}
if (otmp == uarmg && Glib) {
make_glib(0);
+/*JP
Your("%s are no longer slippery.", gloves_simple_name(uarmg));
+*/
+ Your("%s\82Í\82à\82¤\82Ê\82é\82Ê\82é\82Å\82Í\82È\82\82È\82Á\82½\81D", gloves_simple_name(uarmg));
if (!otmp->cursed)
break;
}
if (eyecount(youmonst.data) != 1)
eyes = makeplural(eyes);
#endif
-#if 0 /*JP*/
+#if 0 /*JP:T*/
Sprintf(msgbuf, "Your %s %s better", eyes, vtense(eyes, "feel"));
#else
- Sprintf(msgbuf, "%s\82ª\89ñ\95\9c\82µ\82½\82æ\82¤\82È\8bC\82ª\82µ\82½\81D", body_part(EYE));
+ Sprintf(msgbuf, "%s\82ª\89ñ\95\9c\82µ\82½\82æ\82¤\82È\8bC\82ª\82µ\82½", body_part(EYE));
#endif
u.ucreamed = 0;
make_blinded(0L, FALSE);
if (cure_deaf) {
make_deaf(0L, FALSE);
if (!Deaf)
+#if 0 /*JP:T*/
Sprintf(eos(msgbuf), "%s can hear again",
!*msgbuf ? "You" : " and you");
+#else
+ Sprintf(eos(msgbuf), "%s\82Ü\82½\95·\82±\82¦\82é\82æ\82¤\82É\82È\82Á\82½",
+ !*msgbuf ? "" : "\81C\82»\82µ\82Ä");
+#endif
}
if (*msgbuf)
+/*JP
pline("%s.", msgbuf);
+*/
+ pline("%s\81D", msgbuf);
break;
}
case TROUBLE_WOUNDED_LEGS:
/* [What about needing free hands (does #turn involve any gesturing)?] */
if (!can_chant(&youmonst)) {
/* "evilness": "demons and undead" is too verbose and too precise */
+#if 0 /*JP*/
You("are %s upon %s to turn aside evilness.",
Strangled ? "not able to call" : "incapable of calling", Gname);
+#else
+ You("\88«\82ð\91Þ\82¯\82é\82½\82ß\82É%s\82ð\8cÄ\82Ñ\8fo\82·%s\82È\82¢\81D",
+ Gname, Strangled ? "\82±\82Æ\82ª\82Å\82«" : "\94\\97Í\82ª");
+#endif
/* violates agnosticism due to intent; conduct tracking is not
supposed to affect play but we make an exception here: use a
move if this is the first time agnostic conduct has been broken */