1 /* SCCS Id: @(#)obj.h 3.4 2002/01/07 */
2 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
3 /* NetHack may be freely redistributed. See license for details. */
8 /* #define obj obj_nh */ /* uncomment for SCO UNIX, which has a conflicting
9 * typedef for "obj" in <sys/types.h> */
12 struct obj *v_nexthere; /* floor location lists */
13 struct obj *v_ocontainer; /* point back to container */
14 struct monst *v_ocarry; /* point back to carrying monst */
20 #define nexthere v.v_nexthere
21 #define ocontainer v.v_ocontainer
22 #define ocarry v.v_ocarry
24 struct obj *cobj; /* contents list for containers */
27 short otyp; /* object class number */
29 long quan; /* number of items */
31 schar spe; /* quality of weapon, armor or ring (+ or -)
32 number of charges for wand ( >= -1 )
33 marks your eggs, spinach tins
34 royal coffers for a court ( == 2)
35 tells which fruit a fruit is
36 special for uball and amulet
37 historic and gender for statues */
38 #define STATUE_HISTORIC 0x01
39 #define STATUE_MALE 0x02
40 #define STATUE_FEMALE 0x04
41 char oclass; /* object class */
42 char invlet; /* designation in inventory */
43 char oartifact; /* artifact array index */
45 xchar where; /* where the object thinks it is */
46 #define OBJ_FREE 0 /* object not attached to anything */
47 #define OBJ_FLOOR 1 /* object on floor */
48 #define OBJ_CONTAINED 2 /* object in a container */
49 #define OBJ_INVENT 3 /* object in the hero's inventory */
50 #define OBJ_MINVENT 4 /* object in a monster inventory */
51 #define OBJ_MIGRATING 5 /* object sent off to another level */
52 #define OBJ_BURIED 6 /* object buried */
53 #define OBJ_ONBILL 7 /* object on shk bill */
55 xchar timed; /* # of fuses (timers) attached to this obj */
59 Bitfield(unpaid,1); /* on some bill */
60 Bitfield(no_charge,1); /* if shk shouldn't charge for this */
61 Bitfield(known,1); /* exact nature known */
62 Bitfield(dknown,1); /* color or text known */
63 Bitfield(bknown,1); /* blessing or curse known */
64 Bitfield(rknown,1); /* rustproof or not known */
66 Bitfield(oeroded,2); /* rusted/burnt weapon/armor */
67 Bitfield(oeroded2,2); /* corroded/rotted weapon/armor */
68 #define greatest_erosion(otmp) (int)((otmp)->oeroded > (otmp)->oeroded2 ? (otmp)->oeroded : (otmp)->oeroded2)
70 #define orotten oeroded /* rotten food */
71 #define odiluted oeroded /* diluted potions */
72 #define norevive oeroded2
73 Bitfield(oerodeproof,1); /* erodeproof weapon/armor */
74 Bitfield(olocked,1); /* object is locked */
75 Bitfield(obroken,1); /* lock has been broken */
76 Bitfield(otrapped,1); /* container is trapped */
77 /* or accidental tripped rolling boulder trap */
78 #define opoisoned otrapped /* object (weapon) is coated with poison */
80 Bitfield(recharged,3); /* number of times it's been recharged */
81 Bitfield(lamplit,1); /* a light-source -- can be lit */
82 #ifdef INVISIBLE_OBJECTS
83 Bitfield(oinvis,1); /* invisible */
85 Bitfield(greased,1); /* covered with grease */
86 Bitfield(oattached,2); /* obj struct has special attachment */
87 #define OATTACHED_NOTHING 0
