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多言語化
authorLogue <logue@hotmail.co.jp>
Sat, 25 Feb 2012 02:32:09 +0000 (11:32 +0900)
committerLogue <logue@hotmail.co.jp>
Sat, 25 Feb 2012 02:32:09 +0000 (11:32 +0900)
locale/ShapeFusion.pot [new file with mode: 0644]
locale/genpot.bat [new file with mode: 0644]
locale/ja/ShapeFusion.mo [new file with mode: 0644]
locale/ja/ShapeFusion.po [new file with mode: 0644]

diff --git a/locale/ShapeFusion.pot b/locale/ShapeFusion.pot
new file mode 100644 (file)
index 0000000..b452741
--- /dev/null
@@ -0,0 +1,3698 @@
+# SOME DESCRIPTIVE TITLE.\r
+# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER\r
+# This file is distributed under the same license as the PACKAGE package.\r
+# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.\r
+#\r
+#, fuzzy\r
+msgid ""\r
+msgstr ""\r
+"Project-Id-Version: ShapeFusion\n"\r
+"Report-Msgid-Bugs-To: \n"\r
+"POT-Creation-Date: 2012-02-25 11:18+0900\n"\r
+"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"\r
+"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"\r
+"Language-Team: LANGUAGE <LL@li.org>\n"\r
+"MIME-Version: 1.0\n"\r
+"Content-Type: text/plain; charset=CHARSET\n"\r
+"Content-Transfer-Encoding: 8bit\n"\r
+\r
+#: ../DefaultNames.cpp:26 ../DefaultNames.cpp:82 ../DefaultNames.cpp:111\r
+msgid "Marine"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:27\r
+msgid "Minor Tick"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:28\r
+msgid "Major Tick"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:29\r
+msgid "Kamikaze Tick"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:30\r
+msgid "Minor S'pht"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:31\r
+msgid "Major S'pht"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:32\r
+msgid "Minor Invisible S'pht"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:33\r
+msgid "Major Invisible S'pht"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:34\r
+msgid "Minor Pfhor"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:35\r
+msgid "Major Pfhor"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:36\r
+msgid "Minor Projectile Pfhor"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:37\r
+msgid "Major Projectile Pfhor"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:38\r
+msgid "Green Bob"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:39\r
+msgid "Blue Bob"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:40\r
+msgid "Security Bob"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:41 ../DefaultNames.cpp:124\r
+msgid "Assimilated Bob"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:42\r
+msgid "Minor Drone"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:43\r
+msgid "Major Drone"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:44\r
+msgid "Big Minor Drone"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:45\r
+msgid "Big Angry Drone"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:46 ../DefaultNames.cpp:114\r
+msgid "Possessed Drone"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:47\r
+msgid "Minor Cyborg"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:48\r
+msgid "Major Cyborg"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:49\r
+msgid "Minor Flame Cyborg"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:50\r
+msgid "Major Flame Cyborg"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:51\r
+msgid "Minor Enforcer"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:52\r
+msgid "Major Enforcer"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:53\r
+msgid "Minor Hunter"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:54\r
+msgid "Major Hunter"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:55\r
+msgid "Minor Trooper"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:56\r
+msgid "Major Trooper"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:57\r
+msgid "Mother of All Cyborgs"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:58\r
+msgid "Mother of All Hunters"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:59\r
+msgid "Sewage F'lickta"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:60\r
+msgid "Water F'lickta"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:61\r
+msgid "Lava F'lickta"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:62\r
+msgid "Minor S'pht'Kr"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:63\r
+msgid "Major S'pht'Kr"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:64\r
+msgid "Minor Juggernaut"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:65\r
+msgid "Major Juggernaut"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:66\r
+msgid "Tiny P'fhor"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:67\r
+msgid "Tiny Bob"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:68\r
+msgid "Tiny Flick'ta"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:69\r
+msgid "Green VacBob"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:70\r
+msgid "Blue VacBob"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:71\r
+msgid "Security VacBob"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:72\r
+msgid "Assimilated VacBob"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:76\r
+msgid "Interface"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:77\r
+msgid "Weapons in Hand"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:78 ../DefaultNames.cpp:120\r
+msgid "Juggernaut"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:79 ../DefaultNames.cpp:125\r
+msgid "Tick"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:80\r
+msgid "Explosion Effects"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:81 ../DefaultNames.cpp:118\r
+msgid "Hunter"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:83\r
+msgid "Items"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:84\r
+msgid "Trooper"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:85\r
+msgid "Pfhor fighter"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:86 ../DefaultNames.cpp:115\r
+msgid "S'pht'Kr"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:87 ../DefaultNames.cpp:126\r
+msgid "F'lickta"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:88 ../DefaultNames.cpp:112\r
+msgid "Bob"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:89\r
+msgid "VacBob (Inf only)"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:90 ../DefaultNames.cpp:119\r
+msgid "Enforcer"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:91 ../DefaultNames.cpp:121\r
+msgid "Drone"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:92 ../DefaultNames.cpp:122\r
+msgid "S'pht"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:93\r
+msgid "Walls 1 (Water)"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:94\r
+msgid "Walls 2 (Lava)"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:95\r
+msgid "Walls 3 (Sewage)"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:96\r
+msgid "Walls 4 (Jjaro)"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:97\r
+msgid "Walls 5 (Pfhor)"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:98\r
+msgid "Scenery 1 (Water)"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:99\r
+msgid "Scenery 2 (Lava)"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:100\r
+msgid "Scenery 3 (Sewage)"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:101\r
+msgid "Scenery 4 (Jjaro)"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:102\r
+msgid "Scenery 5 (Pfhor)"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:103\r
+msgid "Landscape 1 (Day)"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:104\r
+msgid "Landscape 2 (Night)"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:105\r
+msgid "Landscape 3 (Moon)"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:106\r
+msgid "Landscape 4 (Space)"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:107 ../DefaultNames.cpp:123\r
+msgid "Cyborg"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:113\r
+msgid "Marathon Drone"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:116\r
+msgid "Pfhor Fighter"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:117\r
+msgid "Pfhor Trooper"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:130\r
+msgid "Explosion"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:131\r
+msgid "Electrical Staff"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:132\r
+msgid "Projectile"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:133 ../DefaultNames.cpp:277\r
+msgid "Absorbed"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:134\r
+msgid "Flame"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:135\r
+msgid "Claws"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:136\r
+msgid "Alien Projectile"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:137\r
+msgid "Hulk Slap"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:138\r
+msgid "Compiler Bolt"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:139 ../DefaultNames.cpp:501\r
+msgid "Fusion Bolt"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:140 ../DefaultNames.cpp:503\r
+msgid "Hunter Bolt"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:141 ../DefaultNames.cpp:233 ../DefaultNames.cpp:532\r
+msgid "Fist"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:142\r
+msgid "Teleporter"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:143 ../DefaultNames.cpp:510\r
+msgid "S'pht'Kr Bolt"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:144\r
+msgid "Flick'ta Claws"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:145\r
+msgid "Flick'ta Projectile"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:146\r
+msgid "Crushing"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:147 ../DefaultNames.cpp:364\r
+msgid "Lava"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:148 ../DefaultNames.cpp:280\r
+msgid "Suffocation"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:149 ../DefaultNames.cpp:365\r
+msgid "Goo"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:150 ../DefaultNames.cpp:513\r
+msgid "Energy Drain"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:151 ../DefaultNames.cpp:515\r
+msgid "Oxygen Drain"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:152 ../DefaultNames.cpp:516\r
+msgid "Drone Bolt"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:153 ../DefaultNames.cpp:255 ../DefaultNames.cpp:539\r
+msgid "Shotgun"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:157\r
+msgid "Missile Explosion"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:158\r
+msgid "Missile Contrail"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:159\r
+msgid "Grenade Explosion"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:160\r
+msgid "Grenade Contrail"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:161 ../DefaultNames.cpp:293\r
+msgid "Bullet Ricochet"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:162\r
+msgid "Alien Weapon Impact"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:163\r
+msgid "Flamethrower Burst"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:164\r
+msgid "Pfhor Hit"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:165\r
+msgid "Marine Hit"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:166\r
+msgid "Bob Hit"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:167\r
+msgid "Assimilated Bob Hit"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:168\r
+msgid "Enforcer Hit"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:169\r
+msgid "S'pht Bolt Impact"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:170\r
+msgid "Seeking S'pht Bolt Impact"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:171\r
+msgid "S'pht Bolt Contrail"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:172\r
+msgid "Staff-Bolt Impact"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:173\r
+msgid "Staff Impact"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:174\r
+msgid "Hunter Bolt Impact"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:175\r
+msgid "Hunter Hit"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:176\r
+msgid "Plasma Impact"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:177\r
+msgid "Plasma Overload Impact"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:178\r
+msgid "Plasma Contrail"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:179\r
+msgid "Fist Impact"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:180\r
+msgid "S'pht'Kr Bolt Impact"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:181\r
+msgid "Major S'pht'Kr Bolt Impact"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:182 ../DefaultNames.cpp:450\r
+msgid "S'pht'Kr Hit"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:183\r
+msgid "Trooper Hit"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:184\r
+msgid "Lamp Breaking 1"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:185\r
+msgid "Lamp Breaking 2"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:186\r
+msgid "Lamp Breaking 3"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:187\r
+msgid "Lamp Breaking 4"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:188\r
+msgid "Clank (melee hit)"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:189 ../DefaultNames.cpp:273\r
+msgid "Teleport In"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:190 ../DefaultNames.cpp:274\r
+msgid "Teleport Out"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:191 ../DefaultNames.cpp:383\r
+msgid "Small Water Splash"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:192\r
+msgid "Medium Water Splash"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:193 ../DefaultNames.cpp:385\r
+msgid "Large Water Splash"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:194\r
+msgid "Large Water Emergence"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:195 ../DefaultNames.cpp:389\r
+msgid "Small Lava Splash"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:196\r
+msgid "Medium Lava Splash"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:197 ../DefaultNames.cpp:391\r
+msgid "Large Lava Splash"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:198\r
+msgid "Large Lava Emergence"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:199 ../DefaultNames.cpp:395\r
+msgid "Small Sewage Splash"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:200\r
+msgid "Medium Sewage Splash"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:201 ../DefaultNames.cpp:397\r
+msgid "Large Sewage Splash"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:202\r
+msgid "Large Sewage Emergence"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:203\r
+msgid "Small Goo Splash"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:204\r
+msgid "Medium Goo Splash"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:205\r
+msgid "Large Goo Splash"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:206\r
+msgid "Large Goo Emergence"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:207\r
+msgid "Drone Bolt Impact"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:208\r
+msgid "Fast Drone Bolt Impact"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:209\r
+msgid "Possessed Drone Bolt Impact"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:210\r
+msgid "Drone Hit"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:211\r
+msgid "Cyborg Grenade Detonation"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:212 ../DefaultNames.cpp:338\r
+msgid "Cyborg Hit"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:213\r
+msgid "Fusion Dispersal"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:214\r
+msgid "Major Fusion Dispersal"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:215\r
+msgid "Overloaded Fusion Dispersal"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:216\r
+msgid "F'lickta Hit"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:217\r
+msgid "F'lickta Glob Impact"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:218\r
+msgid "Water Flick'ta Hit"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:219\r
+msgid "Lava Flick'ta Hit"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:220\r
+msgid "Flick'ta Lava Glob Impact"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:221\r
+msgid "Flick'ta Claw Impact"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:222\r
+msgid "Juggernaut Hit"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:223\r
+msgid "Juggernaut Missile Contrail"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:224\r
+msgid "Small Special Splash"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:225\r
+msgid "Medium Special Splash"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:226\r
+msgid "Large Special Splash"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:227\r
+msgid "Special Emergence"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:228 ../DefaultNames.cpp:477\r
+msgid "VacBob Hit"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:229\r
+msgid "Assimilated VacBob Hit"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:234\r
+msgid "Magnum Pistol"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:235\r
+msgid "Magnum Magazine"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:236 ../DefaultNames.cpp:534\r
+msgid "Plasma Pistol"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:237\r
+msgid "Plasma Battery"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:238 ../DefaultNames.cpp:535\r
+#: ../Physics/PhysicsView.cpp:1336\r
+msgid "Assault Rifle"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:239\r
+msgid "Assault Rifle Clip"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:240\r
+msgid "Grenade Clip"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:241 ../DefaultNames.cpp:536\r
+msgid "Missile Launcher"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:242\r
+msgid "Missile Launcher Clip"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:243\r
+msgid "Invisibility Powerup"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:244\r
+msgid "Invincibility Powerup"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:245\r
+msgid "Infravision Powerup"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:246 ../DefaultNames.cpp:538\r
+msgid "Alien Weapon"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:247\r
+msgid "Alien Weapon Magazine"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:248 ../DefaultNames.cpp:320 ../DefaultNames.cpp:497\r
+#: ../DefaultNames.cpp:537\r
+msgid "Flamethrower"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:249\r
+msgid "Flamethrower Canister"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:250\r
+msgid "Extravision Powerup"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:251\r
+msgid "Oxygen Powerup"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:252\r
+msgid "Energy Powerup"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:253\r
+msgid "Double Energy Powerup"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:254\r
+msgid "Triple Energy Powerup"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:256\r
+msgid "Shotgun Magazine"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:257\r
+msgid "S'pht Door Key"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:258\r
+msgid "Uplink Chip"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:259\r
+msgid "Light Blue Ball"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:260 ../DefaultNames.cpp:540\r
+msgid "The Ball"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:261\r
+msgid "Violet Ball"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:262\r
+msgid "Yellow Ball"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:263\r
+msgid "Brown Ball"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:264\r
+msgid "Orange Ball"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:265\r
+msgid "Blue Ball"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:266\r
+msgid "Green Ball"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:267 ../DefaultNames.cpp:541\r
+#: ../Physics/PhysicsView.cpp:1340\r
+msgid "SMG"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:268\r
+msgid "SMG Ammo"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:272\r
+msgid "Startup"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:275\r
+msgid "Crunch"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:276\r
+msgid "Creak (Inf only)"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:278\r
+msgid "Unused 1"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:279\r
+msgid "Oxygen Warning"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:281\r
+msgid "Energy Refuel"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:282\r
+msgid "Oxygen Refuel"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:283\r
+msgid "Can't Toggle Switch"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:284\r
+msgid "Switch On"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:285\r
+msgid "Switch Off"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:286\r
+msgid "Puzzle Switch"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:287\r
+msgid "Chip Insertion"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:288\r
+msgid "Pattern Buffer"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:289\r
+msgid "Destroy Control Panel"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:290\r
+msgid "Adjust Volume"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:291\r
+msgid "Got Powerup"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:292\r
+msgid "Got Item"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:294\r
+msgid "Metallic Ricochet"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:295\r
+msgid "Empty Gun"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:296\r
+msgid "S'pht Door Opening"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:297\r
+msgid "S'pht Door Closing"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:298\r
+msgid "S'pht Door Obstructed"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:299\r
+msgid "S'pht Platform Starting"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:300\r
+msgid "S'pht Platform Stopping"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:301\r
+msgid "Loon"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:302\r
+msgid "SMG firing (Inf only)"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:303\r
+msgid "SMG reloading (Inf only)"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:304\r
+msgid "Heavy S'pht Platform Starting"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:305\r
+msgid "Heavy S'pht Platform Stopping"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:306\r
+msgid "Fist Hitting"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:307\r
+msgid "Magnum Firing"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:308\r
+msgid "Magnum Reloading"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:309\r
+msgid "Assault Rifle Firing"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:310\r
+msgid "Grenade Launcher Firing"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:311\r
+msgid "Grenade Exploding"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:312\r
+msgid "Grenade Flyby"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:313\r
+msgid "Fusion Firing"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:314\r
+msgid "Fusion Exploding"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:315\r
+msgid "Fusion Flyby"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:316\r
+msgid "Fusion Charging"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:317\r
+msgid "Rocket Expoding"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:318\r
+msgid "Rocket Flyby"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:319\r
+msgid "Rocket Firing"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:321\r
+msgid "Body Falling"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:322\r
+msgid "Body Exploding"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:323\r
+msgid "Bullet Hitting Flesh"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:324\r
+msgid "Fighter Activate"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:325\r
+msgid "Fighter Wail"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:326\r
+msgid "Fighter Scream"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:327\r
+msgid "Fighter Chatter"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:328\r
+msgid "Fighter Attack"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:329\r
+msgid "Fighter Projectile Hit"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:330\r
+msgid "Fighter Projectile Flyby"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:331\r
+msgid "S'pht Attack"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:332\r
+msgid "S'pht Death"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:333\r
+msgid "S'pht Hit"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:334\r
+msgid "S'pht Projectile Flyby"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:335\r
+msgid "S'pht Projectile Hit"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:336\r
+msgid "Cyborg Moving"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:337\r
+msgid "Cyborg Attack"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:339\r
+msgid "Cyborg Death"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:340\r
+msgid "Cyborg Projectile Bounce"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:341\r
+msgid "Cyborg Projectile Hit"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:342\r
+msgid "Unused 2"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:343\r
+msgid "Drone Activate"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:344\r
+msgid "Drone Start Attack"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:345\r
+msgid "Drone Attack"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:346\r
+msgid "Drone Dying"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:347\r
+msgid "Drone Death"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:348\r
+msgid "Drone Projectile Hit"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:349\r
+msgid "Drone Projectile Flyby"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:350\r
+msgid "Human Wail"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:351\r
+msgid "Human Scream"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:352\r
+msgid "Human Hit"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:353\r
+msgid "Human Chatter"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:354\r
+msgid "Assimilated Human Chatter"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:355\r
+msgid "Human Trash Talk"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:356\r
+msgid "Human Apology"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:357\r
+msgid "Human Activation"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:358\r
+msgid "Human Clear"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:359\r
+msgid "Human Stop Shooting Me You Bastard"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:360\r
+msgid "Human Area Secure"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:361\r
+msgid "Kill The Player!"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:362\r
+msgid "Water"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:363\r
+msgid "Sewage"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:366\r
+msgid "Under Stuff"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:367\r
+msgid "Wind"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:368\r
