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Hardware Skinning now uses its own bone index and bone weight buffers. The vertex...
[mikumikustudio/MikuMikuStudio.git]
/
engine
/
src
/
core
/
com
/
jme3
/
scene
/
VertexBuffer.java
2013-06-22
remy.bouquet@gmail.com
Hardware Skinning now uses its own bone index and bone...
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2013-06-01
shadowisLORD
* Fixed assertion error bug in NativeObjectManager...
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2013-05-16
shadowisLORD
* Remove deprecated fields from shader class
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2013-04-13
remy.bouquet@gmail.com
Hardware Skinning first commit, still non functionnal...
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2012-10-05
skye.book
Add missing licenses in Core, Core-Effects, Core-Plugin...
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2012-10-05
skye.book
Change all source licenses to say 2009-2012
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2012-07-11
ShadowIsLord
* Added methods to BufferUtils to create Vector4f...
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2012-05-12
ShadowIsLord
* Particle meshes now call updateCounts() when number...
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2012-01-19
PSpeed42@gmail.com
Implemented a more efficient way of bulk copying
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2012-01-19
PSpeed42@gmail.com
Modified so that read-only operations will not
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2011-12-03
normen667
jme3:
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2011-11-02
remy.bouquet@gmail.com
- put BindPoseTangent VertexBuffer.Type enum value...
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2011-10-31
remy.bouquet@gmail.com
- Added tangent transforms support for skinning (normal...
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2011-10-17
shadowislord
* Moved GLObjectManager to util, it is now NativeObjec...
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2011-06-25
shadowislord
* Fixed Blender loader crash when "Image" texture...
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2011-06-18
shadowislord
* Javadocs for com.jme3.scene
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2011-06-12
shadowislord
* Javadocs for com.jme3.material
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2011-05-07
shadowislord
* Fixed exception in Mesh.setInterleaved
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2011-05-04
ShadowIsLord@gmail.com
* Added null checks in setupData()
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2011-04-30
shadowislord
* Canvas is now using pbuffer workaround, allowing...
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2011-04-10
shadowislord
* Added support for up to 8 texture coordinates
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2011-03-14
normen667
move jme3 to trunk
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