf"),random MONSTER:('h',"dwarf"),random MONSTER:'h',random # Mine end level variant 2 # "Gnome King's Wine Cellar" # MAZE: "minend-2", ' ' GEOMETRY:center,center MAP --------------------------------------------------------------------------- |...................................................| | |.|---------S--.--|...|--------------------------|..| | |.||---| |.||-| |...|..........................|..| | |.||...| |-|.|.|---...|.............................| .. | |.||...|-|.....|....|-|..........................|..|. .. | |.||.....|-S|..|....|............................|..|.. | |.||--|..|..|..|-|..|----------------------------|..|-. | |.| |..|..|....|..................................|... | |.| |..|..|----|..-----------------------------|..|.... | |.|---|..|--|.......|----------------------------|..|..... | |...........|----.--|......................| |..|....... | |-----------|...|.| |------------------|.|.|-----|..|.....|.. | |-----------|.{.|.|--------------------|.|..........|.....|.... | |...............|.S......................|-------------..-----... | |.--------------|.|--------------------|.|......................... | |.................| |.....................|........ | --------------------------------------------------------------------------- ENDMAP IF [50%] { TERRAIN:(55,14),'-' TERRAIN:(56,14),'-' TERRAIN:(61,15),'|' TERRAIN:(52,5), 'S' DOOR:locked, (52,5) } IF [50%] { TERRAIN:(18,1), '|' TERRAIN:rect (7,12, 8,13), '.' } IF [50%] { TERRAIN:(49,4), '|' TERRAIN:(21,5), '.' } IF [50%] { IF [50%] { TERRAIN:(22,1), '|' } ELSE { TERRAIN:(50,7), '-' TERRAIN:(51,7), '-' } } # Dungeon Description FOUNTAIN:(14,13) REGION:(23,03,48,06),lit,"ordinary" REGION:(21,06,22,06),lit,"ordinary" REGION:(14,04,14,04),unlit,"ordinary" REGION:(10,05,14,08),unlit,"ordinary" REGION:(10,09,11,09),unlit,"ordinary" REGION:(15,08,16,08),unlit,"ordinary" # Secret doors DOOR:locked,(12,02) DOOR:locked,(11,06) # Stairs STAIR:(36,04),up # Non diggable walls NON_DIGGABLE:(00,00,52,17) NON_DIGGABLE:(53,00,74,00) NON_DIGGABLE:(53,17,74,17) NON_DIGGABLE:(74,01,74,16) NON_DIGGABLE:(53,07,53,07) NON_DIGGABLE:(58,12,58,13) NON_DIGGABLE:(53,14,61,14) NON_DIGGABLE:(61,15,61,16) # The Gnome King's wine cellar. # the Trespassers sign is a long-running joke ENGRAVING:(12,03),engrave,"ノームの王のワイン倉庫" ENGRAVING:(12,04),engrave,"侵入者はそれ相応の償いを求められる!" OBJECT:('!',"booze"),(10,07) OBJECT:('!',"booze"),(10,07) OBJECT:'!',(10,07) OBJECT:('!',"booze"),(10,08) OBJECT:('!',"booze"),(10,08) OBJECT:'!',(10,08) OBJECT:('!',"booze"),(10,09) OBJECT:('!',"booze"),(10,09) OBJECT:('!',"object detection"),(10,09) # Objects # The Treasure chamber... OBJECT:('*',"luckstone"),(70,05) OBJECT:('*',"diamond"),(69,04) OBJECT:'*',(69,04) OBJECT:('*',"diamond"),(69,04) OBJECT:'*',(69,04) OBJECT:('*',"emerald"),(70,04) OBJECT:'*',(70,04) OBJECT:('*',"emerald"),(70,04) OBJECT:'*',(70,04) OBJECT:('*',"emerald"),(69,05) OBJECT:'*',(69,05) OBJECT:('*',"ruby"),(69,05) OBJECT:'*',(69,05) OBJECT:('*',"ruby"),(70,05) OBJECT:('*',"amethyst"),(70,05) OBJECT:'*',(70,05) OBJECT:('*',"amethyst"),(70,05) # Scattered gems... OBJECT:'*',random OBJECT:'*',random OBJECT:'*',random OBJECT:'*',random OBJECT:'*',random OBJECT:'*',random OBJECT:'*',random OBJECT:'(',random OBJECT:'(',random OBJECT:random,random OBJECT:random,random OBJECT:random,random # Random traps TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random # Random monsters. MONSTER:('G',"gnome king"),random MONSTER:('G',"gnome lord"),random MONSTER:('G',"gnome