+msgid "Waterfall"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:369\r
+msgid "Siren"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:370\r
+msgid "Fan"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:371\r
+msgid "S'pht Door"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:372\r
+msgid "S'pht Platform"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:373\r
+msgid "Alien Harmonics (Inf only)"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:374\r
+msgid "Heavy S'pht Platform"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:375\r
+msgid "Light Machinery"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:376\r
+msgid "Heavy Machinery"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:377\r
+msgid "Transformer"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:378\r
+msgid "Sparking Transformer"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:379\r
+msgid "Water Drip"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:380\r
+msgid "Walking in Water"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:381\r
+msgid "Exit Water"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:382\r
+msgid "Enter Water"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:384\r
+msgid "Medium Water Splash (unused)"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:386\r
+msgid "Walking in Lava (unused)"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:387\r
+msgid "Exit Lava"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:388\r
+msgid "Enter Lava"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:390\r
+msgid "Medium Lava Splash (unused)"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:392\r
+msgid "Walking in Sewage (unused)"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:393\r
+msgid "Exit Sewage"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:394\r
+msgid "Enter Sewage"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:396\r
+msgid "Medium Sewage Splash (unused)"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:398\r
+msgid "Walking in Goo (unused)"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:399\r
+msgid "Exit Goo (unused)"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:400\r
+msgid "Enter Goo (unused)"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:401\r
+msgid "Small Goo Splash (unused)"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:402\r
+msgid "Medium Goo Splash (unused)"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:403\r
+msgid "Large Goo Splash (unused)"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:404\r
+msgid "Major Fusion Firing"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:405\r
+msgid "Major Fusion Charged"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:406\r
+msgid "Assault Rifle Reloading"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:407\r
+msgid "Assault Rifle Shell Casings"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:408\r
+msgid "Shotgun Firing"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:409\r
+msgid "Shotgun Reloading"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:410\r
+msgid "Ball Bounce"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:411\r
+msgid "You Are It"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:412\r
+msgid "Got The Ball"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:413\r
+msgid "Computer Login"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:414\r
+msgid "Computer Logout"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:415\r
+msgid "Computer Page"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:416\r
+msgid "Heavy S'pht Door"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:417\r
+msgid "Heavy S'pht Door Opening"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:418\r
+msgid "Heavy S'pht Door Closing"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:419\r
+msgid "Heavy S'pht Door Open"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:420\r
+msgid "Heavy S'pht Door Closed"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:421\r
+msgid "Heavy S'pht Door Obstructed"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:422\r
+msgid "Hunter Activate (unused)"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:423\r
+msgid "Hunter Attack"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:424\r
+msgid "Hunter Dying (unused)"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:425\r
+msgid "Hunter Landing"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:426\r
+msgid "Hunter Exploding"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:427\r
+msgid "Hunter Projectile Hit"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:428\r
+msgid "Hunter Projectile Flyby"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:429\r
+msgid "Enforcer Activate"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:430\r
+msgid "Enforcer Attack"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:431\r
+msgid "Enforcer Projectile Hit"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:432\r
+msgid "Enforcer Projctile Flyby"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:433\r
+msgid "F'lickta Melee Attack"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:434\r
+msgid "F'lickta Melee Attack Hit"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:435\r
+msgid "F'lickta Projectile Attack"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:436\r
+msgid "F'lickta Sewage Attack Hit"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:437\r
+msgid "F'lickta Sewage Flyby"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:438\r
+msgid "F'lickta Lava Attack Hit"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:439\r
+msgid "F'lickta Lava Flyby"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:440\r
+msgid "F'lickta Dying"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:441\r
+msgid "Machine Binder"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:442\r
+msgid "Machine Bookpress"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:443\r
+msgid "Machine Puncher"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:444\r
+msgid "Electric"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:445\r
+msgid "Alarm"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:446\r
+msgid "Night Wind"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:447\r
+msgid "Surface Explosion"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:448\r
+msgid "Underground Explosion"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:449\r
+msgid "S'pht'Kr Attack"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:451\r
+msgid "S'pht'Kr Flyby"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:452\r
+msgid "S'pht'Kr Being Hit"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:453\r
+msgid "S'pht'Kr Exploding"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:454\r
+msgid "Tick Chatter"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:455\r
+msgid "Tick Falling"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:456\r
+msgid "Tick Flapping"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:457\r
+msgid "Tick Exploding"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:458\r
+msgid "Lamp Exploding"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:459\r
+msgid "Pfhor Platform Start"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:460\r
+msgid "Pfhor Platform Stop"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:461\r
+msgid "Pfhor Platform"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:462\r
+msgid "Pfhor Door Opening"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:463\r
+msgid "Pfhor Door Closing"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:464\r
+msgid "Pfhor Door Obstructed"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:465\r
+msgid "Pfhor Door"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:466\r
+msgid "Pfhor Switch Off"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:467\r
+msgid "Pfhor Switch On"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:468\r
+msgid "Juggernaut Firing"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:469\r
+msgid "Juggernaut Warning"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:470\r
+msgid "Juggernaut Exploding"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:471\r
+msgid "Juggernaut Preparing to Fire"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:472\r
+msgid "Enforcer Exploding"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:473\r
+msgid "Alien Noise 1"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:474\r
+msgid "Alien Noise 2"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:475\r
+msgid "VacBob Wail"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:476\r
+msgid "VacBob Scream"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:478\r
+msgid "VacBob Chatter"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:479\r
+msgid "Assimilated VacBob Chatter"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:480\r
+msgid "VacBob Trash Talk"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:481\r
+msgid "VacBob Apology"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:482\r
+msgid "VacBob Activation"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:483\r
+msgid "VacBob Clear"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:484\r
+msgid "VacBob Stop Shooting Me You Bastard"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:485\r
+msgid "VacBob Area Secure"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:486\r
+msgid "VacBob Kill The Player"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:490\r
+msgid "Missile"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:491\r
+msgid "Grenade"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:492\r
+msgid "Pistol Bullet"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:493\r
+msgid "Assault Rifle Bullet"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:494\r
+msgid "Shotgun Shot"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:495\r
+msgid "Pfhor Staff"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:496\r
+msgid "Pfhor Projectile"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:498\r
+msgid "S'pht Bolt"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:499\r
+msgid "Seeking S'pht Bolt"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:500\r
+msgid "Alien Weapon Blast"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:502\r
+msgid "Fusion Overload Bolt"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:504\r
+msgid "Fist Punch"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:505\r
+msgid "unused 1"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:506\r
+msgid "unused 2"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:507\r
+msgid "Missile 2"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:508\r
+msgid "Trooper Machine Gun"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:509\r
+msgid "Trooper Grenade"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:511\r
+msgid "Major S'pht'Kr Bolt"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:512\r
+msgid "Juggernaut Missile"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:514\r
+msgid "Major Energy Drain"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:517\r
+msgid "Fast Drone Bolt"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:518\r
+msgid "Possessed Drone Bolt"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:519\r
+msgid "Bouncing Grenade"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:520\r
+msgid "Seeking Grenade"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:521\r
+msgid "Ball"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:522\r
+msgid "Fusion Media Backblast"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:523\r
+msgid "Fusion Overload Media Backblast"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:524\r
+msgid "Fusion Overload Self-Destruct"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:525\r
+msgid "Flick'ta Claw"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:526\r
+msgid "Flick'ta Glob"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:527\r
+msgid "Flick'ta Lava Glob"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:528\r
+msgid "SMG Bullet"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:533\r
+msgid "Pistol"\r
+msgstr ""\r
+\r
+#: ../DefaultNames.cpp:628 ../Physics/PhysicsView.cpp:244\r
+#: ../Physics/PhysicsView.cpp:416 ../Physics/PhysicsView.cpp:867\r
+#: ../Physics/PhysicsView.cpp:941 ../Physics/PhysicsView.cpp:1041\r
+#: ../Physics/PhysicsView.cpp:1137 ../Physics/PhysicsView.cpp:1223\r
+#: ../Physics/PhysicsView.cpp:1226 ../Physics/PhysicsView.cpp:1335\r
+msgid "None"\r
+msgstr ""\r
+\r
+#: ../ShapeFusionApp.cpp:54\r
+msgid "Shapes"\r
+msgstr ""\r
+\r
+#: ../ShapeFusionApp.cpp:56 ../Physics/PhysicsView.cpp:109\r
+#: ../Physics/PhysicsView.cpp:1251\r
+msgid "Sounds"\r
+msgstr ""\r
+\r
+#: ../ShapeFusionApp.cpp:59 ../Physics/PhysicsView.cpp:1464\r
+msgid "Physics"\r
+msgstr ""\r
+\r
+#: ../ShapeFusionApp.cpp:71 ../ShapeFusionApp.cpp:73\r
+msgid "ShapeFusion Workspace"\r
+msgstr ""\r
+\r
+#: ../ShapeFusionDocManager.cpp:131\r
+msgid "Select a file"\r
+msgstr ""\r
+\r
+#: ../ShapeFusionDocManager.cpp:143\r
+msgid "File error"\r
+msgstr ""\r
+\r
+#: ../ShapeFusionDocManager.cpp:146\r
+msgid "Sorry, could not open this file."\r
+msgstr ""\r
+\r
+#: ../ShapeFusionDocManager.cpp:159\r
+msgid "Sorry, the format for this file is unknown."\r
+msgstr ""\r
+\r
+#: ../ShapeFusionDocManager.cpp:159\r
+msgid "Open File"\r
+msgstr ""\r
+\r
+#: ../ShapeFusionMain.cpp:41\r
+msgid ""\r
+"ShapeFusion 0.6\n"\r
+"http://shapefusion.sourceforge.net\n"\r
+"\n"\r
+"Copyright 2000-2012, Tito Dal Canton\n"\r
+"\n"\r
+"An editor for Marathon 2, Marathon Infinity and Aleph One shapes and sounds files. Released under the terms of the GNU General Public License: for more information see the COPYING file that comes with ShapeFusion."\r
+msgstr ""\r
+\r
+#: ../ShapeFusionMain.cpp:45 ../ShapeFusionMenus.cpp:97\r
+msgid "About ShapeFusion"\r
+msgstr ""\r
+\r
+#: ../ShapeFusionMenus.cpp:47\r
+msgid "Open...\tCtrl+O"\r
+msgstr ""\r
+\r
+#: ../ShapeFusionMenus.cpp:48\r
+msgid "Open Recent..."\r
+msgstr ""\r
+\r
+#: ../ShapeFusionMenus.cpp:49\r
+msgid "&Close\tCtrl+W"\r
+msgstr ""\r
+\r
+#: ../ShapeFusionMenus.cpp:51\r
+msgid "&Save\tCtrl+S"\r
+msgstr ""\r
+\r
+#: ../ShapeFusionMenus.cpp:52\r
+msgid "Save as...\tCtrl+Shift+S"\r
+msgstr ""\r
+\r
+#: ../ShapeFusionMenus.cpp:53\r
+msgid "&Revert"\r
+msgstr ""\r
+\r
+#: ../ShapeFusionMenus.cpp:55\r
+msgid "&Print..."\r
+msgstr ""\r
+\r
+#: ../ShapeFusionMenus.cpp:56\r
+msgid "Print &Setup..."\r
+msgstr ""\r
+\r
+#: ../ShapeFusionMenus.cpp:57\r
+msgid "Print Pre&view"\r
+msgstr ""\r
+\r
+#: ../ShapeFusionMenus.cpp:59\r
+msgid "&Quit\tAlt+F4"\r
+msgstr ""\r
+\r
+#: ../ShapeFusionMenus.cpp:66\r
+msgid "&File"\r
+msgstr ""\r
+\r
+#: ../ShapeFusionMenus.cpp:74\r
+msgid "&Undo\tCtrl+Z"\r
+msgstr ""\r
+\r
+#: ../ShapeFusionMenus.cpp:75\r
+msgid "&Redo\tCtrl+Shift+Z"\r
+msgstr ""\r
+\r
+#: ../ShapeFusionMenus.cpp:77\r
+msgid "&Cut\tCtrl+X"\r
+msgstr ""\r
+\r
+#: ../ShapeFusionMenus.cpp:78\r
+msgid "&Copy\tCtrl+C"\r
+msgstr ""\r
+\r
+#: ../ShapeFusionMenus.cpp:79\r
+msgid "&Paste\tCtrl+V"\r
+msgstr ""\r
+\r
+#: ../ShapeFusionMenus.cpp:81\r
+msgid "&Delete"\r
+msgstr ""\r
+\r
+#: ../ShapeFusionMenus.cpp:89\r
+msgid "&Edit"\r
+msgstr ""\r
+\r
+#: ../ShapeFusionMenus.cpp:98\r
+msgid "ShapeFusion Help"\r
+msgstr ""\r
+\r
+#: ../ShapeFusionMenus.cpp:100\r
+msgid "&Help"\r
+msgstr ""\r
+\r
+#: ../ShapeFusionMenus.cpp:118\r
+msgid "Small"\r
+msgstr ""\r
+\r
+#: ../ShapeFusionMenus.cpp:119\r
+msgid "Medium"\r
+msgstr ""\r
+\r
+#: ../ShapeFusionMenus.cpp:120\r
+msgid "Large"\r
+msgstr ""\r
+\r
+#: ../ShapeFusionMenus.cpp:121\r
+msgid "Best fit"\r
+msgstr ""\r
+\r
+#: ../ShapeFusionMenus.cpp:127\r
+msgid "Use color table"\r
+msgstr ""\r
+\r
+#: ../ShapeFusionMenus.cpp:128\r
+msgid "Thumbnail size"\r
+msgstr ""\r
+\r
+#: ../ShapeFusionMenus.cpp:129\r
+msgid "Show transparent pixels"\r
+msgstr ""\r
+\r
+#: ../ShapeFusionMenus.cpp:130\r
+msgid "Fix frame origins"\r
+msgstr ""\r
+\r
+#: ../ShapeFusionMenus.cpp:133\r
+msgid "&View"\r
+msgstr ""\r
+\r
+#: ../ShapeFusionMenus.cpp:142\r
+msgid "New color table..."\r
+msgstr ""\r
+\r
+#: ../ShapeFusionMenus.cpp:143\r
+msgid "Export color table to GIMP..."\r
+msgstr ""\r
+\r
+#: ../ShapeFusionMenus.cpp:144\r
+msgid "Export color table to PhotoShop..."\r
+msgstr ""\r
+\r
+#: ../ShapeFusionMenus.cpp:146\r
+msgid "New bitmap..."\r
+msgstr ""\r
+\r
+#: ../ShapeFusionMenus.cpp:147\r
+msgid "Export bitmap..."\r
+msgstr ""\r
+\r
+#: ../ShapeFusionMenus.cpp:148\r
+msgid "Export bitmap mask..."\r
+msgstr ""\r
+\r
+#: ../ShapeFusionMenus.cpp:149\r
+msgid "Export all bitmaps..."\r
+msgstr ""\r
+\r
+#: ../ShapeFusionMenus.cpp:150\r
+msgid "Export all bitmap masks..."\r
+msgstr ""\r
+\r
+#: ../ShapeFusionMenus.cpp:152\r
+msgid "New frame"\r
+msgstr ""\r
+\r
+#: ../ShapeFusionMenus.cpp:154\r
+msgid "New sequence"\r
+msgstr ""\r
+\r
+#: ../ShapeFusionMenus.cpp:156\r
+msgid "Apply Shapes Patch..."\r
+msgstr ""\r
+\r
+#: ../ShapeFusionMenus.cpp:157\r
+msgid "Export Shapes Patch..."\r
+msgstr ""\r
+\r
+#: ../ShapeFusionMenus.cpp:172\r
+msgid "&Shapes"\r
+msgstr ""\r
+\r
+#: ../ShapeFusionMenus.cpp:181\r
+msgid "Add new sound class"\r
+msgstr ""\r
+\r
+#: ../ShapeFusionMenus.cpp:183\r
+msgid "Export selected sound"\r
+msgstr ""\r
+\r
+#: ../ShapeFusionMenus.cpp:184\r
+msgid "Import sound"\r
+msgstr ""\r
+\r
+#: ../ShapeFusionMenus.cpp:192\r
+msgid "S&ounds"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:38 ../Physics/PhysicsView.cpp:1050\r
+msgid "Appearance"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:45 ../Physics/PhysicsView.cpp:843\r
+#: ../Physics/PhysicsView.cpp:1056\r
+msgid "Graphic Collection:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:49 ../Physics/PhysicsView.cpp:847\r
+#: ../Physics/PhysicsView.cpp:1060\r
+msgid "Color Table:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:53\r
+msgid "Sequence IDs:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:60\r
+msgid "Hit:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:64\r
+msgid "Hard Dying:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:68\r
+msgid "Soft Dying:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:72\r
+msgid "Hard Dead:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:76\r
+msgid "Soft Dead:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:80\r
+msgid "Stationary:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:84\r
+msgid "Moving:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:88\r
+msgid "Teleport In:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:92\r
+msgid "Teleport Out:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:96\r
+msgid "Melee Attack:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:100\r
+msgid "Ranged Attack:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:119\r
+msgid "Activation:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:123\r
+msgid "Friendly Activation:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:127\r
+msgid "Clear:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:131\r
+msgid "Kill:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:135\r
+msgid "Apology:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:139\r
+msgid "Friendly Fire:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:143\r
+msgid "Flaming:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:147\r
+msgid "Random:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:154\r
+msgid "Random Sound Mask:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:158 ../Physics/PhysicsView.cpp:907\r
+msgid "Sound Pitch:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:177\r
+msgid "Attack Frequency:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:190\r
+msgid "Melee Attack"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:190\r
+msgid "Ranged Attack"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:196\r
+msgid "Type:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:200\r
+msgid "Repetitions:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:204\r
+msgid "Error:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:208\r
+msgid "Range:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:212\r
+msgid "Sequence ID:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:216 ../Physics/PhysicsView.cpp:1319\r
+msgid "dx:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:220\r
+msgid "dy:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:224 ../Physics/PhysicsView.cpp:1323\r
+msgid "dz:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:233\r
+msgid "Shrapnel"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:239\r
+msgid "Shrapnel Radius:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:246 ../Physics/PhysicsView.cpp:864\r
+msgid "Damage Type:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:252 ../Physics/PhysicsView.cpp:886\r
+msgid "Alien Damage (varies with level)"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:264\r
+msgid "Base Damage:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:268\r
+msgid "Random Damage:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:272\r
+msgid "Scale:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:280\r
+msgid "Impact Effects (hits on monster)"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:289\r
+msgid "Ranged:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:293\r
+msgid "Melee:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:316\r
+msgid "Vitality:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:327 ../Physics/PhysicsView.cpp:744\r
+#: ../Physics/PhysicsView.cpp:914\r
+msgid "Radius:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:331 ../Physics/PhysicsView.cpp:748\r
+msgid "Height:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:337 ../Physics/PhysicsView.cpp:665\r
+msgid "Movement"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:343 ../Physics/PhysicsView.cpp:922\r
+msgid "Speed:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:347\r
+msgid "Terminal Velocity:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:351\r
+msgid "Gravity:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:358\r
+msgid "Min. Ledge Jump:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:362\r
+msgid "Max. Ledge Jump:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:366\r
+msgid "External Velocity Scale:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:370\r
+msgid "Hover Height:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:377\r
+msgid "Door Retry Mask:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:385\r
+msgid "Perception"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:391\r
+msgid "Visual Range:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:395\r
+msgid "Dark Visual Range:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:399\r
+msgid "Intelligence:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:418\r
+msgid "Carrying Item Type:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:422\r
+msgid "Contrail Effect:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:437\r
+msgid "Class:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:444\r
+msgid "Friends"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:464\r
+msgid "Enemies"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:484\r
+msgid "Flies"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:485\r
+msgid "Is Alien"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:486\r
+msgid "Major"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:487\r
+msgid "Minor"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:488\r
+msgid "Cannot Skip"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:489\r
+msgid "Floats"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:490\r
+msgid "Cannot Attack"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:491\r
+msgid "Uses Sniper Ledges"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:492\r
+msgid "Invisible"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:493\r
+msgid "Subtly Invisible"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:494\r
+msgid "Kamikaze"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:495\r
+msgid "Berserker"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:496\r
+msgid "Enlarged"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:497\r
+msgid "Delayed Hard Death"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:498\r
+msgid "Fires Symmetrically"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:499\r
+msgid "Nuclear Hard Death"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:500\r
+msgid "Can't Fire Backwards"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:501\r
+msgid "Die in Flames"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:502\r
+msgid "Stay with Clear Shot"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:503\r
+msgid "Tiny"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:504\r
+msgid "Attacks Immediately"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:505\r
+msgid "Not Afraid of Water"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:506\r
+msgid "Not Afraid of Sewage"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:507\r
+msgid "Not Afraid of Lava"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:508\r
+msgid "Not Afraid of Goo"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:509\r
+msgid "Can Teleport Under Liquid"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:510\r
+msgid "Chooses Weapon Randomly"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:525 ../Physics/PhysicsView.cpp:972\r
+#: ../Physics/PhysicsView.cpp:1183\r
+msgid "Flags"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:547\r
+msgid "Immunities"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:565\r
+msgid "Weaknesses"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:592\r
+msgid "Effect"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:599\r
+msgid "Graphic collection:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:603\r
+msgid "Color table:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:607 ../Physics/PhysicsView.cpp:851\r
+msgid "Sequence:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:614\r
+msgid "Sound pitch:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:621\r
+msgid "Delay:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:629\r
+msgid "Delay sound:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:637\r
+msgid "End when animation loops"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:640\r
+msgid "End when transfer animation loops"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:644\r
+msgid "Sound only"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:648\r
+msgid "Media effect"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:672\r
+msgid "Max. forward velocity:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:676\r
+msgid "Max. backward velocity:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:680\r
+msgid "Max. perpendicular velocity:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:687\r
+msgid "Acceleration:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:691\r
+msgid "Deceleration:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:695\r
