1 <?xml version="1.0" encoding="UTF-8" ?>
5 model-data(*.pmd) on XML
11 xmlns="http://mikutoga.sourceforge.jp/xml/ns/pmdxml/130128"
12 xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
13 xsi:schemaLocation="http://mikutoga.sourceforge.jp/xml/ns/pmdxml/130128
14 http://mikutoga.sourceforge.jp/xml/xsd/pmdxml-130128.xsd"
15 schemaVersion="130128"
30 <meta name="siteURL" content="" />
31 <meta name="imageURL" content="" />
37 <toonDef toonFileId="tf0" index="0" winFileName="toon01.bmp" />
38 <toonDef toonFileId="tf1" index="1" winFileName="toon02.bmp" />
39 <toonDef toonFileId="tf2" index="2" winFileName="toon03.bmp" />
40 <toonDef toonFileId="tf3" index="3" winFileName="toon04.bmp" />
41 <toonDef toonFileId="tf4" index="4" winFileName="toon05.bmp" />
42 <toonDef toonFileId="tf5" index="5" winFileName="toon06.bmp" />
43 <toonDef toonFileId="tf6" index="6" winFileName="toon07.bmp" />
44 <toonDef toonFileId="tf7" index="7" winFileName="toon08.bmp" />
45 <toonDef toonFileId="tf8" index="8" winFileName="toon09.bmp" />
46 <toonDef toonFileId="tf9" index="9" winFileName="toon10.bmp" />
53 [0 : ROTATE : Rotate : 回転 :]
54 [1 : ROTMOV : Rotate/Move : 回転/移動 :]
56 [3 : UNKNOWN : Unknown : 不明 :]
57 [4 : UNDERIK : Under IK : IK影響下(回転) :]
58 [5 : UNDERROT : Under rotate : 回転影響下 :]
59 [6 : IKCONNECTED : IK connected : IK接続先 :]
60 [7 : HIDDEN : Hidden : 非表示 :]
61 [8 : TWIST : Twist : 捩り :]
62 [9 : LINKEDROT : Linked Rotate: 回転連動 :]
66 <bone name="base" boneId="bn0" type="ROTMOV" >
67 <position x="0.0" y="0.0" z="0.0" />
70 <boneChain nextBoneIdRef="bn1" />
74 <bone name="anchor" boneId="bn1" type="HIDDEN" >
75 <position x="0.0" y="0.0" z="0.0" />
78 <boneChain prevBoneIdRef="bn0" />
82 <bone name="hub" boneId="bn2" type="ROTATE" >
83 <position x="0.0" y="0.0" z="0.0" />
85 <!-- [base] >>#>> [hinge1] -->
86 <boneChain prevBoneIdRef="bn0" nextBoneIdRef="bn3" />
89 <!-- hinge1 [IK影響下(回転)] -->
90 <bone name="hinge1" boneId="bn3" type="UNDERIK" >
91 <position x="0.0" y="0.0" z="0.0" />
92 <sourceBone boneIdRef="bn7" /> <!-- Ref:ik -->
94 <!-- [hub] >>#>> [hinge2] -->
95 <boneChain prevBoneIdRef="bn2" nextBoneIdRef="bn4" />
98 <!-- hinge2 [IK影響下(回転)] -->
99 <bone name="hinge2" boneId="bn4" type="UNDERIK" >
100 <position x="0.0" y="0.0" z="0.0" />
101 <sourceBone boneIdRef="bn7" /> <!-- Ref:ik -->
103 <!-- [hinge1] >>#>> [iktarget] -->
104 <boneChain prevBoneIdRef="bn3" nextBoneIdRef="bn5" />
107 <!-- iktarget [IK影響下(回転)] -->
108 <bone name="iktarget" boneId="bn5" type="UNDERIK" >
109 <position x="0.0" y="0.0" z="0.0" />
110 <sourceBone boneIdRef="bn7" /> <!-- Ref:ik -->
112 <!-- [hinge2] >>#>> [toe] -->
