new ItemSpec {Id = 3, Name = "10cm連装高角砲", Type = 1},\r
new ItemSpec {Id = 121, Name = "94式高射装置", Type = 36},\r
new ItemSpec {Id = 242, Name = "Swordfish", Type = 8},\r
- new ItemSpec {Id = 249, Name = "Fulmar", Type = 6}\r
+ new ItemSpec {Id = 249, Name = "Fulmar", Type = 6},\r
+ new ItemSpec {Id = 21, Name = "零式艦戦52型", Type = 6}\r
});\r
var questList = new[]\r
- {613, 638, 643, 645, 655, 653, 654, 657, 663, 673, 674, 675, 676, 677, 678, 680, 681, 686, 688};\r
+ {613, 628, 638, 643, 645, 655, 653, 654, 657, 663, 673, 674, 675, 676, 677, 678, 680, 681, 686, 688};\r
InjectQuestList(questList);\r
_questCounter.InspectDestroyItem(\r
$"api%5Fslotitem%5Fids={string.Join("%2C", Enumerable.Range(1, _itemInventory.Count))}&api%5Fverno=1");\r
var scalar = new[]\r
{\r
- new {Id = 613, Now = 1}, new {Id = 638, Now = 1}, new {Id = 643, Now = 1}, new {Id = 645, Now = 1},\r
- new {Id = 653, Now = 1}, new {Id = 663, Now = 1}, new {Id = 673, Now = 2}, new {Id = 674, Now = 1}\r
+ new {Id = 613, Now = 1}, new{Id = 628, Now = 1}, new {Id = 638, Now = 1}, new {Id = 643, Now = 1},\r
+ new {Id = 645, Now = 1}, new {Id = 653, Now = 1}, new {Id = 663, Now = 1}, new {Id = 673, Now = 2},\r
+ new {Id = 674, Now = 1}\r
};\r
foreach (var e in scalar)\r
{\r
{\r
new {Id = 654, NowArray = new[] {1, 1}}, new {Id = 655, NowArray = new[] {2, 1, 1, 1, 2}},\r
new {Id = 657, NowArray = new[] {2, 1, 1}},\r
- new {Id = 675, NowArray = new[] {3, 1}}, new {Id = 676, NowArray = new[] {1, 1, 1}},\r
+ new {Id = 675, NowArray = new[] {4, 1}}, new {Id = 676, NowArray = new[] {1, 1, 1}},\r
new {Id = 677, NowArray = new[] {1, 1, 1}}, new {Id = 678, NowArray = new[] {1, 1}},\r
new {Id = 680, NowArray = new[] {1, 2}}, new {Id = 686, NowArray = new[] {1, 1}},\r
new {Id = 681, NowArray = new[] {1, 2}},\r
- new {Id = 688, NowArray = new[] {3, 1, 2, 1}}\r
+ new {Id = 688, NowArray = new[] {4, 1, 2, 1}}\r
};\r
foreach (var e in array)\r
{\r
{619, new QuestSpec {Interval = Daily, Max = 1, Material = new[] {0, 0, 0, 1}}}, // 619: 装備の改修強化\r
\r
{613, new QuestSpec {Interval = Weekly, Max = 24, Material = new[] {0, 0, 0, 0}}}, // 613: 資源の再利用\r
+ {628, new QuestDestroyItem {Interval = Quarterly, Max = 2, Ids = new[] {21}, Material = new[] {0, 0, 4, 4}, AdjustCount = false}}, // 628: 機種転換\r
{638, new QuestDestroyItem {Interval = Weekly, Max = 6, Types = new[] {21}, Material = new[] {0, 0, 2, 1}}}, // 638: 対空機銃量産\r
{643, new QuestDestroyItem {Interval = Quarterly, Max = 2, Ids = new[] {20}, Material = new[] {0, 0, 2, 0}, AdjustCount = false}}, // 643: 主力「陸攻」の調達\r
{645, new QuestDestroyItem {Interval = Monthly, Max = 1, Ids = new[] {35}, Material = new[] {0, 0, 0, 0}, AdjustCount = false}}, // 645: 「洋上補給」物資の調達\r