;; Setup progress bar for loading. I arrived at the number by printing the
;; current number of steps in src/foogod.c:foogod_progress_bar_finish().
-(kern-progress-bar-start "Loading" 75)
+(kern-progress-bar-start "Æɤ߹þ¤ßÃæ" 75)
;; Wrap the original definition of (load ...) with one that advances the
;; progress bar.
;; Player Character
(kern-mk-char
'ch_wanderer
- "The Wanderer" ; name
+ "̤¤¿Í" ; name
sp_human ; species
oc_wanderer ; occ
s_wanderer ; sprite
;; Sun
(kern-mk-astral-body
'sun ; tag
- "Fyer (the sun)" ; name
+ "¥Õ¥£¥¢(ÂÀÍÛ)" ; name
1 ; relative astronomical distance
1 ; minutes per phase (n/a for sun)
(/ (* 24 60) 360) ; minutes per degree
; ;; The moon Lumis is the source gate, which means it opens the source moongates
; ;; on its phases. We designate this by using the source-moon-ifc as its ifc.
; (mk-moon 'lumis ; tag
-; "Lumis" ; name
+; "¥ë¥ß¥¹" ; name
; 2 ; hours per phase
; 24 ; hours per revolution
; 90 ; initial arc
; ;; same order as Lumis. In fact, they don't even need to be the same set of
; ;; gates.
; (mk-moon 'ord ; tag
-; "Ord" ; name
+; "¥ª¡¼¥É" ; name
; 1 ; hours per phase
; 12 ; hours per revolution
; 180 ; initial arc
;; Tutorial
(define (tutorial kplayer)
(kern-obj-put-at kplayer (list p_tutorial_town 9 9))
- (kern-log-msg "Welcome to the tutorial. If you want to go back to the main menu hit the 'q' key for Q)uit.")
- (kern-log-msg "Your main character appears in the center of the view to the left. See him? Move him by pressing the arrow keys.")
+ (kern-log-msg "¥Á¥å¡¼¥È¥ê¥¢¥ë¤Ø¤è¤¦¤³¤½¡£ºÇ½é¤Î¥á¥Ë¥å¡¼¤ËÌá¤ê¤¿¤¤¤È¤¤Ï'q'¤ò²¡¤·¤Æ½ªÎ»¤·¤Æ¤¯¤À¤µ¤¤¡£")
+ (kern-log-msg "¤¢¤Ê¤¿¤Î¥¥ã¥é¥¯¥¿¡¼¤Ïº¸¤Î¥¦¥£¥ó¥É¥¦¤ÎÃæ±û¤Ë¤¤¤Þ¤¹¡£Èब¤ï¤«¤ê¤Þ¤¹¤«¡©Ìð°õ¥¡¼¤ò²¡¤¹¤È°ÜÆ°¤·¤Þ¤¹¡£")
)
;;----------------------------------------------------------------------------
;; the line after it.
(kern-add-hook 'new_game_start_hook 'tutorial)
-(kern-progress-bar-finish)
\ No newline at end of file
+(kern-progress-bar-finish)