[ Release notes for nethack 3.0 patchlevel 8. ] This patch is devoted to bugfixes and accommodations for more versions of the newer ports. The VMS port should now compile with both VAXC and GNUC and install more easily under a variety of OS versions, thanks to Joshua Delahunty and Pat Rankin. A number of strange interactions in the Macintosh-specific code have been cleaned up. The MSDOS overlay manager was debugged, and the overlay assignments and macro names straightened out, so the result should be both faster and more stable than previous versions. See the new file Install.ovl and various files in the others directory for more information. The Amiga port now specifies addressing modes for many external variables, which should make its executable smaller and faster as well. The biggest externally visible change separates DECgraphics and IBMgraphics from the general graphics-setting code, and makes them selectable on the command line. Once again, existing saved games and bones files should be discarded (or the update postponed until they are gone). A number of reasonably simple bugs are no more, although some screen update oddities are postponed to 3.1. Among the dead are problems with shops on bones levels, renaming artifacts, kicking non-objects, winning gem treatment, level bounds checking and monster filling, mimic appearances, taking items out of containers, monster interiors and inventories, and guard behavior. Various other things were changed to be consistent with similar situations.