-#include "RandomSymbolController.h"\r
-#include <stdlib.h>\r
-\r
-\r
-et::RandomSymbolController::RandomSymbolController(void)\r
-{\r
-}\r
-\r
-et::RandomSymbolController::~RandomSymbolController(void)\r
-{\r
-}\r
-\r
-void et::RandomSymbolController::move(Symbol* pSymbol){\r
-\r
- \r
- if(rand()%5)return;\r
- mof::Vector3D nextPosition = pSymbol->getPosition();\r
- int direction = rand()%4;\r
-\r
- switch(direction){\r
- case 0:\r
- nextPosition.z += 0.15f;\r
- pSymbol->move(et::Symbol::UP , nextPosition , 6);\r
- break;\r
- case 1:\r
- nextPosition.z -= 0.15f;\r
- pSymbol->move(et::Symbol::DOWN , nextPosition , 6);\r
- break;\r
- case 2:\r
- nextPosition.x -= 0.15f;\r
- pSymbol->move(et::Symbol::LEFT , nextPosition , 6);\r
- break;\r
- case 3:\r
- nextPosition.x += 0.15f;\r
- pSymbol->move(et::Symbol::RIGHT , nextPosition , 6);\r
- break;\r
- }\r
-}\r
+#include "RandomSymbolController.h"
+#include <stdlib.h>
+
+
+et::RandomSymbolController::RandomSymbolController(void)
+{
+}
+
+et::RandomSymbolController::~RandomSymbolController(void)
+{
+}
+
+void et::RandomSymbolController::move(Symbol* pSymbol){
+
+
+ if(rand()%5)return;
+ mof::Vector3D nextPosition = pSymbol->getPosition();
+ int direction = rand()%4;
+
+ switch(direction){
+ case 0:
+ nextPosition.z += 0.15f;
+ pSymbol->move(et::Symbol::UP , nextPosition , 6);
+ break;
+ case 1:
+ nextPosition.z -= 0.15f;
+ pSymbol->move(et::Symbol::DOWN , nextPosition , 6);
+ break;
+ case 2:
+ nextPosition.x -= 0.15f;
+ pSymbol->move(et::Symbol::LEFT , nextPosition , 6);
+ break;
+ case 3:
+ nextPosition.x += 0.15f;
+ pSymbol->move(et::Symbol::RIGHT , nextPosition , 6);
+ break;
+ }
+}