1 /* SCCS Id: @(#)patchlevel.h 3.4 2003/12/06 */
2 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
3 /* NetHack may be freely redistributed. See license for details. */
6 #define VERSION_MAJOR 3
7 #define VERSION_MINOR 4
9 * PATCHLEVEL is updated for each release.
13 * Incrementing EDITLEVEL can be used to force invalidation of old bones
18 #define COPYRIGHT_BANNER_A \
19 "NetHack, Copyright 1985-2003"
21 #define COPYRIGHT_BANNER_B \
22 " By Stichting Mathematisch Centrum and M. Stephenson."
24 #define COPYRIGHT_BANNER_C \
25 " See license for details."
28 * If two or more successive releases have compatible data files, define
29 * this with the version number of the oldest such release so that the
30 * new release will accept old save and bones files. The format is
32 * 0x = literal prefix "0x", MM = major version, mm = minor version,
33 * PP = patch level, ee = edit level, L = literal suffix "L",
34 * with all four numbers specified as two hexadecimal digits.
36 #define VERSION_COMPATIBILITY 0x03040000L /* 3.4.0-0 */
39 /*****************************************************************************/
42 /* Patch 3, December 7, 2003
43 * Several dozen general bug fixes including at least one fatal bug
44 * Correct several inconsistencies
45 * Handle level completely filled with monsters better
46 * Performance enhancements for win32tty port on Windows 98 and Me
47 * win32gui player selection fixes
48 * X11 player selection fixes, one of which could be fatal
49 * Eliminated a gold-in-shop-container cheat
50 * Include bones file version compatibility info in options file
53 /* Patch 2, August 30, 2003
54 * Fix a fatal bug that caused a crash when applying figurine, candle, or
55 * bell that gets used up
56 * Fix a fatal bug that triggered a panic when your secondary weapon was
57 * cursed during bones file creation
58 * Several dozen general bug fixes
59 * Fixed some Gnome compilation problems on Redhat 7.2 and 8.0
60 * Fixed a problem in the util Makefile
61 * Use random() by default under linux instead of lrand48()
62 * win32 tty adjustments and support for loading alternative key handlers
65 /* Patch 1, February 22, 2003
66 * Fix a few fatal errors including one for reentering shops, one
67 * involving land mines and boulders/statues, one for delayed
68 * polymorph, and one from a chest trap exploding ball and chain
69 * Fix a buffer overflow that could lead to security problems
70 * Hundreds of general bug fixes
71 * Several message and other glitches corrected
72 * Travel command adjustments and ability to disable travel command
73 * message recall window extensions (by Christian Cooper)
74 * win32: some interface improvements
75 * unix: improved tile support
76 * gnome: some fixes, and some enhancements by Dylan Alex Simon
77 * winCE: Windows CE port included (by Alex Kompel)
81 * NetHack 3.4.0, March 20, 2002
83 * Hundreds of general bug fixes including some for sliming, zapping, conduct,
84 * and several more for riding
85 * Eliminated a few potentially fatal bugs including one for stone-to-flesh,
86 * trouble-fixing during prayer, riding down stairs while punished,
87 * polyd player demon summoning, throwing digging tools into shops, and
88 * a couple from having the vision system enabled at inappropriate times
89 * Corrected some incorrect calculations in final scoring
90 * Enhanced config file processing and alert to duplication of entries
91 * Player selection prompt enhancements for TTY and X11
92 * Objects merge in containers
93 * Wish for "nothing", and genocide "none" to preserve your conduct
94 * Changes to Wizard quest
95 * Added the travel command which works by mouse click or '_' command
96 * Config file BOULDER option to specify the symbol for displaying boulders
97 * Incorporate modified versions of several 3.3.1 patches that have been
98 * in circulation in the NetHack community
99 * New Gnomish Mines levels (courtesy Kelly Bailey)
100 * Mac: command-key shortcuts in the player selection dialog
101 * Amiga: screenmode requester, and several amiga specific bug fixes
102 * Win32 graphical port contributed by Alex Kompel is now included
107 /*****************************************************************************/
110 /* Patch 1, August 9, 2000
111 * Many, many general fixes, including a number for riding, twoweapon,
112 * and invisible monsters
113 * A security fix for a couple of potentially exploitable buffer overflows
114 * in previous versions
116 * Introduction of differentiation between different causes of blindness
117 * Overhaul of warning
118 * Functionality restored to Amiga (courtesy Janne Salmijarvi) and Atari
119 * (courtesy Christian "Marvin" Bressler) ports
120 * Mac: multiple interface fixes
121 * win32: fixed bug that caused messages to stop displaying after escape
122 * tty: use ANSI color (AF) over standard color (Sf) when given the choice
123 * several ports: offer for player selection only choices consistent with
124 * those already made by config file/command line (e.g., only offer roles
125 * that are compatible with specified race)
129 * NetHack 3.3.0, December 10, 1999
131 * Implement the differentiation of character class or role from the
133 * Removal of the Elf class, in preference to the Elf as a race.