+msgid "Airborne deceleration:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:699\r
+msgid "Gravitational acceleration:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:703\r
+msgid "Climbing acceleration:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:707\r
+msgid "Terminal velocity:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:711\r
+msgid "External deceleration:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:719\r
+msgid "Steps"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:725\r
+msgid "Step delta:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:729\r
+msgid "Step amplitude:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:738\r
+msgid "Player Size"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:759\r
+msgid "Turning/Head Movement"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:765\r
+msgid "Angular acceleration:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:769\r
+msgid "Angular deceleration:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:773\r
+msgid "Maximum angular velocity:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:777\r
+msgid "Angular recentering velocity:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:781\r
+msgid "Head angular velocity:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:785\r
+msgid "Head angular maximum:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:789\r
+msgid "Maximum elevation:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:793\r
+msgid "External angular deceleration:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:800\r
+msgid "Heights (for camera)"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:806\r
+msgid "Dead height:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:810\r
+msgid "Camera height:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:814\r
+msgid "Splash height:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:818\r
+msgid "Half camera separation:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:834\r
+msgid "Shot"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:857\r
+msgid "Damage"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:872\r
+msgid "Damage Base:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:876\r
+msgid "Damage Random:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:880\r
+msgid "Damage Scale:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:899\r
+msgid "Flyby Sound:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:903\r
+msgid "Rebound Sound:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:918\r
+msgid "Area of Effect:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:926\r
+msgid "Maximum Range:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:936\r
+msgid "Detonation Effect:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:942\r
+msgid "Small Splash"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:943\r
+msgid "Medium Splash"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:946\r
+msgid "Media Detonation Effect:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:953\r
+msgid "Contrail:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:957\r
+msgid "Ticks between contrails:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:961\r
+msgid "Maximum contrails:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:975\r
+msgid "Guided"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:976\r
+msgid "Stop when animation loops"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:977\r
+msgid "Persistent"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:978\r
+msgid "Alien"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:979\r
+msgid "Affected by gravity"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:980\r
+msgid "No horizontal error"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:981\r
+msgid "No vertical error"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:982\r
+msgid "Can toggle control panels"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:983\r
+msgid "Positive vertical error"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:984\r
+msgid "Melee projectile"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:985\r
+msgid "Persistent and virulent"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:986\r
+msgid "Usually pass transparent side"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:987\r
+msgid "Sometimes pass transparent side"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:988\r
+msgid "Doubly affected by gravity"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:989\r
+msgid "Rebounds from floor"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:990\r
+msgid "Penetrates liquids"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:991\r
+msgid "Becomes item on detonation"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:992\r
+msgid "Bleeding projectile"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:993\r
+msgid "Horizontal wander"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:994\r
+msgid "Vertical wander"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:995\r
+msgid "Affected by half gravity"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:996\r
+msgid "Penetrates liquid boundary (inf)"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:1013\r
+msgid "Media impact:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:1043\r
+msgid "Item Type:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:1064\r
+msgid "Idle:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:1068 ../Physics/PhysicsView.cpp:1257\r
+msgid "Firing:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:1072 ../Physics/PhysicsView.cpp:1273\r
+msgid "Reloading:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:1076 ../Physics/PhysicsView.cpp:1265\r
+msgid "Charging:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:1080 ../Physics/PhysicsView.cpp:1277\r
+msgid "Charged:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:1087\r
+msgid "Flash Intensity:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:1096\r
+msgid "Timing (all in ticks)"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:1102\r
+msgid "Ready:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:1106\r
+msgid "Await Reload:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:1110\r
+msgid "Loading:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:1114\r
+msgid "Finish Loading:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:1121\r
+msgid "Flash Decay:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:1138\r
+msgid "Melee"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:1139\r
+msgid "Single Function"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:1140\r
+msgid "Dual Function"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:1141\r
+msgid "Two-Fisted"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:1142\r
+msgid "Multipurpose"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:1145\r
+msgid "Weapon Class:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:1152\r
+msgid "Height and Idle"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:1158\r
+msgid "Idle Height:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:1162\r
+msgid "Bob Amplitude:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:1166\r
+msgid "Kick Height:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:1170\r
+msgid "Reload Height:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:1174\r
+msgid "Idle Width:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:1185\r
+msgid "Automatic"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:1186\r
+msgid "Disappears after use"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:1187\r
+msgid "Plays instant shell casing sound"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:1188\r
+msgid "Overloads"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:1189\r
+msgid "Random ammo on pickup"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:1190\r
+msgid "Reloads in one hand"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:1191\r
+msgid "Fires out of phase"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:1192\r
+msgid "Fires under liquids"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:1193\r
+msgid "Triggers share ammo"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:1194\r
+msgid "Angular flipping on 2nd trigger"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:1218\r
+msgid "Main Trigger"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:1219\r
+msgid "Secondary Trigger"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:1238\r
+msgid "Projectile:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:1245\r
+msgid "Rounds/magazine:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:1261\r
+msgid "Click:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:1269\r
+msgid "Shell Casing:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:1292\r
+msgid "Ammo Type:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:1299\r
+msgid "Ticks/round:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:1303\r
+msgid "Recovery Ticks:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:1307\r
+msgid "Charging Ticks:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:1311\r
+msgid "Recoil Magnitude:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:1315\r
+msgid "Theta Error:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:1327\r
+msgid "Burst Count:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:1337\r
+msgid "Pistol Center"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:1338\r
+msgid "Pistol Left"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:1339\r
+msgid "Pistol Right"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:1343\r
+msgid "Shell casing type:"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:1440\r
+msgid "Aliens"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:1445\r
+msgid "Appearance and Sounds"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:1446\r
+msgid "Combat Settings"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:1447\r
+msgid "Physical Constants"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:1448\r
+msgid "Behavior Settings"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:1449\r
+msgid "Immunities and Weaknesses"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:1452\r
+msgid "Effects"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:1458\r
+msgid "Shots"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:1465\r
+msgid "Walking"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:1466\r
+msgid "Running"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:1468\r
+msgid "Weapons"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:1473\r
+msgid "Weapon Definition"\r
+msgstr ""\r
+\r
+#: ../Physics/PhysicsView.cpp:1474\r
+msgid "Trigger Settings"\r
+msgstr ""\r
+\r
+#: ../Shapes/SequenceView.cpp:571\r
+msgid "Change frame:"\r
+msgstr ""\r
+\r
+#: ../Shapes/SequenceView.cpp:571\r
+msgid "Chage frame"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:100\r
+msgid "ShapeFusion : Shapes : "\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:127 ../Shapes/ShapesView.cpp:128\r
+msgid "Collection info"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:138\r
+msgid "Version info"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:141\r
+msgid "Not defined"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:145\r
+msgid "Version:"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:146\r
+msgid "Collection type:"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:147\r
+msgid "Flags:"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:148\r
+msgid "Collection scale factor:"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:150\r
+msgid "Unused"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:151\r
+msgid "Wall textures"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:152\r
+msgid "Objects"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:153\r
+msgid "Interface graphics"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:154\r
+msgid "Scenery objects"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:178\r
+msgid "N color tables"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:179\r
+msgid "Color table N of M"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:183\r
+msgid "Self-luminescent color"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:184\r
+msgid "Make gradient"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:200\r
+msgid "N bitmaps"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:201\r
+msgid "Bitmap N of M"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:204\r
+msgid "AxB pixels"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:205\r
+msgid "Store pixels in column order"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:206\r
+msgid "Enable transparency"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:227\r
+msgid "N frames"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:228\r
+msgid "Frame N"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:230\r
+msgid "Associated bitmap:"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:232\r
+msgid "X mirror"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:233\r
+msgid "Y mirror"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:234\r
+msgid "Keypoint obscured"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:235\r
+msgid "Origin X:"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:237\r
+msgid "Origin Y:"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:239\r
+msgid "Keypoint X:"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:241\r
+msgid "Keypoint Y:"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:243\r
+msgid "Scale factor:"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:245\r
+msgid "Minimum lightness (%):"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:279\r
+msgid "Sequence"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:284\r
+msgid "Name:"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:285\r
+msgid "foobar"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:286 ../Shapes/ShapesView.cpp:1221\r
+msgid "Delete sequence"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:295\r
+msgid "Sequence type:"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:296\r
+msgid "Display a random frame"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:297\r
+msgid "Animation with 1 view"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:298\r
+msgid "Animation with 4 views"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:299\r
+msgid "Animation with 5 views"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:300\r
+msgid "Animation with 8 views"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:302\r
+msgid "Frames per view:"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:304\r
+msgid "Ticks per frame:"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:306\r
+msgid "Loop at frame:"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:308\r
+msgid "Key frame:"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:326\r
+msgid "Transfer mode:"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:327\r
+msgid "Normal"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:328\r
+msgid "Fade out to black"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:329\r
+#, c-format\r
+msgid "50% invisibility"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:330\r
+#, c-format\r
+msgid "75% invisibility"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:331\r
+msgid "Pulsate"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:332\r
+msgid "Wobble"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:333\r
+msgid "Fast wobble"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:334\r
+#, c-format\r
+msgid "100% static"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:335\r
+#, c-format\r
+msgid "50% static"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:336\r
+msgid "Landscape"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:337\r
+msgid "Smear"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:338\r
+msgid "Fade out static"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:339\r
+msgid "Pulsating static"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:340\r
+msgid "Fold in"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:341\r
+msgid "Fold out"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:342\r
+msgid "Horizontal slide"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:343\r
+msgid "Fast horizontal slide"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:344\r
+msgid "Vertical slide"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:345\r
+msgid "Fast vertical slide"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:346\r
+msgid "Wander"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:347\r
+msgid "Fast wander"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:348\r
+msgid "Big landscape"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:351\r
+msgid "Transfer mode period:"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:353\r
+msgid "First frame sound:"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:355\r
+msgid "Key frame sound:"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:357\r
+msgid "Last frame sound:"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:414\r
+msgid "8-bit color version"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:416\r
+msgid "True color version"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:425\r
+msgid "Bitmaps"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:426\r
+msgid "Color tables"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:427\r
+msgid "Frames"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:428\r
+msgid "Sequences"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:623\r
+msgid "Import a color table"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:624\r
+msgid "Photoshop color table|*.act|Gimp palette|*.gpl"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:637\r
+msgid "The first color of the table being imported is not the usual Marathon chroma key color (no red, no green, maximum blue). It should be corrected manually to avoid problems."\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:639\r
+msgid "Invalid chroma key color"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:676 ../Shapes/ShapesView.cpp:683\r
+msgid "Sorry, could not load a color table from "\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:676\r
+msgid " because the file format is unknown or the file contains no colors."\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:677 ../Shapes/ShapesView.cpp:684\r
+msgid "Error loading color table"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:683\r
+msgid " because the file is not readable."\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:699\r
+#, c-format\r
+msgid "Save color table %d"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:703\r
+#, c-format\r
+msgid "ColorTable%d.act"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:705\r
+msgid "PhotoShop color table|*.act"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:708\r
+#, c-format\r
+msgid "ColorTable%d.gpl"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:710\r
+msgid "Gimp color table|*.gpl"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:726\r
+msgid "Sorry, could not save color table to "\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:727\r
+msgid "Error saving color table"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:737\r
+msgid "Choose a bitmap to add"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:738\r
+msgid "Common bitmap files (BMP, JPEG, PNG, GIF, TIFF)|*.bmp;*.jpg;*.jpeg;*.tif;*.tiff;*.png;*.gif"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:765\r
+#, c-format\r
+msgid "%u bitmap"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:770 ../Shapes/ShapesView.cpp:882\r
+#: ../Shapes/ShapesView.cpp:1080 ../Shapes/ShapesView.cpp:1093\r
+#: ../Shapes/ShapesView.cpp:1106 ../Shapes/ShapesView.cpp:1384\r
+#: ../Shapes/ShapesView.cpp:1416\r
+msgid "s"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:778\r
+msgid "Sorry, could not load bitmap from "\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:779\r
+msgid "Error adding bitmap"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:793\r
+#, c-format\r
+msgid "Export bitmap %d"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:794 ../Shapes/ShapesView.cpp:837\r
+#, c-format\r
+msgid "bitmap%.3d.bmp"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:795 ../Shapes/ShapesView.cpp:815\r
+msgid "BMP image|*.bmp"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:813\r
+#, c-format\r
+msgid "Export bitmap %d mask"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:814 ../Shapes/ShapesView.cpp:855\r
+#, c-format\r
+msgid "bitmap%.3dmask.bmp"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:830 ../Shapes/ShapesView.cpp:850\r
+msgid "Select destination folder"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:879\r
+#, c-format\r
+msgid "%u frame"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:920\r
+msgid "Choose a base file (e.g. standard Infinity shapes)"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:920\r
+msgid "Shapes files (*.shpA)|*.shpA|All files (*.*)|*.*"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:931\r
+msgid "Export patch file"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:931\r
+msgid "Shapes Patch.ShPa"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:931\r
+msgid "Shapes patch|*.ShPa"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:957\r
+msgid "Choose a patch file"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:957\r
+msgid "Patch files (*.ShPa)|*.ShPa|All files (*.*)|*.*"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:973\r
+msgid "Error loading shapes patch; the patch may be partially applied!"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:973\r
+msgid "Error loading shapes patch"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:1028\r
+#, c-format\r
+msgid "Global info for collection %d"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:1031\r
+msgid "Status: "\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:1032\r
+msgid "Flags: "\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:1034\r
+msgid "8-bit color version present\n"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:1036\r
+msgid "No 8-bit color version\n"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:1038\r
+msgid "True color version present"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:1040\r
+msgid "No true color version"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:1045\r
+msgid "Shapes for true color and OpenGL display"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:1047\r
+msgid "Shapes for 8-bit color display"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:1078\r
+msgid " color table"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:1091 ../Shapes/ShapesView.cpp:1382\r
+msgid " bitmap"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:1104 ../Shapes/ShapesView.cpp:1414\r
+msgid " frame"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:1138\r
+#, c-format\r
+msgid "Sequence %d of %u"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:1153\r
+#, c-format\r
+msgid "This sequence has an unknown type %d, and ShapeFusion can not handle it. Something strange may happen now!"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:1154\r
+msgid "Warning"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:1180 ../Shapes/ShapesView.cpp:1244\r
+#: ../Shapes/ShapesView.cpp:1303 ../Shapes/ShapesView.cpp:1508\r
+#: ../Shapes/ShapesView.cpp:1667\r
+msgid "Delete"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:1254\r
+#, c-format\r
+msgid "%dx%d pixels, "\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:1257\r
+msgid "plain encoding"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:1259\r
+msgid "RLE"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:1261\r
+#, c-format\r
+msgid "Bitmap %d of %d"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:1270\r
+msgid "Delete bitmap"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:1517\r
+#, c-format\r
+msgid "Color table %d of %d, %d colors per table"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:1524\r
+msgid "Delete color table"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:1676\r
+#, c-format\r
+msgid "Frame %d of %u"\r
+msgstr ""\r
+\r
+#: ../Shapes/ShapesView.cpp:1697\r
+msgid "Delete frame"\r
+msgstr ""\r
+\r
+#: ../Sounds/SoundsView.cpp:222\r
+#, c-format\r
+msgid "Sound source different at %d"\r
+msgstr ""\r
+\r
+#: ../Sounds/SoundsView.cpp:228\r
+msgid "It seems 8-bit and 16-bit versions of some of this Sound file sounds have differences. This editor will replace 16-bit sounds flags with those from 8-bit sounds, to ensure consistency. If you really need to be able to change 16-bit flags independently, please file a feature request."\r
+msgstr ""\r
+\r
+#: ../Sounds/SoundsView.cpp:233\r
+msgid "Warning !"\r
+msgstr ""\r
+\r
+#: ../Sounds/SoundsView.cpp:259\r
+msgid "[SoundsView] There is no sound selected. Selecting first item..."\r
+msgstr ""\r
+\r
+#: ../Sounds/SoundsView.cpp:423\r
+msgid "Invalid control id in FlagsChanged"\r
+msgstr ""\r
+\r
+#: ../Sounds/SoundsView.cpp:463\r
+msgid "Delete Sound Class"\r
+msgstr ""\r
+\r
+#: ../Sounds/SoundsView.cpp:485\r
+msgid "Adding an item"\r
+msgstr ""\r
+\r
+#: ../Sounds/SoundsView.cpp:489\r
+#, c-format\r
+msgid "Sound %d"\r
+msgstr ""\r
+\r
+#: ../Sounds/SoundsView.cpp:505\r
+msgid "Sorry, you need to select a sound class and 8-bit or 16-bit to import a sound"\r
+msgstr ""\r
+\r
+#: ../Sounds/SoundsView.cpp:505\r
+msgid "Error: No selection"\r
+msgstr ""\r
+\r
+#: ../Sounds/SoundsView.cpp:511\r
+msgid "There are already five permutations for this sound"\r
+msgstr ""\r
+\r
+#: ../Sounds/SoundsView.cpp:511\r
+msgid "Error: permutation limit reached"\r
+msgstr ""\r
+\r
+#: ../Sounds/SoundsView.cpp:516\r
+msgid "Choose a sound file to add"\r
+msgstr ""\r
+\r
+#: ../Sounds/SoundsView.cpp:516\r
+msgid "Common sound files (AIFF, WAV)|*.aif;*.wav"\r
+msgstr ""\r
+\r
+#: ../Sounds/SoundsView.cpp:519\r
+msgid "Error importing sound"\r
+msgstr ""\r
+\r
+#: ../Sounds/SoundsView.cpp:519\r
+msgid "Error"\r
+msgstr ""\r
+\r
+#: ../Sounds/SoundsView.cpp:533\r
+msgid "Sorry, you need to select a sound class and a permutation to export a sound"\r
+msgstr ""\r
+\r
+#: ../Sounds/SoundsView.cpp:533\r
+msgid "Error : No selection"\r
+msgstr ""\r
+\r
+#: ../Sounds/SoundsView.cpp:538\r
+msgid "Choose a file name :"\r
+msgstr ""\r
+\r
+#: ../Sounds/SoundsView.cpp:538\r
+msgid "WAV files (*.wav)|*.wav|AIFF files (*.aif)|*.aif"\r
+msgstr ""\r
+\r
+#: ../Sounds/SoundsView.cpp:557\r
+msgid "[SoundsView] Error exporting sound"\r
+msgstr ""\r
+\r
+#: ../Sounds/SoundsView.cpp:565\r
+msgid "Selected 8-bit"\r
+msgstr ""\r
+\r
+#: ../Sounds/SoundsView.cpp:570\r
+msgid "Selected 16-bit"\r
+msgstr ""\r
diff --git a/locale/genpot.bat b/locale/genpot.bat
new file mode 100644 (file)
index 0000000..4aa84c6
--- /dev/null
@@ -0,0 +1,5 @@
+@echo off\r
+set PATH=%PATH%;"C:\Program Files (x86)\Poedit\bin"\r
+xgettext -k_ -o ShapeFusion.pot ../*.cpp ../Physics/*.cpp  ../Shapes/*.cpp ../Sounds/*.cpp  --no-wrap --package-name="ShapeFusion"\r
+echo Finish.\r
+pause.
