# SOME DESCRIPTIVE TITLE. # Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER # This file is distributed under the same license as the PACKAGE package. # FIRST AUTHOR , YEAR. # #, fuzzy msgid "" msgstr "" "Project-Id-Version: ShapeFusion\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2012-02-25 11:18+0900\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=CHARSET\n" "Content-Transfer-Encoding: 8bit\n" #: ../DefaultNames.cpp:26 ../DefaultNames.cpp:82 ../DefaultNames.cpp:111 msgid "Marine" msgstr "" #: ../DefaultNames.cpp:27 msgid "Minor Tick" msgstr "" #: ../DefaultNames.cpp:28 msgid "Major Tick" msgstr "" #: ../DefaultNames.cpp:29 msgid "Kamikaze Tick" msgstr "" #: ../DefaultNames.cpp:30 msgid "Minor S'pht" msgstr "" #: ../DefaultNames.cpp:31 msgid "Major S'pht" msgstr "" #: ../DefaultNames.cpp:32 msgid "Minor Invisible S'pht" msgstr "" #: ../DefaultNames.cpp:33 msgid "Major Invisible S'pht" msgstr "" #: ../DefaultNames.cpp:34 msgid "Minor Pfhor" msgstr "" #: ../DefaultNames.cpp:35 msgid "Major Pfhor" msgstr "" #: ../DefaultNames.cpp:36 msgid "Minor Projectile Pfhor" msgstr "" #: ../DefaultNames.cpp:37 msgid "Major Projectile Pfhor" msgstr "" #: ../DefaultNames.cpp:38 msgid "Green Bob" msgstr "" #: ../DefaultNames.cpp:39 msgid "Blue Bob" msgstr "" #: ../DefaultNames.cpp:40 msgid "Security Bob" msgstr "" #: ../DefaultNames.cpp:41 ../DefaultNames.cpp:124 msgid "Assimilated Bob" msgstr "" #: ../DefaultNames.cpp:42 msgid "Minor Drone" msgstr "" #: ../DefaultNames.cpp:43 msgid "Major Drone" msgstr "" #: ../DefaultNames.cpp:44 msgid "Big Minor Drone" msgstr "" #: ../DefaultNames.cpp:45 msgid "Big Angry Drone" msgstr "" #: ../DefaultNames.cpp:46 ../DefaultNames.cpp:114 msgid "Possessed Drone" msgstr "" #: ../DefaultNames.cpp:47 msgid "Minor Cyborg" msgstr "" #: ../DefaultNames.cpp:48 msgid "Major Cyborg" msgstr "" #: ../DefaultNames.cpp:49 msgid "Minor Flame Cyborg" msgstr "" #: ../DefaultNames.cpp:50 msgid "Major Flame Cyborg" msgstr "" #: ../DefaultNames.cpp:51 msgid "Minor Enforcer" msgstr "" #: ../DefaultNames.cpp:52 msgid "Major Enforcer" msgstr "" #: ../DefaultNames.cpp:53 msgid "Minor Hunter" msgstr "" #: ../DefaultNames.cpp:54 msgid "Major Hunter" msgstr "" #: ../DefaultNames.cpp:55 msgid "Minor Trooper" msgstr "" #: ../DefaultNames.cpp:56 msgid "Major Trooper" msgstr "" #: ../DefaultNames.cpp:57 msgid "Mother of All Cyborgs" msgstr "" #: ../DefaultNames.cpp:58 msgid "Mother of All Hunters" msgstr "" #: ../DefaultNames.cpp:59 msgid "Sewage F'lickta" msgstr "" #: ../DefaultNames.cpp:60 msgid "Water F'lickta" msgstr "" #: ../DefaultNames.cpp:61 msgid "Lava F'lickta" msgstr "" #: ../DefaultNames.cpp:62 msgid "Minor S'pht'Kr" msgstr "" #: ../DefaultNames.cpp:63 msgid "Major S'pht'Kr" msgstr "" #: ../DefaultNames.cpp:64 msgid "Minor Juggernaut" msgstr "" #: ../DefaultNames.cpp:65 msgid "Major Juggernaut" msgstr "" #: ../DefaultNames.cpp:66 msgid "Tiny P'fhor" msgstr "" #: ../DefaultNames.cpp:67 msgid "Tiny Bob" msgstr "" #: ../DefaultNames.cpp:68 msgid "Tiny Flick'ta" msgstr "" #: ../DefaultNames.cpp:69 msgid "Green VacBob" msgstr "" #: ../DefaultNames.cpp:70 msgid "Blue VacBob" msgstr "" #: ../DefaultNames.cpp:71 msgid "Security VacBob" msgstr "" #: ../DefaultNames.cpp:72 msgid "Assimilated VacBob" msgstr "" #: ../DefaultNames.cpp:76 msgid "Interface" msgstr "" #: ../DefaultNames.cpp:77 msgid "Weapons in Hand" msgstr "" #: ../DefaultNames.cpp:78 ../DefaultNames.cpp:120 msgid "Juggernaut" msgstr "" #: ../DefaultNames.cpp:79 ../DefaultNames.cpp:125 msgid "Tick" msgstr "" #: ../DefaultNames.cpp:80 msgid "Explosion Effects" msgstr "" #: ../DefaultNames.cpp:81 ../DefaultNames.cpp:118 msgid "Hunter" msgstr "" #: ../DefaultNames.cpp:83 msgid "Items" msgstr "" #: ../DefaultNames.cpp:84 msgid "Trooper" msgstr "" #: ../DefaultNames.cpp:85 msgid "Pfhor fighter" msgstr "" #: ../DefaultNames.cpp:86 ../DefaultNames.cpp:115 msgid "S'pht'Kr" msgstr "" #: ../DefaultNames.cpp:87 ../DefaultNames.cpp:126 msgid "F'lickta" msgstr "" #: ../DefaultNames.cpp:88 ../DefaultNames.cpp:112 msgid "Bob" msgstr "" #: ../DefaultNames.cpp:89 msgid "VacBob (Inf only)" msgstr "" #: ../DefaultNames.cpp:90 ../DefaultNames.cpp:119 msgid "Enforcer" msgstr "" #: ../DefaultNames.cpp:91 ../DefaultNames.cpp:121 msgid "Drone" msgstr "" #: ../DefaultNames.cpp:92 ../DefaultNames.cpp:122 msgid "S'pht" msgstr "" #: ../DefaultNames.cpp:93 msgid "Walls 1 (Water)" msgstr "" #: ../DefaultNames.cpp:94 msgid "Walls 2 (Lava)" msgstr "" #: ../DefaultNames.cpp:95 msgid "Walls 3 (Sewage)" msgstr "" #: ../DefaultNames.cpp:96 msgid "Walls 4 (Jjaro)" msgstr "" #: ../DefaultNames.cpp:97 msgid "Walls 5 (Pfhor)" msgstr "" #: ../DefaultNames.cpp:98 msgid "Scenery 1 (Water)" msgstr "" #: ../DefaultNames.cpp:99 msgid "Scenery 2 (Lava)" msgstr "" #: ../DefaultNames.cpp:100 msgid "Scenery 3 (Sewage)" msgstr "" #: ../DefaultNames.cpp:101 msgid "Scenery 4 (Jjaro)" msgstr "" #: ../DefaultNames.cpp:102 msgid "Scenery 5 (Pfhor)" msgstr "" #: ../DefaultNames.cpp:103 msgid "Landscape 1 (Day)" msgstr "" #: ../DefaultNames.cpp:104 msgid "Landscape 2 (Night)" msgstr "" #: ../DefaultNames.cpp:105 msgid "Landscape 3 (Moon)" msgstr "" #: ../DefaultNames.cpp:106 msgid "Landscape 4 (Space)" msgstr "" #: ../DefaultNames.cpp:107 ../DefaultNames.cpp:123 msgid "Cyborg" msgstr "" #: ../DefaultNames.cpp:113 msgid "Marathon Drone" msgstr "" #: ../DefaultNames.cpp:116 msgid "Pfhor Fighter" msgstr "" #: ../DefaultNames.cpp:117 msgid "Pfhor Trooper" msgstr "" #: ../DefaultNames.cpp:130 msgid "Explosion" msgstr "" #: ../DefaultNames.cpp:131 msgid "Electrical Staff" msgstr "" #: ../DefaultNames.cpp:132 msgid "Projectile" msgstr "" #: ../DefaultNames.cpp:133 ../DefaultNames.cpp:277 msgid "Absorbed" msgstr "" #: ../DefaultNames.cpp:134 msgid "Flame" msgstr "" #: ../DefaultNames.cpp:135 msgid "Claws" msgstr "" #: ../DefaultNames.cpp:136 msgid "Alien Projectile" msgstr "" #: ../DefaultNames.cpp:137 msgid "Hulk Slap" msgstr "" #: ../DefaultNames.cpp:138 msgid "Compiler Bolt" msgstr "" #: ../DefaultNames.cpp:139 ../DefaultNames.cpp:501 msgid "Fusion Bolt" msgstr "" #: ../DefaultNames.cpp:140 ../DefaultNames.cpp:503 msgid "Hunter Bolt" msgstr "" #: ../DefaultNames.cpp:141 ../DefaultNames.cpp:233 ../DefaultNames.cpp:532 msgid "Fist" msgstr "" #: ../DefaultNames.cpp:142 msgid "Teleporter" msgstr "" #: ../DefaultNames.cpp:143 ../DefaultNames.cpp:510 msgid "S'pht'Kr Bolt" msgstr "" #: ../DefaultNames.cpp:144 msgid "Flick'ta Claws" msgstr "" #: ../DefaultNames.cpp:145 msgid "Flick'ta Projectile" msgstr "" #: ../DefaultNames.cpp:146 msgid "Crushing" msgstr "" #: ../DefaultNames.cpp:147 ../DefaultNames.cpp:364 msgid "Lava" msgstr "" #: ../DefaultNames.cpp:148 ../DefaultNames.cpp:280 msgid "Suffocation" msgstr "" #: ../DefaultNames.cpp:149 ../DefaultNames.cpp:365 msgid "Goo" msgstr "" #: ../DefaultNames.cpp:150 ../DefaultNames.cpp:513 msgid "Energy Drain" msgstr "" #: ../DefaultNames.cpp:151 ../DefaultNames.cpp:515 msgid "Oxygen Drain" msgstr "" #: ../DefaultNames.cpp:152 ../DefaultNames.cpp:516 msgid "Drone Bolt" msgstr "" #: ../DefaultNames.cpp:153 ../DefaultNames.cpp:255 ../DefaultNames.cpp:539 msgid "Shotgun" msgstr "" #: ../DefaultNames.cpp:157 msgid "Missile Explosion" msgstr "" #: ../DefaultNames.cpp:158 msgid "Missile Contrail" msgstr "" #: ../DefaultNames.cpp:159 msgid "Grenade Explosion" msgstr "" #: ../DefaultNames.cpp:160 msgid "Grenade Contrail" msgstr "" #: ../DefaultNames.cpp:161 ../DefaultNames.cpp:293 msgid "Bullet Ricochet" msgstr "" #: ../DefaultNames.cpp:162 msgid "Alien Weapon Impact" msgstr "" #: ../DefaultNames.cpp:163 msgid "Flamethrower Burst" msgstr "" #: ../DefaultNames.cpp:164 msgid "Pfhor Hit" msgstr "" #: ../DefaultNames.cpp:165 msgid "Marine Hit" msgstr "" #: ../DefaultNames.cpp:166 msgid "Bob Hit" msgstr "" #: ../DefaultNames.cpp:167 msgid "Assimilated Bob Hit" msgstr "" #: ../DefaultNames.cpp:168 msgid "Enforcer Hit" msgstr "" #: ../DefaultNames.cpp:169 msgid "S'pht Bolt Impact" msgstr "" #: ../DefaultNames.cpp:170 msgid "Seeking S'pht Bolt Impact" msgstr "" #: ../DefaultNames.cpp:171 msgid "S'pht Bolt Contrail" msgstr "" #: ../DefaultNames.cpp:172 msgid "Staff-Bolt Impact" msgstr "" #: ../DefaultNames.cpp:173 msgid "Staff Impact" msgstr "" #: ../DefaultNames.cpp:174 msgid "Hunter Bolt Impact" msgstr "" #: ../DefaultNames.cpp:175 msgid "Hunter Hit" msgstr "" #: ../DefaultNames.cpp:176 msgid "Plasma Impact" msgstr "" #: ../DefaultNames.cpp:177 msgid "Plasma Overload Impact" msgstr "" #: ../DefaultNames.cpp:178 msgid "Plasma Contrail" msgstr "" #: ../DefaultNames.cpp:179 msgid "Fist Impact" msgstr "" #: ../DefaultNames.cpp:180 msgid "S'pht'Kr Bolt Impact" msgstr "" #: ../DefaultNames.cpp:181 msgid "Major S'pht'Kr Bolt Impact" msgstr "" #: ../DefaultNames.cpp:182 ../DefaultNames.cpp:450 msgid "S'pht'Kr Hit" msgstr "" #: ../DefaultNames.cpp:183 msgid "Trooper Hit" msgstr "" #: ../DefaultNames.cpp:184 msgid "Lamp Breaking 1" msgstr "" #: ../DefaultNames.cpp:185 msgid "Lamp Breaking 2" msgstr "" #: ../DefaultNames.cpp:186 msgid "Lamp Breaking 3" msgstr "" #: ../DefaultNames.cpp:187 msgid "Lamp Breaking 4" msgstr "" #: ../DefaultNames.cpp:188 msgid "Clank (melee hit)" msgstr "" #: ../DefaultNames.cpp:189 ../DefaultNames.cpp:273 msgid "Teleport In" msgstr "" #: ../DefaultNames.cpp:190 ../DefaultNames.cpp:274 msgid "Teleport Out" msgstr "" #: ../DefaultNames.cpp:191 ../DefaultNames.cpp:383 msgid "Small Water Splash" msgstr "" #: ../DefaultNames.cpp:192 msgid "Medium Water Splash" msgstr "" #: ../DefaultNames.cpp:193 ../DefaultNames.cpp:385 msgid "Large Water Splash" msgstr "" #: ../DefaultNames.cpp:194 msgid "Large Water Emergence" msgstr "" #: ../DefaultNames.cpp:195 ../DefaultNames.cpp:389 msgid "Small Lava Splash" msgstr "" #: ../DefaultNames.cpp:196 msgid "Medium Lava Splash" msgstr "" #: ../DefaultNames.cpp:197 ../DefaultNames.cpp:391 msgid "Large Lava Splash" msgstr "" #: ../DefaultNames.cpp:198 msgid "Large Lava Emergence" msgstr "" #: ../DefaultNames.cpp:199 ../DefaultNames.cpp:395 msgid "Small Sewage Splash" msgstr "" #: ../DefaultNames.cpp:200 msgid "Medium Sewage Splash" msgstr "" #: ../DefaultNames.cpp:201 ../DefaultNames.cpp:397 msgid "Large Sewage Splash" msgstr "" #: ../DefaultNames.cpp:202 msgid "Large Sewage Emergence" msgstr "" #: ../DefaultNames.cpp:203 msgid "Small Goo Splash" msgstr "" #: ../DefaultNames.cpp:204 msgid "Medium Goo Splash" msgstr "" #: ../DefaultNames.cpp:205 msgid "Large Goo Splash" msgstr "" #: ../DefaultNames.cpp:206 msgid "Large Goo Emergence" msgstr "" #: ../DefaultNames.cpp:207 msgid "Drone Bolt Impact" msgstr "" #: ../DefaultNames.cpp:208 msgid "Fast Drone Bolt Impact" msgstr "" #: ../DefaultNames.cpp:209 msgid "Possessed Drone Bolt Impact" msgstr "" #: ../DefaultNames.cpp:210 msgid "Drone Hit" msgstr "" #: ../DefaultNames.cpp:211 msgid "Cyborg Grenade Detonation" msgstr "" #: ../DefaultNames.cpp:212 ../DefaultNames.cpp:338 msgid "Cyborg Hit" msgstr "" #: ../DefaultNames.cpp:213 msgid "Fusion Dispersal" msgstr "" #: ../DefaultNames.cpp:214 msgid "Major Fusion Dispersal" msgstr "" #: ../DefaultNames.cpp:215 msgid "Overloaded Fusion Dispersal" msgstr "" #: ../DefaultNames.cpp:216 msgid "F'lickta Hit" msgstr "" #: ../DefaultNames.cpp:217 msgid "F'lickta Glob Impact" msgstr "" #: ../DefaultNames.cpp:218 msgid "Water Flick'ta Hit" msgstr "" #: ../DefaultNames.cpp:219 msgid "Lava Flick'ta Hit" msgstr "" #: ../DefaultNames.cpp:220 msgid "Flick'ta Lava Glob Impact" msgstr "" #: ../DefaultNames.cpp:221 msgid "Flick'ta Claw Impact" msgstr "" #: ../DefaultNames.cpp:222 msgid "Juggernaut Hit" msgstr "" #: ../DefaultNames.cpp:223 msgid "Juggernaut Missile Contrail" msgstr "" #: ../DefaultNames.cpp:224 msgid "Small Special Splash" msgstr "" #: ../DefaultNames.cpp:225 msgid "Medium Special Splash" msgstr "" #: ../DefaultNames.cpp:226 msgid "Large Special Splash" msgstr "" #: ../DefaultNames.cpp:227 msgid "Special Emergence" msgstr "" #: ../DefaultNames.cpp:228 ../DefaultNames.cpp:477 msgid "VacBob Hit" msgstr "" #: ../DefaultNames.cpp:229 msgid "Assimilated VacBob Hit" msgstr "" #: ../DefaultNames.cpp:234 msgid "Magnum Pistol" msgstr "" #: ../DefaultNames.cpp:235 msgid "Magnum Magazine" msgstr "" #: ../DefaultNames.cpp:236 ../DefaultNames.cpp:534 msgid "Plasma Pistol" msgstr "" #: ../DefaultNames.cpp:237 msgid "Plasma Battery" msgstr "" #: ../DefaultNames.cpp:238 ../DefaultNames.cpp:535 #: ../Physics/PhysicsView.cpp:1336 msgid "Assault Rifle" msgstr "" #: ../DefaultNames.cpp:239 msgid "Assault Rifle Clip" msgstr "" #: ../DefaultNames.cpp:240 msgid "Grenade Clip" msgstr "" #: ../DefaultNames.cpp:241 ../DefaultNames.cpp:536 msgid "Missile Launcher" msgstr "" #: ../DefaultNames.cpp:242 msgid "Missile Launcher Clip" msgstr "" #: ../DefaultNames.cpp:243 msgid "Invisibility Powerup" msgstr "" #: ../DefaultNames.cpp:244 msgid "Invincibility Powerup" msgstr "" #: ../DefaultNames.cpp:245 msgid "Infravision Powerup" msgstr "" #: ../DefaultNames.cpp:246 ../DefaultNames.cpp:538 msgid "Alien Weapon" msgstr "" #: ../DefaultNames.cpp:247 msgid "Alien Weapon Magazine" msgstr "" #: ../DefaultNames.cpp:248 ../DefaultNames.cpp:320 ../DefaultNames.cpp:497 #: ../DefaultNames.cpp:537 msgid "Flamethrower" msgstr "" #: ../DefaultNames.cpp:249 msgid "Flamethrower Canister" msgstr "" #: ../DefaultNames.cpp:250 msgid "Extravision Powerup" msgstr "" #: ../DefaultNames.cpp:251 msgid "Oxygen Powerup" msgstr "" #: ../DefaultNames.cpp:252 msgid "Energy Powerup" msgstr "" #: ../DefaultNames.cpp:253 msgid "Double Energy Powerup" msgstr "" #: ../DefaultNames.cpp:254 msgid "Triple Energy Powerup" msgstr "" #: ../DefaultNames.cpp:256 msgid "Shotgun Magazine" msgstr "" #: ../DefaultNames.cpp:257 msgid "S'pht Door Key" msgstr "" #: ../DefaultNames.cpp:258 msgid "Uplink Chip" msgstr "" #: ../DefaultNames.cpp:259 msgid "Light Blue Ball" msgstr "" #: ../DefaultNames.cpp:260 ../DefaultNames.cpp:540 msgid "The Ball" msgstr "" #: ../DefaultNames.cpp:261 msgid "Violet Ball" msgstr "" #: ../DefaultNames.cpp:262 msgid "Yellow Ball" msgstr "" #: ../DefaultNames.cpp:263 msgid "Brown Ball" msgstr "" #: ../DefaultNames.cpp:264 msgid "Orange Ball" msgstr "" #: ../DefaultNames.cpp:265 msgid "Blue Ball" msgstr "" #: ../DefaultNames.cpp:266 msgid "Green Ball" msgstr "" #: ../DefaultNames.cpp:267 ../DefaultNames.cpp:541 #: ../Physics/PhysicsView.cpp:1340 msgid "SMG" msgstr "" #: ../DefaultNames.cpp:268 msgid "SMG Ammo" msgstr "" #: ../DefaultNames.cpp:272 msgid "Startup" msgstr "" #: ../DefaultNames.cpp:275 msgid "Crunch" msgstr "" #: ../DefaultNames.cpp:276 msgid "Creak (Inf only)" msgstr "" #: ../DefaultNames.cpp:278 msgid "Unused 1" msgstr "" #: ../DefaultNames.cpp:279 msgid "Oxygen Warning" msgstr "" #: ../DefaultNames.cpp:281 msgid "Energy Refuel" msgstr "" #: ../DefaultNames.cpp:282 msgid "Oxygen Refuel" msgstr "" #: ../DefaultNames.cpp:283 msgid "Can't Toggle Switch" msgstr "" #: ../DefaultNames.cpp:284 msgid "Switch On" msgstr "" #: ../DefaultNames.cpp:285 msgid "Switch Off" msgstr "" #: ../DefaultNames.cpp:286 msgid "Puzzle Switch" msgstr "" #: ../DefaultNames.cpp:287 msgid "Chip Insertion" msgstr "" #: ../DefaultNames.cpp:288 msgid "Pattern Buffer" msgstr "" #: ../DefaultNames.cpp:289 msgid "Destroy Control Panel" msgstr "" #: ../DefaultNames.cpp:290 msgid "Adjust Volume" msgstr "" #: ../DefaultNames.cpp:291 msgid "Got Powerup" msgstr "" #: ../DefaultNames.cpp:292 msgid "Got Item" msgstr "" #: ../DefaultNames.cpp:294 msgid "Metallic Ricochet" msgstr "" #: ../DefaultNames.cpp:295 msgid "Empty Gun" msgstr "" #: ../DefaultNames.cpp:296 msgid "S'pht Door Opening" msgstr "" #: ../DefaultNames.cpp:297 msgid "S'pht Door Closing" msgstr "" #: ../DefaultNames.cpp:298 msgid "S'pht Door Obstructed" msgstr "" #: ../DefaultNames.cpp:299 msgid "S'pht Platform Starting" msgstr "" #: ../DefaultNames.cpp:300 msgid "S'pht Platform Stopping" msgstr "" #: ../DefaultNames.cpp:301 msgid "Loon" msgstr "" #: ../DefaultNames.cpp:302 msgid "SMG firing (Inf only)" msgstr "" #: ../DefaultNames.cpp:303 msgid "SMG reloading (Inf only)" msgstr "" #: ../DefaultNames.cpp:304 msgid "Heavy S'pht Platform Starting" msgstr "" #: ../DefaultNames.cpp:305 msgid "Heavy S'pht Platform Stopping" msgstr "" #: ../DefaultNames.cpp:306 msgid "Fist Hitting" msgstr "" #: ../DefaultNames.cpp:307 msgid "Magnum Firing" msgstr "" #: ../DefaultNames.cpp:308 msgid "Magnum Reloading" msgstr "" #: ../DefaultNames.cpp:309 msgid "Assault Rifle Firing" msgstr "" #: ../DefaultNames.cpp:310 msgid "Grenade Launcher Firing" msgstr "" #: ../DefaultNames.cpp:311 msgid "Grenade Exploding" msgstr "" #: ../DefaultNames.cpp:312 msgid "Grenade Flyby" msgstr "" #: ../DefaultNames.cpp:313 msgid "Fusion Firing" msgstr "" #: ../DefaultNames.cpp:314 msgid "Fusion Exploding" msgstr "" #: ../DefaultNames.cpp:315 msgid "Fusion Flyby" msgstr "" #: ../DefaultNames.cpp:316 msgid "Fusion Charging" msgstr "" #: ../DefaultNames.cpp:317 msgid "Rocket Expoding" msgstr "" #: ../DefaultNames.cpp:318 msgid "Rocket Flyby" msgstr "" #: ../DefaultNames.cpp:319 msgid "Rocket Firing" msgstr "" #: ../DefaultNames.cpp:321 msgid "Body Falling" msgstr "" #: ../DefaultNames.cpp:322 msgid "Body Exploding" msgstr "" #: ../DefaultNames.cpp:323 msgid "Bullet Hitting Flesh" msgstr "" #: ../DefaultNames.cpp:324 msgid "Fighter Activate" msgstr "" #: ../DefaultNames.cpp:325 msgid "Fighter Wail" msgstr "" #: ../DefaultNames.cpp:326 msgid "Fighter Scream" msgstr "" #: ../DefaultNames.cpp:327 msgid "Fighter Chatter" msgstr "" #: ../DefaultNames.cpp:328 msgid "Fighter Attack" msgstr "" #: ../DefaultNames.cpp:329 msgid "Fighter Projectile Hit" msgstr "" #: ../DefaultNames.cpp:330 msgid "Fighter Projectile Flyby" msgstr "" #: ../DefaultNames.cpp:331 msgid "S'pht Attack" msgstr "" #: ../DefaultNames.cpp:332 msgid "S'pht Death" msgstr "" #: ../DefaultNames.cpp:333 msgid "S'pht Hit" msgstr "" #: ../DefaultNames.cpp:334 msgid "S'pht Projectile Flyby" msgstr "" #: ../DefaultNames.cpp:335 msgid "S'pht Projectile Hit" msgstr "" #: ../DefaultNames.cpp:336 msgid "Cyborg Moving" msgstr "" #: ../DefaultNames.cpp:337 msgid "Cyborg Attack" msgstr "" #: ../DefaultNames.cpp:339 msgid "Cyborg Death" msgstr "" #: ../DefaultNames.cpp:340 msgid "Cyborg Projectile Bounce" msgstr "" #: ../DefaultNames.cpp:341 msgid "Cyborg Projectile Hit" msgstr "" #: ../DefaultNames.cpp:342 msgid "Unused 2" msgstr "" #: ../DefaultNames.cpp:343 msgid "Drone Activate" msgstr "" #: ../DefaultNames.cpp:344 msgid "Drone Start Attack" msgstr "" #: ../DefaultNames.cpp:345 msgid "Drone Attack" msgstr "" #: ../DefaultNames.cpp:346 msgid "Drone Dying" msgstr "" #: ../DefaultNames.cpp:347 msgid "Drone Death" msgstr "" #: ../DefaultNames.cpp:348 msgid "Drone Projectile Hit" msgstr "" #: ../DefaultNames.cpp:349 msgid "Drone Projectile Flyby" msgstr "" #: ../DefaultNames.cpp:350 msgid "Human Wail" msgstr "" #: ../DefaultNames.cpp:351 msgid "Human Scream" msgstr "" #: ../DefaultNames.cpp:352 msgid "Human Hit" msgstr "" #: ../DefaultNames.cpp:353 msgid "Human Chatter" msgstr "" #: ../DefaultNames.cpp:354 msgid "Assimilated Human Chatter" msgstr "" #: ../DefaultNames.cpp:355 msgid "Human Trash Talk" msgstr "" #: ../DefaultNames.cpp:356 msgid "Human Apology" msgstr "" #: ../DefaultNames.cpp:357 msgid "Human Activation" msgstr "" #: ../DefaultNames.cpp:358 msgid "Human Clear" msgstr "" #: ../DefaultNames.cpp:359 msgid "Human Stop Shooting Me You Bastard" msgstr "" #: ../DefaultNames.cpp:360 msgid "Human Area Secure" msgstr "" #: ../DefaultNames.cpp:361 msgid "Kill The Player!" msgstr "" #: ../DefaultNames.cpp:362 msgid "Water" msgstr "" #: ../DefaultNames.cpp:363 msgid "Sewage" msgstr "" #: ../DefaultNames.cpp:366 msgid "Under Stuff" msgstr "" #: ../DefaultNames.cpp:367 msgid "Wind" msgstr "" #: ../DefaultNames.cpp:368 msgid "Waterfall" msgstr "" #: ../DefaultNames.cpp:369 msgid "Siren" msgstr "" #: ../DefaultNames.cpp:370 msgid "Fan" msgstr "" #: ../DefaultNames.cpp:371 msgid "S'pht Door" msgstr "" #: ../DefaultNames.cpp:372 msgid "S'pht Platform" msgstr "" #: ../DefaultNames.cpp:373 msgid "Alien Harmonics (Inf only)" msgstr "" #: ../DefaultNames.cpp:374 msgid "Heavy S'pht Platform" msgstr "" #: ../DefaultNames.cpp:375 msgid "Light Machinery" msgstr "" #: ../DefaultNames.cpp:376 msgid "Heavy Machinery" msgstr "" #: ../DefaultNames.cpp:377 msgid "Transformer" msgstr "" #: ../DefaultNames.cpp:378 msgid "Sparking Transformer" msgstr "" #: ../DefaultNames.cpp:379 msgid "Water Drip" msgstr "" #: ../DefaultNames.cpp:380 msgid "Walking in Water" msgstr "" #: ../DefaultNames.cpp:381 msgid "Exit Water" msgstr "" #: ../DefaultNames.cpp:382 msgid "Enter Water" msgstr "" #: ../DefaultNames.cpp:384 msgid "Medium Water Splash (unused)" msgstr "" #: ../DefaultNames.cpp:386 msgid "Walking in Lava (unused)" msgstr "" #: ../DefaultNames.cpp:387 msgid "Exit Lava" msgstr "" #: ../DefaultNames.cpp:388 msgid "Enter Lava" msgstr "" #: ../DefaultNames.cpp:390 msgid "Medium Lava Splash (unused)" msgstr "" #: ../DefaultNames.cpp:392 msgid "Walking in Sewage (unused)" msgstr "" #: ../DefaultNames.cpp:393 msgid "Exit Sewage" msgstr "" #: ../DefaultNames.cpp:394 msgid "Enter Sewage" msgstr "" #: ../DefaultNames.cpp:396 msgid "Medium Sewage Splash (unused)" msgstr "" #: ../DefaultNames.cpp:398 msgid "Walking in Goo (unused)" msgstr "" #: ../DefaultNames.cpp:399 msgid "Exit Goo (unused)" msgstr "" #: ../DefaultNames.cpp:400 msgid "Enter Goo (unused)" msgstr "" #: ../DefaultNames.cpp:401 msgid "Small Goo Splash (unused)" msgstr "" #: ../DefaultNames.cpp:402 msgid "Medium Goo Splash (unused)" msgstr "" #: ../DefaultNames.cpp:403 msgid "Large Goo Splash (unused)" msgstr "" #: ../DefaultNames.cpp:404 msgid "Major Fusion Firing" msgstr "" #: ../DefaultNames.cpp:405 msgid "Major Fusion Charged" msgstr "" #: ../DefaultNames.cpp:406 msgid "Assault Rifle Reloading" msgstr "" #: ../DefaultNames.cpp:407 msgid "Assault Rifle Shell Casings" msgstr "" #: ../DefaultNames.cpp:408 msgid "Shotgun Firing" msgstr "" #: ../DefaultNames.cpp:409 msgid "Shotgun Reloading" msgstr "" #: ../DefaultNames.cpp:410 msgid "Ball Bounce" msgstr "" #: ../DefaultNames.cpp:411 msgid "You Are It" msgstr "" #: ../DefaultNames.cpp:412 msgid "Got The Ball" msgstr "" #: ../DefaultNames.cpp:413 msgid "Computer Login" msgstr "" #: ../DefaultNames.cpp:414 msgid "Computer Logout" msgstr "" #: ../DefaultNames.cpp:415 msgid "Computer Page" msgstr "" #: ../DefaultNames.cpp:416 msgid "Heavy S'pht Door" msgstr "" #: ../DefaultNames.cpp:417 msgid "Heavy S'pht Door Opening" msgstr "" #: ../DefaultNames.cpp:418 msgid "Heavy S'pht Door Closing" msgstr "" #: ../DefaultNames.cpp:419 msgid "Heavy S'pht Door Open" msgstr "" #: ../DefaultNames.cpp:420 msgid "Heavy S'pht Door Closed" msgstr "" #: ../DefaultNames.cpp:421 msgid "Heavy S'pht Door Obstructed" msgstr "" #: ../DefaultNames.cpp:422 msgid "Hunter Activate (unused)" msgstr "" #: ../DefaultNames.cpp:423 msgid "Hunter Attack" msgstr "" #: ../DefaultNames.cpp:424 msgid "Hunter Dying (unused)" msgstr "" #: ../DefaultNames.cpp:425 msgid "Hunter Landing" msgstr "" #: ../DefaultNames.cpp:426 msgid "Hunter Exploding" msgstr "" #: ../DefaultNames.cpp:427 msgid "Hunter Projectile Hit" msgstr "" #: ../DefaultNames.cpp:428 msgid "Hunter Projectile Flyby" msgstr "" #: ../DefaultNames.cpp:429 msgid "Enforcer Activate" msgstr "" #: ../DefaultNames.cpp:430 msgid "Enforcer Attack" msgstr "" #: ../DefaultNames.cpp:431 msgid "Enforcer Projectile Hit" msgstr "" #: ../DefaultNames.cpp:432 msgid "Enforcer Projctile Flyby" msgstr "" #: ../DefaultNames.cpp:433 msgid "F'lickta Melee Attack" msgstr "" #: ../DefaultNames.cpp:434 msgid "F'lickta Melee Attack Hit" msgstr "" #: ../DefaultNames.cpp:435 msgid "F'lickta Projectile Attack" msgstr "" #: ../DefaultNames.cpp:436 msgid "F'lickta Sewage Attack Hit" msgstr "" #: ../DefaultNames.cpp:437 msgid "F'lickta Sewage Flyby" msgstr "" #: ../DefaultNames.cpp:438 msgid "F'lickta Lava Attack Hit" msgstr "" #: ../DefaultNames.cpp:439 msgid "F'lickta Lava Flyby" msgstr "" #: ../DefaultNames.cpp:440 msgid "F'lickta Dying" msgstr "" #: ../DefaultNames.cpp:441 msgid "Machine Binder" msgstr "" #: ../DefaultNames.cpp:442 msgid "Machine Bookpress" msgstr "" #: ../DefaultNames.cpp:443 msgid "Machine Puncher" msgstr "" #: ../DefaultNames.cpp:444 msgid "Electric" msgstr "" #: ../DefaultNames.cpp:445 msgid "Alarm" msgstr "" #: ../DefaultNames.cpp:446 msgid "Night Wind" msgstr "" #: ../DefaultNames.cpp:447 msgid "Surface Explosion" msgstr "" #: ../DefaultNames.cpp:448 msgid "Underground Explosion" msgstr "" #: ../DefaultNames.cpp:449 msgid "S'pht'Kr Attack" msgstr "" #: ../DefaultNames.cpp:451 msgid "S'pht'Kr Flyby" msgstr "" #: ../DefaultNames.cpp:452 msgid "S'pht'Kr Being Hit" msgstr "" #: ../DefaultNames.cpp:453 msgid "S'pht'Kr Exploding" msgstr "" #: ../DefaultNames.cpp:454 msgid "Tick Chatter" msgstr "" #: ../DefaultNames.cpp:455 msgid "Tick Falling" msgstr "" #: ../DefaultNames.cpp:456 msgid "Tick Flapping" msgstr "" #: ../DefaultNames.cpp:457 msgid "Tick Exploding" msgstr "" #: ../DefaultNames.cpp:458 msgid "Lamp Exploding" msgstr "" #: ../DefaultNames.cpp:459 msgid "Pfhor Platform Start" msgstr "" #: ../DefaultNames.cpp:460 msgid "Pfhor Platform Stop" msgstr "" #: ../DefaultNames.cpp:461 msgid "Pfhor Platform" msgstr "" #: ../DefaultNames.cpp:462 msgid "Pfhor Door Opening" msgstr "" #: ../DefaultNames.cpp:463 msgid "Pfhor Door Closing" msgstr "" #: ../DefaultNames.cpp:464 msgid "Pfhor Door Obstructed" msgstr "" #: ../DefaultNames.cpp:465 msgid "Pfhor Door" msgstr "" #: ../DefaultNames.cpp:466 msgid "Pfhor Switch Off" msgstr "" #: ../DefaultNames.cpp:467 msgid "Pfhor Switch On" msgstr "" #: ../DefaultNames.cpp:468 msgid "Juggernaut Firing" msgstr "" #: ../DefaultNames.cpp:469 msgid "Juggernaut Warning" msgstr "" #: ../DefaultNames.cpp:470 msgid "Juggernaut Exploding" msgstr "" #: ../DefaultNames.cpp:471 msgid "Juggernaut Preparing to Fire" msgstr "" #: ../DefaultNames.cpp:472 msgid "Enforcer Exploding" msgstr "" #: ../DefaultNames.cpp:473 msgid "Alien Noise 1" msgstr "" #: ../DefaultNames.cpp:474 msgid "Alien Noise 2" msgstr "" #: ../DefaultNames.cpp:475 msgid "VacBob Wail" msgstr "" #: ../DefaultNames.cpp:476 msgid "VacBob Scream" msgstr "" #: ../DefaultNames.cpp:478 msgid "VacBob Chatter" msgstr "" #: ../DefaultNames.cpp:479 msgid "Assimilated VacBob Chatter" msgstr "" #: ../DefaultNames.cpp:480 msgid "VacBob Trash Talk" msgstr "" #: ../DefaultNames.cpp:481 msgid "VacBob Apology" msgstr "" #: ../DefaultNames.cpp:482 msgid "VacBob Activation" msgstr "" #: ../DefaultNames.cpp:483 msgid "VacBob Clear" msgstr "" #: ../DefaultNames.cpp:484 msgid "VacBob Stop Shooting Me You Bastard" msgstr "" #: ../DefaultNames.cpp:485 msgid "VacBob Area Secure" msgstr "" #: ../DefaultNames.cpp:486 msgid "VacBob Kill The Player" msgstr "" #: ../DefaultNames.cpp:490 msgid "Missile" msgstr "" #: ../DefaultNames.cpp:491 msgid "Grenade" msgstr "" #: ../DefaultNames.cpp:492 msgid "Pistol Bullet" msgstr "" #: ../DefaultNames.cpp:493 msgid "Assault Rifle Bullet" msgstr "" #: ../DefaultNames.cpp:494 msgid "Shotgun Shot" msgstr "" #: ../DefaultNames.cpp:495 msgid "Pfhor Staff" msgstr "" #: ../DefaultNames.cpp:496 msgid "Pfhor Projectile" msgstr "" #: ../DefaultNames.cpp:498 msgid "S'pht Bolt" msgstr "" #: ../DefaultNames.cpp:499 msgid "Seeking S'pht Bolt" msgstr "" #: ../DefaultNames.cpp:500 msgid "Alien Weapon Blast" msgstr "" #: ../DefaultNames.cpp:502 msgid "Fusion Overload Bolt" msgstr "" #: ../DefaultNames.cpp:504 msgid "Fist Punch" msgstr "" #: ../DefaultNames.cpp:505 msgid "unused 1" msgstr "" #: ../DefaultNames.cpp:506 msgid "unused 2" msgstr "" #: ../DefaultNames.cpp:507 msgid "Missile 2" msgstr "" #: ../DefaultNames.cpp:508 msgid "Trooper Machine Gun" msgstr "" #: ../DefaultNames.cpp:509 msgid "Trooper Grenade" msgstr "" #: ../DefaultNames.cpp:511 msgid "Major S'pht'Kr Bolt" msgstr "" #: ../DefaultNames.cpp:512 msgid "Juggernaut Missile" msgstr "" #: ../DefaultNames.cpp:514 msgid "Major Energy Drain" msgstr "" #: ../DefaultNames.cpp:517 msgid "Fast Drone Bolt" msgstr "" #: ../DefaultNames.cpp:518 msgid "Possessed Drone Bolt" msgstr "" #: ../DefaultNames.cpp:519 msgid "Bouncing Grenade" msgstr "" #: ../DefaultNames.cpp:520 msgid "Seeking Grenade" msgstr "" #: ../DefaultNames.cpp:521 msgid "Ball" msgstr "" #: ../DefaultNames.cpp:522 msgid "Fusion Media Backblast" msgstr "" #: ../DefaultNames.cpp:523 msgid "Fusion Overload Media Backblast" msgstr "" #: ../DefaultNames.cpp:524 msgid "Fusion Overload Self-Destruct" msgstr "" #: ../DefaultNames.cpp:525 msgid "Flick'ta Claw" msgstr "" #: ../DefaultNames.cpp:526 msgid "Flick'ta Glob" msgstr "" #: ../DefaultNames.cpp:527 msgid "Flick'ta Lava Glob" msgstr "" #: ../DefaultNames.cpp:528 msgid "SMG Bullet" msgstr "" #: ../DefaultNames.cpp:533 msgid "Pistol" msgstr "" #: ../DefaultNames.cpp:628 ../Physics/PhysicsView.cpp:244 #: ../Physics/PhysicsView.cpp:416 ../Physics/PhysicsView.cpp:867 #: ../Physics/PhysicsView.cpp:941 ../Physics/PhysicsView.cpp:1041 #: ../Physics/PhysicsView.cpp:1137 ../Physics/PhysicsView.cpp:1223 #: ../Physics/PhysicsView.cpp:1226 ../Physics/PhysicsView.cpp:1335 msgid "None" msgstr "" #: ../ShapeFusionApp.cpp:54 msgid "Shapes" msgstr "" #: ../ShapeFusionApp.cpp:56 ../Physics/PhysicsView.cpp:109 #: ../Physics/PhysicsView.cpp:1251 msgid "Sounds" msgstr "" #: ../ShapeFusionApp.cpp:59 ../Physics/PhysicsView.cpp:1464 msgid "Physics" msgstr "" #: ../ShapeFusionApp.cpp:71 ../ShapeFusionApp.cpp:73 msgid "ShapeFusion Workspace" msgstr "" #: ../ShapeFusionDocManager.cpp:131 msgid "Select a file" msgstr "" #: ../ShapeFusionDocManager.cpp:143 msgid "File error" msgstr "" #: ../ShapeFusionDocManager.cpp:146 msgid "Sorry, could not open this file." msgstr "" #: ../ShapeFusionDocManager.cpp:159 msgid "Sorry, the format for this file is unknown." msgstr "" #: ../ShapeFusionDocManager.cpp:159 msgid "Open File" msgstr "" #: ../ShapeFusionMain.cpp:41 msgid "" "ShapeFusion 0.6\n" "http://shapefusion.sourceforge.net\n" "\n" "Copyright 2000-2012, Tito Dal Canton\n" "\n" "An editor for Marathon 2, Marathon Infinity and Aleph One shapes and sounds files. Released under the terms of the GNU General Public License: for more information see the COPYING file that comes with ShapeFusion." msgstr "" #: ../ShapeFusionMain.cpp:45 ../ShapeFusionMenus.cpp:97 msgid "About ShapeFusion" msgstr "" #: ../ShapeFusionMenus.cpp:47 msgid "Open...\tCtrl+O" msgstr "" #: ../ShapeFusionMenus.cpp:48 msgid "Open Recent..." msgstr "" #: ../ShapeFusionMenus.cpp:49 msgid "&Close\tCtrl+W" msgstr "" #: ../ShapeFusionMenus.cpp:51 msgid "&Save\tCtrl+S" msgstr "" #: ../ShapeFusionMenus.cpp:52 msgid "Save as...