134 * Introduction of Dwarves, Elves, Gnomes and Orcs as distinct races in
135 * addition to the Human "norm".
136 * Addition of the Monk and Ranger classes.
137 * Integrate some of the features of several branch versions of the game,
138 * notably NetHack--, NHplus, SLASH, and Slash'em.
139 * Adopt "the wizard patch" spellcasting system.
140 * Support for the Qt widget set.
141 * Y2K fix: use 4 digit year values for the dates in the score file
142 * updated COPYRIGHT_BANNER_A to reflect year of release.
143 * Dozens of other bug fixes, and minor improvements.
148 /*****************************************************************************/
151 /* Patch 3, December 10, 1999
152 * Released simultaneously with 3.3.0 for the benefit of
153 * ports and platforms that were unable to get working
154 * versions of 3.3.0 ready prior to the year 2000. It
155 * consisted of just a few bug fixes and offered no new
156 * functionality changes over 3.2.2.
158 * Y2K fix: use 4 digit year values for the dates in the score file
159 * updated COPYRIGHT_BANNER_A to reflect year of release
160 * Fatal Mac bug removed
161 * DOS Makefile problem removed
162 * several bugs that could potentially trigger crashes removed
165 /* Patch 2, December 10, 1996
166 * fix the `recover' utility
167 * fix priest/minion name overflow which could cause Astral Plane crashes
168 * avoid crash when hit by own thrown boomerang
169 * " " " worn blindfold pushed off by applying cursed towel
170 * handle returning live Wizard correctly in deep dungeon levels
171 * don't occasionally display unseen areas of new levels during level change
172 * other minor display fixes
173 * fix several minor reason for death inconsistencies and shop bugs
174 * high dexterity doesn't guarantee that thrown eggs & potions will hit
176 * Selected platform- or configuration-specific changes:
177 * Mac: update `mrecover'
178 * MSDOS: don't switch into tiles mode when resuming play on rogue level
179 * tty: support object class characters for 'I' command in menu mode
180 * Unix: work around several <curses.h> compilation problems
181 * X11: as tty above, plus implement tty-style count handling in menus;
182 * better window placement support for old window managers
185 /* Patch 1, May 28, 1996
186 * eliminate `#qualifications'; fix weapon proficiency handling for missiles
187 * keep Medusa from continuing to move after she's been killed by reflection
188 * of her own gaze (fixes relmon panic)
189 * make monsters a little smarter; assorted eating and chatting changes
190 * fix object amnesia for spellbooks; fix Nazgul's sleep gas attack
191 * fix bullwhip usage for case of having recently been in a trap
192 * egg hatching fixes, oil potion fixes, magic marker fixes
193 * support object class chars as selection accelerators for some menus
194 * stricter parsing of run-time options at startup time
195 * interactive setting of options via menu (courtesy Per Liboriussen)
197 * Selected platform- or configuration-specific changes:
198 * Amiga: fix panic for tiles display in Gnomish mines
199 * BeOS: preliminary support for new BeBox platform; initially tty only
200 * DLB: avoid excessive fseek calls (major performance hit for MSDOS)
201 * HPUX: workaround for gcc-2.6.3 bug adversely affecting monster generation
202 * Mac: avoid MW 68K struct copy optimization bug which caused crashes;
203 * fix dragging of scrollbar; boost partitions to 2MB minimum
204 * MSDOS: wasn't safe to enter endgame for MFLOPPY configuration;
205 * fix re-entry into game after "!" (shell escape) + chdir + EXIT;
206 * F3/F4/F5 display interface swapping improvements;
