* God names use a leading underscore to flag goddesses.
*/
const struct Role roles[] = {
-#if 0 /*JP*/
+#if 0 /*JP:T*/
{ { "Archeologist", 0 },
{ { "Digger", 0 },
{ "Field Worker", 0 },
"\83P\83c\83A\83\8b\83J\83g\83\8b", "\83J\83}\83L\83V\83g\83\8a", "\83t\83w\83g\83g\83\8b", /* Central American */
#endif
"Arc",
-#if 0 /*JP*/
+#if 0 /*JP:T*/
"the College of Archeology",
"the Tomb of the Toltec Kings",
#else
A_INT,
SPE_MAGIC_MAPPING,
-4 },
-#if 0 /*JP*/
+#if 0 /*JP:T*/
{ { "Barbarian", 0 },
{ { "Plunderer", "Plunderess" },
{ "Pillager", 0 },
"\83~\83g\83\89", "\83N\83\8d\83\80", "\83Z\83g", /* Hyborian */
#endif
"Bar",
-#if 0 /*JP*/
+#if 0 /*JP:T*/
"the Camp of the Duali Tribe",
"the Duali Oasis",
#else
A_INT,
SPE_HASTE_SELF,
-4 },
-#if 0 /*JP*/
+#if 0 /*JP:T*/
{ { "Caveman", "Cavewoman" },
{ { "Troglodyte", 0 },
{ "Aborigine", 0 },
"\83A\83k", "_\83C\83V\83\85\83^\83\8b", "\83A\83\93\83V\83\83\83\8b", /* Babylonian */
#endif
"Cav",
-#if 0 /*JP*/
+#if 0 /*JP:T*/
"the Caves of the Ancestors",
"the Dragon's Lair",
#else
A_INT,
SPE_DIG,
-4 },
-#if 0 /*JP*/
+#if 0 /*JP:T*/
{ { "Healer", 0 },
{ { "Rhizotomist", 0 },
{ "Empiric", 0 },
"_\83A\83e\83i", "\83w\83\8b\83\81\83X", "\83|\83Z\83C\83h\83\93", /* Greek */
#endif
"Hea",
-#if 0 /*JP*/
+#if 0 /*JP:T*/
"the Temple of Epidaurus",
"the Temple of Coeus",
#else
A_WIS,
SPE_CURE_SICKNESS,
-4 },
-#if 0 /*JP*/
+#if 0 /*JP:T*/
{ { "Knight", 0 },
{ { "Gallant", 0 },
{ "Esquire", 0 },
"\83\8b\81[\83t", "_\83u\83\8a\83W\83b\83g", "\83}\83i\83\93\83i\83\93\81E\83}\83N\83\8a\81[\83\8b", /* Celtic */
#endif
"Kni",
-#if 0 /*JP*/
+#if 0 /*JP:T*/
"Camelot Castle",
"the Isle of Glass",
#else
A_WIS,
SPE_TURN_UNDEAD,
-4 },
-#if 0 /*JP*/
+#if 0 /*JP:T*/
{ { "Monk", 0 },
{ { "Candidate", 0 },
{ "Novice", 0 },
"\8eR\97\8b\90¸", "\90Ô\8f¼\8eq", "\89©\92é", /* Chinese */
#endif
"Mon",
-#if 0 /*JP*/
+#if 0 /*JP:T*/
"the Monastery of Chan-Sune",
"the Monastery of the Earth-Lord",
#else
A_WIS,
SPE_RESTORE_ABILITY,
-4 },
-#if 0 /*JP*/
+#if 0 /*JP:T*/
{ { "Priest", "Priestess" },
{ { "Aspirant", 0 },
{ "Acolyte", 0 },
0, 0, 0, /* deities from a randomly chosen other role will be used */
#endif
"Pri",
-#if 0 /*JP*/
+#if 0 /*JP:T*/
"the Great Temple",
"the Temple of Nalzok",
#else
-4 },
/* Note: Rogue precedes Ranger so that use of `-R' on the command line
retains its traditional meaning. */
-#if 0 /*JP*/
+#if 0 /*JP:T*/
{ { "Rogue", 0 },
{ { "Footpad", 0 },
{ "Cutpurse", 0 },
"\83C\83Z\83b\83N", "\83\82\83O", "\83R\83X", /* Nehwon */
#endif
"Rog",
-#if 0 /*JP*/
+#if 0 /*JP:T*/
"the Thieves' Guild Hall",
"the Assassins' Guild Hall",
#else
A_INT,
SPE_DETECT_TREASURE,
