--- /dev/null
+<?xml version="1.0" encoding="UTF-8" ?>
+
+<!--
+ MikuMikuDance
+ model-data(*.pmd) on XML
+-->
+
+
+<!-- [NAMELESS] -->
+<pmdModel
+ xmlns="http://mikutoga.sourceforge.jp/xml/ns/pmdxml/101009"
+ xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
+ xsi:schemaLocation="http://mikutoga.sourceforge.jp/xml/ns/pmdxml/101009
+ http://mikutoga.sourceforge.jp/xml/xsd/pmdxml-101009.xsd"
+ schemaVersion="101009"
+
+ name=""
+>
+
+
+<description>
+</description>
+
+<license>
+</license>
+
+<credits>
+</credits>
+
+<meta name="siteURL" content="" />
+<meta name="imageURL" content="" />
+
+<materialList>
+</materialList>
+
+<toonMap>
+ <toonDef toonFileId="tf0" index="0" winFileName="toon01.bmp" />
+ <toonDef toonFileId="tf1" index="1" winFileName="toon02.bmp" />
+ <toonDef toonFileId="tf2" index="2" winFileName="toon03.bmp" />
+ <toonDef toonFileId="tf3" index="3" winFileName="toon04.bmp" />
+ <toonDef toonFileId="tf4" index="4" winFileName="toon05.bmp" />
+ <toonDef toonFileId="tf5" index="5" winFileName="toon06.bmp" />
+ <toonDef toonFileId="tf6" index="6" winFileName="toon07.bmp" />
+ <toonDef toonFileId="tf7" index="7" winFileName="toon08.bmp" />
+ <toonDef toonFileId="tf8" index="8" winFileName="toon09.bmp" />
+ <toonDef toonFileId="tf9" index="9" winFileName="toon10.bmp" />
+</toonMap>
+
+<boneList>
+
+<!--
+Bone types:
+[0 : ROTATE : Rotate : 回転 :]
+[1 : ROTMOV : Rotate/Move : 回転/移動 :]
+[2 : IK : IK : IK :]
+[3 : UNKNOWN : Unknown : 不明 :]
+[4 : UNDERIK : Under IK : IK影響下(回転) :]
+[5 : UNDERROT : Under rotate : 回転影響下 :]
+[6 : IKCONNECTED : IK connected : IK接続先 :]
+[7 : HIDDEN : Hidden : 非表示 :]
+[8 : TWIST : Twist : 捩り :]
+[9 : LINKEDROT : Linked Rotate: 回転連動 :]
+-->
+
+ <!-- base [回転/移動] -->
+ <bone name="base" boneId="bn0" type="ROTMOV" >
+ <position x="0.0" y="0.0" z="0.0" />
+
+ <!-- #>> [anchor] -->
+ <boneChain nextBoneIdRef="bn1" />
+ </bone>
+
+ <!-- anchor [非表示] -->
+ <bone name="anchor" boneId="bn1" type="HIDDEN" >
+ <position x="0.0" y="0.0" z="0.0" />
+
+ <!-- [base] >># -->
+ <boneChain prevBoneIdRef="bn0" />
+ </bone>
+
+ <!-- hub [回転] -->
+ <bone name="hub" boneId="bn2" type="ROTATE" >
+ <position x="0.0" y="0.0" z="0.0" />
+
+ <!-- [base] >>#>> [hinge1] -->
+ <boneChain prevBoneIdRef="bn0" nextBoneIdRef="bn3" />
+ </bone>
+
+ <!-- hinge1 [IK影響下(回転)] -->
+ <bone name="hinge1" boneId="bn3" type="UNDERIK" >
+ <position x="0.0" y="0.0" z="0.0" />
+ <ikBone boneIdRef="bn7" /> <!-- Ref:ik -->
+
+ <!-- [hub] >>#>> [hinge2] -->
+ <boneChain prevBoneIdRef="bn2" nextBoneIdRef="bn4" />
+ </bone>
+
+ <!-- hinge2 [IK影響下(回転)] -->
+ <bone name="hinge2" boneId="bn4" type="UNDERIK" >
+ <position x="0.0" y="0.0" z="0.0" />
+ <ikBone boneIdRef="bn7" /> <!-- Ref:ik -->
+
+ <!-- [hinge1] >>#>> [iktarget] -->
+ <boneChain prevBoneIdRef="bn3" nextBoneIdRef="bn5" />
+ </bone>
+
+ <!-- iktarget [IK影響下(回転)] -->
+ <bone name="iktarget" boneId="bn5" type="UNDERIK" >
+ <position x="0.0" y="0.0" z="0.0" />
+ <ikBone boneIdRef="bn7" /> <!-- Ref:ik -->
+
+ <!-- [hinge2] >>#>> [toe] -->
+ <boneChain prevBoneIdRef="bn4" nextBoneIdRef="bn6" />
+ </bone>
+
+ <!-- toe [IK接続先] -->
+ <bone name="toe" boneId="bn6" type="IKCONNECTED" >
