/* no control, but works on no-teleport levels */
if (safe_teleds(FALSE)) {
/*JP
- Your("surroundings change.");
+ Your("surroundings change.");
*/
- Your("\8aÂ\8b«\82ª\95Ï\89»\82µ\82½\81D");
+ Your("\8aÂ\8b«\82ª\95Ï\89»\82µ\82½\81D");
} else {
/* safe_teleds() couldn't find a safe place; perhaps the
level is completely full. As a last resort, confer