-4 },
-#if 0 /*JP*/
+#if 0 /*JP:T*/
{ { "Ranger", 0 },
{
#if 0 /* OBSOLETE */
"\83}\81[\83L\83\85\83\8a\81[", "_\83r\81[\83i\83X", "\83}\81[\83Y", /* Roman/planets */
#endif
"Ran",
-#if 0 /*JP*/
+#if 0 /*JP:T*/
"Orion's camp",
"the cave of the wumpus",
#else
A_INT,
SPE_INVISIBILITY,
-4 },
-#if 0 /*JP*/
+#if 0 /*JP:T*/
{ { "Samurai", 0 },
{ { "Hatamoto", 0 }, /* Banner Knight */
{ "Ronin", 0 }, /* no allegiance */
"_\93V\8fÆ\91å\90_", "\97\8b\90_", "\90{\8d²\94V\92j", /* Japanese */
#endif
"Sam",
-#if 0 /*JP*/
+#if 0 /*JP:T*/
"the Castle of the Taro Clan",
"the Shogun's Castle",
#else
A_INT,
SPE_CLAIRVOYANCE,
-4 },
-#if 0 /*JP*/
+#if 0 /*JP:T*/
{ { "Tourist", 0 },
{ { "Rambler", 0 },
{ "Sightseer", 0 },
"\96Ó\96Ú\82Ì\83C\83I", "_\81\83\8f\97\90_\81\84", "\83I\83t\83\89\81[", /* Discworld */
#endif
"Tou",
-#if 0 /*JP*/
+#if 0 /*JP:T*/
"Ankh-Morpork",
"the Thieves' Guild Hall",
#else
A_INT,
SPE_CHARM_MONSTER,
-4 },
-#if 0 /*JP*/
+#if 0 /*JP:T*/
{ { "Valkyrie", 0 },
{ { "Stripling", 0 },
{ "Skirmisher", 0 },
"\83`\83\85\81[\83\8b", "\83I\81[\83f\83B\83\93", "\83\8d\83L", /* Norse */
#endif
"Val",
-#if 0 /*JP*/
+#if 0 /*JP:T*/
"the Shrine of Destiny",
"the cave of Surtur",
#else
A_WIS,
SPE_CONE_OF_COLD,
-4 },
-#if 0 /*JP*/
+#if 0 /*JP:T*/
{ { "Wizard", 0 },
{ { "Evoker", 0 },
{ "Conjurer", 0 },
"\83v\83^\83n", "\83g\81[\83g", "\83A\83\93\83t\83\8b", /* Egyptian */
#endif
"Wiz",
-#if 0 /*JP*/
+#if 0 /*JP:T*/
"the Lonely Tower",
"the Tower of Darkness",
#else
/* Table of all races */
const struct Race races[] = {
{
-#if 0 /*JP*/
+#if 0 /*JP:T*/
"human",
"human",
"humanity",
"\90l\8aÔ",
#endif
"Hum",
-#if 0 /*JP*/
+#if 0 /*JP:T*/
{ "man", "woman" },
#else
{ "\92j", "\8f\97" },
{ 1, 0, 2, 0, 2, 0 } /* Energy */
},
{
-#if 0 /*JP*/
+#if 0 /*JP:T*/
"elf",
"elven",
"elvenkind",
{ 2, 0, 3, 0, 3, 0 } /* Energy */
},
{
-#if 0 /*JP*/
+#if 0 /*JP:T*/
"dwarf",
"dwarven",
"dwarvenkind",
{ 0, 0, 0, 0, 0, 0 } /* Energy */
},
{
-#if 0 /*JP*/
+#if 0 /*JP:T*/
"gnome",
"gnomish",
"gnomehood",
{ 2, 0, 2, 0, 2, 0 } /* Energy */
},
{
-#if 0 /*JP*/
+#if 0 /*JP:T*/
"orc",
"orcish",
"orcdom",
\8aY\93\96\95\94\82à\97v\8fC\90³\81B
*/
const struct Gender genders[] = {
-#if 0 /*JP*/
+#if 0 /*JP:T*/
{ "male", "he", "him", "his", "Mal", ROLE_MALE },
{ "female", "she", "her", "her", "Fem", ROLE_FEMALE },
{ "neuter", "it", "it", "its", "Ntr", ROLE_NEUTER }
/* Table of all alignments */
const struct Align aligns[] = {
-#if 0 /*JP*/
+#if 0 /*JP:T*/
{ "law", "lawful", "Law", ROLE_LAWFUL, A_LAWFUL },
{ "balance", "neutral", "Neu", ROLE_NEUTRAL, A_NEUTRAL },
{ "chaos", "chaotic", "Cha", ROLE_CHAOTIC, A_CHAOTIC },