88 #define OATTACHED_MONST 1 /* monst struct in oextra */
89 #define OATTACHED_M_ID 2 /* monst id in oextra */
90 #define OATTACHED_UNUSED3 3
92 Bitfield(in_use,1); /* for magic items before useup items */
93 Bitfield(bypass,1); /* mark this as an object to be skipped by bhito() */
96 int corpsenm; /* type of corpse is mons[corpsenm] */
97 #define leashmon corpsenm /* gets m_id of attached pet */
98 #define spestudied corpsenm /* # of times a spellbook has been studied */
99 #define fromsink corpsenm /* a potion from a sink */
100 unsigned oeaten; /* nutrition left in food, if partly eaten */
101 long age; /* creation date */
103 uchar onamelth; /* length of name (following oxlth) */
104 short oxlth; /* length of following data */
105 /* in order to prevent alignment problems oextra should
106 be (or follow) a long int */
108 long oextra[1]; /* used for name of ordinary objects - length
109 is flexible; amount for tmp gold objects */
112 #define newobj(xl) (struct obj *)alloc((unsigned)(xl) + sizeof(struct obj))
113 #define ONAME(otmp) (((char *)(otmp)->oextra) + (otmp)->oxlth)
115 /* Weapons and weapon-tools */
116 /* KMH -- now based on skill categories. Formerly:
117 * #define is_sword(otmp) (otmp->oclass == WEAPON_CLASS && \
118 * objects[otmp->otyp].oc_wepcat == WEP_SWORD)
119 * #define is_blade(otmp) (otmp->oclass == WEAPON_CLASS && \
120 * (objects[otmp->otyp].oc_wepcat == WEP_BLADE || \
121 * objects[otmp->otyp].oc_wepcat == WEP_SWORD))
122 * #define is_weptool(o) ((o)->oclass == TOOL_CLASS && \
123 * objects[(o)->otyp].oc_weptool)
124 * #define is_multigen(otyp) (otyp <= SHURIKEN)
125 * #define is_poisonable(otyp) (otyp <= BEC_DE_CORBIN)
127 #define is_blade(otmp) (otmp->oclass == WEAPON_CLASS && \
128 objects[otmp->otyp].oc_skill >= P_DAGGER && \
129 objects[otmp->otyp].oc_skill <= P_SABER)
130 #define is_axe(otmp) ((otmp->oclass == WEAPON_CLASS || \
131 otmp->oclass == TOOL_CLASS) && \
132 objects[otmp->otyp].oc_skill == P_AXE)
133 #define is_pick(otmp) ((otmp->oclass == WEAPON_CLASS || \
134 otmp->oclass == TOOL_CLASS) && \
135 objects[otmp->otyp].oc_skill == P_PICK_AXE)
136 #define is_sword(otmp) (otmp->oclass == WEAPON_CLASS && \
137 objects[otmp->otyp].oc_skill >= P_SHORT_SWORD && \
138 objects[otmp->otyp].oc_skill <= P_SABER)
139 #define is_pole(otmp) ((otmp->oclass == WEAPON_CLASS || \
140 otmp->oclass == TOOL_CLASS) && \
141 (objects[otmp->otyp].oc_skill == P_POLEARMS || \
142 objects[otmp->otyp].oc_skill == P_LANCE))
143 #define is_spear(otmp) (otmp->oclass == WEAPON_CLASS && \
144 objects[otmp->otyp].oc_skill >= P_SPEAR && \
145 objects[otmp->otyp].oc_skill <= P_JAVELIN)
146 #define is_launcher(otmp) (otmp->oclass == WEAPON_CLASS && \
147 objects[otmp->otyp].oc_skill >= P_BOW && \
148 objects[otmp->otyp].oc_skill <= P_CROSSBOW)
149 #define is_ammo(otmp) ((otmp->oclass == WEAPON_CLASS || \
150 otmp->oclass == GEM_CLASS) && \
151 objects[otmp->otyp].oc_skill >= -P_CROSSBOW && \
152 objects[otmp->otyp].oc_skill <= -P_BOW)
153 #define ammo_and_launcher(otmp,ltmp) \
154 (is_ammo(otmp) && (ltmp) && \
