OSDN Git Service

Adjust UVs differently to avoid FP rounding errors.
authorNathanSweet <nathan.sweet@gmail.com>
Thu, 10 Oct 2013 10:17:08 +0000 (12:17 +0200)
committerNathanSweet <nathan.sweet@gmail.com>
Thu, 10 Oct 2013 10:17:08 +0000 (12:17 +0200)
commit9243e1eb44ef054e117566bdda923865a7df8a74
treed34af6ce7d7dea82d1761e518c116a610d241b31
parenta8fffdddb82491ff5d04dc543b6e8a900264493b
Adjust UVs differently to avoid FP rounding errors.

Some 1x1 pixel regions on a 1024x1024 atlas weren't rendering.
gdx/src/com/badlogic/gdx/graphics/g2d/TextureRegion.java