lord"),random MONSTER:('G',"gnome lord"),random MONSTER:('G',"gnomish wizard"),random MONSTER:('G',"gnomish wizard"),random MONSTER:('G',"gnome"),random MONSTER:('G',"gnome"),random MONSTER:('G',"gnome"),random MONSTER:('G',"gnome"),random MONSTER:('G',"gnome"),random MONSTER:('G',"gnome"),random MONSTER:('G',"gnome"),random MONSTER:('G',"gnome"),random MONSTER:('G',"gnome"),random MONSTER:('h',"hobbit"),random MONSTER:('h',"hobbit"),random MONSTER:('h',"dwarf"),random MONSTER:('h',"dwarf"),random MONSTER:('h',"dwarf"),random MONSTER:'h',random # "Catacombs" by Kelly Bailey # Relies on some very specific behavior of MAZEWALK. # MAZE:"minend-3",'-' FLAGS:nommap GEOMETRY:center,bottom MAP - - - - - - - - - - -- -- - - . - - - - - - - - - -- - - -- - - - - . - - | ------...---------.-----------...-----.-------.------- ----------------| - - - - - - - - - - - . - - - . - - - - - - - - - - -- - -- - . - - - - - | ------------.---------...-------------------------.--- ------------------| - - - - - - - - - - . . - - --- - . - - - - - - - - -- -- - - - - |.....| | --.---------------.......------------------------------- ----------|.....S-| - - - - |.. ..| - ....... . - - - - |.........| - - - --- - - - - |.....| | ----.----|.....|------.......--------|.........|--------------.------------| - - - - |..{..| - - -.... . --- - -.S.........S - - - - - - - - - - - - - | ---------|.....|--.---...------------|.........|---------------------------| - - - - |.. ..| - - - . - - - - - - |.........| - --- . - - - - - - - - - | ----------------------...-------.---------------------...------------------| ---..| - - - - - - - - . --- - - - - - - - - - - - - - . - - --- - - --- - | -.S..|----.-------.------- ---------.-----------------...----- -----.------- ---..| - - - - - - - -- - - -- . - - - - - . - - - . - . - - -- -- - - - -- -.S..|--------.---.--- -...---------------...{.--------- --------- --|. - - - - - - - -- - - - -- . - - - --- - - - . . - - - - -- - - - - - - ENDMAP $place = { (1,15),(68,6),(1,13) } SHUFFLE: $place NON_DIGGABLE:(67,3,73,7) NON_DIGGABLE:(0,12,2,16) FOUNTAIN:(12,08) FOUNTAIN:(51,15) REGION:(0,0,75,16),unlit,"ordinary" REGION:(38,6,46,10),lit,"ordinary" DOOR:closed,(37,8) DOOR:closed,(47,8) DOOR:closed,(73,5) DOOR:closed,(2,15) MAZEWALK:(36,8),west,false STAIR:(42,8),up WALLIFY # Objects OBJECT:('*',"luckstone"),$place[0] OBJECT:('*',"flint"),$place[1] OBJECT:('*',"diamond"),random OBJECT:'*',random OBJECT:('*',"diamond"),random OBJECT:'*',random OBJECT:('*',"emerald"),random OBJECT:'*',random OBJECT:('*',"emerald"),random OBJECT:'*',random OBJECT:('*',"emerald"),random OBJECT:'*',random OBJECT:('*',"ruby"),random OBJECT:'*',random OBJECT:('*',"ruby"),random OBJECT:('*',"amethyst"),random OBJECT:'*',random OBJECT:('*',"amethyst"),random OBJECT:'?',random OBJECT:'?',random OBJECT:'?',random OBJECT:'?',random OBJECT:'?',random OBJECT:'+',random OBJECT:'+',random OBJECT:'+',random OBJECT:'+',random OBJECT:random,random OBJECT:random,random OBJECT:random,random TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random # One-time annoyance factor TRAP:"level teleport",$place[0] TRAP:"level teleport",$place[1] MONSTER:'M',random MONSTER:'M',random MONSTER:'M',random MONSTER:'M',random MONSTER:'M',random MONSTER:('M',"ettin mummy"),random MONSTER:'V',random MONSTER:'Z',random MONSTER:'Z',random MONSTER:'Z',random MONSTER:'Z',random MONSTER:'Z',random MONSTER:'V',random MONSTER:'e',random MONSTER:'e',random MONSTER:'e',random MONSTER:'e',random # end mines.des