\ No newline at end of file
diff --git a/locale/ja/ShapeFusion.mo b/locale/ja/ShapeFusion.mo
new file mode 100644 (file)
index 0000000..e9ebba7
Binary files /dev/null and b/locale/ja/ShapeFusion.mo differ
diff --git a/locale/ja/ShapeFusion.po b/locale/ja/ShapeFusion.po
new file mode 100644 (file)
index 0000000..6802643
--- /dev/null
@@ -0,0 +1,3808 @@
+# SOME DESCRIPTIVE TITLE.
+# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
+# This file is distributed under the same license as the PACKAGE package.
+# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
+#
+msgid ""
+msgstr ""
+"Project-Id-Version: ShapeFusion\n"
+"Report-Msgid-Bugs-To: \n"
+"POT-Creation-Date: 2012-02-25 11:18+0900\n"
+"PO-Revision-Date: 2012-02-25 11:29+0900\n"
+"Last-Translator: Logue <logue@hotmail.co.jp>\n"
+"Language-Team: Logue <logue@hotmail.co.jp>\n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"X-Poedit-Language: Japanese\n"
+"X-Poedit-Country: JAPAN\n"
+"X-Poedit-Basepath: .\n"
+"X-Poedit-SearchPath-0: ../ShapeFusion.pot\n"
+
+#: ../DefaultNames.cpp:26
+#: ../DefaultNames.cpp:82
+#: ../DefaultNames.cpp:111
+msgid "Marine"
+msgstr "海兵隊"
+
+#: ../DefaultNames.cpp:27
+msgid "Minor Tick"
+msgstr "マイナーティック"
+
+#: ../DefaultNames.cpp:28
+msgid "Major Tick"
+msgstr "メジャーティック"
+
+#: ../DefaultNames.cpp:29
+msgid "Kamikaze Tick"
+msgstr "神風ティック"
+
+#: ../DefaultNames.cpp:30
+msgid "Minor S'pht"
+msgstr "マイナースフト"
+
+#: ../DefaultNames.cpp:31
+msgid "Major S'pht"
+msgstr "メジャースフト"
+
+#: ../DefaultNames.cpp:32
+msgid "Minor Invisible S'pht"
+msgstr "マイナー透明スフト"
+
+#: ../DefaultNames.cpp:33
+msgid "Major Invisible S'pht"
+msgstr "メジャー透明スフト"
+
+#: ../DefaultNames.cpp:34
+msgid "Minor Pfhor"
+msgstr "マイナープフォール"
+
+#: ../DefaultNames.cpp:35
+msgid "Major Pfhor"
+msgstr "メジャープフォール"
+
+#: ../DefaultNames.cpp:36
+msgid "Minor Projectile Pfhor"
+msgstr ""
+
+#: ../DefaultNames.cpp:37
+msgid "Major Projectile Pfhor"
+msgstr ""
+
+#: ../DefaultNames.cpp:38
+msgid "Green Bob"
+msgstr "緑ボブ"
+
+#: ../DefaultNames.cpp:39
+msgid "Blue Bob"
+msgstr "青ボブ"
+
+#: ../DefaultNames.cpp:40
+msgid "Security Bob"
+msgstr "機密ボブ"
+
+#: ../DefaultNames.cpp:41
+#: ../DefaultNames.cpp:124
+msgid "Assimilated Bob"
+msgstr ""
+
+#: ../DefaultNames.cpp:42
+msgid "Minor Drone"
+msgstr "マイナードローン"
+
+#: ../DefaultNames.cpp:43
+msgid "Major Drone"
+msgstr "メジャードローン"
+
+#: ../DefaultNames.cpp:44
+msgid "Big Minor Drone"
+msgstr ""
+
+#: ../DefaultNames.cpp:45
+msgid "Big Angry Drone"
+msgstr ""
+
+#: ../DefaultNames.cpp:46
+#: ../DefaultNames.cpp:114
+msgid "Possessed Drone"
+msgstr ""
+
+#: ../DefaultNames.cpp:47
+msgid "Minor Cyborg"
+msgstr ""
+
+#: ../DefaultNames.cpp:48
+msgid "Major Cyborg"
+msgstr ""
+
+#: ../DefaultNames.cpp:49
+msgid "Minor Flame Cyborg"
+msgstr ""
+
+#: ../DefaultNames.cpp:50
+msgid "Major Flame Cyborg"
+msgstr ""
+
+#: ../DefaultNames.cpp:51
+msgid "Minor Enforcer"
+msgstr ""
+
+#: ../DefaultNames.cpp:52
+msgid "Major Enforcer"
+msgstr ""
+
+#: ../DefaultNames.cpp:53
+msgid "Minor Hunter"
+msgstr ""
+
+#: ../DefaultNames.cpp:54
+msgid "Major Hunter"
+msgstr ""
+
+#: ../DefaultNames.cpp:55
+msgid "Minor Trooper"
+msgstr ""
+
+#: ../DefaultNames.cpp:56
+msgid "Major Trooper"
+msgstr ""
+
+#: ../DefaultNames.cpp:57
+msgid "Mother of All Cyborgs"
+msgstr ""
+
+#: ../DefaultNames.cpp:58
+msgid "Mother of All Hunters"
+msgstr ""
+
+#: ../DefaultNames.cpp:59
+msgid "Sewage F'lickta"
+msgstr ""
+
+#: ../DefaultNames.cpp:60
+msgid "Water F'lickta"
+msgstr ""
+
+#: ../DefaultNames.cpp:61
+msgid "Lava F'lickta"
+msgstr ""
+
+#: ../DefaultNames.cpp:62
+msgid "Minor S'pht'Kr"
+msgstr ""
+
+#: ../DefaultNames.cpp:63
+msgid "Major S'pht'Kr"
+msgstr ""
+
+#: ../DefaultNames.cpp:64
+msgid "Minor Juggernaut"
+msgstr ""
+
+#: ../DefaultNames.cpp:65
+msgid "Major Juggernaut"
+msgstr ""
+
+#: ../DefaultNames.cpp:66
+msgid "Tiny P'fhor"
+msgstr ""
+
+#: ../DefaultNames.cpp:67
+msgid "Tiny Bob"
+msgstr ""
+
+#: ../DefaultNames.cpp:68
+msgid "Tiny Flick'ta"
+msgstr ""
+
+#: ../DefaultNames.cpp:69
+msgid "Green VacBob"
+msgstr ""
+
+#: ../DefaultNames.cpp:70
+msgid "Blue VacBob"
+msgstr ""
+
+#: ../DefaultNames.cpp:71
+msgid "Security VacBob"
+msgstr ""
+
+#: ../DefaultNames.cpp:72
+msgid "Assimilated VacBob"
+msgstr ""
+
+#: ../DefaultNames.cpp:76
+msgid "Interface"
+msgstr ""
+
+#: ../DefaultNames.cpp:77
+msgid "Weapons in Hand"
+msgstr ""
+
+#: ../DefaultNames.cpp:78
+#: ../DefaultNames.cpp:120
+msgid "Juggernaut"
+msgstr ""
+
+#: ../DefaultNames.cpp:79
+#: ../DefaultNames.cpp:125
+msgid "Tick"
+msgstr ""
+
+#: ../DefaultNames.cpp:80
+msgid "Explosion Effects"
+msgstr ""
+
+#: ../DefaultNames.cpp:81
+#: ../DefaultNames.cpp:118
+msgid "Hunter"
+msgstr ""
+
+#: ../DefaultNames.cpp:83
+msgid "Items"
+msgstr ""
+
+#: ../DefaultNames.cpp:84
+msgid "Trooper"
+msgstr ""
+
+#: ../DefaultNames.cpp:85
+msgid "Pfhor fighter"
+msgstr ""
+
+#: ../DefaultNames.cpp:86
+#: ../DefaultNames.cpp:115
+msgid "S'pht'Kr"
+msgstr ""
+
+#: ../DefaultNames.cpp:87
+#: ../DefaultNames.cpp:126
+msgid "F'lickta"
+msgstr ""
+
+#: ../DefaultNames.cpp:88
+#: ../DefaultNames.cpp:112
+msgid "Bob"
+msgstr ""
+
+#: ../DefaultNames.cpp:89
+msgid "VacBob (Inf only)"
+msgstr ""
+
+#: ../DefaultNames.cpp:90
+#: ../DefaultNames.cpp:119
+msgid "Enforcer"
+msgstr ""
+
+#: ../DefaultNames.cpp:91
+#: ../DefaultNames.cpp:121
+msgid "Drone"
+msgstr ""
+
+#: ../DefaultNames.cpp:92
+#: ../DefaultNames.cpp:122
+msgid "S'pht"
+msgstr ""
+
+#: ../DefaultNames.cpp:93
+msgid "Walls 1 (Water)"
+msgstr ""
+
+#: ../DefaultNames.cpp:94
+msgid "Walls 2 (Lava)"
+msgstr ""
+
+#: ../DefaultNames.cpp:95
+msgid "Walls 3 (Sewage)"
+msgstr ""
+
+#: ../DefaultNames.cpp:96
+msgid "Walls 4 (Jjaro)"
+msgstr ""
+
+#: ../DefaultNames.cpp:97
+msgid "Walls 5 (Pfhor)"
+msgstr ""
+
+#: ../DefaultNames.cpp:98
+msgid "Scenery 1 (Water)"
+msgstr ""
+
+#: ../DefaultNames.cpp:99
+msgid "Scenery 2 (Lava)"
+msgstr ""
+
+#: ../DefaultNames.cpp:100
+msgid "Scenery 3 (Sewage)"
+msgstr ""
+
+#: ../DefaultNames.cpp:101
+msgid "Scenery 4 (Jjaro)"
+msgstr ""
+
+#: ../DefaultNames.cpp:102
+msgid "Scenery 5 (Pfhor)"
+msgstr ""
+
+#: ../DefaultNames.cpp:103
+msgid "Landscape 1 (Day)"
+msgstr ""
+
+#: ../DefaultNames.cpp:104
+msgid "Landscape 2 (Night)"
+msgstr ""
+
+#: ../DefaultNames.cpp:105
+msgid "Landscape 3 (Moon)"
+msgstr ""
+
+#: ../DefaultNames.cpp:106
+msgid "Landscape 4 (Space)"
+msgstr ""
+
+#: ../DefaultNames.cpp:107
+#: ../DefaultNames.cpp:123
+msgid "Cyborg"
+msgstr ""
+
+#: ../DefaultNames.cpp:113
+msgid "Marathon Drone"
+msgstr ""
+
+#: ../DefaultNames.cpp:116
+msgid "Pfhor Fighter"
+msgstr ""
+
+#: ../DefaultNames.cpp:117
+msgid "Pfhor Trooper"
+msgstr ""
+
+#: ../DefaultNames.cpp:130
+msgid "Explosion"
+msgstr ""
+
+#: ../DefaultNames.cpp:131
+msgid "Electrical Staff"
+msgstr ""
+
+#: ../DefaultNames.cpp:132
+msgid "Projectile"
+msgstr ""
+
+#: ../DefaultNames.cpp:133
+#: ../DefaultNames.cpp:277
+msgid "Absorbed"
+msgstr ""
+
+#: ../DefaultNames.cpp:134
+msgid "Flame"
+msgstr "炎"
+
+#: ../DefaultNames.cpp:135
+msgid "Claws"
+msgstr ""
+
+#: ../DefaultNames.cpp:136
+msgid "Alien Projectile"
+msgstr ""
+
+#: ../DefaultNames.cpp:137
+msgid "Hulk Slap"
+msgstr "ハルクの平手打ち"
+
+#: ../DefaultNames.cpp:138
+msgid "Compiler Bolt"
+msgstr "コンパイラーのボルト"
+
+#: ../DefaultNames.cpp:139
+#: ../DefaultNames.cpp:501
+msgid "Fusion Bolt"
+msgstr "核融合ボルト"
+
+#: ../DefaultNames.cpp:140
+#: ../DefaultNames.cpp:503
+msgid "Hunter Bolt"
+msgstr "ハンターのボルト"
+
+#: ../DefaultNames.cpp:141
+#: ../DefaultNames.cpp:233
+#: ../DefaultNames.cpp:532
+msgid "Fist"
+msgstr "拳"
+
+#: ../DefaultNames.cpp:142
+msgid "Teleporter"
+msgstr "テレポーター"
+
+#: ../DefaultNames.cpp:143
+#: ../DefaultNames.cpp:510
+msgid "S'pht'Kr Bolt"
+msgstr "スフト氏族カーのボルト"
+
+#: ../DefaultNames.cpp:144
+msgid "Flick'ta Claws"
+msgstr ""
+
+#: ../DefaultNames.cpp:145
+msgid "Flick'ta Projectile"
+msgstr ""
+
+#: ../DefaultNames.cpp:146
+msgid "Crushing"
+msgstr ""
+
+#: ../DefaultNames.cpp:147
+#: ../DefaultNames.cpp:364
+msgid "Lava"
+msgstr "溶岩"
+
+#: ../DefaultNames.cpp:148
+#: ../DefaultNames.cpp:280
+msgid "Suffocation"
+msgstr ""
+
+#: ../DefaultNames.cpp:149
+#: ../DefaultNames.cpp:365
+msgid "Goo"
+msgstr "汚物"
+
+#: ../DefaultNames.cpp:150
+#: ../DefaultNames.cpp:513
+msgid "Energy Drain"
+msgstr "エネルギー吸収"
+
+#: ../DefaultNames.cpp:151
+#: ../DefaultNames.cpp:515
+msgid "Oxygen Drain"
+msgstr "酸素吸収"
+
+#: ../DefaultNames.cpp:152
+#: ../DefaultNames.cpp:516
+msgid "Drone Bolt"
+msgstr "ドローンのボルト"
+
+#: ../DefaultNames.cpp:153
+#: ../DefaultNames.cpp:255
+#: ../DefaultNames.cpp:539
+msgid "Shotgun"
+msgstr "ショットガン"
+
+#: ../DefaultNames.cpp:157
+msgid "Missile Explosion"
+msgstr "ミサイルの爆発"
+
+#: ../DefaultNames.cpp:158
+msgid "Missile Contrail"
+msgstr ""
+
+#: ../DefaultNames.cpp:159
+msgid "Grenade Explosion"
+msgstr "グレネードの爆発"
+
+#: ../DefaultNames.cpp:160
+msgid "Grenade Contrail"
+msgstr ""
+
+#: ../DefaultNames.cpp:161
+#: ../DefaultNames.cpp:293
+msgid "Bullet Ricochet"
+msgstr ""
+
+#: ../DefaultNames.cpp:162
+msgid "Alien Weapon Impact"
+msgstr ""
+
+#: ../DefaultNames.cpp:163
+msgid "Flamethrower Burst"
+msgstr ""
+
+#: ../DefaultNames.cpp:164
+msgid "Pfhor Hit"
+msgstr "プフォールの打撃"
+
+#: ../DefaultNames.cpp:165
+msgid "Marine Hit"
+msgstr ""
+
+#: ../DefaultNames.cpp:166
+msgid "Bob Hit"
+msgstr ""
+
+#: ../DefaultNames.cpp:167
+msgid "Assimilated Bob Hit"
+msgstr ""
+
+#: ../DefaultNames.cpp:168
+msgid "Enforcer Hit"
+msgstr ""
+
+#: ../DefaultNames.cpp:169
+msgid "S'pht Bolt Impact"
+msgstr ""
+
+#: ../DefaultNames.cpp:170
+msgid "Seeking S'pht Bolt Impact"
+msgstr ""
+
+#: ../DefaultNames.cpp:171
+msgid "S'pht Bolt Contrail"
+msgstr ""
+
+#: ../DefaultNames.cpp:172
+msgid "Staff-Bolt Impact"
+msgstr ""
+
+#: ../DefaultNames.cpp:173
+msgid "Staff Impact"
+msgstr ""
+
+#: ../DefaultNames.cpp:174
+msgid "Hunter Bolt Impact"
+msgstr ""
+
+#: ../DefaultNames.cpp:175
+msgid "Hunter Hit"
+msgstr ""
+
+#: ../DefaultNames.cpp:176
+msgid "Plasma Impact"
+msgstr ""
+
+#: ../DefaultNames.cpp:177
+msgid "Plasma Overload Impact"
+msgstr ""
+
+#: ../DefaultNames.cpp:178
+msgid "Plasma Contrail"
+msgstr ""
+
+#: ../DefaultNames.cpp:179
+msgid "Fist Impact"
+msgstr ""
+
+#: ../DefaultNames.cpp:180
+msgid "S'pht'Kr Bolt Impact"
+msgstr ""
+
+#: ../DefaultNames.cpp:181
+msgid "Major S'pht'Kr Bolt Impact"
+msgstr ""
+
+#: ../DefaultNames.cpp:182
+#: ../DefaultNames.cpp:450
+msgid "S'pht'Kr Hit"
+msgstr ""
+
+#: ../DefaultNames.cpp:183
+msgid "Trooper Hit"
+msgstr ""
+
+#: ../DefaultNames.cpp:184
+msgid "Lamp Breaking 1"
+msgstr ""
+
+#: ../DefaultNames.cpp:185
+msgid "Lamp Breaking 2"
+msgstr ""
+
+#: ../DefaultNames.cpp:186
+msgid "Lamp Breaking 3"
+msgstr ""
+
+#: ../DefaultNames.cpp:187
+msgid "Lamp Breaking 4"
+msgstr ""
+
+#: ../DefaultNames.cpp:188
+msgid "Clank (melee hit)"
+msgstr ""
+
+#: ../DefaultNames.cpp:189
+#: ../DefaultNames.cpp:273
+msgid "Teleport In"
+msgstr ""
+
+#: ../DefaultNames.cpp:190
+#: ../DefaultNames.cpp:274
+msgid "Teleport Out"
+msgstr ""
+
