// // MissionStatus.swift // KCD // // Created by Hori,Masaki on 2017/01/23. // Copyright © 2017年 Hori,Masaki. All rights reserved. // import Cocoa private enum State: Int { case none = 0 case hasMission = 1 case finish = 2 case earlyReturn = 3 } final class MissionStatus: NSObject { private let number: Int private let controller = NSArrayController() private var didNotify = false private var realTime: TimeInterval = 0.0 { didSet { time = realTime as NSNumber } } @objc dynamic var name: String? @objc dynamic var time: NSNumber? @objc dynamic var state: NSNumber? @objc dynamic var missionId: NSNumber? { didSet { updateState() } } @objc dynamic var milliseconds: NSNumber? @objc dynamic var fleetName: String? init?(number: Int) { guard case 2...4 = number else { return nil } self.number = number super.init() controller.managedObjectContext = ServerDataStore.default.context controller.entityName = Deck.entityName controller.fetchPredicate = NSPredicate(#keyPath(Deck.id), equal: number) controller.automaticallyRearrangesObjects = true controller.fetch(nil) bind(NSBindingName(#keyPath(state)), to: controller, withKeyPath: "selection.mission_0") bind(NSBindingName(#keyPath(missionId)), to: controller, withKeyPath: "selection.mission_1") bind(NSBindingName(#keyPath(milliseconds)), to: controller, withKeyPath: "selection.mission_2") bind(NSBindingName(#keyPath(fleetName)), to: controller, withKeyPath: "selection.name") } deinit { unbind(NSBindingName(#keyPath(state))) unbind(NSBindingName(#keyPath(missionId))) unbind(NSBindingName(#keyPath(milliseconds))) unbind(NSBindingName(#keyPath(fleetName))) } private func invalidate() { name = nil time = nil } private func updateState() { guard let state = state as? Int, let stat = State(rawValue: state) else { return Logger.shared.log("unknown State") } if stat == .none || stat == .finish { if stat == .none { didNotify = false } invalidate() return } guard let missionId = self.missionId as? Int else { return } guard let mission = ServerDataStore.default.masterMission(by: missionId) else { name = "Unknown" DispatchQueue(label: "MissionStatus").asyncAfter(deadline: .now() + 0.33) { self.updateState() } return } name = mission.name } func update() { if name == nil { time = nil return } guard let milliSeconds = milliseconds as? Int else { invalidate() return } let compTime = TimeInterval(Int(milliSeconds / 1_000)) let diff = compTime - Date().timeIntervalSince1970 realTime = max(0, diff) if didNotify { return } if diff >= 1 * 60 { return } guard let fleetName = fleetName else { return } let notification = NSUserNotification() let format = LocalizedStrings.missionWillReturnMessage.string notification.title = String(format: format, fleetName) let txtFormat = LocalizedStrings.missionWillReturnInformation.string notification.informativeText = String(format: txtFormat, fleetName, name!) if UserDefaults.standard[.playFinishMissionSound] { notification.soundName = NSUserNotificationDefaultSoundName } NSUserNotificationCenter.default.deliver(notification) didNotify = true } }