\tCtrl+Shift+S" msgstr "" #: ../ShapeFusionMenus.cpp:53 msgid "&Revert" msgstr "" #: ../ShapeFusionMenus.cpp:55 msgid "&Print..." msgstr "" #: ../ShapeFusionMenus.cpp:56 msgid "Print &Setup..." msgstr "" #: ../ShapeFusionMenus.cpp:57 msgid "Print Pre&view" msgstr "" #: ../ShapeFusionMenus.cpp:59 msgid "&Quit\tAlt+F4" msgstr "" #: ../ShapeFusionMenus.cpp:66 msgid "&File" msgstr "" #: ../ShapeFusionMenus.cpp:74 msgid "&Undo\tCtrl+Z" msgstr "" #: ../ShapeFusionMenus.cpp:75 msgid "&Redo\tCtrl+Shift+Z" msgstr "" #: ../ShapeFusionMenus.cpp:77 msgid "&Cut\tCtrl+X" msgstr "" #: ../ShapeFusionMenus.cpp:78 msgid "&Copy\tCtrl+C" msgstr "" #: ../ShapeFusionMenus.cpp:79 msgid "&Paste\tCtrl+V" msgstr "" #: ../ShapeFusionMenus.cpp:81 msgid "&Delete" msgstr "" #: ../ShapeFusionMenus.cpp:89 msgid "&Edit" msgstr "" #: ../ShapeFusionMenus.cpp:98 msgid "ShapeFusion Help" msgstr "" #: ../ShapeFusionMenus.cpp:100 msgid "&Help" msgstr "" #: ../ShapeFusionMenus.cpp:118 msgid "Small" msgstr "" #: ../ShapeFusionMenus.cpp:119 msgid "Medium" msgstr "" #: ../ShapeFusionMenus.cpp:120 msgid "Large" msgstr "" #: ../ShapeFusionMenus.cpp:121 msgid "Best fit" msgstr "" #: ../ShapeFusionMenus.cpp:127 msgid "Use color table" msgstr "" #: ../ShapeFusionMenus.cpp:128 msgid "Thumbnail size" msgstr "" #: ../ShapeFusionMenus.cpp:129 msgid "Show transparent pixels" msgstr "" #: ../ShapeFusionMenus.cpp:130 msgid "Fix frame origins" msgstr "" #: ../ShapeFusionMenus.cpp:133 msgid "&View" msgstr "" #: ../ShapeFusionMenus.cpp:142 msgid "New color table..." msgstr "" #: ../ShapeFusionMenus.cpp:143 msgid "Export color table to GIMP..." msgstr "" #: ../ShapeFusionMenus.cpp:144 msgid "Export color table to PhotoShop..." msgstr "" #: ../ShapeFusionMenus.cpp:146 msgid "New bitmap..." msgstr "" #: ../ShapeFusionMenus.cpp:147 msgid "Export bitmap..." msgstr "" #: ../ShapeFusionMenus.cpp:148 msgid "Export bitmap mask..." msgstr "" #: ../ShapeFusionMenus.cpp:149 msgid "Export all bitmaps..." msgstr "" #: ../ShapeFusionMenus.cpp:150 msgid "Export all bitmap masks..." msgstr "" #: ../ShapeFusionMenus.cpp:152 msgid "New frame" msgstr "" #: ../ShapeFusionMenus.cpp:154 msgid "New sequence" msgstr "" #: ../ShapeFusionMenus.cpp:156 msgid "Apply Shapes Patch..." msgstr "" #: ../ShapeFusionMenus.cpp:157 msgid "Export Shapes Patch..." msgstr "" #: ../ShapeFusionMenus.cpp:172 msgid "&Shapes" msgstr "" #: ../ShapeFusionMenus.cpp:181 msgid "Add new sound class" msgstr "" #: ../ShapeFusionMenus.cpp:183 msgid "Export selected sound" msgstr "" #: ../ShapeFusionMenus.cpp:184 msgid "Import sound" msgstr "" #: ../ShapeFusionMenus.cpp:192 msgid "S&ounds" msgstr "" #: ../Physics/PhysicsView.cpp:38 ../Physics/PhysicsView.cpp:1050 msgid "Appearance" msgstr "" #: ../Physics/PhysicsView.cpp:45 ../Physics/PhysicsView.cpp:843 #: ../Physics/PhysicsView.cpp:1056 msgid "Graphic Collection:" msgstr "" #: ../Physics/PhysicsView.cpp:49 ../Physics/PhysicsView.cpp:847 #: ../Physics/PhysicsView.cpp:1060 msgid "Color Table:" msgstr "" #: ../Physics/PhysicsView.cpp:53 msgid "Sequence IDs:" msgstr "" #: ../Physics/PhysicsView.cpp:60 msgid "Hit:" msgstr "" #: ../Physics/PhysicsView.cpp:64 msgid "Hard Dying:" msgstr "" #: ../Physics/PhysicsView.cpp:68 msgid "Soft Dying:" msgstr "" #: ../Physics/PhysicsView.cpp:72 msgid "Hard Dead:" msgstr "" #: ../Physics/PhysicsView.cpp:76 msgid "Soft Dead:" msgstr "" #: ../Physics/PhysicsView.cpp:80 msgid "Stationary:" msgstr "" #: ../Physics/PhysicsView.cpp:84 msgid "Moving:" msgstr "" #: ../Physics/PhysicsView.cpp:88 msgid "Teleport In:" msgstr "" #: ../Physics/PhysicsView.cpp:92 msgid "Teleport Out:" msgstr "" #: ../Physics/PhysicsView.cpp:96 msgid "Melee Attack:" msgstr "" #: ../Physics/PhysicsView.cpp:100 msgid "Ranged Attack:" msgstr "" #: ../Physics/PhysicsView.cpp:119 msgid "Activation:" msgstr "" #: ../Physics/PhysicsView.cpp:123 msgid "Friendly Activation:" msgstr "" #: ../Physics/PhysicsView.cpp:127 msgid "Clear:" msgstr "" #: ../Physics/PhysicsView.cpp:131 msgid "Kill:" msgstr "" #: ../Physics/PhysicsView.cpp:135 msgid "Apology:" msgstr "" #: ../Physics/PhysicsView.cpp:139 msgid "Friendly Fire:" msgstr "" #: ../Physics/PhysicsView.cpp:143 msgid "Flaming:" msgstr "" #: ../Physics/PhysicsView.cpp:147 msgid "Random:" msgstr "" #: ../Physics/PhysicsView.cpp:154 msgid "Random Sound Mask:" msgstr "" #: ../Physics/PhysicsView.cpp:158 ../Physics/PhysicsView.cpp:907 msgid "Sound Pitch:" msgstr "" #: ../Physics/PhysicsView.cpp:177 msgid "Attack Frequency:" msgstr "" #: ../Physics/PhysicsView.cpp:190 msgid "Melee Attack" msgstr "" #: ../Physics/PhysicsView.cpp:190 msgid "Ranged Attack" msgstr "" #: ../Physics/PhysicsView.cpp:196 msgid "Type:" msgstr "" #: ../Physics/PhysicsView.cpp:200 msgid "Repetitions:" msgstr "" #: ../Physics/PhysicsView.cpp:204 msgid "Error:" msgstr "" #: ../Physics/PhysicsView.cpp:208 msgid "Range:" msgstr "" #: ../Physics/PhysicsView.cpp:212 msgid "Sequence ID:" msgstr "" #: ../Physics/PhysicsView.cpp:216 ../Physics/PhysicsView.cpp:1319 msgid "dx:" msgstr "" #: ../Physics/PhysicsView.cpp:220 msgid "dy:" msgstr "" #: ../Physics/PhysicsView.cpp:224 ../Physics/PhysicsView.cpp:1323 msgid "dz:" msgstr "" #: ../Physics/PhysicsView.cpp:233 msgid "Shrapnel" msgstr "" #: ../Physics/PhysicsView.cpp:239 msgid "Shrapnel Radius:" msgstr "" #: ../Physics/PhysicsView.cpp:246 ../Physics/PhysicsView.cpp:864 msgid "Damage Type:" msgstr "" #: ../Physics/PhysicsView.cpp:252 ../Physics/PhysicsView.cpp:886 msgid "Alien Damage (varies with level)" msgstr "" #: ../Physics/PhysicsView.cpp:264 msgid "Base Damage:" msgstr "" #: ../Physics/PhysicsView.cpp:268 msgid "Random Damage:" msgstr "" #: ../Physics/PhysicsView.cpp:272 msgid "Scale:" msgstr "" #: ../Physics/PhysicsView.cpp:280 msgid "Impact Effects (hits on monster)" msgstr "" #: ../Physics/PhysicsView.cpp:289 msgid "Ranged:" msgstr "" #: ../Physics/PhysicsView.cpp:293 msgid "Melee:" msgstr "" #: ../Physics/PhysicsView.cpp:316 msgid "Vitality:" msgstr "" #: ../Physics/PhysicsView.cpp:327 ../Physics/PhysicsView.cpp:744 #: ../Physics/PhysicsView.cpp:914 msgid "Radius:" msgstr "" #: ../Physics/PhysicsView.cpp:331 ../Physics/PhysicsView.cpp:748 msgid "Height:" msgstr "" #: ../Physics/PhysicsView.cpp:337 ../Physics/PhysicsView.cpp:665 msgid "Movement" msgstr "" #: ../Physics/PhysicsView.cpp:343 ../Physics/PhysicsView.cpp:922 msgid "Speed:" msgstr "" #: ../Physics/PhysicsView.cpp:347 msgid "Terminal Velocity:" msgstr "" #: ../Physics/PhysicsView.cpp:351 msgid "Gravity:" msgstr "" #: ../Physics/PhysicsView.cpp:358 msgid "Min. Ledge Jump:" msgstr "" #: ../Physics/PhysicsView.cpp:362 msgid "Max. Ledge Jump:" msgstr "" #: ../Physics/PhysicsView.cpp:366 msgid "External Velocity Scale:" msgstr "" #: ../Physics/PhysicsView.cpp:370 msgid "Hover Height:" msgstr "" #: ../Physics/PhysicsView.cpp:377 msgid "Door Retry Mask:" msgstr "" #: ../Physics/PhysicsView.cpp:385 msgid "Perception" msgstr "" #: ../Physics/PhysicsView.cpp:391 msgid "Visual Range:" msgstr "" #: ../Physics/PhysicsView.cpp:395 msgid "Dark Visual Range:" msgstr "" #: ../Physics/PhysicsView.cpp:399 msgid "Intelligence:" msgstr "" #: ../Physics/PhysicsView.cpp:418 msgid "Carrying Item Type:" msgstr "" #: ../Physics/PhysicsView.cpp:422 msgid "Contrail Effect:" msgstr "" #: ../Physics/PhysicsView.cpp:437 msgid "Class:" msgstr "" #: ../Physics/PhysicsView.cpp:444 msgid "Friends" msgstr "" #: ../Physics/PhysicsView.cpp:464 msgid "Enemies" msgstr "" #: ../Physics/PhysicsView.cpp:484 msgid "Flies" msgstr "" #: ../Physics/PhysicsView.cpp:485 msgid "Is Alien" msgstr "" #: ../Physics/PhysicsView.cpp:486 msgid "Major" msgstr "" #: ../Physics/PhysicsView.cpp:487 msgid "Minor" msgstr "" #: ../Physics/PhysicsView.cpp:488 msgid "Cannot Skip" msgstr "" #: ../Physics/PhysicsView.cpp:489 msgid "Floats" msgstr "" #: ../Physics/PhysicsView.cpp:490 msgid "Cannot Attack" msgstr "" #: ../Physics/PhysicsView.cpp:491 msgid "Uses Sniper Ledges" msgstr "" #: ../Physics/PhysicsView.cpp:492 msgid "Invisible" msgstr "" #: ../Physics/PhysicsView.cpp:493 msgid "Subtly Invisible" msgstr "" #: ../Physics/PhysicsView.cpp:494 msgid "Kamikaze" msgstr "" #: ../Physics/PhysicsView.cpp:495 msgid "Berserker" msgstr "" #: ../Physics/PhysicsView.cpp:496 msgid "Enlarged" msgstr "" #: ../Physics/PhysicsView.cpp:497 msgid "Delayed Hard Death" msgstr "" #: ../Physics/PhysicsView.cpp:498 msgid "Fires Symmetrically" msgstr "" #: ../Physics/PhysicsView.cpp:499 msgid "Nuclear Hard Death" msgstr "" #: ../Physics/PhysicsView.cpp:500 msgid "Can't Fire Backwards" msgstr "" #: ../Physics/PhysicsView.cpp:501 msgid "Die in Flames" msgstr "" #: ../Physics/PhysicsView.cpp:502 msgid "Stay with Clear Shot" msgstr "" #: ../Physics/PhysicsView.cpp:503 msgid "Tiny" msgstr "" #: ../Physics/PhysicsView.cpp:504 msgid "Attacks Immediately" msgstr "" #: ../Physics/PhysicsView.cpp:505 msgid "Not Afraid of Water" msgstr "" #: ../Physics/PhysicsView.cpp:506 msgid "Not Afraid of Sewage" msgstr "" #: ../Physics/PhysicsView.cpp:507 msgid "Not Afraid of Lava" msgstr "" #: ../Physics/PhysicsView.cpp:508 msgid "Not Afraid of Goo" msgstr "" #: ../Physics/PhysicsView.cpp:509 msgid "Can Teleport Under Liquid" msgstr "" #: ../Physics/PhysicsView.cpp:510 msgid "Chooses Weapon Randomly" msgstr "" #: ../Physics/PhysicsView.cpp:525 ../Physics/PhysicsView.cpp:972 #: ../Physics/PhysicsView.cpp:1183 msgid "Flags" msgstr "" #: ../Physics/PhysicsView.cpp:547 msgid "Immunities" msgstr "" #: ../Physics/PhysicsView.cpp:565 msgid "Weaknesses" msgstr "" #: ../Physics/PhysicsView.cpp:592 msgid "Effect" msgstr "" #: ../Physics/PhysicsView.cpp:599 msgid "Graphic collection:" msgstr "" #: ../Physics/PhysicsView.cpp:603 msgid "Color table:" msgstr "" #: ../Physics/PhysicsView.cpp:607 ../Physics/PhysicsView.cpp:851 msgid "Sequence:" msgstr "" #: ../Physics/PhysicsView.cpp:614 msgid "Sound pitch:" msgstr "" #: ../Physics/PhysicsView.cpp:621 msgid "Delay:" msgstr "" #: ../Physics/PhysicsView.cpp:629 msgid "Delay sound:" msgstr "" #: ../Physics/PhysicsView.cpp:637 msgid "End when animation loops" msgstr "" #: ../Physics/PhysicsView.cpp:640 msgid "End when transfer animation loops" msgstr "" #: ../Physics/PhysicsView.cpp:644 msgid "Sound only" msgstr "" #: ../Physics/PhysicsView.cpp:648 msgid "Media effect" msgstr "" #: ../Physics/PhysicsView.cpp:672 msgid "Max. forward velocity:" msgstr "" #: ../Physics/PhysicsView.cpp:676 msgid "Max. backward velocity:" msgstr "" #: ../Physics/PhysicsView.cpp:680 msgid "Max. perpendicular velocity:" msgstr "" #: ../Physics/PhysicsView.cpp:687 msgid "Acceleration:" msgstr "" #: ../Physics/PhysicsView.cpp:691 msgid "Deceleration:" msgstr "" #: ../Physics/PhysicsView.cpp:695 msgid "Airborne deceleration:" msgstr "" #: ../Physics/PhysicsView.cpp:699 msgid "Gravitational acceleration:" msgstr "" #: ../Physics/PhysicsView.cpp:703 msgid "Climbing acceleration:" msgstr "" #: ../Physics/PhysicsView.cpp:707 msgid "Terminal velocity:" msgstr "" #: ../Physics/PhysicsView.cpp:711 msgid "External deceleration:" msgstr "" #: ../Physics/PhysicsView.cpp:719 msgid "Steps" msgstr "" #: ../Physics/PhysicsView.cpp:725 msgid "Step delta:" msgstr "" #: ../Physics/PhysicsView.cpp:729 msgid "Step amplitude:" msgstr "" #: ../Physics/PhysicsView.cpp:738 msgid "Player Size" msgstr "" #: ../Physics/PhysicsView.cpp:759 msgid "Turning/Head Movement" msgstr "" #: ../Physics/PhysicsView.cpp:765 msgid "Angular acceleration:" msgstr "" #: ../Physics/PhysicsView.cpp:769 msgid "Angular deceleration:" msgstr "" #: ../Physics/PhysicsView.cpp:773 msgid "Maximum angular velocity:" msgstr "" #: ../Physics/PhysicsView.cpp:777 msgid "Angular recentering velocity:" msgstr "" #: ../Physics/PhysicsView.cpp:781 msgid "Head angular velocity:" msgstr "" #: ../Physics/PhysicsView.cpp:785 msgid "Head angular maximum:" msgstr "" #: ../Physics/PhysicsView.cpp:789 msgid "Maximum elevation:" msgstr "" #: ../Physics/PhysicsView.cpp:793 msgid "External angular deceleration:" msgstr "" #: ../Physics/PhysicsView.cpp:800 msgid "Heights (for camera)" msgstr "" #: ../Physics/PhysicsView.cpp:806 msgid "Dead height:" msgstr "" #: ../Physics/PhysicsView.cpp:810 msgid "Camera height:" msgstr "" #: ../Physics/PhysicsView.cpp:814 msgid "Splash height:" msgstr "" #: ../Physics/PhysicsView.cpp:818 msgid "Half camera separation:" msgstr "" #: ../Physics/PhysicsView.cpp:834 msgid "Shot" msgstr "" #: ../Physics/PhysicsView.cpp:857 msgid "Damage" msgstr "" #: ../Physics/PhysicsView.cpp:872 msgid "Damage Base:" msgstr "" #: ../Physics/PhysicsView.cpp:876 msgid "Damage Random:" msgstr "" #: ../Physics/PhysicsView.cpp:880 msgid "Damage Scale:" msgstr "" #: ../Physics/PhysicsView.cpp:899 msgid "Flyby Sound:" msgstr "" #: ../Physics/PhysicsView.cpp:903 msgid "Rebound Sound:" msgstr "" #: ../Physics/PhysicsView.cpp:918 msgid "Area of Effect:" msgstr "" #: ../Physics/PhysicsView.cpp:926 msgid "Maximum Range:" msgstr "" #: ../Physics/PhysicsView.cpp:936 msgid "Detonation Effect:" msgstr "" #: ../Physics/PhysicsView.cpp:942 msgid "Small Splash" msgstr "" #: ../Physics/PhysicsView.cpp:943 msgid "Medium Splash" msgstr "" #: ../Physics/PhysicsView.cpp:946 msgid "Media Detonation Effect:" msgstr "" #: ../Physics/PhysicsView.cpp:953 msgid "Contrail:" msgstr "" #: ../Physics/PhysicsView.cpp:957 msgid "Ticks between contrails:" msgstr "" #: ../Physics/PhysicsView.cpp:961 msgid "Maximum contrails:" msgstr "" #: ../Physics/PhysicsView.cpp:975 msgid "Guided" msgstr "" #: ../Physics/PhysicsView.cpp:976 msgid "Stop when animation loops" msgstr "" #: ../Physics/PhysicsView.cpp:977 msgid "Persistent" msgstr "" #: ../Physics/PhysicsView.cpp:978 msgid "Alien" msgstr "" #: ../Physics/PhysicsView.cpp:979 msgid "Affected by gravity" msgstr "" #: ../Physics/PhysicsView.cpp:980 msgid "No horizontal error" msgstr "" #: ../Physics/PhysicsView.cpp:981 msgid "No vertical error" msgstr "" #: ../Physics/PhysicsView.cpp:982 msgid "Can toggle control panels" msgstr "" #: ../Physics/PhysicsView.cpp:983 msgid "Positive vertical error" msgstr "" #: ../Physics/PhysicsView.cpp:984 msgid "Melee projectile" msgstr "" #: ../Physics/PhysicsView.cpp:985 msgid "Persistent and virulent" msgstr "" #: ../Physics/PhysicsView.cpp:986 msgid "Usually pass transparent side" msgstr "" #: ../Physics/PhysicsView.cpp:987 msgid "Sometimes pass transparent side" msgstr "" #: ../Physics/PhysicsView.cpp:988 msgid "Doubly affected by gravity" msgstr "" #: ../Physics/PhysicsView.cpp:989 msgid "Rebounds from floor" msgstr "" #: ../Physics/PhysicsView.cpp:990 msgid "Penetrates liquids" msgstr "" #: ../Physics/PhysicsView.cpp:991 msgid "Becomes item on detonation" msgstr "" #: ../Physics/PhysicsView.cpp:992 msgid "Bleeding projectile" msgstr "" #: ../Physics/PhysicsView.cpp:993 msgid "Horizontal wander" msgstr "" #: ../Physics/PhysicsView.cpp:994 msgid "Vertical wander" msgstr "" #: ../Physics/PhysicsView.cpp:995 msgid "Affected by half gravity" msgstr "" #: ../Physics/PhysicsView.cpp:996 msgid "Penetrates liquid boundary (inf)" msgstr "" #: ../Physics/PhysicsView.cpp:1013 msgid "Media impact:" msgstr "" #: ../Physics/PhysicsView.cpp:1043 msgid "Item Type:" msgstr "" #: ../Physics/PhysicsView.cpp:1064 msgid "Idle:" msgstr "" #: ../Physics/PhysicsView.cpp:1068 ../Physics/PhysicsView.cpp:1257 msgid "Firing:" msgstr "" #: ../Physics/PhysicsView.cpp:1072 ../Physics/PhysicsView.cpp:1273 msgid "Reloading:" msgstr "" #: ../Physics/PhysicsView.cpp:1076 ../Physics/PhysicsView.cpp:1265 msgid "Charging:" msgstr "" #: ../Physics/PhysicsView.cpp:1080 ../Physics/PhysicsView.cpp:1277 msgid "Charged:" msgstr "" #: ../Physics/PhysicsView.cpp:1087 msgid "Flash Intensity:" msgstr "" #: ../Physics/PhysicsView.cpp:1096 msgid "Timing (all in ticks)" msgstr "" #: ../Physics/PhysicsView.cpp:1102 msgid "Ready:" msgstr "" #: ../Physics/PhysicsView.cpp:1106 msgid "Await Reload:" msgstr "" #: ../Physics/PhysicsView.cpp:1110 msgid "Loading:" msgstr "" #: ../Physics/PhysicsView.cpp:1114 msgid "Finish Loading:" msgstr "" #: ../Physics/PhysicsView.cpp:1121 msgid "Flash Decay:" msgstr "" #: ../Physics/PhysicsView.cpp:1138 msgid "Melee" msgstr "" #: ../Physics/PhysicsView.cpp:1139 msgid "Single Function" msgstr "" #: ../Physics/PhysicsView.cpp:1140 msgid "Dual Function" msgstr "" #: ../Physics/PhysicsView.cpp:1141 msgid "Two-Fisted" msgstr "" #: ../Physics/PhysicsView.cpp:1142 msgid "Multipurpose" msgstr "" #: ../Physics/PhysicsView.cpp:1145 msgid "Weapon Class:" msgstr "" #: ../Physics/PhysicsView.cpp:1152 msgid "Height and Idle" msgstr "" #: ../Physics/PhysicsView.cpp:1158 msgid "Idle Height:" msgstr "" #: ../Physics/PhysicsView.cpp:1162 msgid "Bob Amplitude:" msgstr "" #: ../Physics/PhysicsView.cpp:1166 msgid "Kick Height:" msgstr "" #: ../Physics/PhysicsView.cpp:1170 msgid "Reload Height:" msgstr "" #: ../Physics/PhysicsView.cpp:1174 msgid "Idle Width:" msgstr "" #: ../Physics/PhysicsView.cpp:1185 msgid "Automatic" msgstr "" #: ../Physics/PhysicsView.cpp:1186 msgid "Disappears after use" msgstr "" #: ../Physics/PhysicsView.cpp:1187 msgid "Plays instant shell casing sound" msgstr "" #: ../Physics/PhysicsView.cpp:1188 msgid "Overloads" msgstr "" #: ../Physics/PhysicsView.cpp:1189 msgid "Random ammo on pickup" msgstr "" #: ../Physics/PhysicsView.cpp:1190 msgid "Reloads in one hand" msgstr "" #: ../Physics/PhysicsView.cpp:1191 msgid "Fires out of phase" msgstr "" #: ../Physics/PhysicsView.cpp:1192 msgid "Fires under liquids" msgstr "" #: ../Physics/PhysicsView.cpp:1193 msgid "Triggers share ammo" msgstr "" #: ../Physics/PhysicsView.cpp:1194 msgid "Angular flipping on 2nd trigger" msgstr "" #: ../Physics/PhysicsView.cpp:1218 msgid "Main Trigger" msgstr "" #: ../Physics/PhysicsView.cpp:1219 msgid "Secondary Trigger" msgstr "" #: ../Physics/PhysicsView.cpp:1238 msgid "Projectile:" msgstr "" #: ../Physics/PhysicsView.cpp:1245 msgid "Rounds/magazine:" msgstr "" #: ../Physics/PhysicsView.cpp:1261 msgid "Click:" msgstr "" #: ../Physics/PhysicsView.cpp:1269 msgid "Shell Casing:" msgstr "" #: ../Physics/PhysicsView.cpp:1292 msgid "Ammo Type:" msgstr "" #: ../Physics/PhysicsView.cpp:1299 msgid "Ticks/round:" msgstr "" #: ../Physics/PhysicsView.cpp:1303 msgid "Recovery Ticks:" msgstr "" #: ../Physics/PhysicsView.cpp:1307 msgid "Charging Ticks:" msgstr "" #: ../Physics/PhysicsView.cpp:1311 msgid "Recoil Magnitude:" msgstr "" #: ../Physics/PhysicsView.cpp:1315 msgid "Theta Error:" msgstr "" #: ../Physics/PhysicsView.cpp:1327 msgid "Burst Count:" msgstr "" #: ../Physics/PhysicsView.cpp:1337 msgid "Pistol Center" msgstr "" #: ../Physics/PhysicsView.cpp:1338 msgid "Pistol Left" msgstr "" #: ../Physics/PhysicsView.cpp:1339 msgid "Pistol Right" msgstr "" #: ../Physics/PhysicsView.cpp:1343 msgid "Shell casing type:" msgstr "" #: ../Physics/PhysicsView.cpp:1440 msgid "Aliens" msgstr "" #: ../Physics/PhysicsView.cpp:1445 msgid "Appearance and Sounds" msgstr "" #: ../Physics/PhysicsView.cpp:1446 msgid "Combat Settings" msgstr "" #: ../Physics/PhysicsView.cpp:1447 msgid "Physical Constants" msgstr "" #: ../Physics/PhysicsView.cpp:1448 msgid "Behavior Settings" msgstr "" #: ../Physics/PhysicsView.cpp:1449 msgid "Immunities and Weaknesses" msgstr "" #: ../Physics/PhysicsView.cpp:1452 msgid "Effects" msgstr "" #: ../Physics/PhysicsView.cpp:1458 msgid "Shots" msgstr "" #: ../Physics/PhysicsView.cpp:1465 msgid "Walking" msgstr "" #: ../Physics/PhysicsView.cpp:1466 msgid "Running" msgstr "" #: ../Physics/PhysicsView.cpp:1468 msgid "Weapons" msgstr "" #: ../Physics/PhysicsView.cpp:1473 msgid "Weapon Definition" msgstr "" #: ../Physics/PhysicsView.cpp:1474 msgid "Trigger Settings" msgstr "" #: ../Shapes/SequenceView.cpp:571 msgid "Change frame:" msgstr "" #: ../Shapes/SequenceView.cpp:571 msgid "Chage frame" msgstr "" #: ../Shapes/ShapesView.cpp:100 msgid "ShapeFusion : Shapes : " msgstr "" #: ../Shapes/ShapesView.cpp:127 ../Shapes/ShapesView.cpp:128 msgid "Collection info" msgstr "" #: ../Shapes/ShapesView.cpp:138 msgid "Version info" msgstr "" #: ../Shapes/ShapesView.cpp:141 msgid "Not defined" msgstr "" #: ../Shapes/ShapesView.cpp:145 msgid "Version:" msgstr "" #: ../Shapes/ShapesView.cpp:146 msgid "Collection type:" msgstr "" #: ../Shapes/ShapesView.cpp:147 msgid "Flags:" msgstr "" #: ../Shapes/ShapesView.cpp:148 msgid "Collection scale factor:" msgstr "" #: ../Shapes/ShapesView.cpp:150 msgid "Unused" msgstr "" #: ../Shapes/ShapesView.cpp:151 msgid "Wall textures" msgstr "" #: ../Shapes/ShapesView.cpp:152 msgid "Objects" msgstr "" #: ../Shapes/ShapesView.cpp:153 msgid "Interface graphics" msgstr "" #: ../Shapes/ShapesView.cpp:154 msgid "Scenery objects" msgstr "" #: ../Shapes/ShapesView.cpp:178 msgid "N color tables" msgstr "" #: ../Shapes/ShapesView.cpp:179 msgid "Color table N of M" msgstr "" #: ../Shapes/ShapesView.cpp:183 msgid "Self-luminescent color" msgstr "" #: ../Shapes/ShapesView.cpp:184 msgid "Make gradient" msgstr "" #: ../Shapes/ShapesView.cpp:200 msgid "N bitmaps" msgstr "" #: ../Shapes/ShapesView.cpp:201 msgid "Bitmap N of M" msgstr "" #: ../Shapes/ShapesView.cpp:204 msgid "AxB pixels" msgstr "" #: ../Shapes/ShapesView.cpp:205 msgid "Store pixels in column order" msgstr "" #: ../Shapes/ShapesView.cpp:206 msgid "Enable transparency" msgstr "" #: ../Shapes/ShapesView.cpp:227 msgid "N frames" msgstr "" #: ../Shapes/ShapesView.cpp:228 msgid "Frame N" msgstr "" #: ../Shapes/ShapesView.cpp:230 msgid "Associated bitmap:" msgstr "" #: ../Shapes/ShapesView.cpp:232 msgid "X mirror" msgstr "" #: ../Shapes/ShapesView.cpp:233 msgid "Y mirror" msgstr "" #: ../Shapes/ShapesView.cpp:234 msgid "Keypoint obscured" msgstr "" #: ../Shapes/ShapesView.cpp:235 msgid "Origin X:" msgstr "" #: ../Shapes/ShapesView.cpp:237 msgid "Origin Y:" msgstr "" #: ../Shapes/ShapesView.cpp:239 msgid "Keypoint X:" msgstr "" #: ../Shapes/ShapesView.cpp:241 msgid "Keypoint Y:" msgstr "" #: ../Shapes/ShapesView.cpp:243 msgid "Scale factor:" msgstr "" #: ../Shapes/ShapesView.cpp:245 msgid "Minimum lightness (%):" msgstr "" #: ../Shapes/ShapesView.cpp:279 msgid "Sequence" msgstr "" #: ../Shapes/ShapesView.cpp:284 msgid "Name:" msgstr "" #: ../Shapes/ShapesView.cpp:285 msgid "foobar" msgstr "" #: ../Shapes/ShapesView.cpp:286 ../Shapes/ShapesView.cpp:1221 msgid "Delete sequence" msgstr "" #: ../Shapes/ShapesView.cpp:295 msgid "Sequence type:" msgstr "" #: ../Shapes/ShapesView.cpp:296 msgid "Display a random frame" msgstr "" #: ../Shapes/ShapesView.cpp:297 msgid "Animation with 1 view" msgstr "" #: ../Shapes/ShapesView.cpp:298 msgid "Animation with 4 views" msgstr "" #: ../Shapes/ShapesView.cpp:299 msgid "Animation with 5 views" msgstr "" #: ../Shapes/ShapesView.cpp:300 msgid "Animation with 8 views" msgstr "" #: ../Shapes/ShapesView.cpp:302 msgid "Frames per view:" msgstr "" #: ../Shapes/ShapesView.cpp:304 msgid "Ticks per frame:" msgstr "" #: ../Shapes/ShapesView.cpp:306 msgid "Loop at frame:" msgstr "" #: ../Shapes/ShapesView.cpp:308 msgid "Key frame:" msgstr "" #: ../Shapes/ShapesView.cpp:326 msgid "Transfer mode:" msgstr "" #: ../Shapes/ShapesView.cpp:327 msgid "Normal" msgstr "" #: ../Shapes/ShapesView.cpp:328 msgid "Fade out to black" msgstr "" #: ../Shapes/ShapesView.cpp:329 #, c-format msgid "50% invisibility" msgstr "" #: ../Shapes/ShapesView.cpp:330 #, c-format msgid "75% invisibility" msgstr "" #: ../Shapes/ShapesView.cpp:331 msgid "Pulsate" msgstr "" #: ../Shapes/ShapesView.cpp:332 msgid "Wobble" msgstr "" #: ../Shapes/ShapesView.cpp:333 msgid "Fast wobble" msgstr "" #: ../Shapes/ShapesView.cpp:334 #, c-format msgid "100% static" msgstr "" #: ../Shapes/ShapesView.cpp:335 #, c-format msgid "50% static" msgstr "" #: ../Shapes/ShapesView.cpp:336 msgid "Landscape" msgstr "" #: ../Shapes/ShapesView.cpp:337 msgid "Smear" msgstr "" #: ../Shapes/ShapesView.cpp:338 msgid "Fade out static" msgstr "" #: ../Shapes/ShapesView.cpp:339 msgid "Pulsating static" msgstr "" #: ../Shapes/ShapesView.cpp:340 msgid "Fold in" msgstr "" #: ../Shapes/ShapesView.cpp:341 msgid "Fold out" msgstr "" #: ../Shapes/ShapesView.cpp:342 msgid "Horizontal slide" msgstr "" #: ../Shapes/ShapesView.cpp:343 msgid "Fast horizontal slide" msgstr "" #: ../Shapes/ShapesView.cpp:344 msgid "Vertical slide" msgstr "" #: ../Shapes/ShapesView.cpp:345 msgid "Fast vertical slide" msgstr "" #: ../Shapes/ShapesView.cpp:346 msgid "Wander" msgstr "" #: ../Shapes/ShapesView.cpp:347 msgid "Fast wander" msgstr "" #: ../Shapes/ShapesView.cpp:348 msgid "Big landscape" msgstr "" #: ../Shapes/ShapesView.cpp:351 msgid "Transfer mode period:" msgstr "" #: ../Shapes/ShapesView.cpp:353 msgid "First frame sound:" msgstr "" #: ../Shapes/ShapesView.cpp:355 msgid "Key frame sound:" msgstr "" #: ../Shapes/ShapesView.cpp:357 msgid "Last frame sound:" msgstr "" #: ../Shapes/ShapesView.cpp:414 msgid "8-bit color version" msgstr "" #: ../Shapes/ShapesView.cpp:416 msgid "True color version" msgstr "" #: ../Shapes/ShapesView.cpp:425 msgid "Bitmaps" msgstr "" #: ../Shapes/ShapesView.cpp:426 msgid "Color