-/* NetHack 3.6 flag.h $NHDT-Date: 1514071158 2017/12/23 23:19:18 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.132 $ */
+/* NetHack 3.6 flag.h $NHDT-Date: 1554155745 2019/04/01 21:55:45 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.150 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Michael Allison, 2006. */
/* NetHack may be freely redistributed. See license for details. */
boolean lit_corridor; /* show a dark corr as lit if it is in sight */
boolean nap; /* `timed_delay' option for display effects */
boolean null; /* OK to send nulls to the terminal */
- boolean perm_invent; /* keep full inventories up until dismissed */
+ boolean p__obsolete; /* [3.6.2: perm_invent moved to iflags] */
boolean pickup; /* whether you pickup or move and look */
boolean pickup_thrown; /* auto-pickup items you threw */
boolean pushweapon; /* When wielding, push old weapon into second slot */
* 'schar' to 'short int' instead of to 'char'. (Needed by pre-ANSI
* systems that use unsigned characters without a way to force them
* to be signed.) So, the type has been changed back to 'xchar' for
- * 3.6.1.
+ * 3.6.x.
*
* TODO: change to 'char' (and move out of this block of booleans,
* and get rid of these comments...) once 3.6.0 savefile compatibility
NUM_GFILTER
};
+struct debug_flags {
+ boolean test;
+#ifdef TTY_GRAPHICS
+ boolean ttystatus;
+#endif
+#ifdef WIN32
+ boolean immediateflips;
+#endif
+};
+
struct instance_flags {
/* stuff that really isn't option or platform related. They are
* set and cleared during the game to control the internal
* behaviour of various NetHack functions and probably warrant
* a structure of their own elsewhere some day.
*/
+ boolean debug_fuzzer; /* fuzz testing */
boolean defer_plname; /* X11 hack: askname() might not set plname */
boolean herecmd_menu; /* use menu when mouseclick on yourself */
boolean invis_goldsym; /* gold symbol is ' '? */
- int parse_config_file_src; /* hack for parse_config_line() */
+ int failing_untrap; /* move_into_trap() -> spoteffects() -> dotrap() */
int in_lava_effects; /* hack for Boots_off() */
int last_msg; /* indicator of last message player saw */
- int purge_monsters; /* # of dead monsters still on fmon list */
int override_ID; /* true to force full identification of objects */
+ int parse_config_file_src; /* hack for parse_config_line() */
+ int purge_monsters; /* # of dead monsters still on fmon list */
int suppress_price; /* controls doname() for unpaid objects */
int terrainmode; /* for getpos()'s autodescribe when #terrain is active */
#define TER_MAP 0x01
boolean getloc_usemenu;
boolean getloc_moveskip;
coord travelcc; /* coordinates for travel_cache */
+ boolean trav_debug; /* display travel path (#if DEBUG only) */
boolean window_inited; /* true if init_nhwindows() completed */
boolean vision_inited; /* true if vision is ready */
boolean sanity_check; /* run sanity checks */
boolean menu_tab_sep; /* Use tabs to separate option menu fields */
boolean news; /* print news */
boolean num_pad; /* use numbers for movement commands */
+ boolean perm_invent; /* keep full inventories up until dismissed */
boolean renameallowed; /* can change hero name during role selection */
boolean renameinprogress; /* we are changing hero name */
boolean status_updates; /* allow updates to bottom status lines;
boolean rlecomp; /* alternative to zerocomp; run-length encoding
* compression of levels when writing savefile */
uchar num_pad_mode;
+ boolean cursesgraphics; /* Use portable curses extended characters */
#if 0 /* XXXgraphics superseded by symbol sets */
boolean DECgraphics; /* use DEC VT-xxx extended character set */
boolean IBMgraphics; /* use IBM extended character set */
#endif
#endif
uchar bouldersym; /* symbol for boulder display */
-#ifdef TTY_GRAPHICS
char prevmsg_window; /* type of old message window to use */
boolean extmenu; /* extended commands use menu interface */
-#endif
#ifdef MFLOPPY
boolean checkspace; /* check disk space before writing files */
/* (in iflags to allow restore after moving
#ifdef TTY_TILES_ESCCODES
boolean vt_tiledata; /* output console codes for tile support in TTY */
#endif
- boolean wizweight; /* display weight of everything in wizard mode */
-
+ boolean clicklook; /* allow right-clicking for look */
+ boolean cmdassist; /* provide detailed assistance for some comnds */
+ boolean time_botl; /* context.botl for 'time' (moves) only */
+ boolean wizweight; /* display weight of everything in wizard mode */
/*
* Window capability support.
*/
char *wc_backgrnd_menu; /* points to backgrnd color name for menu win */
char *wc_foregrnd_message; /* points to foregrnd color name for msg win */
char *wc_backgrnd_message; /* points to backgrnd color name for msg win */
- char *
- wc_foregrnd_status; /* points to foregrnd color name for status win */
- char *
- wc_backgrnd_status; /* points to backgrnd color name for status win */
+ char *wc_foregrnd_status; /* points to foregrnd color name for status */
+ char *wc_backgrnd_status; /* points to backgrnd color name for status */
char *wc_foregrnd_text; /* points to foregrnd color name for text win */
char *wc_backgrnd_text; /* points to backgrnd color name for text win */
char *wc_font_map; /* points to font name for the map win */
boolean wc_popup_dialog; /* put queries in pop up dialogs instead of
* in the message window */
boolean wc_eight_bit_input; /* allow eight bit input */
- boolean wc_mouse_support; /* allow mouse support */
boolean wc2_fullscreen; /* run fullscreen */
boolean wc2_softkeyboard; /* use software keyboard */
boolean wc2_wraptext; /* wrap text */
boolean wc2_selectsaved; /* display a menu of user's saved games */
boolean wc2_darkgray; /* try to use dark-gray color for black glyphs */
boolean wc2_hitpointbar; /* show graphical bar representing hit points */
- boolean cmdassist; /* provide detailed assistance for some commands */
- boolean clicklook; /* allow right-clicking for look */
- boolean obsolete; /* obsolete options can point at this, it isn't used */
+ boolean wc2_guicolor; /* allow colours in gui (outside map) */
+ int wc_mouse_support; /* allow mouse support */
+ int wc2_term_cols; /* terminal width, in characters */
+ int wc2_term_rows; /* terminal height, in characters */
+ int wc2_statuslines; /* default = 2, curses can handle 3 */
+ int wc2_windowborders; /* display borders on NetHack windows */
+ int wc2_petattr; /* text attributes for pet */
struct autopickup_exception *autopickup_exceptions[2];
#define AP_LEAVE 0
#define AP_GRAB 1
short mines_prize_type; /* luckstone */
short soko_prize_type1; /* bag of holding or */
short soko_prize_type2; /* amulet of reflection */
+ struct debug_flags debug;
+ boolean windowtype_locked; /* windowtype can't change from configfile */
+ boolean windowtype_deferred; /* pick a windowport and store it in
+ chosen_windowport[], but do not switch to
+ it in the midst of options processing */
+ boolean obsolete; /* obsolete options can point at this, it isn't used */
};
/*