+#: ../DefaultNames.cpp:191
+#: ../DefaultNames.cpp:383
+msgid "Small Water Splash"
+msgstr ""
+
+#: ../DefaultNames.cpp:192
+msgid "Medium Water Splash"
+msgstr ""
+
+#: ../DefaultNames.cpp:193
+#: ../DefaultNames.cpp:385
+msgid "Large Water Splash"
+msgstr ""
+
+#: ../DefaultNames.cpp:194
+msgid "Large Water Emergence"
+msgstr ""
+
+#: ../DefaultNames.cpp:195
+#: ../DefaultNames.cpp:389
+msgid "Small Lava Splash"
+msgstr ""
+
+#: ../DefaultNames.cpp:196
+msgid "Medium Lava Splash"
+msgstr ""
+
+#: ../DefaultNames.cpp:197
+#: ../DefaultNames.cpp:391
+msgid "Large Lava Splash"
+msgstr ""
+
+#: ../DefaultNames.cpp:198
+msgid "Large Lava Emergence"
+msgstr ""
+
+#: ../DefaultNames.cpp:199
+#: ../DefaultNames.cpp:395
+msgid "Small Sewage Splash"
+msgstr ""
+
+#: ../DefaultNames.cpp:200
+msgid "Medium Sewage Splash"
+msgstr ""
+
+#: ../DefaultNames.cpp:201
+#: ../DefaultNames.cpp:397
+msgid "Large Sewage Splash"
+msgstr ""
+
+#: ../DefaultNames.cpp:202
+msgid "Large Sewage Emergence"
+msgstr ""
+
+#: ../DefaultNames.cpp:203
+msgid "Small Goo Splash"
+msgstr ""
+
+#: ../DefaultNames.cpp:204
+msgid "Medium Goo Splash"
+msgstr ""
+
+#: ../DefaultNames.cpp:205
+msgid "Large Goo Splash"
+msgstr ""
+
+#: ../DefaultNames.cpp:206
+msgid "Large Goo Emergence"
+msgstr ""
+
+#: ../DefaultNames.cpp:207
+msgid "Drone Bolt Impact"
+msgstr ""
+
+#: ../DefaultNames.cpp:208
+msgid "Fast Drone Bolt Impact"
+msgstr ""
+
+#: ../DefaultNames.cpp:209
+msgid "Possessed Drone Bolt Impact"
+msgstr ""
+
+#: ../DefaultNames.cpp:210
+msgid "Drone Hit"
+msgstr ""
+
+#: ../DefaultNames.cpp:211
+msgid "Cyborg Grenade Detonation"
+msgstr ""
+
+#: ../DefaultNames.cpp:212
+#: ../DefaultNames.cpp:338
+msgid "Cyborg Hit"
+msgstr ""
+
+#: ../DefaultNames.cpp:213
+msgid "Fusion Dispersal"
+msgstr ""
+
+#: ../DefaultNames.cpp:214
+msgid "Major Fusion Dispersal"
+msgstr ""
+
+#: ../DefaultNames.cpp:215
+msgid "Overloaded Fusion Dispersal"
+msgstr ""
+
+#: ../DefaultNames.cpp:216
+msgid "F'lickta Hit"
+msgstr ""
+
+#: ../DefaultNames.cpp:217
+msgid "F'lickta Glob Impact"
+msgstr ""
+
+#: ../DefaultNames.cpp:218
+msgid "Water Flick'ta Hit"
+msgstr ""
+
+#: ../DefaultNames.cpp:219
+msgid "Lava Flick'ta Hit"
+msgstr ""
+
+#: ../DefaultNames.cpp:220
+msgid "Flick'ta Lava Glob Impact"
+msgstr ""
+
+#: ../DefaultNames.cpp:221
+msgid "Flick'ta Claw Impact"
+msgstr ""
+
+#: ../DefaultNames.cpp:222
+msgid "Juggernaut Hit"
+msgstr ""
+
+#: ../DefaultNames.cpp:223
+msgid "Juggernaut Missile Contrail"
+msgstr ""
+
+#: ../DefaultNames.cpp:224
+msgid "Small Special Splash"
+msgstr ""
+
+#: ../DefaultNames.cpp:225
+msgid "Medium Special Splash"
+msgstr ""
+
+#: ../DefaultNames.cpp:226
+msgid "Large Special Splash"
+msgstr ""
+
+#: ../DefaultNames.cpp:227
+msgid "Special Emergence"
+msgstr ""
+
+#: ../DefaultNames.cpp:228
+#: ../DefaultNames.cpp:477
+msgid "VacBob Hit"
+msgstr ""
+
+#: ../DefaultNames.cpp:229
+msgid "Assimilated VacBob Hit"
+msgstr ""
+
+#: ../DefaultNames.cpp:234
+msgid "Magnum Pistol"
+msgstr ""
+
+#: ../DefaultNames.cpp:235
+msgid "Magnum Magazine"
+msgstr ""
+
+#: ../DefaultNames.cpp:236
+#: ../DefaultNames.cpp:534
+msgid "Plasma Pistol"
+msgstr ""
+
+#: ../DefaultNames.cpp:237
+msgid "Plasma Battery"
+msgstr ""
+
+#: ../DefaultNames.cpp:238
+#: ../DefaultNames.cpp:535
+#: ../Physics/PhysicsView.cpp:1336
+msgid "Assault Rifle"
+msgstr ""
+
+#: ../DefaultNames.cpp:239
+msgid "Assault Rifle Clip"
+msgstr ""
+
+#: ../DefaultNames.cpp:240
+msgid "Grenade Clip"
+msgstr ""
+
+#: ../DefaultNames.cpp:241
+#: ../DefaultNames.cpp:536
+msgid "Missile Launcher"
+msgstr ""
+
+#: ../DefaultNames.cpp:242
+msgid "Missile Launcher Clip"
+msgstr ""
+
+#: ../DefaultNames.cpp:243
+msgid "Invisibility Powerup"
+msgstr ""
+
+#: ../DefaultNames.cpp:244
+msgid "Invincibility Powerup"
+msgstr ""
+
+#: ../DefaultNames.cpp:245
+msgid "Infravision Powerup"
+msgstr ""
+
+#: ../DefaultNames.cpp:246
+#: ../DefaultNames.cpp:538
+msgid "Alien Weapon"
+msgstr ""
+
+#: ../DefaultNames.cpp:247
+msgid "Alien Weapon Magazine"
+msgstr ""
+
+#: ../DefaultNames.cpp:248
+#: ../DefaultNames.cpp:320
+#: ../DefaultNames.cpp:497
+#: ../DefaultNames.cpp:537
+msgid "Flamethrower"
+msgstr ""
+
+#: ../DefaultNames.cpp:249
+msgid "Flamethrower Canister"
+msgstr ""
+
+#: ../DefaultNames.cpp:250
+msgid "Extravision Powerup"
+msgstr ""
+
+#: ../DefaultNames.cpp:251
+msgid "Oxygen Powerup"
+msgstr ""
+
+#: ../DefaultNames.cpp:252
+msgid "Energy Powerup"
+msgstr ""
+
+#: ../DefaultNames.cpp:253
+msgid "Double Energy Powerup"
+msgstr ""
+
+#: ../DefaultNames.cpp:254
+msgid "Triple Energy Powerup"
+msgstr ""
+
+#: ../DefaultNames.cpp:256
+msgid "Shotgun Magazine"
+msgstr ""
+
+#: ../DefaultNames.cpp:257
+msgid "S'pht Door Key"
+msgstr ""
+
+#: ../DefaultNames.cpp:258
+msgid "Uplink Chip"
+msgstr ""
+
+#: ../DefaultNames.cpp:259
+msgid "Light Blue Ball"
+msgstr ""
+
+#: ../DefaultNames.cpp:260
+#: ../DefaultNames.cpp:540
+msgid "The Ball"
+msgstr ""
+
+#: ../DefaultNames.cpp:261
+msgid "Violet Ball"
+msgstr ""
+
+#: ../DefaultNames.cpp:262
+msgid "Yellow Ball"
+msgstr ""
+
+#: ../DefaultNames.cpp:263
+msgid "Brown Ball"
+msgstr ""
+
+#: ../DefaultNames.cpp:264
+msgid "Orange Ball"
+msgstr ""
+
+#: ../DefaultNames.cpp:265
+msgid "Blue Ball"
+msgstr ""
+
+#: ../DefaultNames.cpp:266
+msgid "Green Ball"
+msgstr ""
+
+#: ../DefaultNames.cpp:267
+#: ../DefaultNames.cpp:541
+#: ../Physics/PhysicsView.cpp:1340
+msgid "SMG"
+msgstr ""
+
+#: ../DefaultNames.cpp:268
+msgid "SMG Ammo"
+msgstr ""
+
+#: ../DefaultNames.cpp:272
+msgid "Startup"
+msgstr ""
+
+#: ../DefaultNames.cpp:275
+msgid "Crunch"
+msgstr ""
+
+#: ../DefaultNames.cpp:276
+msgid "Creak (Inf only)"
+msgstr ""
+
+#: ../DefaultNames.cpp:278
+msgid "Unused 1"
+msgstr ""
+
+#: ../DefaultNames.cpp:279
+msgid "Oxygen Warning"
+msgstr ""
+
+#: ../DefaultNames.cpp:281
+msgid "Energy Refuel"
+msgstr ""
+
+#: ../DefaultNames.cpp:282
+msgid "Oxygen Refuel"
+msgstr ""
+
+#: ../DefaultNames.cpp:283
+msgid "Can't Toggle Switch"
+msgstr ""
+
+#: ../DefaultNames.cpp:284
+msgid "Switch On"
+msgstr ""
+
+#: ../DefaultNames.cpp:285
+msgid "Switch Off"
+msgstr ""
+
+#: ../DefaultNames.cpp:286
+msgid "Puzzle Switch"
+msgstr ""
+
+#: ../DefaultNames.cpp:287
+msgid "Chip Insertion"
+msgstr ""
+
+#: ../DefaultNames.cpp:288
+msgid "Pattern Buffer"
+msgstr ""
+
+#: ../DefaultNames.cpp:289
+msgid "Destroy Control Panel"
+msgstr ""
+
+#: ../DefaultNames.cpp:290
+msgid "Adjust Volume"
+msgstr ""
+
+#: ../DefaultNames.cpp:291
+msgid "Got Powerup"
+msgstr ""
+
+#: ../DefaultNames.cpp:292
+msgid "Got Item"
+msgstr ""
+
+#: ../DefaultNames.cpp:294
+msgid "Metallic Ricochet"
+msgstr ""
+
+#: ../DefaultNames.cpp:295
+msgid "Empty Gun"
+msgstr ""
+
+#: ../DefaultNames.cpp:296
+msgid "S'pht Door Opening"
+msgstr ""
+
+#: ../DefaultNames.cpp:297
+msgid "S'pht Door Closing"
+msgstr ""
+
+#: ../DefaultNames.cpp:298
+msgid "S'pht Door Obstructed"
+msgstr ""
+
+#: ../DefaultNames.cpp:299
+msgid "S'pht Platform Starting"
+msgstr ""
+
+#: ../DefaultNames.cpp:300
+msgid "S'pht Platform Stopping"
+msgstr ""
+
+#: ../DefaultNames.cpp:301
+msgid "Loon"
+msgstr ""
+
+#: ../DefaultNames.cpp:302
+msgid "SMG firing (Inf only)"
+msgstr ""
+
+#: ../DefaultNames.cpp:303
+msgid "SMG reloading (Inf only)"
+msgstr ""
+
+#: ../DefaultNames.cpp:304
+msgid "Heavy S'pht Platform Starting"
+msgstr ""
+
+#: ../DefaultNames.cpp:305
+msgid "Heavy S'pht Platform Stopping"
+msgstr ""
+
+#: ../DefaultNames.cpp:306
+msgid "Fist Hitting"
+msgstr ""
+
+#: ../DefaultNames.cpp:307
+msgid "Magnum Firing"
+msgstr ""
+
+#: ../DefaultNames.cpp:308
+msgid "Magnum Reloading"
+msgstr ""
+
+#: ../DefaultNames.cpp:309
+msgid "Assault Rifle Firing"
+msgstr ""
+
+#: ../DefaultNames.cpp:310
+msgid "Grenade Launcher Firing"
+msgstr ""
+
+#: ../DefaultNames.cpp:311
+msgid "Grenade Exploding"
+msgstr ""
+
+#: ../DefaultNames.cpp:312
+msgid "Grenade Flyby"
+msgstr ""
+
+#: ../DefaultNames.cpp:313
+msgid "Fusion Firing"
+msgstr ""
+
+#: ../DefaultNames.cpp:314
+msgid "Fusion Exploding"
+msgstr ""
+
+#: ../DefaultNames.cpp:315
+msgid "Fusion Flyby"
+msgstr ""
+
+#: ../DefaultNames.cpp:316
+msgid "Fusion Charging"
+msgstr ""
+
+#: ../DefaultNames.cpp:317
+msgid "Rocket Expoding"
+msgstr ""
+
+#: ../DefaultNames.cpp:318
+msgid "Rocket Flyby"
+msgstr ""
+
+#: ../DefaultNames.cpp:319
+msgid "Rocket Firing"
+msgstr ""
+
+#: ../DefaultNames.cpp:321
+msgid "Body Falling"
+msgstr ""
+
+#: ../DefaultNames.cpp:322
+msgid "Body Exploding"
+msgstr ""
+
+#: ../DefaultNames.cpp:323
+msgid "Bullet Hitting Flesh"
+msgstr ""
+
+#: ../DefaultNames.cpp:324
+msgid "Fighter Activate"
+msgstr ""
+
+#: ../DefaultNames.cpp:325
+msgid "Fighter Wail"
+msgstr ""
+
+#: ../DefaultNames.cpp:326
+msgid "Fighter Scream"
+msgstr ""
+
+#: ../DefaultNames.cpp:327
+msgid "Fighter Chatter"
+msgstr ""
+
+#: ../DefaultNames.cpp:328
+msgid "Fighter Attack"
+msgstr ""
+
+#: ../DefaultNames.cpp:329
+msgid "Fighter Projectile Hit"
+msgstr ""
+
+#: ../DefaultNames.cpp:330
+msgid "Fighter Projectile Flyby"
+msgstr ""
+
+#: ../DefaultNames.cpp:331
+msgid "S'pht Attack"
+msgstr ""
+
+#: ../DefaultNames.cpp:332
+msgid "S'pht Death"
+msgstr ""
+
+#: ../DefaultNames.cpp:333
+msgid "S'pht Hit"
+msgstr ""
+
+#: ../DefaultNames.cpp:334
+msgid "S'pht Projectile Flyby"
+msgstr ""
+
+#: ../DefaultNames.cpp:335
+msgid "S'pht Projectile Hit"
+msgstr ""
+
+#: ../DefaultNames.cpp:336
+msgid "Cyborg Moving"
+msgstr ""
+
+#: ../DefaultNames.cpp:337
+msgid "Cyborg Attack"
+msgstr ""
+
+#: ../DefaultNames.cpp:339
+msgid "Cyborg Death"
+msgstr ""
+
+#: ../DefaultNames.cpp:340
+msgid "Cyborg Projectile Bounce"
+msgstr ""
+
+#: ../DefaultNames.cpp:341
+msgid "Cyborg Projectile Hit"
+msgstr ""
+
+#: ../DefaultNames.cpp:342
+msgid "Unused 2"
+msgstr ""
+
+#: ../DefaultNames.cpp:343
+msgid "Drone Activate"
+msgstr ""
+
+#: ../DefaultNames.cpp:344
+msgid "Drone Start Attack"
+msgstr ""
+
+#: ../DefaultNames.cpp:345
+msgid "Drone Attack"
+msgstr ""
+
+#: ../DefaultNames.cpp:346
+msgid "Drone Dying"
+msgstr ""
+
+#: ../DefaultNames.cpp:347
+msgid "Drone Death"
+msgstr ""
+
+#: ../DefaultNames.cpp:348
+msgid "Drone Projectile Hit"
+msgstr ""
+
+#: ../DefaultNames.cpp:349
+msgid "Drone Projectile Flyby"
+msgstr ""
+
+#: ../DefaultNames.cpp:350
+msgid "Human Wail"
+msgstr ""
+
+#: ../DefaultNames.cpp:351
+msgid "Human Scream"
+msgstr ""
+
+#: ../DefaultNames.cpp:352
+msgid "Human Hit"
+msgstr ""
+
+#: ../DefaultNames.cpp:353
+msgid "Human Chatter"
+msgstr ""
+
+#: ../DefaultNames.cpp:354
+msgid "Assimilated Human Chatter"
+msgstr ""
+
+#: ../DefaultNames.cpp:355
+msgid "Human Trash Talk"
+msgstr ""
+
+#: ../DefaultNames.cpp:356
+msgid "Human Apology"
+msgstr ""
+
+#: ../DefaultNames.cpp:357
+msgid "Human Activation"
+msgstr ""
+
+#: ../DefaultNames.cpp:358
+msgid "Human Clear"
+msgstr ""
+
+#: ../DefaultNames.cpp:359
+msgid "Human Stop Shooting Me You Bastard"
+msgstr ""
+
+#: ../DefaultNames.cpp:360
+msgid "Human Area Secure"
+msgstr ""
+
+#: ../DefaultNames.cpp:361
+msgid "Kill The Player!"
