See LINUX_README.txt. Contains useful information for building on all platforms. Windows easy mode compilation ----------------------------- Easiest way is using the workspaces provided in the 'workspaces' folder. Project files are provided for: * VisualStudio * Code::Blocks Files to include in Windows distributions of Liberal Crime Squad ---------------------------------------------------------------- * The LCS executable: on Windows this is "crimesquad.exe" in either "workspaces\Debug" for a debug build or "workspaces\Release" for a release build. Of course you should compile a new executable from the latest code. * The curses library: on Windows this is "pdcurses.dll". * If it was compiled with SDL for music, also include SDL2.dll and SDL2_mixer.dll. You might or might not need these SDL dll files depending on how it was compiled. * If you are using SDL for music and want to have support for Ogg Vorbis, also add libogg-0.dll, libvorbis-0.dll, and libvorbisfile-3.dll. Otherwise it will fall back to playing MIDI music instead of Ogg Vorbis. You don't need those 3 files if you are using MIDI and not Ogg Vorbis music, though. And you don't need them if you aren't using music at all, either. You just need them if you want to use Ogg Vorbis music with the game. * The "art" directory and all the files in it, with an exception regarding music: You can leave out either the "midi" subdirectory or the "ogg" subdirectory, or even leave out both. If you want to listen to Ogg Vorbis music which is higher quality but takes up more disk space, you can leave out the "midi" subdirectory. If you want to listen to MIDI music which is lower quality but takes up much less disk space, you can leave out the "ogg" subdirectory. If you either compiled the game without music support or you don't want music, you can leave out both the "ogg" and "midi" directories. * The "init.txt" configuration file. * The "CrimeSquadManual.txt" documentation file from the "docs" directory.