--- /dev/null
+# coding: utf-8
+from .. import bl
+from ..pymeshio import englishmap
+
+
+class IKSolver(object):
+ __slots__=['target', 'effector', 'length', 'iterations', 'weight']
+ def __init__(self, target, effector, length, iterations, weight):
+ self.target=target
+ self.effector=effector
+ self.length=length
+ self.iterations=iterations
+ self.weight=weight
+
+
+class Bone(object):
+ __slots__=['index', 'name', 'ik_index',
+ 'pos', 'tail', 'parent_index', 'tail_index', 'type', 'isConnect']
+ def __init__(self, name, pos, tail, isConnect):
+ self.index=-1
+ self.name=name
+ self.pos=pos
+ self.tail=tail
+ self.parent_index=None
+ self.tail_index=None
+ self.type=0
+ self.isConnect=isConnect
+ self.ik_index=0
+
+ def __eq__(self, rhs):
+ return self.index==rhs.index
+
+ def __str__(self):
+ return "<Bone %s %d>" % (self.name, self.type)
+
+
+class BoneBuilder(object):
+ __slots__=['bones', 'boneMap', 'ik_list', 'bone_groups',]
+ def __init__(self):
+ self.bones=[]
+ self.boneMap={}
+ self.ik_list=[]
+ self.bone_groups=[]
+
+ def getBoneGroup(self, bone):
+ for i, g in enumerate(self.bone_groups):
+ for b in g[1]:
+ if b==bone.name:
+ return i+1
+ print('no gorup', bone)
+ return 0
+
+ def build(self, armatureObj):
+ if not armatureObj:
+ return
+
+ bl.message("build skeleton")
+ armature=bl.object.getData(armatureObj)
+
+ ####################
+ # bone group
+ ####################
+ for g in bl.object.boneGroups(armatureObj):
+ self.bone_groups.append((g.name, []))
+
+ ####################
+ # get bones
+ ####################
+ for b in armature.bones.values():
+ if not b.parent:
+ # root bone
+ bone=Bone(b.name,
+ bl.bone.getHeadLocal(b),
+ bl.bone.getTailLocal(b),
+ False)
+ self.__addBone(bone)
+ self.__getBone(bone, b)
+
+ for b in armature.bones.values():
+ if not b.parent:
+ self.__checkConnection(b, None)
+
+ ####################
+ # get IK
+ ####################
+ pose = bl.object.getPose(armatureObj)
+ for b in pose.bones.values():
+ ####################
+ # assing bone group
+ ####################
+ self.__assignBoneGroup(b, b.bone_group)
+ for c in b.constraints:
+ if bl.constraint.isIKSolver(c):
+ ####################
+ # IK target
+ ####################
+ target=self.__boneByName(bl.constraint.ikTarget(c))
+ target.type=2
+
+ ####################
+ # IK effector
+ ####################
+ # IK 接続先
+ link=self.__boneByName(b.name)
+ link.type=6
+
+ # IK chain
+ e=b.parent
+ chainLength=bl.constraint.ikChainLen(c)
+ for i in range(chainLength):
+ # IK影響下
+ chainBone=self.__boneByName(e.name)
+ chainBone.type=4
+ chainBone.ik_index=target.index
+ e=e.parent
+ self.ik_list.append(
+ IKSolver(target, link, chainLength,
+ int(bl.constraint.ikItration(c) * 0.1),
+ bl.constraint.ikRotationWeight(c)
+ ))
+
+ ####################
+
+ # boneのsort
+ self._sortBy()
+ self._fix()
+ # IKのsort
+ def getIndex(ik):
+ for i, v in enumerate(englishmap.boneMap):
+ if v[0]==ik.target.name:
+ return i
+ return len(englishmap.boneMap)
+ self.ik_list.sort(key=getIndex)
+
+ def __assignBoneGroup(self, poseBone, boneGroup):
+ if boneGroup:
+ for g in self.bone_groups:
+ if g[0]==boneGroup.name:
+ g[1].append(poseBone.name)
+
+ def __checkConnection(self, b, p):
+ if bl.bone.isConnected(b):
+ parent=self.__boneByName(p.name)
+ parent.isConnect=True
+
+ for c in b.children:
+ self.__checkConnection(c, b)
+
+ def _sortBy(self):
+ """
+ boneMap順に並べ替える
+ """
+ boneMap=englishmap.boneMap
+ original=self.bones[:]
+ def getIndex(bone):
+ for i, k_v in enumerate(boneMap):
+ if k_v[0]==bone.name:
+ return i
+ print(bone)
+ return len(boneMap)
+
+ self.bones.sort(key=getIndex)
+
+ sortMap={}
+ for i, b in enumerate(self.bones):
+ src=original.index(b)
+ sortMap[src]=i
+ for b in self.bones:
+ b.index=sortMap[b.index]
+ if b.parent_index:
+ b.parent_index=sortMap[b.parent_index]
+ if b.tail_index:
+ b.tail_index=sortMap[b.tail_index]
+ if b.ik_index>0:
+ b.ik_index=sortMap[b.ik_index]
+
+ def _fix(self):
+ """
+ 調整
+ """
+ for b in self.bones:
+ # parent index
+ if b.parent_index==None:
+ b.parent_index=0xFFFF
+ else:
+ if b.type==6 or b.type==7:
+ # fix tail bone
+ parent=self.bones[b.parent_index]
+ #print('parnet', parent.name)
+ parent.tail_index=b.index
+
+ for b in self.bones:
+ if b.tail_index==None:
+ b.tail_index=0
+ elif b.type==9:
+ b.tail_index==0
+
+ def getIndex(self, bone):
+ for i, b in enumerate(self.bones):
+ if b==bone:
+ return i
+ assert(false)
+
+ def indexByName(self, name):
+ if name=='':
+ return 0
+ else:
+ try:
+ return self.getIndex(self.__boneByName(name))
+ except:
+ return 0
+
+ def __boneByName(self, name):
+ return self.boneMap[name]
+
+ def __getBone(self, parent, b):
+ if len(b.children)==0:
+ parent.type=7
+ return
+
+ for i, c in enumerate(b.children):
+ bone=Bone(c.name,
+ bl.bone.getHeadLocal(c),
+ bl.bone.getTailLocal(c),
+ bl.bone.isConnected(c))
+ self.__addBone(bone)
+ if parent:
+ bone.parent_index=parent.index
+ #if i==0:
+ if bone.isConnect or (not parent.tail_index and parent.tail==bone.pos):
+ parent.tail_index=bone.index
+ self.__getBone(bone, c)
+
+ def __addBone(self, bone):
+ bone.index=len(self.bones)
+ self.bones.append(bone)
+ self.boneMap[bone.name]=bone
+