import com.badlogic.gdx.scenes.scene2d.InputListener;\r
import com.badlogic.gdx.scenes.scene2d.Stage;\r
import com.badlogic.gdx.scenes.scene2d.actions.FloatAction;\r
+import com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup;\r
import com.badlogic.gdx.scenes.scene2d.ui.Label;\r
import com.badlogic.gdx.scenes.scene2d.ui.Skin;\r
import com.badlogic.gdx.scenes.scene2d.ui.Table;\r
Skin skin = new Skin(Gdx.files.internal("data/uiskin.json"));\r
\r
VerticalGroup g = new VerticalGroup();\r
- g.setPosition(100, 100);\r
+ g.setPosition(10, 100);\r
g.setReverse(true);\r
+ g.setSpacing(5);\r
stage.addActor(g);\r
for (int i = 0; i < 10; i++) {\r
g.addActor(new TextButton("button " + i, skin));\r
}\r
g.pack();\r
\r
+ HorizontalGroup h = new HorizontalGroup();\r
+ h.setPosition(100, 100);\r
+ h.setReverse(true);\r
+ h.setSpacing(5);\r
+ stage.addActor(h);\r
+ for (int i = 0; i < 7; i++) {\r
+ h.addActor(new TextButton("button " + i, skin));\r
+ }\r
+ h.pack();\r
+\r
final TextButton button = new TextButton("Fancy Background", skin);\r
\r
// button.addListener(new ClickListener() {\r