-- -- luatexja/ltj-compat.lua -- luatexja.load_module('base'); local ltjb = luatexja.base luatexja.load_module('stack'); local ltjs = luatexja.stack local stack_table_index = luatexja.stack_table_index -- load jisx0208 table local cache_ver = 2 local cache_outdate_fn = function (t) return t.version~=cache_ver end local jisx0208 = ltjb.load_cache('ltj-jisx0208',cache_outdate_fn) if not jisx0208 then -- make cache jisx0208 = require('ltj-jisx0208.lua') ltjb.save_cache_luc('ltj-jisx0208', jisx0208) end -- \kuten, \jis, \euc, \sjis, \ucs, \kansuji local function to_kansuji(num) if not num then num=0; return elseif num<0 then num = -num; tex.write('-') end local s = "" while num~=0 do s = utf.char( ltjs.get_stack_table(luatexja.stack_table_index.KSJ + num%10, '', tex.getcount('ltj@@stack'))) .. s num=math.floor(num/10) end tex.write(s) end -- \ucs: 単なる identity local function from_ucs(i) if type(i)~='number' then ltjb.package_error('luatexja', "invalid character code (".. tostring(i) .. ")", "I'm going to use 0 instead of that illegal character code.") i=0 end tex.write(i) end -- \kuten: 面区点 (それぞれで16進2桁を使用)=> Unicode 符号位置 local function from_kuten(i) if type(i)~='number' then ltjb.package_error('luatexja', "invalid character code (".. tostring(i) .. ")", "I'm going to use 0 instead of that illegal character code.") i=0 end tex.write(tostring(jisx0208.table_jisx0208_uptex[i] or 0)) end -- \euc: EUC-JP による符号位置 => Unicode 符号位置 local function from_euc(i) if type(i)~='number' then ltjb.package_error('luatexja', "invalid character code (".. tostring(i) .. ")", "I'm going to use 0 instead of that illegal character code.") i=0 elseif i>=0x10000 or i<0xa0a0 then i=0 end from_kuten(i-0xa0a0) end -- \jis: ISO-2022-JP による符号位置 => Unicode 符号位置 local function from_jis(i) if (type(i)~='number') or i>=0x10000 or i<0 then ltjb.package_error('luatexja', "invalid character code (".. tostring(i) .. ")", "I'm going to use 0 instead of that illegal character code.") i=0 end from_kuten(i-0x2020) end -- \sjis: Shift_JIS による符号位置 => Unicode 符号位置 local function from_sjis(i) if (type(i)~='number') or i>=0x10000 or i<0 then ltjb.package_error('luatexja', "invalid character code (".. tostring(i) .. ")", "I'm going to use 0 instead of that illegal character code.") tex.write('0'); return end local c2 = math.floor(i/256) local c1 = i%256 local shift_jisx0213_s1a3_table = { { [false]= 1, [true]= 8}, { [false]= 3, [true]= 4}, { [false]= 5, [true]=12}, { [false]=13, [true]=14}, { [false]=15 } } if c2 >= 0x81 then if c2 >= 0xF0 then -- this if block won't be true if (c2 <= 0xF3 or (c2 == 0xF4 and c1 < 0x9F)) then c2 = 0x100 + shift_jisx0213_s1a3_table[c2 - 0xF0 + 1][(0x9E < c1)]; else -- 78<=k<=94 c2 = c2 * 2 - 413 + 0x100; if 0x9E < c1 then c2=c2+1 end end else if c2<=0x9f then i=0x101 else i=0x181 end c2 = c2 + c2 - i; if 0x9E < c1 then c2=c2+1 end end if c1 < 0x9F then if c1>0x7f then i=0x40 else i=0x3f end c1 = c1 - i else c1 = c1 - 0x9e end from_kuten(c2*256+c1) end end luatexja.binary_pars.kansujichar = function(c, t) if type(c)~='number' or c<0 or c>9 then ltjb.package_error('luatexja', 'Invalid KANSUJI number (' .. tostring(c) .. ')', 'A KANSUJI number should be in the range 0..9.\n'.. 'So I changed this one to zero.') c=0 end return ltjs.get_stack_table(stack_table_index.KSJ + c, 0, t) end local t = { from_euc = from_euc, from_kuten = from_kuten, from_jis = from_jis, from_sjis = from_sjis, from_ucs = from_ucs, to_kansuji = to_kansuji, } luatexja.compat = t