tables" msgstr "" #: ../Shapes/ShapesView.cpp:427 msgid "Frames" msgstr "" #: ../Shapes/ShapesView.cpp:428 msgid "Sequences" msgstr "" #: ../Shapes/ShapesView.cpp:623 msgid "Import a color table" msgstr "" #: ../Shapes/ShapesView.cpp:624 msgid "Photoshop color table|*.act|Gimp palette|*.gpl" msgstr "" #: ../Shapes/ShapesView.cpp:637 msgid "The first color of the table being imported is not the usual Marathon chroma key color (no red, no green, maximum blue). It should be corrected manually to avoid problems." msgstr "" #: ../Shapes/ShapesView.cpp:639 msgid "Invalid chroma key color" msgstr "" #: ../Shapes/ShapesView.cpp:676 ../Shapes/ShapesView.cpp:683 msgid "Sorry, could not load a color table from " msgstr "" #: ../Shapes/ShapesView.cpp:676 msgid " because the file format is unknown or the file contains no colors." msgstr "" #: ../Shapes/ShapesView.cpp:677 ../Shapes/ShapesView.cpp:684 msgid "Error loading color table" msgstr "" #: ../Shapes/ShapesView.cpp:683 msgid " because the file is not readable." msgstr "" #: ../Shapes/ShapesView.cpp:699 #, c-format msgid "Save color table %d" msgstr "" #: ../Shapes/ShapesView.cpp:703 #, c-format msgid "ColorTable%d.act" msgstr "" #: ../Shapes/ShapesView.cpp:705 msgid "PhotoShop color table|*.act" msgstr "" #: ../Shapes/ShapesView.cpp:708 #, c-format msgid "ColorTable%d.gpl" msgstr "" #: ../Shapes/ShapesView.cpp:710 msgid "Gimp color table|*.gpl" msgstr "" #: ../Shapes/ShapesView.cpp:726 msgid "Sorry, could not save color table to " msgstr "" #: ../Shapes/ShapesView.cpp:727 msgid "Error saving color table" msgstr "" #: ../Shapes/ShapesView.cpp:737 msgid "Choose a bitmap to add" msgstr "" #: ../Shapes/ShapesView.cpp:738 msgid "Common bitmap files (BMP, JPEG, PNG, GIF, TIFF)|*.bmp;*.jpg;*.jpeg;*.tif;*.tiff;*.png;*.gif" msgstr "" #: ../Shapes/ShapesView.cpp:765 #, c-format msgid "%u bitmap" msgstr "" #: ../Shapes/ShapesView.cpp:770 ../Shapes/ShapesView.cpp:882 #: ../Shapes/ShapesView.cpp:1080 ../Shapes/ShapesView.cpp:1093 #: ../Shapes/ShapesView.cpp:1106 ../Shapes/ShapesView.cpp:1384 #: ../Shapes/ShapesView.cpp:1416 msgid "s" msgstr "" #: ../Shapes/ShapesView.cpp:778 msgid "Sorry, could not load bitmap from " msgstr "" #: ../Shapes/ShapesView.cpp:779 msgid "Error adding bitmap" msgstr "" #: ../Shapes/ShapesView.cpp:793 #, c-format msgid "Export bitmap %d" msgstr "" #: ../Shapes/ShapesView.cpp:794 ../Shapes/ShapesView.cpp:837 #, c-format msgid "bitmap%.3d.bmp" msgstr "" #: ../Shapes/ShapesView.cpp:795 ../Shapes/ShapesView.cpp:815 msgid "BMP image|*.bmp" msgstr "" #: ../Shapes/ShapesView.cpp:813 #, c-format msgid "Export bitmap %d mask" msgstr "" #: ../Shapes/ShapesView.cpp:814 ../Shapes/ShapesView.cpp:855 #, c-format msgid "bitmap%.3dmask.bmp" msgstr "" #: ../Shapes/ShapesView.cpp:830 ../Shapes/ShapesView.cpp:850 msgid "Select destination folder" msgstr "" #: ../Shapes/ShapesView.cpp:879 #, c-format msgid "%u frame" msgstr "" #: ../Shapes/ShapesView.cpp:920 msgid "Choose a base file (e.g. standard Infinity shapes)" msgstr "" #: ../Shapes/ShapesView.cpp:920 msgid "Shapes files (*.shpA)|*.shpA|All files (*.*)|*.*" msgstr "" #: ../Shapes/ShapesView.cpp:931 msgid "Export patch file" msgstr "" #: ../Shapes/ShapesView.cpp:931 msgid "Shapes Patch.ShPa" msgstr "" #: ../Shapes/ShapesView.cpp:931 msgid "Shapes patch|*.ShPa" msgstr "" #: ../Shapes/ShapesView.cpp:957 msgid "Choose a patch file" msgstr "" #: ../Shapes/ShapesView.cpp:957 msgid "Patch files (*.ShPa)|*.ShPa|All files (*.*)|*.*" msgstr "" #: ../Shapes/ShapesView.cpp:973 msgid "Error loading shapes patch; the patch may be partially applied!" msgstr "" #: ../Shapes/ShapesView.cpp:973 msgid "Error loading shapes patch" msgstr "" #: ../Shapes/ShapesView.cpp:1028 #, c-format msgid "Global info for collection %d" msgstr "" #: ../Shapes/ShapesView.cpp:1031 msgid "Status: " msgstr "" #: ../Shapes/ShapesView.cpp:1032 msgid "Flags: " msgstr "" #: ../Shapes/ShapesView.cpp:1034 msgid "8-bit color version present\n" msgstr "" #: ../Shapes/ShapesView.cpp:1036 msgid "No 8-bit color version\n" msgstr "" #: ../Shapes/ShapesView.cpp:1038 msgid "True color version present" msgstr "" #: ../Shapes/ShapesView.cpp:1040 msgid "No true color version" msgstr "" #: ../Shapes/ShapesView.cpp:1045 msgid "Shapes for true color and OpenGL display" msgstr "" #: ../Shapes/ShapesView.cpp:1047 msgid "Shapes for 8-bit color display" msgstr "" #: ../Shapes/ShapesView.cpp:1078 msgid " color table" msgstr "" #: ../Shapes/ShapesView.cpp:1091 ../Shapes/ShapesView.cpp:1382 msgid " bitmap" msgstr "" #: ../Shapes/ShapesView.cpp:1104 ../Shapes/ShapesView.cpp:1414 msgid " frame" msgstr "" #: ../Shapes/ShapesView.cpp:1138 #, c-format msgid "Sequence %d of %u" msgstr "" #: ../Shapes/ShapesView.cpp:1153 #, c-format msgid "This sequence has an unknown type %d, and ShapeFusion can not handle it. Something strange may happen now!" msgstr "" #: ../Shapes/ShapesView.cpp:1154 msgid "Warning" msgstr "" #: ../Shapes/ShapesView.cpp:1180 ../Shapes/ShapesView.cpp:1244 #: ../Shapes/ShapesView.cpp:1303 ../Shapes/ShapesView.cpp:1508 #: ../Shapes/ShapesView.cpp:1667 msgid "Delete" msgstr "" #: ../Shapes/ShapesView.cpp:1254 #, c-format msgid "%dx%d pixels, " msgstr "" #: ../Shapes/ShapesView.cpp:1257 msgid "plain encoding" msgstr "" #: ../Shapes/ShapesView.cpp:1259 msgid "RLE" msgstr "" #: ../Shapes/ShapesView.cpp:1261 #, c-format msgid "Bitmap %d of %d" msgstr "" #: ../Shapes/ShapesView.cpp:1270 msgid "Delete bitmap" msgstr "" #: ../Shapes/ShapesView.cpp:1517 #, c-format msgid "Color table %d of %d, %d colors per table" msgstr "" #: ../Shapes/ShapesView.cpp:1524 msgid "Delete color table" msgstr "" #: ../Shapes/ShapesView.cpp:1676 #, c-format msgid "Frame %d of %u" msgstr "" #: ../Shapes/ShapesView.cpp:1697 msgid "Delete frame" msgstr "" #: ../Sounds/SoundsView.cpp:222 #, c-format msgid "Sound source different at %d" msgstr "" #: ../Sounds/SoundsView.cpp:228 msgid "It seems 8-bit and 16-bit versions of some of this Sound file sounds have differences. This editor will replace 16-bit sounds flags with those from 8-bit sounds, to ensure consistency. If you really need to be able to change 16-bit flags independently, please file a feature request." msgstr "" #: ../Sounds/SoundsView.cpp:233 msgid "Warning !" msgstr "" #: ../Sounds/SoundsView.cpp:259 msgid "[SoundsView] There is no sound selected. Selecting first item..." msgstr "" #: ../Sounds/SoundsView.cpp:423 msgid "Invalid control id in FlagsChanged" msgstr "" #: ../Sounds/SoundsView.cpp:463 msgid "Delete Sound Class" msgstr "" #: ../Sounds/SoundsView.cpp:485 msgid "Adding an item" msgstr "" #: ../Sounds/SoundsView.cpp:489 #, c-format msgid "Sound %d" msgstr "" #: ../Sounds/SoundsView.cpp:505 msgid "Sorry, you need to select a sound class and 8-bit or 16-bit to import a sound" msgstr "" #: ../Sounds/SoundsView.cpp:505 msgid "Error: No selection" msgstr "" #: ../Sounds/SoundsView.cpp:511 msgid "There are already five permutations for this sound" msgstr "" #: ../Sounds/SoundsView.cpp:511 msgid "Error: permutation limit reached" msgstr "" #: ../Sounds/SoundsView.cpp:516 msgid "Choose a sound file to add" msgstr "" #: ../Sounds/SoundsView.cpp:516 msgid "Common sound files (AIFF, WAV)|*.aif;*.wav" msgstr "" #: ../Sounds/SoundsView.cpp:519 msgid "Error importing sound" msgstr "" #: ../Sounds/SoundsView.cpp:519 msgid "Error" msgstr "" #: ../Sounds/SoundsView.cpp:533 msgid "Sorry, you need to select a sound class and a permutation to export a sound" msgstr "" #: ../Sounds/SoundsView.cpp:533 msgid "Error : No selection" msgstr "" #: ../Sounds/SoundsView.cpp:538 msgid "Choose a file name :" msgstr "" #: ../Sounds/SoundsView.cpp:538 msgid "WAV files (*.wav)|*.wav|AIFF files (*.aif)|*.aif" msgstr "" #: ../Sounds/SoundsView.cpp:557 msgid "[SoundsView] Error exporting sound" msgstr "" #: ../Sounds/SoundsView.cpp:565 msgid "Selected 8-bit" msgstr "" #: ../Sounds/SoundsView.cpp:570 msgid "Selected 16-bit" msgstr ""