*/
class MaterialBuilder implements PmdMaterialHandler {
+ private static final int TRIANGLE = 3;
+
+
private final List<Material> materialList;
private Iterator<Material> materialIt;
private Material currentMaterial = null;
private final ToonMap toonMap;
+
/**
* コンストラクタ。
* @param model モデル
return;
}
+
/**
* {@inheritDoc}
* @param stage {@inheritDoc}
List<Surface> list = this.currentMaterial.getSurfaceList();
- int surfaceNum = vertexNum / 3;
+ int surfaceNum = vertexNum / TRIANGLE;
for(int ct = 1; ct <= surfaceNum; ct++){
Surface surface = this.surfaceIt.next();
list.add(surface);