)
for pos, attribute, b0, b1, weight in ex.oneSkinMesh.vertexArray.zip()]
+ '''
+ # IK
+ for ik in self.skeleton.ik_list:
+ solver=pmd.IK()
+ solver.index=self.skeleton.getIndex(ik.target)
+ solver.target=self.skeleton.getIndex(ik.effector)
+ solver.length=ik.length
+ b=self.skeleton.bones[ik.effector.parent_index]
+ for i in range(solver.length):
+ solver.children.append(self.skeleton.getIndex(b))
+ b=self.skeleton.bones[b.parent_index]
+ solver.iterations=ik.iterations
+ solver.weight=ik.weight
+ model.ik_list.append(solver)
+ '''
def create_bone(b):
return pmx.Bone(
name=b.name,
model.bones=[create_bone(b)
for b in ex.skeleton.bones]
- return model
-
- # IK
- for ik in self.skeleton.ik_list:
- solver=pmd.IK()
- solver.index=self.skeleton.getIndex(ik.target)
- solver.target=self.skeleton.getIndex(ik.effector)
- solver.length=ik.length
- b=self.skeleton.bones[ik.effector.parent_index]
- for i in range(solver.length):
- solver.children.append(self.skeleton.getIndex(b))
- b=self.skeleton.bones[b.parent_index]
- solver.iterations=ik.iterations
- solver.weight=ik.weight
- model.ik_list.append(solver)
+ textures=set()
+ def get_texture_name(texture):
+ pos=texture.replace("\\", "/").rfind("/")
+ if pos==-1:
+ return texture
+ else:
+ return texture[pos+1:]
+ for m in ex.oneSkinMesh.vertexArray.indexArrays.keys():
+ for path in bl.material.eachEnalbeTexturePath(bl.material.get(m)):
+ textures.add(get_texture_name(path))
+ model.textures=list(textures)
# 面とマテリアル
- vertexCount=self.oneSkinMesh.getVertexCount()
- for material_name, indices in self.oneSkinMesh.vertexArray.each():
+ vertexCount=ex.oneSkinMesh.getVertexCount()
+ for material_name, indices in ex.oneSkinMesh.vertexArray.each():
#print('material:', material_name)
try:
m=bl.material.get(material_name)
except KeyError as e:
m=DefaultMatrial()
- def get_texture_name(texture):
- pos=texture.replace("\\", "/").rfind("/")
- if pos==-1:
- return texture
- else:
- return texture[pos+1:]
- textures=[get_texture_name(path)
- for path in bl.material.eachEnalbeTexturePath(m)]
- print(textures)
# マテリアル
- model.materials.append(pmd.Material(
- # diffuse_color
- common.RGB(m.diffuse_color[0], m.diffuse_color[1], m.diffuse_color[2]),
- m.alpha,
- # specular_factor
- 0 if m.specular_toon_size<1e-5 else m.specular_hardness*10,
- # specular_color
- common.RGB(m.specular_color[0], m.specular_color[1], m.specular_color[2]),
- # ambient_color
- common.RGB(m.mirror_color[0], m.mirror_color[1], m.mirror_color[2]),
- # flag
- 1 if m.subsurface_scattering.use else 0,
- # toon
- 0,
- # vertex_count
- len(indices),
- # texture
- ('*'.join(textures) if len(textures)>0 else "").encode('cp932')
+ model.materials.append(pmx.Material(
+ name=m.name,
+ english_name='',
+ diffuse_color=common.RGB(m.diffuse_color[0], m.diffuse_color[1], m.diffuse_color[2]),
+ alpha=m.alpha,
+ specular_factor=0 if m.specular_toon_size<1e-5 else m.specular_hardness*10,
+ specular_color=common.RGB(m.specular_color[0], m.specular_color[1], m.specular_color[2]),
+ ambient_color=common.RGB(m.mirror_color[0], m.mirror_color[1], m.mirror_color[2]),
+ flag=1 if m.subsurface_scattering.use else 0,
+ edge_color=common.RGBA(0, 0, 0, 1),
+ edge_size=1.0,
+ texture_index=0,
+ sphere_texture_index=0,
+ sphere_mode=0,
+ toon_sharing_flag=0,
+ toon_texture_index=0,
+ comment='',
+ vertex_count=len(indices)
))
# 面
for i in indices:
assert(i<vertexCount)
for i in range(0, len(indices), 3):
# reverse triangle
- model.indices.append(indices[i])
- model.indices.append(indices[i+1])
model.indices.append(indices[i+2])
+ model.indices.append(indices[i+1])
+ model.indices.append(indices[i])
# 表情
- for i, m in enumerate(self.oneSkinMesh.morphList):
- v=englishmap.getUnicodeSkinName(m.name)
- if not v:
- v=[m.name, m.name, 0]
- assert(v)
- # morph
- morph=pmd.Morph(v[1].encode("cp932"))
- morph.english_name=m.name.encode("cp932")
- m.type=v[2]
- morph.type=v[2]
- for index, offset in m.offsets:
- # convert right-handed z-up to left-handed y-up
