/// 677: 継戦支援能力の整備\r
/// 678: 主力艦上戦闘機の更新\r
/// 680: 対空兵装の整備拡充\r
+ /// 688: 航空戦力の強化\r
/// </summary>\r
[TestMethod]\r
- public void DestroyItem_613_638_643_645_663_673_674_675_676_677_678()\r
+ public void DestroyItem_613_638_643_645_663_673_674_675_676_677_678_680_688()\r
{\r
var itemInfo = new ItemInfo(new ItemMaster(), new ItemInventory());\r
- var questInfo = new QuestInfo(itemInfo, null, () => new DateTime(2015, 1, 1)) {AcceptMax = 12};\r
+ var questInfo = new QuestInfo(itemInfo, null, () => new DateTime(2015, 1, 1));\r
\r
itemInfo.InjectItemSpec(new[]\r
{\r
new ItemSpec {Id = 20, Name = "零式艦戦21型", Type = 6},\r
new ItemSpec {Id = 28, Name = "22号水上電探", Type = 12},\r
new ItemSpec {Id = 31, Name = "32号水上電探", Type = 13},\r
- new ItemSpec {Id = 35, Name = "三式弾", Type = 18}\r
+ new ItemSpec {Id = 35, Name = "三式弾", Type = 18},\r
+ new ItemSpec {Id = 23, Name = "九九式艦爆", Type = 7},\r
+ new ItemSpec {Id = 16, Name = "九七式艦攻", Type = 8}\r
});\r
- var items = new[] {1, 37, 19, 4, 11, 75, 7, 25, 13, 20, 28, 31, 35};\r
+ var items = new[] {1, 37, 19, 4, 11, 75, 7, 25, 13, 20, 28, 31, 35, 23, 16};\r
itemInfo.InjectItems(items);\r
- questInfo.InspectQuestList(CreateQuestList(new[]\r
- {613, 638, 643, 645, 663, 673, 674, 675, 676, 677, 678, 680}));\r
+ var questList = new[] {613, 638, 643, 645, 663, 673, 674, 675, 676, 677, 678, 680, 688};\r
+ questInfo.AcceptMax = questList.Length;\r
+ questInfo.InspectQuestList(CreateQuestList(questList));\r
questInfo.InspectDestroyItem(\r
$"api%5Fslotitem%5Fids={string.Join("%2C", Enumerable.Range(1, items.Length))}&api%5Fverno=1", null);\r
var scalar = new[]\r
{\r
new {Id = 675, NowArray = new[] {2, 1}}, new {Id = 676, NowArray = new[] {1, 1, 1}},\r
new {Id = 677, NowArray = new[] {1, 1, 1}}, new {Id = 678, NowArray = new[] {1, 1}},\r
- new {Id = 680, NowArray = new[] {1, 2}}\r
+ new {Id = 680, NowArray = new[] {1, 2}}, new {Id = 688, NowArray = new[] {2, 1, 1, 1}}\r
};\r
foreach (var e in array)\r
{\r
new QuestCount {Id = 426, NowArray = new[] {1, 1, 1, 1}},\r
new QuestCount {Id = 428, NowArray = new[] {1, 1, 1}},\r
new QuestCount {Id = 873, NowArray = new[] {1, 1, 1}},\r
- new QuestCount {Id= 888, NowArray = new []{1, 1, 1}}\r
+ new QuestCount {Id= 888, NowArray = new []{1, 1, 1}},\r
+ new QuestCount {Id = 688, NowArray = new[] {2, 1, 2, 1}}\r
}\r
};\r
questInfo.LoadState(status);\r
var q888 = status.QuestCountList[6];\r
PAssert.That(() => q888.ToString() == "3/3");\r
PAssert.That(() => q888.ToToolTip() == "5-1 5-3 5-4");\r
+ var q688 = status.QuestCountList[7];\r
+ PAssert.That(() => q688.ToToolTip() == "艦戦2 艦爆1 艦攻2 水偵1");\r
}\r
\r
/// <summary>\r
return string.Join(" ",\r
new[] {"5-1", "5-3", "5-4"}.Zip(NowArray, (map, n) => n >= 1 ? map : "")\r
.Where(s => !string.IsNullOrEmpty(s)));\r
+ case 688:\r
+ return string.Join(" ",\r
+ new[] {"艦戦", "艦爆", "艦攻", "水偵"}.Zip(NowArray, (type, n) => n >= 1 ? type + n : "")\r
+ .Where(s => !string.IsNullOrEmpty(s)));\r
}\r
return "";\r
}\r
{677, new QuestDestroyItem {Interval = Weekly, MaxArray = new[] {4, 2, 3}, Types = new[] {3, 10, 5}, Material = new[] {0, 5, 0, 0}}}, // 677: 継戦支援能力の整備\r
{678, new QuestDestroyItem {Interval = Quarterly, MaxArray = new[] {3, 5}, Ids = new[] {19, 20}, Material = new[] {0, 0, 8, 0}}}, // 678: 主力艦上戦闘機の更新\r
{680, new QuestSpec {Interval = Quarterly, MaxArray = new[] {4, 4}, Material = new[] {0, 0, 6, 0}}}, // 680: 対空兵装の整備拡充\r
+ {688, new QuestDestroyItem {Interval = Quarterly, MaxArray = new[] {3, 3, 3, 3}, Types = new[] {6, 7, 8, 10}, Material = new[] {0, 0, 0, 0}}}, // 688: 航空戦力の強化\r
\r
{702, new QuestPowerUp {Interval = Daily, Max = 2, Material = new[] {0, 1, 0, 0}}}, // 702: 艦の「近代化改修」を実施せよ!\r
{703, new QuestPowerUp {Interval = Weekly, Max = 15, Material = new[] {1, 0, 2, 0}}} // 703: 「近代化改修」を進め、戦備を整えよ!\r