207 * add support for preloading all tiles in protected mode environment
208 * TERMINFO: colors were wrong for some systems, such as Linux
209 * X11: display help files properly
213 * NetHack 3.2.0, April 11, 1996
214 * enhancements to the windowing systems including "tiles" or icons to
215 * visually represent monsters and objects (courtesy Warwick Allison)
216 * window based menu system introduced for inventory and selection
217 * moving light sources besides the player
218 * improved #untrap (courtesy Helge Hafting)
219 * spellcasting logic changes to balance spellcasting towards magic-using
220 * classes (courtesy Stephen White)
221 * many, many bug fixes and abuse eliminations
226 /*****************************************************************************/
230 * Patch 3, July 12, 1993
231 * further revise Mac windowing and extend to Think C (courtesy
233 * fix confusing black/gray/white display on some MSDOS hardware
234 * remove fatal bugs dealing with horns of plenty and VMS bones levels,
235 * as well as more minor ones
239 * Patch 2, June 1, 1993
240 * add tty windowing to Mac and Amiga ports and revise native windowing
241 * allow direct screen I/O for MS-DOS versions instead of going through
242 * termcap routines (courtesy Michael Allison and Kevin Smolkowski)
243 * changes for NEC PC-9800 and various termcap.zip fixes by Yamamoto Keizo
244 * SYSV 386 music driver ported to 386BSD (courtesy Andrew Chernov) and
245 * SCO UNIX (courtesy Andreas Arens)
246 * enhanced pickup and disclosure options
247 * removed fatal bugs dealing with cursed bags of holding, renaming
248 * shopkeepers, objects falling through trapdoors on deep levels,
249 * and kicking embedded objects loose, and many more minor ones
253 * Patch 1, February 25, 1993
254 * add Windows NT console port (courtesy Michael Allison)
255 * polishing of Amiga, Mac, and X11 windowing
256 * fixing many small bugs, including the infamous 3.0 nurse relmon bug
260 * NetHack 3.1.0, January 25, 1993
261 * many, many changes and bugfixes -- some of the highlights include:
262 * display rewrite using line-of-sight vision
263 * general window interface, with the ability to use multiple interfaces
264 * in the same executable
265 * intelligent monsters
266 * enhanced dungeon mythology
267 * branching dungeons with more special levels, quest dungeons, and
268 * multi-level endgame
269 * more artifacts and more uses for artifacts
270 * generalization to multiple shops with damage repair
272 * ability to recover crashed games
273 * full rewrite of Macintosh port
275 * directory rearrangement (dat, doc, sys, win, util)
280 /*****************************************************************************/
284 * Patch 10, February 5, 1991
285 * extend overlay manager to multiple files for easier binary distribution
286 * allow for more system and compiler variance
287 * remove more small insects
291 * Patch 9, June 26, 1990
292 * clear up some confusing documentation
293 * smooth some more rough edges in various ports
294 * and fix a couple more bugs
298 * Patch 8, June 3, 1990
299 * further debug and refine Macintosh port
300 * refine the overlay manager, rearrange the OVLx breakdown for better
301 * efficiency, rename the overlay macros, and split off the overlay
302 * instructions to Install.ovl
303 * introduce NEARDATA for better Amiga efficiency
304 * support for more VMS versions (courtesy Joshua Delahunty and Pat Rankin)
306 * better support for common graphics (DEC VT and IBM)
307 * and a number of simple fixes and consistency extensions
311 * Patch 7, February 19, 1990
