break;
case ROCK_CLASS:
if (typ == STATUE && omndx != NON_PM) {
+#if 0 /*JP*/
char anbuf[10];
-#if 0 /*JP*/
Sprintf(buf, "%s%s of %s%s",
(Role_if(PM_ARCHEOLOGIST) && (obj->spe & STATUE_HISTORIC))
? "historic "
int wetness, gsize = 0;
struct fruit *f;
int ftype = context.current_fruit;
+#if 0 /*JP*/
char fruitbuf[BUFSZ], globbuf[BUFSZ];
+#else
+ char fruitbuf[BUFSZ];
+#endif
/* Fruits may not mess up the ability to wish for real objects (since
* you can leave a fruit in a bones file and it will be added to
* another person's game), so they must be checked for last, after