155 objects[(otmp)->otyp].oc_skill == -objects[(ltmp)->otyp].oc_skill)
156 #define is_missile(otmp) ((otmp->oclass == WEAPON_CLASS || \
157 otmp->oclass == TOOL_CLASS) && \
158 objects[otmp->otyp].oc_skill >= -P_BOOMERANG && \
159 objects[otmp->otyp].oc_skill <= -P_DART)
160 #define is_weptool(o) ((o)->oclass == TOOL_CLASS && \
161 objects[(o)->otyp].oc_skill != P_NONE)
162 #define bimanual(otmp) ((otmp->oclass == WEAPON_CLASS || \
163 otmp->oclass == TOOL_CLASS) && \
164 objects[otmp->otyp].oc_bimanual)
165 #define is_multigen(otmp) (otmp->oclass == WEAPON_CLASS && \
166 objects[otmp->otyp].oc_skill >= -P_SHURIKEN && \
167 objects[otmp->otyp].oc_skill <= -P_BOW)
168 #define is_poisonable(otmp) (otmp->oclass == WEAPON_CLASS && \
169 objects[otmp->otyp].oc_skill >= -P_SHURIKEN && \
170 objects[otmp->otyp].oc_skill <= -P_BOW)
171 #define uslinging() (uwep && objects[uwep->otyp].oc_skill == P_SLING)
174 #define is_shield(otmp) (otmp->oclass == ARMOR_CLASS && \
175 objects[otmp->otyp].oc_armcat == ARM_SHIELD)
176 #define is_helmet(otmp) (otmp->oclass == ARMOR_CLASS && \
177 objects[otmp->otyp].oc_armcat == ARM_HELM)
178 #define is_boots(otmp) (otmp->oclass == ARMOR_CLASS && \
179 objects[otmp->otyp].oc_armcat == ARM_BOOTS)
180 #define is_gloves(otmp) (otmp->oclass == ARMOR_CLASS && \
181 objects[otmp->otyp].oc_armcat == ARM_GLOVES)
182 #define is_cloak(otmp) (otmp->oclass == ARMOR_CLASS && \
183 objects[otmp->otyp].oc_armcat == ARM_CLOAK)
184 #define is_shirt(otmp) (otmp->oclass == ARMOR_CLASS && \
185 objects[otmp->otyp].oc_armcat == ARM_SHIRT)
186 #define is_suit(otmp) (otmp->oclass == ARMOR_CLASS && \
187 objects[otmp->otyp].oc_armcat == ARM_SUIT)
188 #define is_elven_armor(otmp) ((otmp)->otyp == ELVEN_LEATHER_HELM\
189 || (otmp)->otyp == ELVEN_MITHRIL_COAT\
190 || (otmp)->otyp == ELVEN_CLOAK\
191 || (otmp)->otyp == ELVEN_SHIELD\
192 || (otmp)->otyp == ELVEN_BOOTS)
193 #define is_orcish_armor(otmp) ((otmp)->otyp == ORCISH_HELM\
194 || (otmp)->otyp == ORCISH_CHAIN_MAIL\
195 || (otmp)->otyp == ORCISH_RING_MAIL\
196 || (otmp)->otyp == ORCISH_CLOAK\
197 || (otmp)->otyp == URUK_HAI_SHIELD\
198 || (otmp)->otyp == ORCISH_SHIELD)
199 #define is_dwarvish_armor(otmp) ((otmp)->otyp == DWARVISH_IRON_HELM\
200 || (otmp)->otyp == DWARVISH_MITHRIL_COAT\
201 || (otmp)->otyp == DWARVISH_CLOAK\
202 || (otmp)->otyp == DWARVISH_ROUNDSHIELD)
203 #define is_gnomish_armor(otmp) (FALSE)
206 /* Eggs and other food */
207 #define MAX_EGG_HATCH_TIME 200 /* longest an egg can remain unhatched */
208 #define stale_egg(egg) ((monstermoves - (egg)->age) > (2*MAX_EGG_HATCH_TIME))
209 #define ofood(o) ((o)->otyp == CORPSE || (o)->otyp == EGG || (o)->otyp == TIN)
210 #define polyfodder(obj) (ofood(obj) && \
211 pm_to_cham((obj)->corpsenm) != CHAM_ORDINARY)
212 #define mlevelgain(obj) (ofood(obj) && (obj)->corpsenm == PM_WRAITH)
213 #define mhealup(obj) (ofood(obj) && (obj)->corpsenm == PM_NURSE)
216 #define carried(o) ((o)->where == OBJ_INVENT)
217 #define mcarried(o) ((o)->where == OBJ_MINVENT)
218 #define Has_contents(o) (/* (Is_container(o) || (o)->otyp == STATUE) && */ \