+ <position x="0.0" y="0.0" z="0.0" />
+ <ikBone boneIdRef="bn7" /> <!-- Ref:ik -->
+
+ <!-- [iktarget] >># -->
+ <boneChain prevBoneIdRef="bn5" />
+ </bone>
+
+ <!-- ik [IK] -->
+ <bone name="ik" boneId="bn7" type="IK" >
+ <position x="0.0" y="0.0" z="0.0" />
+ <boneChain />
+ </bone>
+
+ <!-- toeik [IK] -->
+ <bone name="toeik" boneId="bn8" type="IK" >
+ <position x="0.0" y="0.0" z="0.0" />
+ <boneChain />
+ </bone>
+
+ <!-- botheye [回転] -->
+ <bone name="botheye" boneId="bn9" type="ROTATE" >
+ <position x="0.0" y="0.0" z="0.0" />
+
+ <!-- [hub] >># -->
+ <boneChain prevBoneIdRef="bn2" />
+ </bone>
+
+ <!-- monoeye [回転影響下] -->
+ <bone name="monoeye" boneId="bn10" type="UNDERROT" >
+ <position x="0.0" y="0.0" z="0.0" />
+ <ikBone boneIdRef="bn9" /> <!-- Ref:botheye -->
+
+ <!-- [hub] >># -->
+ <boneChain prevBoneIdRef="bn2" />
+ </bone>
+
+ <!-- arm [回転] -->
+ <bone name="arm" boneId="bn11" type="ROTATE" >
+ <position x="0.0" y="0.0" z="0.0" />
+
+ <!-- [hub] >>#>> [elbow] -->
+ <boneChain prevBoneIdRef="bn2" nextBoneIdRef="bn13" />
+ </bone>
+
+ <!-- twist [捩り] -->
+ <bone name="twist" boneId="bn12" type="TWIST" >
+ <position x="0.0" y="0.0" z="0.0" />
+
+ <!-- [arm] >># -->
+ <boneChain prevBoneIdRef="bn11" />
+ </bone>
+
+ <!-- elbow [回転] -->
+ <bone name="elbow" boneId="bn13" type="ROTATE" >
+ <position x="0.0" y="0.0" z="0.0" />
+
+ <!-- [twist] >># -->
+ <boneChain prevBoneIdRef="bn12" />
+ </bone>
+
+ <!-- lr [回転連動] -->
+ <bone name="lr" boneId="bn14" type="LINKEDROT" >
+ <position x="0.0" y="0.0" z="0.0" />
+ <rotationRatio ratio="25" />
+
+ <!-- [arm] >>#>> [twist] -->
+ <boneChain prevBoneIdRef="bn11" nextBoneIdRef="bn12" />
+ </bone>
+
+ <!-- unknown [不明] -->
+ <bone name="unknown" boneId="bn15" type="UNKNOWN" >
+ <position x="0.0" y="0.0" z="0.0" />
+ <boneChain />
+ </bone>
+
+</boneList>
+
+<boneGroupList>
+</boneGroupList>
+
+<ikChainList>
+
+ <!-- Ref:ik -->
+ <ikChain ikBoneIdRef="bn7" recursiveDepth="10" weight="0.1" >
+ <chainOrder boneIdRef="bn5" /> <!-- Ref:iktarget -->
+ <chainOrder boneIdRef="bn4" /> <!-- Ref:hinge2 -->
+ <chainOrder boneIdRef="bn3" /> <!-- Ref:hinge1 -->
+ </ikChain>
+
+ <!-- Ref:toeik -->
+ <ikChain ikBoneIdRef="bn8" recursiveDepth="10" weight="0.1" >
+ <chainOrder boneIdRef="bn6" /> <!-- Ref:toe -->
+ <chainOrder boneIdRef="bn5" /> <!-- Ref:iktarget -->
+ </ikChain>
+
+</ikChainList>
+
+<morphList>
+</morphList>
+
+<rigidList>
+</rigidList>
+
+<rigidGroupList>
+
+ <rigidGroup rigidGroupId="rg1" />
+ <rigidGroup rigidGroupId="rg2" />
+ <rigidGroup rigidGroupId="rg3" />
+ <rigidGroup rigidGroupId="rg4" />
+ <rigidGroup rigidGroupId="rg5" />
+ <rigidGroup rigidGroupId="rg6" />
+ <rigidGroup rigidGroupId="rg7" />
+ <rigidGroup rigidGroupId="rg8" />
+ <rigidGroup rigidGroupId="rg9" />
+ <rigidGroup rigidGroupId="rg10" />
+ <rigidGroup rigidGroupId="rg11" />
+ <rigidGroup rigidGroupId="rg12" />
+ <rigidGroup rigidGroupId="rg13" />
+ <rigidGroup rigidGroupId="rg14" />
+ <rigidGroup rigidGroupId="rg15" />
+ <rigidGroup rigidGroupId="rg16" />
+
+</rigidGroupList>
+
+<jointList>
+</jointList>
+
+<surfaceGroupList>
+</surfaceGroupList>
+
+<vertexList>
+</vertexList>
+
+</pmdModel>
+
+<!-- EOF -->