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Hardware Skinning now uses its own bone index and bone weight buffers. The vertex...
[mikumikustudio/MikuMikuStudio.git] / engine / src / core / com / jme3 / scene / VertexBuffer.java
2013-06-22 remy.bouquet@gmail.comHardware Skinning now uses its own bone index and bone...
2013-06-01 shadowisLORD * Fixed assertion error bug in NativeObjectManager...
2013-05-16 shadowisLORD * Remove deprecated fields from shader class
2013-04-13 remy.bouquet@gmail.comHardware Skinning first commit, still non functionnal...
2012-10-05 skye.bookAdd missing licenses in Core, Core-Effects, Core-Plugin...
2012-10-05 skye.bookChange all source licenses to say 2009-2012
2012-07-11 ShadowIsLord * Added methods to BufferUtils to create Vector4f...
2012-05-12 ShadowIsLord * Particle meshes now call updateCounts() when number...
2012-01-19 PSpeed42@gmail.comImplemented a more efficient way of bulk copying
2012-01-19 PSpeed42@gmail.comModified so that read-only operations will not
2011-12-03 normen667jme3:
2011-11-02 remy.bouquet@gmail.com- put BindPoseTangent VertexBuffer.Type enum value...
2011-10-31 remy.bouquet@gmail.com- Added tangent transforms support for skinning (normal...
2011-10-17 shadowislord * Moved GLObjectManager to util, it is now NativeObjec...
2011-06-25 shadowislord * Fixed Blender loader crash when "Image" texture...
2011-06-18 shadowislord * Javadocs for com.jme3.scene
2011-06-12 shadowislord * Javadocs for com.jme3.material
2011-05-07 shadowislord * Fixed exception in Mesh.setInterleaved
2011-05-04 ShadowIsLord@gmail.com * Added null checks in setupData()
2011-04-30 shadowislord * Canvas is now using pbuffer workaround, allowing...
2011-04-10 shadowislord * Added support for up to 8 texture coordinates
2011-03-14 normen667move jme3 to trunk