219 (o)->cobj != (struct obj *)0)
220 #define Is_container(o) ((o)->otyp >= LARGE_BOX && (o)->otyp <= BAG_OF_TRICKS)
221 #define Is_box(otmp) (otmp->otyp == LARGE_BOX || otmp->otyp == CHEST)
222 #define Is_mbag(otmp) (otmp->otyp == BAG_OF_HOLDING || \
223 otmp->otyp == BAG_OF_TRICKS)
226 #define Is_dragon_scales(obj) ((obj)->otyp >= GRAY_DRAGON_SCALES && \
227 (obj)->otyp <= YELLOW_DRAGON_SCALES)
228 #define Is_dragon_mail(obj) ((obj)->otyp >= GRAY_DRAGON_SCALE_MAIL && \
229 (obj)->otyp <= YELLOW_DRAGON_SCALE_MAIL)
230 #define Is_dragon_armor(obj) (Is_dragon_scales(obj) || Is_dragon_mail(obj))
231 #define Dragon_scales_to_pm(obj) &mons[PM_GRAY_DRAGON + (obj)->otyp \
232 - GRAY_DRAGON_SCALES]
233 #define Dragon_mail_to_pm(obj) &mons[PM_GRAY_DRAGON + (obj)->otyp \
234 - GRAY_DRAGON_SCALE_MAIL]
235 #define Dragon_to_scales(pm) (GRAY_DRAGON_SCALES + (pm - mons))
238 #define is_elven_weapon(otmp) ((otmp)->otyp == ELVEN_ARROW\
239 || (otmp)->otyp == ELVEN_SPEAR\
240 || (otmp)->otyp == ELVEN_DAGGER\
241 || (otmp)->otyp == ELVEN_SHORT_SWORD\
242 || (otmp)->otyp == ELVEN_BROADSWORD\
243 || (otmp)->otyp == ELVEN_BOW)
244 #define is_elven_obj(otmp) (is_elven_armor(otmp) || is_elven_weapon(otmp))
247 #define is_orcish_obj(otmp) (is_orcish_armor(otmp)\
248 || (otmp)->otyp == ORCISH_ARROW\
249 || (otmp)->otyp == ORCISH_SPEAR\
250 || (otmp)->otyp == ORCISH_DAGGER\
251 || (otmp)->otyp == ORCISH_SHORT_SWORD\
252 || (otmp)->otyp == ORCISH_BOW)
255 #define is_dwarvish_obj(otmp) (is_dwarvish_armor(otmp)\
256 || (otmp)->otyp == DWARVISH_SPEAR\
257 || (otmp)->otyp == DWARVISH_SHORT_SWORD\
258 || (otmp)->otyp == DWARVISH_MATTOCK)
261 #define is_gnomish_obj(otmp) (is_gnomish_armor(otmp))
264 #define Is_candle(otmp) (otmp->otyp == TALLOW_CANDLE || \
265 otmp->otyp == WAX_CANDLE)
266 #define MAX_OIL_IN_FLASK 400 /* maximum amount of oil in a potion of oil */
268 /* MAGIC_LAMP intentionally excluded below */
269 /* age field of this is relative age rather than absolute */
270 #define age_is_relative(otmp) ((otmp)->otyp == BRASS_LANTERN\
271 || (otmp)->otyp == OIL_LAMP\
272 || (otmp)->otyp == CANDELABRUM_OF_INVOCATION\
273 || (otmp)->otyp == TALLOW_CANDLE\
274 || (otmp)->otyp == WAX_CANDLE\
275 || (otmp)->otyp == POT_OIL)
276 /* object can be ignited */
277 #define ignitable(otmp) ((otmp)->otyp == BRASS_LANTERN\
278 || (otmp)->otyp == OIL_LAMP\
279 || (otmp)->otyp == CANDELABRUM_OF_INVOCATION\
280 || (otmp)->otyp == TALLOW_CANDLE\
281 || (otmp)->otyp == WAX_CANDLE\
282 || (otmp)->otyp == POT_OIL)
285 #define is_graystone(obj) ((obj)->otyp == LUCKSTONE || \
286 (obj)->otyp == LOADSTONE || \
287 (obj)->otyp == FLINT || \
288 (obj)->otyp == TOUCHSTONE)
292 #define is_flimsy(otmp) (objects[(otmp)->otyp].oc_material <= LEATHER || \
293 (otmp)->otyp == RUBBER_HOSE)
295 #define is_flimsy(otmp) (objects[(otmp)->otyp].oc_material <= LEATHER)
298 /* helpers, simple enough to be macros */
299 #define is_plural(o) ((o)->quan > 1 || \
300 (o)->oartifact == ART_EYES_OF_THE_OVERWORLD)
302 /* Flags for get_obj_location(). */
303 #define CONTAINED_TOO 0x1
304 #define BURIED_TOO 0x2