+msgstr ""
+
+#: ../DefaultNames.cpp:362
+msgid "Water"
+msgstr ""
+
+#: ../DefaultNames.cpp:363
+msgid "Sewage"
+msgstr ""
+
+#: ../DefaultNames.cpp:366
+msgid "Under Stuff"
+msgstr ""
+
+#: ../DefaultNames.cpp:367
+msgid "Wind"
+msgstr ""
+
+#: ../DefaultNames.cpp:368
+msgid "Waterfall"
+msgstr ""
+
+#: ../DefaultNames.cpp:369
+msgid "Siren"
+msgstr ""
+
+#: ../DefaultNames.cpp:370
+msgid "Fan"
+msgstr ""
+
+#: ../DefaultNames.cpp:371
+msgid "S'pht Door"
+msgstr ""
+
+#: ../DefaultNames.cpp:372
+msgid "S'pht Platform"
+msgstr ""
+
+#: ../DefaultNames.cpp:373
+msgid "Alien Harmonics (Inf only)"
+msgstr ""
+
+#: ../DefaultNames.cpp:374
+msgid "Heavy S'pht Platform"
+msgstr ""
+
+#: ../DefaultNames.cpp:375
+msgid "Light Machinery"
+msgstr ""
+
+#: ../DefaultNames.cpp:376
+msgid "Heavy Machinery"
+msgstr ""
+
+#: ../DefaultNames.cpp:377
+msgid "Transformer"
+msgstr ""
+
+#: ../DefaultNames.cpp:378
+msgid "Sparking Transformer"
+msgstr ""
+
+#: ../DefaultNames.cpp:379
+msgid "Water Drip"
+msgstr ""
+
+#: ../DefaultNames.cpp:380
+msgid "Walking in Water"
+msgstr ""
+
+#: ../DefaultNames.cpp:381
+msgid "Exit Water"
+msgstr ""
+
+#: ../DefaultNames.cpp:382
+msgid "Enter Water"
+msgstr ""
+
+#: ../DefaultNames.cpp:384
+msgid "Medium Water Splash (unused)"
+msgstr ""
+
+#: ../DefaultNames.cpp:386
+msgid "Walking in Lava (unused)"
+msgstr ""
+
+#: ../DefaultNames.cpp:387
+msgid "Exit Lava"
+msgstr ""
+
+#: ../DefaultNames.cpp:388
+msgid "Enter Lava"
+msgstr ""
+
+#: ../DefaultNames.cpp:390
+msgid "Medium Lava Splash (unused)"
+msgstr ""
+
+#: ../DefaultNames.cpp:392
+msgid "Walking in Sewage (unused)"
+msgstr ""
+
+#: ../DefaultNames.cpp:393
+msgid "Exit Sewage"
+msgstr ""
+
+#: ../DefaultNames.cpp:394
+msgid "Enter Sewage"
+msgstr ""
+
+#: ../DefaultNames.cpp:396
+msgid "Medium Sewage Splash (unused)"
+msgstr ""
+
+#: ../DefaultNames.cpp:398
+msgid "Walking in Goo (unused)"
+msgstr ""
+
+#: ../DefaultNames.cpp:399
+msgid "Exit Goo (unused)"
+msgstr ""
+
+#: ../DefaultNames.cpp:400
+msgid "Enter Goo (unused)"
+msgstr ""
+
+#: ../DefaultNames.cpp:401
+msgid "Small Goo Splash (unused)"
+msgstr ""
+
+#: ../DefaultNames.cpp:402
+msgid "Medium Goo Splash (unused)"
+msgstr ""
+
+#: ../DefaultNames.cpp:403
+msgid "Large Goo Splash (unused)"
+msgstr ""
+
+#: ../DefaultNames.cpp:404
+msgid "Major Fusion Firing"
+msgstr ""
+
+#: ../DefaultNames.cpp:405
+msgid "Major Fusion Charged"
+msgstr ""
+
+#: ../DefaultNames.cpp:406
+msgid "Assault Rifle Reloading"
+msgstr ""
+
+#: ../DefaultNames.cpp:407
+msgid "Assault Rifle Shell Casings"
+msgstr ""
+
+#: ../DefaultNames.cpp:408
+msgid "Shotgun Firing"
+msgstr ""
+
+#: ../DefaultNames.cpp:409
+msgid "Shotgun Reloading"
+msgstr ""
+
+#: ../DefaultNames.cpp:410
+msgid "Ball Bounce"
+msgstr ""
+
+#: ../DefaultNames.cpp:411
+msgid "You Are It"
+msgstr ""
+
+#: ../DefaultNames.cpp:412
+msgid "Got The Ball"
+msgstr ""
+
+#: ../DefaultNames.cpp:413
+msgid "Computer Login"
+msgstr ""
+
+#: ../DefaultNames.cpp:414
+msgid "Computer Logout"
+msgstr ""
+
+#: ../DefaultNames.cpp:415
+msgid "Computer Page"
+msgstr ""
+
+#: ../DefaultNames.cpp:416
+msgid "Heavy S'pht Door"
+msgstr ""
+
+#: ../DefaultNames.cpp:417
+msgid "Heavy S'pht Door Opening"
+msgstr ""
+
+#: ../DefaultNames.cpp:418
+msgid "Heavy S'pht Door Closing"
+msgstr ""
+
+#: ../DefaultNames.cpp:419
+msgid "Heavy S'pht Door Open"
+msgstr ""
+
+#: ../DefaultNames.cpp:420
+msgid "Heavy S'pht Door Closed"
+msgstr ""
+
+#: ../DefaultNames.cpp:421
+msgid "Heavy S'pht Door Obstructed"
+msgstr ""
+
+#: ../DefaultNames.cpp:422
+msgid "Hunter Activate (unused)"
+msgstr ""
+
+#: ../DefaultNames.cpp:423
+msgid "Hunter Attack"
+msgstr ""
+
+#: ../DefaultNames.cpp:424
+msgid "Hunter Dying (unused)"
+msgstr ""
+
+#: ../DefaultNames.cpp:425
+msgid "Hunter Landing"
+msgstr ""
+
+#: ../DefaultNames.cpp:426
+msgid "Hunter Exploding"
+msgstr ""
+
+#: ../DefaultNames.cpp:427
+msgid "Hunter Projectile Hit"
+msgstr ""
+
+#: ../DefaultNames.cpp:428
+msgid "Hunter Projectile Flyby"
+msgstr ""
+
+#: ../DefaultNames.cpp:429
+msgid "Enforcer Activate"
+msgstr ""
+
+#: ../DefaultNames.cpp:430
+msgid "Enforcer Attack"
+msgstr ""
+
+#: ../DefaultNames.cpp:431
+msgid "Enforcer Projectile Hit"
+msgstr ""
+
+#: ../DefaultNames.cpp:432
+msgid "Enforcer Projctile Flyby"
+msgstr ""
+
+#: ../DefaultNames.cpp:433
+msgid "F'lickta Melee Attack"
+msgstr ""
+
+#: ../DefaultNames.cpp:434
+msgid "F'lickta Melee Attack Hit"
+msgstr ""
+
+#: ../DefaultNames.cpp:435
+msgid "F'lickta Projectile Attack"
+msgstr ""
+
+#: ../DefaultNames.cpp:436
+msgid "F'lickta Sewage Attack Hit"
+msgstr ""
+
+#: ../DefaultNames.cpp:437
+msgid "F'lickta Sewage Flyby"
+msgstr ""
+
+#: ../DefaultNames.cpp:438
+msgid "F'lickta Lava Attack Hit"
+msgstr ""
+
+#: ../DefaultNames.cpp:439
+msgid "F'lickta Lava Flyby"
+msgstr ""
+
+#: ../DefaultNames.cpp:440
+msgid "F'lickta Dying"
+msgstr ""
+
+#: ../DefaultNames.cpp:441
+msgid "Machine Binder"
+msgstr ""
+
+#: ../DefaultNames.cpp:442
+msgid "Machine Bookpress"
+msgstr ""
+
+#: ../DefaultNames.cpp:443
+msgid "Machine Puncher"
+msgstr ""
+
+#: ../DefaultNames.cpp:444
+msgid "Electric"
+msgstr ""
+
+#: ../DefaultNames.cpp:445
+msgid "Alarm"
+msgstr ""
+
+#: ../DefaultNames.cpp:446
+msgid "Night Wind"
+msgstr ""
+
+#: ../DefaultNames.cpp:447
+msgid "Surface Explosion"
+msgstr ""
+
+#: ../DefaultNames.cpp:448
+msgid "Underground Explosion"
+msgstr ""
+
+#: ../DefaultNames.cpp:449
+msgid "S'pht'Kr Attack"
+msgstr ""
+
+#: ../DefaultNames.cpp:451
+msgid "S'pht'Kr Flyby"
+msgstr ""
+
+#: ../DefaultNames.cpp:452
+msgid "S'pht'Kr Being Hit"
+msgstr ""
+
+#: ../DefaultNames.cpp:453
+msgid "S'pht'Kr Exploding"
+msgstr ""
+
+#: ../DefaultNames.cpp:454
+msgid "Tick Chatter"
+msgstr ""
+
+#: ../DefaultNames.cpp:455
+msgid "Tick Falling"
+msgstr ""
+
+#: ../DefaultNames.cpp:456
+msgid "Tick Flapping"
+msgstr ""
+
+#: ../DefaultNames.cpp:457
+msgid "Tick Exploding"
+msgstr ""
+
+#: ../DefaultNames.cpp:458
+msgid "Lamp Exploding"
+msgstr ""
+
+#: ../DefaultNames.cpp:459
+msgid "Pfhor Platform Start"
+msgstr ""
+
+#: ../DefaultNames.cpp:460
+msgid "Pfhor Platform Stop"
+msgstr ""
+
+#: ../DefaultNames.cpp:461
+msgid "Pfhor Platform"
+msgstr ""
+
+#: ../DefaultNames.cpp:462
+msgid "Pfhor Door Opening"
+msgstr ""
+
+#: ../DefaultNames.cpp:463
+msgid "Pfhor Door Closing"
+msgstr ""
+
+#: ../DefaultNames.cpp:464
+msgid "Pfhor Door Obstructed"
+msgstr ""
+
+#: ../DefaultNames.cpp:465
+msgid "Pfhor Door"
+msgstr ""
+
+#: ../DefaultNames.cpp:466
+msgid "Pfhor Switch Off"
+msgstr ""
+
+#: ../DefaultNames.cpp:467
+msgid "Pfhor Switch On"
+msgstr ""
+
+#: ../DefaultNames.cpp:468
+msgid "Juggernaut Firing"
+msgstr ""
+
+#: ../DefaultNames.cpp:469
+msgid "Juggernaut Warning"
+msgstr ""
+
+#: ../DefaultNames.cpp:470
+msgid "Juggernaut Exploding"
+msgstr ""
+
+#: ../DefaultNames.cpp:471
+msgid "Juggernaut Preparing to Fire"
+msgstr ""
+
+#: ../DefaultNames.cpp:472
+msgid "Enforcer Exploding"
+msgstr ""
+
+#: ../DefaultNames.cpp:473
+msgid "Alien Noise 1"
+msgstr ""
+
+#: ../DefaultNames.cpp:474
+msgid "Alien Noise 2"
+msgstr ""
+
+#: ../DefaultNames.cpp:475
+msgid "VacBob Wail"
+msgstr ""
+
+#: ../DefaultNames.cpp:476
+msgid "VacBob Scream"
+msgstr ""
+
+#: ../DefaultNames.cpp:478
+msgid "VacBob Chatter"
+msgstr ""
+
+#: ../DefaultNames.cpp:479
+msgid "Assimilated VacBob Chatter"
+msgstr ""
+
+#: ../DefaultNames.cpp:480
+msgid "VacBob Trash Talk"
+msgstr ""
+
+#: ../DefaultNames.cpp:481
+msgid "VacBob Apology"
+msgstr ""
+
+#: ../DefaultNames.cpp:482
+msgid "VacBob Activation"
+msgstr ""
+
+#: ../DefaultNames.cpp:483
+msgid "VacBob Clear"
+msgstr ""
+
+#: ../DefaultNames.cpp:484
+msgid "VacBob Stop Shooting Me You Bastard"
+msgstr ""
+
+#: ../DefaultNames.cpp:485
+msgid "VacBob Area Secure"
+msgstr ""
+
+#: ../DefaultNames.cpp:486
+msgid "VacBob Kill The Player"
+msgstr ""
+
+#: ../DefaultNames.cpp:490
+msgid "Missile"
+msgstr "ミサイル"
+
+#: ../DefaultNames.cpp:491
+msgid "Grenade"
+msgstr "グレネード"
+
+#: ../DefaultNames.cpp:492
+msgid "Pistol Bullet"
+msgstr "ピストルの弾薬"
+
+#: ../DefaultNames.cpp:493
+msgid "Assault Rifle Bullet"
+msgstr ""
+
+#: ../DefaultNames.cpp:494
+msgid "Shotgun Shot"
+msgstr "ショットガンのショット"
+
+#: ../DefaultNames.cpp:495
+msgid "Pfhor Staff"
+msgstr "プフォールの槍"
+
+#: ../DefaultNames.cpp:496
+msgid "Pfhor Projectile"
+msgstr ""
+
+#: ../DefaultNames.cpp:498
+msgid "S'pht Bolt"
+msgstr "スフトのボルト"
+
+#: ../DefaultNames.cpp:499
+msgid "Seeking S'pht Bolt"
+msgstr ""
+
+#: ../DefaultNames.cpp:500
+msgid "Alien Weapon Blast"
+msgstr ""
+
+#: ../DefaultNames.cpp:502
+msgid "Fusion Overload Bolt"
+msgstr ""
+
+#: ../DefaultNames.cpp:504
+msgid "Fist Punch"
+msgstr ""
+
+#: ../DefaultNames.cpp:505
+msgid "unused 1"
+msgstr "未使用1"
+
+#: ../DefaultNames.cpp:506
+msgid "unused 2"
+msgstr "未使用2"
+
+#: ../DefaultNames.cpp:507
+msgid "Missile 2"
+msgstr "ミサイル2"
+
+#: ../DefaultNames.cpp:508
+msgid "Trooper Machine Gun"
+msgstr ""
+
+#: ../DefaultNames.cpp:509
+msgid "Trooper Grenade"
+msgstr ""
+
+#: ../DefaultNames.cpp:511
+msgid "Major S'pht'Kr Bolt"
+msgstr ""
+
+#: ../DefaultNames.cpp:512
+msgid "Juggernaut Missile"
+msgstr "ジャガーノートのミサイル"
+
+#: ../DefaultNames.cpp:514
+msgid "Major Energy Drain"
+msgstr ""
+
+#: ../DefaultNames.cpp:517
+msgid "Fast Drone Bolt"
+msgstr ""
+
+#: ../DefaultNames.cpp:518
+msgid "Possessed Drone Bolt"
+msgstr ""
+
+#: ../DefaultNames.cpp:519
+msgid "Bouncing Grenade"
+msgstr ""
+
+#: ../DefaultNames.cpp:520
+msgid "Seeking Grenade"
+msgstr ""
+
+#: ../DefaultNames.cpp:521
+msgid "Ball"
+msgstr "ボール"
+
+#: ../DefaultNames.cpp:522
+msgid "Fusion Media Backblast"
+msgstr ""
+
+#: ../DefaultNames.cpp:523
+msgid "Fusion Overload Media Backblast"
+msgstr ""
+
+#: ../DefaultNames.cpp:524
+msgid "Fusion Overload Self-Destruct"
+msgstr ""
+
+#: ../DefaultNames.cpp:525
+msgid "Flick'ta Claw"
+msgstr ""
+
+#: ../DefaultNames.cpp:526
+msgid "Flick'ta Glob"
+msgstr ""
+
+#: ../DefaultNames.cpp:527
+msgid "Flick'ta Lava Glob"
+msgstr ""
+
+#: ../DefaultNames.cpp:528
+msgid "SMG Bullet"
+msgstr "SMG弾薬"
+
+#: ../DefaultNames.cpp:533
+msgid "Pistol"
+msgstr "ピストル"
+
+#: ../DefaultNames.cpp:628
+#: ../Physics/PhysicsView.cpp:244
+#: ../Physics/PhysicsView.cpp:416
+#: ../Physics/PhysicsView.cpp:867
+#: ../Physics/PhysicsView.cpp:941
+#: ../Physics/PhysicsView.cpp:1041
+#: ../Physics/PhysicsView.cpp:1137
+#: ../Physics/PhysicsView.cpp:1223
+#: ../Physics/PhysicsView.cpp:1226
+#: ../Physics/PhysicsView.cpp:1335
+msgid "None"
+msgstr "なし"
+
+#: ../ShapeFusionApp.cpp:54
+msgid "Shapes"
+msgstr "形態"
+
+#: ../ShapeFusionApp.cpp:56
+#: ../Physics/PhysicsView.cpp:109
+#: ../Physics/PhysicsView.cpp:1251
+msgid "Sounds"
+msgstr "サウンド"
+
+#: ../ShapeFusionApp.cpp:59
+#: ../Physics/PhysicsView.cpp:1464
+msgid "Physics"
+msgstr "物理"
+
+#: ../ShapeFusionApp.cpp:71
+#: ../ShapeFusionApp.cpp:73
+msgid "ShapeFusion Workspace"
+msgstr "ShapeFusionワークスペース"
+
+#: ../ShapeFusionDocManager.cpp:131
+msgid "Select a file"
+msgstr "ファイル選択"
+
+#: ../ShapeFusionDocManager.cpp:143
+msgid "File error"
+msgstr "ファイルエラー"
+
+#: ../ShapeFusionDocManager.cpp:146
+msgid "Sorry, could not open this file."
+msgstr "このファイルを開くことができませんでした。"
+
+#: ../ShapeFusionDocManager.cpp:159
+msgid "Sorry, the format for this file is unknown."
+msgstr "このフォーマットのファイルを読み込むことができませんでした。"
+
+#: ../ShapeFusionDocManager.cpp:159
+msgid "Open File"
+msgstr "ファイルを開く"
+
+#: ../ShapeFusionMain.cpp:41
+msgid ""
+"ShapeFusion 0.6\n"
+"http://shapefusion.sourceforge.net\n"
+"\n"
+"Copyright 2000-2012, Tito Dal Canton\n"
+"\n"
+"An editor for Marathon 2, Marathon Infinity and Aleph One shapes and sounds files. Released under the terms of the GNU General Public License: for more information see the COPYING file that comes with ShapeFusion."
+msgstr ""
+"ShapeFusion 0.6\n"
+"http://shapefusion.sourceforge.net\n"
+"\n"
+"Copyright 2000-2012, Tito Dal Canton\n"
+"\n"
+"ShapeFusionは、AlephOneのゲームエンジンのシナリオエディタです。これは、ゲームのグラフィックが含まれている形態ファイルやサウンドファイルの修正に使用します。これは、オリジナルのMarathon2や、Marathon Inifinityのものエンジンと互換性があります。ShapeFusionは、GNU 一般公衆利用許諾書でライセンスされています。詳細はCOPYING.txtにて。"
+
+#: ../ShapeFusionMain.cpp:45
+#: ../ShapeFusionMenus.cpp:97
+msgid "About ShapeFusion"
+msgstr "ShapeFusionについて"
+
+#: ../ShapeFusionMenus.cpp:47
+msgid "Open...\tCtrl+O"
+msgstr "開く…\tCtrl+O"
+
+#: ../ShapeFusionMenus.cpp:48
+msgid "Open Recent..."
+msgstr "最近使用したファイル…"
+
+#: ../ShapeFusionMenus.cpp:49
+msgid "&Close\tCtrl+W"
+msgstr "閉じる(&C)\tCtrl+W"
+
+#: ../ShapeFusionMenus.cpp:51
+msgid "&Save\tCtrl+S"
+msgstr "保存(&S)\tCtrl+S"
+
+#: ../ShapeFusionMenus.cpp:52
+msgid "Save as...\tCtrl+Shift+S"
+msgstr "新規保存…\tCtrl+Shift+S"
+
+#: ../ShapeFusionMenus.cpp:53
+msgid "&Revert"
+msgstr "復帰(&R)"
+
+#: ../ShapeFusionMenus.cpp:55
+msgid "&Print..."
+msgstr "印刷(&P)"
+
+#: ../ShapeFusionMenus.cpp:56
+msgid "Print &Setup..."
+msgstr "印刷設定(&S)"
+
+#: ../ShapeFusionMenus.cpp:57
+msgid "Print Pre&view"
+msgstr "プレビュー(&V)"
+
+#: ../ShapeFusionMenus.cpp:59
+msgid "&Quit\tAlt+F4"
+msgstr "終了(&Q)\tAlt+F4"
+
+#: ../ShapeFusionMenus.cpp:66
+msgid "&File"
+msgstr "ファイル(&F)"
+
+#: ../ShapeFusionMenus.cpp:74
+msgid "&Undo\tCtrl+Z"
+msgstr "取り消し\tCtrl+Z"
+
+#: ../ShapeFusionMenus.cpp:75
+msgid "&Redo\tCtrl+Shift+Z"
+msgstr "やり直し\tCtrl+Shift+Z"
+
+#: ../ShapeFusionMenus.cpp:77
+msgid "&Cut\tCtrl+X"
+msgstr "カット\tCtrl+X"
+
+#: ../ShapeFusionMenus.cpp:78
+msgid "&Copy\tCtrl+C"
+msgstr "コピー\tCtrl+C"
+
+#: ../ShapeFusionMenus.cpp:79
+msgid "&Paste\tCtrl+V"
+msgstr "ペースト(&P)\tCtrl+V"
+
+#: ../ShapeFusionMenus.cpp:81
+msgid "&Delete"
+msgstr "削除(&D)"
+
+#: ../ShapeFusionMenus.cpp:89
+msgid "&Edit"
+msgstr "編集(&E)"
+
+#: ../ShapeFusionMenus.cpp:98
+msgid "ShapeFusion Help"
+msgstr "ShapeFusionヘルプ"
+
+#: ../ShapeFusionMenus.cpp:100
+msgid "&Help"
+msgstr "ヘルプ(&H)"
+
+#: ../ShapeFusionMenus.cpp:118
+msgid "Small"
+msgstr "小"
+
+#: ../ShapeFusionMenus.cpp:119
+msgid "Medium"
+msgstr "中"
+
+#: ../ShapeFusionMenus.cpp:120
+msgid "Large"
+msgstr "大"
+
+#: ../ShapeFusionMenus.cpp:121
+msgid "Best fit"
+msgstr "フィットさせる"
+
+#: ../ShapeFusionMenus.cpp:127
+msgid "Use color table"
+msgstr "カラーテーブルを使用"
+
+#: ../ShapeFusionMenus.cpp:128
+msgid "Thumbnail size"
+msgstr "サムネイルの大きさ"
+
+#: ../ShapeFusionMenus.cpp:129
+msgid "Show transparent pixels"
+msgstr "透過ピクセルを表示"
+
+#: ../ShapeFusionMenus.cpp:130
+msgid "Fix frame origins"
+msgstr "フレームの起点を修正"
+
+#: ../ShapeFusionMenus.cpp:133
+msgid "&View"
+msgstr "表示(&V)"
+
+#: ../ShapeFusionMenus.cpp:142
+msgid "New color table..."
