char *armor = arms->getArmorDice();
screenPrint(rect, 0,
- "^c+%cHit:^c%c%s ^c%cDmg:^c%c%s ^c%cDef:^c%c%s ^c%cArm:^c%c%s^c-",
+ "^c+%cÌ¿Ãæ:^c%c%s ^c%cÂÇ·â:^c%c%s ^c%c²óÈò:^c%c%s ^c%cËɸæ:^c%c%s^c-",
STAT_LABEL_CLR,
status_arms_stat_color(hit), hit,
/* Show the xp, hp and mp */
/* Note that getXpForLevel(2) - getXpForLevel(1) != getXpForLevel(1)*/
screenPrint(rect, 0,
- "^c+%cHP:^c%c%d^cw/%d "
- "^c%cMP:^c%c%d^cw/%d "
- "^c%cAP:^c%c%d^cw/%d "
+ "^c+%cÂÎ:^c%c%d^cw/%d "
+ "^c%cËâ:^c%c%d^cw/%d "
+ "^c%c¹Ô:^c%c%d^cw/%d "
"^c%cLvl:^cw%d^c%c(%d%%)^c-"
, STAT_LABEL_CLR
, status_range_color(pm->getHp(), pm->getMaxHp())
ptr++;
continue;
}
+ if (*ptr & 0x80) /* if Kanji */
+ {
+ if (kanjiPaint(((unsigned char )*ptr << 8) | (unsigned char )*(ptr + 1), c * ASCII_W, y * ASCII_H,
+ Status.pg_surf)) {
+ c += 2;
+ ptr += 2;
+ }
+ continue;
+ }
if (asciiPaint(*ptr++, c * ASCII_W, y * ASCII_H,
Status.pg_surf))
{
// Clear the cmdwin and print instructions for exiting page mode.
cmdwin_clear();
- cmdwin_push("(Hit ESC when done reading)");
+ cmdwin_push("(Æɤ߽ª¤ï¤Ã¤¿¤éESC¤ò²¡¤·¤ÆÌá¤ë)");
}
static void myPaintTrade(void)
// quantity
if (Status.trades[i].show_quantity) {
- screenPrint(&qrect, 0, "[You have %d]",
- Status.trades[i].quantity);
+ screenPrint(&qrect, 0, "[%d¤Ä»ý¤Ã¤Æ¤¤¤ë]",
+ Status.trades[i].quantity);
}
// price
screenPrint(&prect, SP_RIGHTJUSTIFIED, "%dgp",
case ShowParty:
switch_to_short_mode();
- status_set_title("Party");
+ status_set_title("Ãç´Ö¤¿¤Á");
Status.pcIndex = -1;
Status.scroll = 0;
Status.paint = myShowParty;
case SelectCharacter:
switch_to_tall_mode();
- status_set_title("Select Member");
+ status_set_title("¿Í¤òÁªÂò");
Status.scroll = myScrollParty;
Status.paint = myShowParty;
Status.pcIndex = 0;
case Use:
switch_to_tall_mode();
- status_set_title("Use");
+ status_set_title("»È¤¦");
Status.topLine = 0;
Status.curLine = 0;
Status.container = player_party->inventory;
case Trade:
switch_to_tall_mode();
- status_set_title("Trade");
+ status_set_title("¼è°ú");
Status.topLine = 0;
Status.curLine = 0;
Status.maxLine = Status.list_sz - Status.numLines;
case MixReagents:
switch_to_tall_mode();
- status_set_title("Select Reagents");
+ status_set_title("ÈëÌô¤òÁªÂò");
Status.topLine = 0;
Status.curLine = 0;
Status.container = player_party->inventory;
/* check for empty list */
if (!node)
{
- screenPrint(&rect, 0, "No Skills!");
+ screenPrint(&rect, 0, "ǽÎϤ¬¤Ê¤¤¡ª");
return;
}