1 /* SCCS Id: @(#)artifact.h 3.4 1995/05/31 */
2 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
3 /* NetHack may be freely redistributed. See license for details. */
8 #define SPFX_NONE 0x0000000L /* no special effects, just a bonus */
9 #define SPFX_NOGEN 0x0000001L /* item is special, bequeathed by gods */
10 #define SPFX_RESTR 0x0000002L /* item is restricted - can't be named */
11 #define SPFX_INTEL 0x0000004L /* item is self-willed - intelligent */
12 #define SPFX_SPEAK 0x0000008L /* item can speak (not implemented) */
13 #define SPFX_SEEK 0x0000010L /* item helps you search for things */
14 #define SPFX_WARN 0x0000020L /* item warns you of danger */
15 #define SPFX_ATTK 0x0000040L /* item has a special attack (attk) */
16 #define SPFX_DEFN 0x0000080L /* item has a special defence (defn) */
17 #define SPFX_DRLI 0x0000100L /* drains a level from monsters */
18 #define SPFX_SEARCH 0x0000200L /* helps searching */
19 #define SPFX_BEHEAD 0x0000400L /* beheads monsters */
20 #define SPFX_HALRES 0x0000800L /* blocks hallucinations */
21 #define SPFX_ESP 0x0001000L /* ESP (like amulet of ESP) */
22 #define SPFX_STLTH 0x0002000L /* Stealth */
23 #define SPFX_REGEN 0x0004000L /* Regeneration */
24 #define SPFX_EREGEN 0x0008000L /* Energy Regeneration */
25 #define SPFX_HSPDAM 0x0010000L /* 1/2 spell damage (on player) in combat */
26 #define SPFX_HPHDAM 0x0020000L /* 1/2 physical damage (on player) in combat */
27 #define SPFX_TCTRL 0x0040000L /* Teleportation Control */
28 #define SPFX_LUCK 0x0080000L /* Increase Luck (like Luckstone) */
29 #define SPFX_DMONS 0x0100000L /* attack bonus on one monster type */
30 #define SPFX_DCLAS 0x0200000L /* attack bonus on monsters w/ symbol mtype */
31 #define SPFX_DFLAG1 0x0400000L /* attack bonus on monsters w/ mflags1 flag */
32 #define SPFX_DFLAG2 0x0800000L /* attack bonus on monsters w/ mflags2 flag */
33 #define SPFX_DALIGN 0x1000000L /* attack bonus on non-aligned monsters */
34 #define SPFX_DBONUS 0x1F00000L /* attack bonus mask */
35 #define SPFX_XRAY 0x2000000L /* gives X-RAY vision to player */
36 #define SPFX_REFLECT 0x4000000L /* Reflection */
42 unsigned long spfx; /* special effect from wielding/wearing */
43 unsigned long cspfx; /* special effect just from carrying obj */
44 unsigned long mtype; /* monster type, symbol, or flag */
45 struct attack attk, defn, cary;
46 uchar inv_prop; /* property obtained by invoking artifact */
47 aligntyp alignment; /* alignment of bequeathing gods */
48 short role; /* character role associated with */
49 short race; /* character race associated with */
50 long cost; /* price when sold to hero (default 100 x base cost) */
53 /* invoked properties with special powers */
54 #define TAMING (LAST_PROP+1)
55 #define HEALING (LAST_PROP+2)
56 #define ENERGY_BOOST (LAST_PROP+3)
57 #define UNTRAP (LAST_PROP+4)
58 #define CHARGE_OBJ (LAST_PROP+5)
59 #define LEV_TELE (LAST_PROP+6)
60 #define CREATE_PORTAL (LAST_PROP+7)
61 #define ENLIGHTENING (LAST_PROP+8)
62 #define CREATE_AMMO (LAST_PROP+9)
64 #endif /* ARTIFACT_H */