+msgstr "新規カラーテーブル"
+
+#: ../ShapeFusionMenus.cpp:143
+msgid "Export color table to GIMP..."
+msgstr "GIMP形式のカラーテーブルをエクスポート…"
+
+#: ../ShapeFusionMenus.cpp:144
+msgid "Export color table to PhotoShop..."
+msgstr "PhotoShop形式のカラーテーブルをエクスポート…"
+
+#: ../ShapeFusionMenus.cpp:146
+msgid "New bitmap..."
+msgstr "新規ビットマップ…"
+
+#: ../ShapeFusionMenus.cpp:147
+msgid "Export bitmap..."
+msgstr "ビットマップをエクスポート…"
+
+#: ../ShapeFusionMenus.cpp:148
+msgid "Export bitmap mask..."
+msgstr "ビットマップマスクをエクスポート…"
+
+#: ../ShapeFusionMenus.cpp:149
+msgid "Export all bitmaps..."
+msgstr "すべてのビットマップをエクスポート…"
+
+#: ../ShapeFusionMenus.cpp:150
+msgid "Export all bitmap masks..."
+msgstr "すべてのビットマップマスクをエクスポート…"
+
+#: ../ShapeFusionMenus.cpp:152
+msgid "New frame"
+msgstr "新規フレーム"
+
+#: ../ShapeFusionMenus.cpp:154
+msgid "New sequence"
+msgstr "新規シーケンス"
+
+#: ../ShapeFusionMenus.cpp:156
+msgid "Apply Shapes Patch..."
+msgstr "形態パッチを適用…"
+
+#: ../ShapeFusionMenus.cpp:157
+msgid "Export Shapes Patch..."
+msgstr "形態パッチをエクスポート…"
+
+#: ../ShapeFusionMenus.cpp:172
+msgid "&Shapes"
+msgstr "形態(&S)"
+
+#: ../ShapeFusionMenus.cpp:181
+msgid "Add new sound class"
+msgstr "新しいサウンドのクラスを追加"
+
+#: ../ShapeFusionMenus.cpp:183
+msgid "Export selected sound"
+msgstr "選択されたサウンドをエクスポート"
+
+#: ../ShapeFusionMenus.cpp:184
+msgid "Import sound"
+msgstr "サウンドをインポート"
+
+#: ../ShapeFusionMenus.cpp:192
+msgid "S&ounds"
+msgstr "サウンド(&S)"
+
+#: ../Physics/PhysicsView.cpp:38
+#: ../Physics/PhysicsView.cpp:1050
+msgid "Appearance"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:45
+#: ../Physics/PhysicsView.cpp:843
+#: ../Physics/PhysicsView.cpp:1056
+msgid "Graphic Collection:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:49
+#: ../Physics/PhysicsView.cpp:847
+#: ../Physics/PhysicsView.cpp:1060
+#, fuzzy
+msgid "Color Table:"
+msgstr "カラーテーブルを使用"
+
+#: ../Physics/PhysicsView.cpp:53
+msgid "Sequence IDs:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:60
+msgid "Hit:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:64
+msgid "Hard Dying:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:68
+msgid "Soft Dying:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:72
+msgid "Hard Dead:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:76
+msgid "Soft Dead:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:80
+msgid "Stationary:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:84
+msgid "Moving:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:88
+#, fuzzy
+msgid "Teleport In:"
+msgstr "テレポーター"
+
+#: ../Physics/PhysicsView.cpp:92
+#, fuzzy
+msgid "Teleport Out:"
+msgstr "テレポーター"
+
+#: ../Physics/PhysicsView.cpp:96
+msgid "Melee Attack:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:100
+msgid "Ranged Attack:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:119
+msgid "Activation:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:123
+msgid "Friendly Activation:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:127
+msgid "Clear:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:131
+msgid "Kill:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:135
+msgid "Apology:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:139
+msgid "Friendly Fire:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:143
+#, fuzzy
+msgid "Flaming:"
+msgstr "炎"
+
+#: ../Physics/PhysicsView.cpp:147
+msgid "Random:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:154
+msgid "Random Sound Mask:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:158
+#: ../Physics/PhysicsView.cpp:907
+msgid "Sound Pitch:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:177
+msgid "Attack Frequency:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:190
+msgid "Melee Attack"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:190
+msgid "Ranged Attack"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:196
+msgid "Type:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:200
+msgid "Repetitions:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:204
+msgid "Error:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:208
+msgid "Range:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:212
+msgid "Sequence ID:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:216
+#: ../Physics/PhysicsView.cpp:1319
+msgid "dx:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:220
+msgid "dy:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:224
+#: ../Physics/PhysicsView.cpp:1323
+msgid "dz:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:233
+msgid "Shrapnel"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:239
+msgid "Shrapnel Radius:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:246
+#: ../Physics/PhysicsView.cpp:864
+msgid "Damage Type:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:252
+#: ../Physics/PhysicsView.cpp:886
+msgid "Alien Damage (varies with level)"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:264
+msgid "Base Damage:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:268
+msgid "Random Damage:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:272
+msgid "Scale:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:280
+msgid "Impact Effects (hits on monster)"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:289
+msgid "Ranged:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:293
+#, fuzzy
+msgid "Melee:"
+msgstr "削除(&D)"
+
+#: ../Physics/PhysicsView.cpp:316
+msgid "Vitality:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:327
+#: ../Physics/PhysicsView.cpp:744
+#: ../Physics/PhysicsView.cpp:914
+msgid "Radius:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:331
+#: ../Physics/PhysicsView.cpp:748
+msgid "Height:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:337
+#: ../Physics/PhysicsView.cpp:665
+msgid "Movement"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:343
+#: ../Physics/PhysicsView.cpp:922
+msgid "Speed:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:347
+msgid "Terminal Velocity:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:351
+msgid "Gravity:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:358
+msgid "Min. Ledge Jump:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:362
+msgid "Max. Ledge Jump:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:366
+msgid "External Velocity Scale:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:370
+msgid "Hover Height:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:377
+msgid "Door Retry Mask:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:385
+msgid "Perception"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:391
+msgid "Visual Range:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:395
+msgid "Dark Visual Range:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:399
+msgid "Intelligence:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:418
+msgid "Carrying Item Type:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:422
+msgid "Contrail Effect:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:437
+msgid "Class:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:444
+msgid "Friends"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:464
+msgid "Enemies"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:484
+msgid "Flies"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:485
+msgid "Is Alien"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:486
+msgid "Major"
+msgstr "メジャー"
+
+#: ../Physics/PhysicsView.cpp:487
+msgid "Minor"
+msgstr "マイナー"
+
+#: ../Physics/PhysicsView.cpp:488
+msgid "Cannot Skip"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:489
+msgid "Floats"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:490
+msgid "Cannot Attack"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:491
+msgid "Uses Sniper Ledges"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:492
+msgid "Invisible"
+msgstr "隠れている"
+
+#: ../Physics/PhysicsView.cpp:493
+msgid "Subtly Invisible"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:494
+msgid "Kamikaze"
+msgstr "神風"
+
+#: ../Physics/PhysicsView.cpp:495
+msgid "Berserker"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:496
+#, fuzzy
+msgid "Enlarged"
+msgstr "大"
+
+#: ../Physics/PhysicsView.cpp:497
+msgid "Delayed Hard Death"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:498
+msgid "Fires Symmetrically"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:499
+msgid "Nuclear Hard Death"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:500
+msgid "Can't Fire Backwards"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:501
+msgid "Die in Flames"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:502
+msgid "Stay with Clear Shot"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:503
+msgid "Tiny"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:504
+msgid "Attacks Immediately"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:505
+msgid "Not Afraid of Water"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:506
+msgid "Not Afraid of Sewage"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:507
+msgid "Not Afraid of Lava"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:508
+msgid "Not Afraid of Goo"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:509
+msgid "Can Teleport Under Liquid"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:510
+msgid "Chooses Weapon Randomly"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:525
+#: ../Physics/PhysicsView.cpp:972
+#: ../Physics/PhysicsView.cpp:1183
+msgid "Flags"
+msgstr "フラグ:"
+
+#: ../Physics/PhysicsView.cpp:547
+msgid "Immunities"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:565
+msgid "Weaknesses"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:592
+msgid "Effect"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:599
+msgid "Graphic collection:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:603
+msgid "Color table:"
+msgstr "カラーテーブル:"
+
+#: ../Physics/PhysicsView.cpp:607
+#: ../Physics/PhysicsView.cpp:851
+msgid "Sequence:"
+msgstr "シーケンス:"
+
+#: ../Physics/PhysicsView.cpp:614
+msgid "Sound pitch:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:621
+msgid "Delay:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:629
+msgid "Delay sound:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:637
+msgid "End when animation loops"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:640
+msgid "End when transfer animation loops"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:644
+msgid "Sound only"
+msgstr "サウンドのみ"
+
+#: ../Physics/PhysicsView.cpp:648
+msgid "Media effect"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:672
+msgid "Max. forward velocity:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:676
+msgid "Max. backward velocity:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:680
+msgid "Max. perpendicular velocity:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:687
+msgid "Acceleration:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:691
+msgid "Deceleration:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:695
+msgid "Airborne deceleration:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:699
+msgid "Gravitational acceleration:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:703
+msgid "Climbing acceleration:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:707
+msgid "Terminal velocity:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:711
+msgid "External deceleration:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:719
+msgid "Steps"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:725
+msgid "Step delta:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:729
+msgid "Step amplitude:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:738
+msgid "Player Size"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:759
+msgid "Turning/Head Movement"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:765
+msgid "Angular acceleration:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:769
+msgid "Angular deceleration:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:773
+msgid "Maximum angular velocity:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:777
+msgid "Angular recentering velocity:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:781
+msgid "Head angular velocity:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:785
+msgid "Head angular maximum:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:789
+msgid "Maximum elevation:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:793
+msgid "External angular deceleration:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:800
+msgid "Heights (for camera)"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:806
+msgid "Dead height:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:810
+msgid "Camera height:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:814
+msgid "Splash height:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:818
+msgid "Half camera separation:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:834
+msgid "Shot"
+msgstr "ショット"
+
+#: ../Physics/PhysicsView.cpp:857
+msgid "Damage"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:872
+msgid "Damage Base:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:876
+msgid "Damage Random:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:880
+msgid "Damage Scale:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:899
+msgid "Flyby Sound:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:903
+msgid "Rebound Sound:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:918
+msgid "Area of Effect:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:926
+msgid "Maximum Range:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:936
+msgid "Detonation Effect:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:942
+msgid "Small Splash"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:943
+#, fuzzy
+msgid "Medium Splash"
+msgstr "中"
+
+#: ../Physics/PhysicsView.cpp:946
+msgid "Media Detonation Effect:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:953
+msgid "Contrail:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:957
+msgid "Ticks between contrails:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:961
+msgid "Maximum contrails:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:975
+msgid "Guided"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:976
+msgid "Stop when animation loops"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:977
+msgid "Persistent"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:978
+msgid "Alien"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:979
+msgid "Affected by gravity"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:980
+msgid "No horizontal error"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:981
+msgid "No vertical error"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:982
+msgid "Can toggle control panels"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:983
+msgid "Positive vertical error"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:984
+msgid "Melee projectile"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:985
+msgid "Persistent and virulent"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:986
+msgid "Usually pass transparent side"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:987
+#, fuzzy
+msgid "Sometimes pass transparent side"
+msgstr "透過ピクセルを表示"
+
+#: ../Physics/PhysicsView.cpp:988
+msgid "Doubly affected by gravity"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:989
+msgid "Rebounds from floor"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:990
+msgid "Penetrates liquids"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:991
+msgid "Becomes item on detonation"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:992
+msgid "Bleeding projectile"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:993
+msgid "Horizontal wander"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:994
+msgid "Vertical wander"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:995
+msgid "Affected by half gravity"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:996
+msgid "Penetrates liquid boundary (inf)"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:1013
+msgid "Media impact:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:1043
+msgid "Item Type:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:1064
+msgid "Idle:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:1068
+#: ../Physics/PhysicsView.cpp:1257
+msgid "Firing:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:1072
+#: ../Physics/PhysicsView.cpp:1273
+msgid "Reloading:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:1076
+#: ../Physics/PhysicsView.cpp:1265
+msgid "Charging:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:1080
+#: ../Physics/PhysicsView.cpp:1277
+msgid "Charged:"
+msgstr "チャージ済み:"
+
+#: ../Physics/PhysicsView.cpp:1087
+msgid "Flash Intensity:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:1096
+msgid "Timing (all in ticks)"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:1102
+msgid "Ready:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:1106
+msgid "Await Reload:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:1110
+msgid "Loading:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:1114
+msgid "Finish Loading:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:1121
+msgid "Flash Decay:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:1138
+#, fuzzy
+msgid "Melee"
+msgstr "削除(&D)"
+
+#: ../Physics/PhysicsView.cpp:1139
+msgid "Single Function"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:1140
+msgid "Dual Function"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:1141
+msgid "Two-Fisted"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:1142
+msgid "Multipurpose"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:1145
+msgid "Weapon Class:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:1152
+msgid "Height and Idle"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:1158
+msgid "Idle Height:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:1162
+msgid "Bob Amplitude:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:1166
