// // EquitType.swift // KCD // // Created by Hori,Masaki on 2017/06/19. // Copyright © 2017年 Hori,Masaki. All rights reserved. // import Foundation @objc enum EquipmentType: Int { case unknown = -1 case smallCaliberMainGun = 1 case mediumCaliberMainGun = 2 case largeCaliberMainGun = 3 case secondaryGun = 4 case torpedo = 5 case fighter = 6 case bomber = 7 case attacker = 8 case searcher = 9 case airplaneSearcher = 10 case airplaneBomber = 11 case smallRadar = 12 case largeRadar = 13 case sonar = 14 case depthCharge = 15 case armorPiercingShell = 16 case engineImprovement = 17 case aAShell = 18 case aPShell = 19 case vt = 20 case antiAircraftGun = 21 case specialSubmarine = 22 case damageControl = 23 case landingCraft = 24 case autoGyro = 25 case antiSunmrinerSercher = 26 case armorPiercingShellMiddle = 27 case armorPiercingShellLarge = 28 case searchlight = 29 case carire = 30 case repiarer = 31 case submarinTorpedo = 32 case chaf = 33 case headquaters = 34 case pilot = 35 case antiAircraftSystem = 36 case antiLandSystem = 37 case largeCaliberMainGunII = 38 case shipPersonnel = 39 case largeSonar = 40 case largeAirplane = 41 case largeSearchlight = 42 case onigiri = 43 case supply = 44 case airplaneFighter = 45 case tankShip = 46 case landAttecker = 47 case localFighter = 48 // case blank01 = 49 case transportationMaterial = 50 case submarineEquipment = 51 // case blank04 = 52 // case blank05 = 53 // case blank06 = 54 // case blank07 = 55 case jetFighter = 56 case jetBomber = 57 case jetAttacker = 58 case jetSearcher = 59 // case blank08 = 60 // case blank09 = 61 // case blank10 = 62 // case blank11 = 63 // case blank12 = 64 case largeLadarII = 93 case searcherII = 94 // case blank13 = 95 // case blank14 = 96 // case blank15 = 97 // case blank16 = 98 // case blank17 = 99 // case blank18 = 100 }