312 * refine overlay support to handle portions of .c files through OVLx
313 * (courtesy above plus Kevin Smolkowski)
314 * update and extend Amiga port and documentation (courtesy Richard Addison,
315 * Jochen Erwied, Mark Gooderum, Ken Lorber, Greg Olson, Mike Passaretti,
316 * and Gregg Wonderly)
317 * refine and extend Macintosh port and documentation (courtesy Johnny Lee,
318 * Kevin Sitze, Michael Sokolov, Andy Swanson, Jon Watte, and Tom West)
319 * refine VMS documentation
320 * continuing ANSIfication, this time of const usage
321 * teach '/' about differences within monster classes
322 * smarter eating code (yet again), death messages, and treatment of
323 * non-animal monsters, monster unconsciousness, and naming
324 * extended version command to give compilation options
325 * and the usual bug fixes and hole plugs
329 * Patch 6, November 19, 1989
330 * add overlay support for MS-DOS (courtesy Pierre Martineau, Stephen
331 * Spackman, and Norm Meluch)
332 * refine Macintosh port
333 * different door states show as different symbols (courtesy Ari Huttunen)
334 * smarter drawbridges (courtesy Kevin Darcy)
335 * add CLIPPING and split INFERNO off HARD
336 * further refine eating code wrt picking up and resumption
337 * make first few levels easier, by adding :x monsters and increasing initial
338 * attribute points and hitting probability
339 * teach '/' about configurable symbols
343 * Patch 5, October 15, 1989
344 * add support for Macintosh OS (courtesy Johnny Lee)
345 * fix annoying dependency loop via new color.h file
346 * allow interruption while eating -- general handling of partially eaten food
347 * smarter treatment of iron balls (courtesy Kevin Darcy)
348 * a handful of other bug fixes
352 * Patch 4, September 27, 1989
353 * add support for VMS (courtesy David Gentzel)
354 * move monster-on-floor references into functions and implement the new
355 * lookup structure for both objects and monsters
356 * extend the definitions of objects and monsters to provide "living color"
357 * in the dungeon, instead of a single monster color
358 * ifdef varargs usage to satisfy ANSI compilers
359 * standardize on the color 'gray'
364 * Patch 3, September 6, 1989
365 * add war hammers and revise object prices
366 * extend prototypes to ANSI compilers in addition to the previous MSDOS ones
367 * move object-on-floor references into functions in preparation for planned
368 * data structures to allow faster access and better colors
369 * fix some more bugs, and extend the portability of things added in earlier
374 * Patch 2, August 16, 1989
375 * add support for OS/2 (courtesy Timo Hakulinen)
376 * add a better makefile for MicroSoft C (courtesy Paul Gyugyi)
377 * more accomodation of compilers and preprocessors
378 * add better screen-size sensing
379 * expand color use for PCs and introduce it for SVR3 UNIX machines
380 * extend '/' to multiple identifications
381 * allow meta key to be used to invoke extended commands
382 * fix various minor bugs, and do further code cleaning
386 * Patch 1, July 31, 1989
387 * add support for Atari TOS (courtesy Eric Smith) and Andrew File System
388 * (courtesy Ralf Brown)
389 * include the uuencoded version of termcap.arc for the MSDOS versions that
390 * was included with 2.2 and 2.3
391 * make a number of simple changes to accommodate various compilers
392 * fix a handful of bugs, and do some code cleaning elsewhere
393 * add more instructions for new environments and things commonly done wrong
397 * NetHack 3.0 baseline release, July, 1989
402 /*****************************************************************************/