113 <boneChain prevBoneIdRef="bn4" nextBoneIdRef="bn6" />
117 <bone name="toe" boneId="bn6" type="IKCONNECTED" >
118 <position x="0.0" y="0.0" z="0.0" />
119 <sourceBone boneIdRef="bn7" /> <!-- Ref:ik -->
121 <!-- [iktarget] >># -->
122 <boneChain prevBoneIdRef="bn5" />
126 <bone name="ik" boneId="bn7" type="IK" >
127 <position x="0.0" y="0.0" z="0.0" />
132 <bone name="toeik" boneId="bn8" type="IK" >
133 <position x="0.0" y="0.0" z="0.0" />
137 <!-- botheye [回転] -->
138 <bone name="botheye" boneId="bn9" type="ROTATE" >
139 <position x="0.0" y="0.0" z="0.0" />
142 <boneChain prevBoneIdRef="bn2" />
145 <!-- monoeye [回転影響下] -->
146 <bone name="monoeye" boneId="bn10" type="UNDERROT" >
147 <position x="0.0" y="0.0" z="0.0" />
148 <sourceBone boneIdRef="bn9" /> <!-- Ref:botheye -->
151 <boneChain prevBoneIdRef="bn2" />
155 <bone name="arm" boneId="bn11" type="ROTATE" >
156 <position x="0.0" y="0.0" z="0.0" />
158 <!-- [hub] >>#>> [elbow] -->
159 <boneChain prevBoneIdRef="bn2" nextBoneIdRef="bn13" />
163 <bone name="twist" boneId="bn12" type="TWIST" >
164 <position x="0.0" y="0.0" z="0.0" />
167 <boneChain prevBoneIdRef="bn11" />
171 <bone name="elbow" boneId="bn13" type="ROTATE" >
172 <position x="0.0" y="0.0" z="0.0" />
175 <boneChain prevBoneIdRef="bn12" />
179 <bone name="lr" boneId="bn14" type="LINKEDROT" >
180 <position x="0.0" y="0.0" z="0.0" />
181 <rotationRatio ratio="25" />
183 <!-- [arm] >>#>> [twist] -->
184 <boneChain prevBoneIdRef="bn11" nextBoneIdRef="bn12" />
187 <!-- unknown [不明] -->
188 <bone name="unknown" boneId="bn15" type="UNKNOWN" >
189 <position x="0.0" y="0.0" z="0.0" />
201 <ikChain ikBoneIdRef="bn7" recursiveDepth="10" weight="0.1" >
202 <chainOrder boneIdRef="bn5" /> <!-- Ref:iktarget -->
203 <chainOrder boneIdRef="bn4" /> <!-- Ref:hinge2 -->
204 <chainOrder boneIdRef="bn3" /> <!-- Ref:hinge1 -->
208 <ikChain ikBoneIdRef="bn8" recursiveDepth="10" weight="0.1" >
209 <chainOrder boneIdRef="bn6" /> <!-- Ref:toe -->
210 <chainOrder boneIdRef="bn5" /> <!-- Ref:iktarget -->
223 <rigidGroup rigidGroupId="rg1" />
224 <rigidGroup rigidGroupId="rg2" />
225 <rigidGroup rigidGroupId="rg3" />
226 <rigidGroup rigidGroupId="rg4" />
227 <rigidGroup rigidGroupId="rg5" />
228 <rigidGroup rigidGroupId="rg6" />
229 <rigidGroup rigidGroupId="rg7" />
230 <rigidGroup rigidGroupId="rg8" />
231 <rigidGroup rigidGroupId="rg9" />
232 <rigidGroup rigidGroupId="rg10" />
233 <rigidGroup rigidGroupId="rg11" />
234 <rigidGroup rigidGroupId="rg12" />
235 <rigidGroup rigidGroupId="rg13" />
236 <rigidGroup rigidGroupId="rg14" />
237 <rigidGroup rigidGroupId="rg15" />
238 <rigidGroup rigidGroupId="rg16" />