def get_bone_name(l, index):
- if index==0xFFFF:
+ if index==-1:
return l.bones[0].name.decode('cp932')
if index < len(l.bones):
material,
bl.material.getTexture(
toon_material,
- 0 if m.toon_index==0xFF else m.toon_index
+ 0 if m.toon_index==-1 else m.toon_index
),
False)
material=bl.material.create('rigidBody')
rigidMeshes=[]
for i, rigid in enumerate(io.rigidbodies):
- if rigid.bone_index==0xFFFF:
+ if rigid.bone_index==-1:
# no reference bone
bone=io.bones[0]
else: