(kern-load "gregor.scm")
;;-----------------------------------------------------------------------------
-;; Make some chests containing items to get the player started.
-;; These will be placed on the map in the shrine room in the SW.
+;; ¥×¥ì¥¤¥ä¡¼¤ÎºÇ½é¤Î»ý¤Áʪ¤¬Æþ¤Ã¤Æ¤¤¤ëÈ¢¤¬¤¢¤ë¡£
+;; ¤½¤ì¤ÏÆîÀ¾¤Îº×ÃŤˤ¢¤ë¡£
;;-----------------------------------------------------------------------------
(define supplies_chest
(mk-chest
;;----------------------------------------------------------------------------
-;; Moongate Clearing
+;; ·î¤ÎÌç¤Îº×ÃÅ
;;
-;; This is where the player starts out.
+;; ¤³¤³¤¬»Ï¤Þ¤ê¤Î¾ì½ê¤Ç¤¢¤ë¡£
;;----------------------------------------------------------------------------
-(kern-mk-place 'p_moongate_clearing "Moongate Clearing"
+(kern-mk-place 'p_moongate_clearing "·î¤ÎÌç¤Îº×ÃÅ"
s_shrine ;; sprite
(kern-mk-map 'm_moongate_clearing 23 28 pal_expanded
(list