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Remove setDepthRange(0, 0) from renderer of Gui.
[mikumikustudio/MikuMikuStudio.git] / engine / src / core / com / jme3 / renderer / RenderManager.java
2013-07-06 Kazuhiko KobayashiRemove setDepthRange(0, 0) from renderer of Gui.
2013-07-06 Kazuhiko Kobayashichange material code
2013-07-06 Kazuhiko KobayashiAdd AndroidTGALoader
2013-07-06 kobayasicopy all files from MikuMikuStudio
2011-10-19 remy.bouquet@gmail.com- Excluded spatials that have a cullHint.Always from...
2011-09-04 shadowislord * Render off screen surfaces even if main screen isn...
2011-06-22 remy.bouquet@gmail.comImplemented a new TempVars system, temp vars can now...
2011-06-13 shadowislord * Javadocs for com.jme3.renderer
2011-06-12 shadowislord * Fixed crash in TestDepthOfField
2011-06-12 shadowislord * Javadocs for com.jme3.material
2011-05-31 remy.bouquet@gmail.comTranslucentBucket :
2011-05-14 remy.bouquet@gmail.comProperly use bitmasks on camera for checking culling...
2011-05-08 shadowislord * Revert back to fixed ortho matrix calculation
2011-05-08 remy.bouquet@gmail.comSet z scale to 0 in orthoMatrix as it was before
2011-05-07 shadowislord * Fixed viewport location bug in RenderManager
2011-05-06 remy.bouquet@gmail.com- Fixed viewPort positioning and scaling for ortho...
2011-05-06 shadowislord * Deprecated ViewPort.setClearEnabled, since we have...
2011-04-27 shadowislord * Removed all deprecated classes, methods, and fields
2011-04-23 shadowislord * Animated models won't be updated unless they are...
2011-03-27 shadowislord * Fixed issue where Nifty GUI would consume all mouse...
2011-03-24 shadowislordjME3
2011-03-23 shadowislord * Big refactoring of LWJGL display system, mainly...
2011-03-14 normen667move jme3 to trunk