- morph.append(index, offset[0], offset[2], offset[1])
- morph.vertex_count=len(m.offsets)
+ for i, m in enumerate(ex.oneSkinMesh.morphList):
+ morph=pmx.Morph(
+ name=m.name,
+ english_name='',
+ panel=0,
+ morph_type=1,
+ )
+ morph.offsets=[pmx.VertexMorphOffset(
+ index,
+ common.Vector3(offset[0], offset[2], offset[1])
+ )
+ for index, offset in m.offsets]
- # 表情枠
- # type==0はbase
- for i, m in enumerate(self.oneSkinMesh.morphList):
- if m.type==3:
- model.morph_indices.append(i)
- for i, m in enumerate(self.oneSkinMesh.morphList):
- if m.type==2:
- model.morph_indices.append(i)
- for i, m in enumerate(self.oneSkinMesh.morphList):
- if m.type==1:
- model.morph_indices.append(i)
- for i, m in enumerate(self.oneSkinMesh.morphList):
- if m.type==4:
- model.morph_indices.append(i)
# ボーングループ
- for g in self.skeleton.bone_groups:
- name=englishmap.getUnicodeBoneGroupName(g[0])
- if not name:
- name=g[0]
- englishName=g[0]
-
- model.bone_group_list.append(pmd.BoneGroup(
- (name+'\n').encode('cp932'),
- (englishName+'\n').encode('cp932')
- ))
-
- # ボーングループメンバー
- for i, b in enumerate(self.skeleton.bones):
- if i==0:
- continue
- if b.type in [6, 7]:
- continue
- model.bone_display_list.append((i, self.skeleton.getBoneGroup(b)))
-
- # English
- model.english_name=self.englishName.encode('cp932')
- model.english_comment=self.englishComment.encode('cp932')
-
- # toon
- toonMeshObject=None
- for o in bl.object.each():
- try:
- if o.name.startswith(bl.TOON_TEXTURE_OBJECT):
- toonMeshObject=o
- except:
- p(o.name)
- break
- if toonMeshObject:
- toonMesh=bl.object.getData(toonMeshObject)
- toonMaterial=bl.mesh.getMaterial(toonMesh, 0)
- for i in range(10):
- t=bl.material.getTexture(toonMaterial, i)
- if t:
- model.toon_textures[i]=("%s" % t.name).encode('cp932')
- else:
- model.toon_textures[i]=("toon%02d.bmp" % (i+1)).encode('cp932')
- else:
- for i in range(10):
- model.toon_textures[i]=("toon%02d.bmp" % (i+1)).encode('cp932')
+ model.display_slots=[pmx.DisplaySlot(
+ name=name,
+ english_name='',
+ special_flag=0,
+ )
+ for name, members in ex.skeleton.bone_groups]
# rigid body
boneNameMap={}
- for i, b in enumerate(self.skeleton.bones):
- boneNameMap[b.name]=b
+ for i, b in enumerate(ex.skeleton.bones):
+ boneNameMap[b.name]=i
rigidNameMap={}
- for i, obj in enumerate(self.oneSkinMesh.rigidbodies):
+ for i, obj in enumerate(ex.oneSkinMesh.rigidbodies):
name=obj[bl.RIGID_NAME] if bl.RIGID_NAME in obj else obj.name
print(name)
rigidNameMap[name]=i
boneIndex=boneNameMap[obj[bl.RIGID_BONE_NAME]]
if boneIndex==0:
boneIndex=-1
- bone=self.skeleton.bones[0]
+ bone=ex.skeleton.bones[0]
else:
- bone=self.skeleton.bones[boneIndex]
+ bone=ex.skeleton.bones[boneIndex]
if obj[bl.RIGID_SHAPE_TYPE]==0:
- shape_type=pmd.SHAPE_SPHERE
+ shape_type=0
shape_size=common.Vector3(obj.scale[0], 0, 0)
elif obj[bl.RIGID_SHAPE_TYPE]==1:
- shape_type=pmd.SHAPE_BOX
+ shape_type=1
shape_size=common.Vector3(obj.scale[0], obj.scale[1], obj.scale[2])
elif obj[bl.RIGID_SHAPE_TYPE]==2:
- shape_type=pmd.SHAPE_CAPSULE
+ shape_type=2
shape_size=common.Vector3(obj.scale[0], obj.scale[2], 0)
- rigidBody=pmd.RigidBody(
- name.encode('cp932'),
+ rigidBody=pmx.RigidBody(
+ name=name,
+ english_name='',
collision_group=obj[bl.RIGID_GROUP],
no_collision_group=obj[bl.RIGID_INTERSECTION_GROUP],
bone_index=boneIndex,
)
model.rigidbodies.append(rigidBody)
- # constraint
- model.joints=[pmd.Joint(
- name=obj[bl.CONSTRAINT_NAME].encode('cp932'),
+ # joint
+ model.joints=[pmx.Joint(
+ name=obj[bl.CONSTRAINT_NAME],
+ english_name='',
+ joint_type=0,
rigidbody_index_a=rigidNameMap[obj[bl.CONSTRAINT_A]],
rigidbody_index_b=rigidNameMap[obj[bl.CONSTRAINT_B]],
position=common.Vector3(
obj[bl.CONSTRAINT_SPRING_ROT][1],
obj[bl.CONSTRAINT_SPRING_ROT][2])
)
- for obj in self.oneSkinMesh.constraints]
+ for obj in ex.oneSkinMesh.constraints]
- # 書き込み
- bl.message('write: %s' % path)
- return writer.write(io.open(path, 'wb'), model)
+ return model
def _execute(filepath):