+msgid "Kick Height:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:1170
+msgid "Reload Height:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:1174
+msgid "Idle Width:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:1185
+msgid "Automatic"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:1186
+msgid "Disappears after use"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:1187
+msgid "Plays instant shell casing sound"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:1188
+msgid "Overloads"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:1189
+msgid "Random ammo on pickup"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:1190
+msgid "Reloads in one hand"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:1191
+msgid "Fires out of phase"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:1192
+msgid "Fires under liquids"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:1193
+msgid "Triggers share ammo"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:1194
+msgid "Angular flipping on 2nd trigger"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:1218
+msgid "Main Trigger"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:1219
+msgid "Secondary Trigger"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:1238
+msgid "Projectile:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:1245
+msgid "Rounds/magazine:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:1261
+msgid "Click:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:1269
+msgid "Shell Casing:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:1292
+msgid "Ammo Type:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:1299
+msgid "Ticks/round:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:1303
+msgid "Recovery Ticks:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:1307
+msgid "Charging Ticks:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:1311
+msgid "Recoil Magnitude:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:1315
+msgid "Theta Error:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:1327
+msgid "Burst Count:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:1337
+msgid "Pistol Center"
+msgstr "ピストル中央"
+
+#: ../Physics/PhysicsView.cpp:1338
+msgid "Pistol Left"
+msgstr "ピストル左"
+
+#: ../Physics/PhysicsView.cpp:1339
+msgid "Pistol Right"
+msgstr "ピストル右"
+
+#: ../Physics/PhysicsView.cpp:1343
+msgid "Shell casing type:"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:1440
+msgid "Aliens"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:1445
+msgid "Appearance and Sounds"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:1446
+msgid "Combat Settings"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:1447
+msgid "Physical Constants"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:1448
+msgid "Behavior Settings"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:1449
+msgid "Immunities and Weaknesses"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:1452
+msgid "Effects"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:1458
+msgid "Shots"
+msgstr "ショット"
+
+#: ../Physics/PhysicsView.cpp:1465
+msgid "Walking"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:1466
+msgid "Running"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:1468
+msgid "Weapons"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:1473
+msgid "Weapon Definition"
+msgstr ""
+
+#: ../Physics/PhysicsView.cpp:1474
+msgid "Trigger Settings"
+msgstr ""
+
+#: ../Shapes/SequenceView.cpp:571
+msgid "Change frame:"
+msgstr "フレーム変更:"
+
+#: ../Shapes/SequenceView.cpp:571
+msgid "Chage frame"
+msgstr "チャージフレーム:"
+
+#: ../Shapes/ShapesView.cpp:100
+msgid "ShapeFusion : Shapes : "
+msgstr "ShapeFusion:形態:"
+
+#: ../Shapes/ShapesView.cpp:127
+#: ../Shapes/ShapesView.cpp:128
+msgid "Collection info"
+msgstr ""
+
+#: ../Shapes/ShapesView.cpp:138
+msgid "Version info"
+msgstr ""
+
+#: ../Shapes/ShapesView.cpp:141
+msgid "Not defined"
+msgstr ""
+
+#: ../Shapes/ShapesView.cpp:145
+msgid "Version:"
+msgstr ""
+
+#: ../Shapes/ShapesView.cpp:146
+msgid "Collection type:"
+msgstr ""
+
+#: ../Shapes/ShapesView.cpp:147
+msgid "Flags:"
+msgstr ""
+
+#: ../Shapes/ShapesView.cpp:148
+msgid "Collection scale factor:"
+msgstr ""
+
+#: ../Shapes/ShapesView.cpp:150
+msgid "Unused"
+msgstr "未使用"
+
+#: ../Shapes/ShapesView.cpp:151
+msgid "Wall textures"
+msgstr ""
+
+#: ../Shapes/ShapesView.cpp:152
+msgid "Objects"
+msgstr ""
+
+#: ../Shapes/ShapesView.cpp:153
+msgid "Interface graphics"
+msgstr ""
+
+#: ../Shapes/ShapesView.cpp:154
+msgid "Scenery objects"
+msgstr ""
+
+#: ../Shapes/ShapesView.cpp:178
+msgid "N color tables"
+msgstr "Nカラーテーブル"
+
+#: ../Shapes/ShapesView.cpp:179
+msgid "Color table N of M"
+msgstr "MのカラーテーブルN"
+
+#: ../Shapes/ShapesView.cpp:183
+msgid "Self-luminescent color"
+msgstr ""
+
+#: ../Shapes/ShapesView.cpp:184
+msgid "Make gradient"
+msgstr ""
+
+#: ../Shapes/ShapesView.cpp:200
+msgid "N bitmaps"
+msgstr "Nビットマップ"
+
+#: ../Shapes/ShapesView.cpp:201
+msgid "Bitmap N of M"
+msgstr ""
+
+#: ../Shapes/ShapesView.cpp:204
+msgid "AxB pixels"
+msgstr ""
+
+#: ../Shapes/ShapesView.cpp:205
+msgid "Store pixels in column order"
+msgstr ""
+
+#: ../Shapes/ShapesView.cpp:206
+msgid "Enable transparency"
+msgstr ""
+
+#: ../Shapes/ShapesView.cpp:227
+msgid "N frames"
+msgstr "Nフレーム"
+
+#: ../Shapes/ShapesView.cpp:228
+msgid "Frame N"
+msgstr "Nフレーム"
+
+#: ../Shapes/ShapesView.cpp:230
+msgid "Associated bitmap:"
+msgstr ""
+
+#: ../Shapes/ShapesView.cpp:232
+msgid "X mirror"
+msgstr ""
+
+#: ../Shapes/ShapesView.cpp:233
+msgid "Y mirror"
+msgstr ""
+
+#: ../Shapes/ShapesView.cpp:234
+msgid "Keypoint obscured"
+msgstr ""
+
+#: ../Shapes/ShapesView.cpp:235
+msgid "Origin X:"
+msgstr ""
+
+#: ../Shapes/ShapesView.cpp:237
+msgid "Origin Y:"
+msgstr ""
+
+#: ../Shapes/ShapesView.cpp:239
+msgid "Keypoint X:"
+msgstr ""
+
+#: ../Shapes/ShapesView.cpp:241
+msgid "Keypoint Y:"
+msgstr ""
+
+#: ../Shapes/ShapesView.cpp:243
+msgid "Scale factor:"
+msgstr ""
+
+#: ../Shapes/ShapesView.cpp:245
+msgid "Minimum lightness (%):"
+msgstr ""
+
+#: ../Shapes/ShapesView.cpp:279
+msgid "Sequence"
+msgstr "シーケンス"
+
+#: ../Shapes/ShapesView.cpp:284
+msgid "Name:"
+msgstr "名前:"
+
+#: ../Shapes/ShapesView.cpp:285
+msgid "foobar"
+msgstr ""
+
+#: ../Shapes/ShapesView.cpp:286
+#: ../Shapes/ShapesView.cpp:1221
+msgid "Delete sequence"
+msgstr "シーケンスを削除"
+
+#: ../Shapes/ShapesView.cpp:295
+msgid "Sequence type:"
+msgstr ""
+
+#: ../Shapes/ShapesView.cpp:296
+msgid "Display a random frame"
+msgstr ""
+
+#: ../Shapes/ShapesView.cpp:297
+msgid "Animation with 1 view"
+msgstr ""
+
+#: ../Shapes/ShapesView.cpp:298
+msgid "Animation with 4 views"
+msgstr ""
+
+#: ../Shapes/ShapesView.cpp:299
+msgid "Animation with 5 views"
+msgstr ""
+
+#: ../Shapes/ShapesView.cpp:300
+msgid "Animation with 8 views"
+msgstr ""
+
+#: ../Shapes/ShapesView.cpp:302
+msgid "Frames per view:"
+msgstr ""
+
+#: ../Shapes/ShapesView.cpp:304
+msgid "Ticks per frame:"
+msgstr ""
+
+#: ../Shapes/ShapesView.cpp:306
+msgid "Loop at frame:"
+msgstr ""
+
+#: ../Shapes/ShapesView.cpp:308
+msgid "Key frame:"
+msgstr "キーフレーム:"
+
+#: ../Shapes/ShapesView.cpp:326
+msgid "Transfer mode:"
+msgstr ""
+
+#: ../Shapes/ShapesView.cpp:327
+msgid "Normal"
+msgstr ""
+
+#: ../Shapes/ShapesView.cpp:328
+msgid "Fade out to black"
+msgstr ""
+
+#: ../Shapes/ShapesView.cpp:329
+#, c-format
+msgid "50% invisibility"
+msgstr ""
+
+#: ../Shapes/ShapesView.cpp:330
+#, c-format
+msgid "75% invisibility"
+msgstr ""
+
+#: ../Shapes/ShapesView.cpp:331
+msgid "Pulsate"
+msgstr ""
+
+#: ../Shapes/ShapesView.cpp:332
+msgid "Wobble"
+msgstr ""
+
+#: ../Shapes/ShapesView.cpp:333
+msgid "Fast wobble"
+msgstr ""
+
+#: ../Shapes/ShapesView.cpp:334
+#, c-format
+msgid "100% static"
+msgstr ""
+
+#: ../Shapes/ShapesView.cpp:335
+#, c-format
+msgid "50% static"
+msgstr ""
+
+#: ../Shapes/ShapesView.cpp:336
+msgid "Landscape"
+msgstr ""
+
+#: ../Shapes/ShapesView.cpp:337
+#, fuzzy
+msgid "Smear"
+msgstr "小"
+
+#: ../Shapes/ShapesView.cpp:338
+msgid "Fade out static"
+msgstr ""
+
+#: ../Shapes/ShapesView.cpp:339
+msgid "Pulsating static"
+msgstr ""
+
+#: ../Shapes/ShapesView.cpp:340
+msgid "Fold in"
+msgstr ""
+
+#: ../Shapes/ShapesView.cpp:341
+msgid "Fold out"
+msgstr ""
+
+#: ../Shapes/ShapesView.cpp:342
+msgid "Horizontal slide"
+msgstr ""
+
+#: ../Shapes/ShapesView.cpp:343
+msgid "Fast horizontal slide"
+msgstr ""
+
+#: ../Shapes/ShapesView.cpp:344
+msgid "Vertical slide"
+msgstr ""
+
+#: ../Shapes/ShapesView.cpp:345
+msgid "Fast vertical slide"
+msgstr ""
+
+#: ../Shapes/ShapesView.cpp:346
+msgid "Wander"
+msgstr ""
+
+#: ../Shapes/ShapesView.cpp:347
+msgid "Fast wander"
+msgstr ""
+
+#: ../Shapes/ShapesView.cpp:348
+msgid "Big landscape"
+msgstr ""
+
+#: ../Shapes/ShapesView.cpp:351
+msgid "Transfer mode period:"
+msgstr ""
+
+#: ../Shapes/ShapesView.cpp:353
+msgid "First frame sound:"
+msgstr "フレームの起点のサウンド:"
+
+#: ../Shapes/ShapesView.cpp:355
+msgid "Key frame sound:"
+msgstr ""
+
+#: ../Shapes/ShapesView.cpp:357
+msgid "Last frame sound:"
+msgstr ""
+
+#: ../Shapes/ShapesView.cpp:414
+msgid "8-bit color version"
+msgstr ""
+
+#: ../Shapes/ShapesView.cpp:416
+msgid "True color version"
+msgstr ""
+
+#: ../Shapes/ShapesView.cpp:425
+msgid "Bitmaps"
+msgstr ""
+
+#: ../Shapes/ShapesView.cpp:426
+msgid "Color tables"
+msgstr "カラーテーブル"
+
+#: ../Shapes/ShapesView.cpp:427
+msgid "Frames"
+msgstr "フレーム"
+
+#: ../Shapes/ShapesView.cpp:428
+msgid "Sequences"
+msgstr "シーケンス"
+
+#: ../Shapes/ShapesView.cpp:623
+msgid "Import a color table"
+msgstr "カラーテーブルをインポート"
+
+#: ../Shapes/ShapesView.cpp:624
+msgid "Photoshop color table|*.act|Gimp palette|*.gpl"
+msgstr ""
+
+#: ../Shapes/ShapesView.cpp:637
+msgid "The first color of the table being imported is not the usual Marathon chroma key color (no red, no green, maximum blue). It should be corrected manually to avoid problems."
+msgstr ""
+
+#: ../Shapes/ShapesView.cpp:639
+msgid "Invalid chroma key color"
+msgstr ""
+
+#: ../Shapes/ShapesView.cpp:676
+#: ../Shapes/ShapesView.cpp:683
+msgid "Sorry, could not load a color table from "
+msgstr "このカラーテーブルを以下から開くことができませんでした:"
+
+#: ../Shapes/ShapesView.cpp:676
+msgid " because the file format is unknown or the file contains no colors."
+msgstr ""
+
+#: ../Shapes/ShapesView.cpp:677
+#: ../Shapes/ShapesView.cpp:684
+msgid "Error loading color table"
+msgstr "カラーテーブル読み込み時にエラーが発生しました。"
+
+#: ../Shapes/ShapesView.cpp:683
+msgid " because the file is not readable."
+msgstr ""
+
+#: ../Shapes/ShapesView.cpp:699
+#, c-format
+msgid "Save color table %d"
+msgstr "カラーテーブル%dを保存"
+
+#: ../Shapes/ShapesView.cpp:703
+#, c-format
+msgid "ColorTable%d.act"
+msgstr ""
+
+#: ../Shapes/ShapesView.cpp:705
+msgid "PhotoShop color table|*.act"
+msgstr ""
+
+#: ../Shapes/ShapesView.cpp:708
+#, c-format
+msgid "ColorTable%d.gpl"
+msgstr ""
+
+#: ../Shapes/ShapesView.cpp:710
+msgid "Gimp color table|*.gpl"
+msgstr "GIMP形式のカラーテーブル|*.gpl"
+
+#: ../Shapes/ShapesView.cpp:726
+msgid "Sorry, could not save color table to "
+msgstr "このカラーテーブルを保存することができませんでした。"
+
+#: ../Shapes/ShapesView.cpp:727
+msgid "Error saving color table"
+msgstr "カラーテーブル保存時にエラーが発生しました。"
+
+#: ../Shapes/ShapesView.cpp:737
+msgid "Choose a bitmap to add"
+msgstr ""
+
+#: ../Shapes/ShapesView.cpp:738
+msgid "Common bitmap files (BMP, JPEG, PNG, GIF, TIFF)|*.bmp;*.jpg;*.jpeg;*.tif;*.tiff;*.png;*.gif"
+msgstr ""
+
+#: ../Shapes/ShapesView.cpp:765
+#, c-format
+msgid "%u bitmap"
+msgstr "ビットマップ%u"
+
+#: ../Shapes/ShapesView.cpp:770
+#: ../Shapes/ShapesView.cpp:882
+#: ../Shapes/ShapesView.cpp:1080
+#: ../Shapes/ShapesView.cpp:1093
+#: ../Shapes/ShapesView.cpp:1106
+#: ../Shapes/ShapesView.cpp:1384
+#: ../Shapes/ShapesView.cpp:1416
+msgid "s"
+msgstr ""
+
+#: ../Shapes/ShapesView.cpp:778
+msgid "Sorry, could not load bitmap from "
+msgstr "このビットマップを以下から開くことができませんでした:"
+
+#: ../Shapes/ShapesView.cpp:779
+msgid "Error adding bitmap"
+msgstr "ビットマップ追加時にエラーが発生しました。"
+
+#: ../Shapes/ShapesView.cpp:793
+#, c-format
+msgid "Export bitmap %d"
+msgstr "ビットマップ%dをエクスポート"
+
+#: ../Shapes/ShapesView.cpp:794
+#: ../Shapes/ShapesView.cpp:837
+#, c-format
+msgid "bitmap%.3d.bmp"
+msgstr ""
+
+#: ../Shapes/ShapesView.cpp:795
+#: ../Shapes/ShapesView.cpp:815
+msgid "BMP image|*.bmp"
+msgstr ""
+
+#: ../Shapes/ShapesView.cpp:813
+#, c-format
+msgid "Export bitmap %d mask"
+msgstr "ビットマップ%dのマスクをエクスポート"
+
+#: ../Shapes/ShapesView.cpp:814
+#: ../Shapes/ShapesView.cpp:855
+#, c-format
+msgid "bitmap%.3dmask.bmp"
+msgstr ""
+
+#: ../Shapes/ShapesView.cpp:830
+#: ../Shapes/ShapesView.cpp:850
+msgid "Select destination folder"
+msgstr "保存先のフォルダを選択"
+
+#: ../Shapes/ShapesView.cpp:879
+#, c-format
+msgid "%u frame"
+msgstr "%uフレーム"
+
+#: ../Shapes/ShapesView.cpp:920
+msgid "Choose a base file (e.g. standard Infinity shapes)"
+msgstr ""
+
+#: ../Shapes/ShapesView.cpp:920
+msgid "Shapes files (*.shpA)|*.shpA|All files (*.*)|*.*"
+msgstr ""
+
+#: ../Shapes/ShapesView.cpp:931
+msgid "Export patch file"
+msgstr "パッチファイルをエクスポート"
+
+#: ../Shapes/ShapesView.cpp:931
+msgid "Shapes Patch.ShPa"
+msgstr "形態パッチ.ShPa"
+
+#: ../Shapes/ShapesView.cpp:931
+msgid "Shapes patch|*.ShPa"
+msgstr "形態パッチ|*.ShPa"
+
+#: ../Shapes/ShapesView.cpp:957
+msgid "Choose a patch file"
+msgstr ""
+
+#: ../Shapes/ShapesView.cpp:957
+msgid "Patch files (*.ShPa)|*.ShPa|All files (*.*)|*.*"
+msgstr ""
+
+#: ../Shapes/ShapesView.cpp:973
+msgid "Error loading shapes patch; the patch may be partially applied!"
+msgstr ""
+
+#: ../Shapes/ShapesView.cpp:973
+msgid "Error loading shapes patch"
+msgstr ""
+
+#: ../Shapes/ShapesView.cpp:1028
+#, c-format
+msgid "Global info for collection %d"
+msgstr ""
+
+#: ../Shapes/ShapesView.cpp:1031
+msgid "Status: "
+msgstr "状況:"
+
+#: ../Shapes/ShapesView.cpp:1032
+msgid "Flags: "
+msgstr "フラグ:"
+
+#: ../Shapes/ShapesView.cpp:1034
+msgid "8-bit color version present\n"
+msgstr ""
+
+#: ../Shapes/ShapesView.cpp:1036
+msgid "No 8-bit color version\n"
+msgstr ""
+
+#: ../Shapes/ShapesView.cpp:1038
+msgid "True color version present"
+msgstr ""
+
+#: ../Shapes/ShapesView.cpp:1040
+msgid "No true color version"
+msgstr ""
+
+#: ../Shapes/ShapesView.cpp:1045
+msgid "Shapes for true color and OpenGL display"
+msgstr ""
+
+#: ../Shapes/ShapesView.cpp:1047
+msgid "Shapes for 8-bit color display"
+msgstr ""
+
+#: ../Shapes/ShapesView.cpp:1078
+msgid " color table"
+msgstr "カラーテーブル"
+
+#: ../Shapes/ShapesView.cpp:1091
+#: ../Shapes/ShapesView.cpp:1382
+msgid " bitmap"
+msgstr "ビットマップ"
+
+#: ../Shapes/ShapesView.cpp:1104
+#: ../Shapes/ShapesView.cpp:1414
+msgid " frame"
+msgstr "フレーム"
+
+#: ../Shapes/ShapesView.cpp:1138
+#, c-format
+msgid "Sequence %d of %u"
+msgstr ""
+
+#: ../Shapes/ShapesView.cpp:1153
+#, c-format
+msgid "This sequence has an unknown type %d, and ShapeFusion can not handle it. Something strange may happen now!"
+msgstr ""
+
+#: ../Shapes/ShapesView.cpp:1154
+msgid "Warning"
+msgstr "警告"
+
+#: ../Shapes/ShapesView.cpp:1180
+#: ../Shapes/ShapesView.cpp:1244
+#: ../Shapes/ShapesView.cpp:1303
+#: ../Shapes/ShapesView.cpp:1508
+#: ../Shapes/ShapesView.cpp:1667
+msgid "Delete"
+msgstr "削除"
+
+#: ../Shapes/ShapesView.cpp:1254
+#, c-format
+msgid "%dx%d pixels, "
+msgstr ""
+
+#: ../Shapes/ShapesView.cpp:1257
+msgid "plain encoding"
+msgstr ""
+
+#: ../Shapes/ShapesView.cpp:1259
+msgid "RLE"
+msgstr ""
+
+#: ../Shapes/ShapesView.cpp:1261
+#, c-format
+msgid "Bitmap %d of %d"
+msgstr ""
+
+#: ../Shapes/ShapesView.cpp:1270
+msgid "Delete bitmap"
+msgstr "ビットマップを削除"
+
+#: ../Shapes/ShapesView.cpp:1517
+#, c-format
+msgid "Color table %d of %d, %d colors per table"
+msgstr ""
+
+#: ../Shapes/ShapesView.cpp:1524
+msgid "Delete color table"
+msgstr "カラーテーブルを削除"
+
+#: ../Shapes/ShapesView.cpp:1676
+#, c-format
+msgid "Frame %d of %u"
+msgstr ""
+
+#: ../Shapes/ShapesView.cpp:1697
+msgid "Delete frame"
+msgstr "フレームを削除"
+
+#: ../Sounds/SoundsView.cpp:222
+#, c-format
+msgid "Sound source different at %d"
+msgstr ""
+
+#: ../Sounds/SoundsView.cpp:228
+msgid "It seems 8-bit and 16-bit versions of some of this Sound file sounds have differences. This editor will replace 16-bit sounds flags with those from 8-bit sounds, to ensure consistency. If you really need to be able to change 16-bit flags independently, please file a feature request."
+msgstr ""
+
+#: ../Sounds/SoundsView.cpp:233
+msgid "Warning !"
+msgstr "警告!"
+
+#: ../Sounds/SoundsView.cpp:259
+msgid "[SoundsView] There is no sound selected. Selecting first item..."
+msgstr ""
+
+#: ../Sounds/SoundsView.cpp:423
+msgid "Invalid control id in FlagsChanged"
+msgstr ""
+
+#: ../Sounds/SoundsView.cpp:463
+msgid "Delete Sound Class"
+msgstr ""
+
+#: ../Sounds/SoundsView.cpp:485
+msgid "Adding an item"
+msgstr ""
+
+#: ../Sounds/SoundsView.cpp:489
+#, c-format
+msgid "Sound %d"
+msgstr "サウンド%d"
+
+#: ../Sounds/SoundsView.cpp:505
+msgid "Sorry, you need to select a sound class and 8-bit or 16-bit to import a sound"
+msgstr ""
+
+#: ../Sounds/SoundsView.cpp:505
+msgid "Error: No selection"
+msgstr "エラー:選択されていません"
+
+#: ../Sounds/SoundsView.cpp:511
+msgid "There are already five permutations for this sound"
+msgstr ""
+
+#: ../Sounds/SoundsView.cpp:511
+msgid "Error: permutation limit reached"
+msgstr ""
+
+#: ../Sounds/SoundsView.cpp:516
+msgid "Choose a sound file to add"
+msgstr ""
+
+#: ../Sounds/SoundsView.cpp:516
+msgid "Common sound files (AIFF, WAV)|*.aif;*.wav"
+msgstr ""
+
+#: ../Sounds/SoundsView.cpp:519
+msgid "Error importing sound"
+msgstr "エラー:サウンドのインポート"
+
+#: ../Sounds/SoundsView.cpp:519
+msgid "Error"
+msgstr "エラー"
+
+#: ../Sounds/SoundsView.cpp:533
+msgid "Sorry, you need to select a sound class and a permutation to export a sound"
+msgstr ""
+
+#: ../Sounds/SoundsView.cpp:533
+msgid "Error : No selection"
+msgstr "エラー:選択されていません"
+
+#: ../Sounds/SoundsView.cpp:538
+msgid "Choose a file name :"
+msgstr "フィル名を選択:"
+
+#: ../Sounds/SoundsView.cpp:538
+msgid "WAV files (*.wav)|*.wav|AIFF files (*.aif)|*.aif"
+msgstr "WAVファイル(*.wav)|*.wav|AIFFファイル(*.aif)|*.aif"
+
+#: ../Sounds/SoundsView.cpp:557
+msgid "[SoundsView] Error exporting sound"
+msgstr ""
+
+#: ../Sounds/SoundsView.cpp:565
+msgid "Selected 8-bit"
+msgstr ""
+
+#: ../Sounds/SoundsView.cpp:570
+msgid "Selected 16-bit"
+msgstr ""
+