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1 /*      SCCS Id: @(#)end.c      3.4     2003/03/10      */
2 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
3 /* NetHack may be freely redistributed.  See license for details. */
4
5 #define NEED_VARARGS    /* comment line for pre-compiled headers */
6
7 #include "hack.h"
8 #include "eshk.h"
9 #ifndef NO_SIGNAL
10 #include <signal.h>
11 #endif
12 #include "dlb.h"
13
14         /* these probably ought to be generated by makedefs, like LAST_GEM */
15 #define FIRST_GEM    DILITHIUM_CRYSTAL
16 #define FIRST_AMULET AMULET_OF_ESP
17 #define LAST_AMULET  AMULET_OF_YENDOR
18  
19 struct valuable_data { long count; int typ; };
20
21 static struct valuable_data
22         gems[LAST_GEM+1 - FIRST_GEM + 1], /* 1 extra for glass */
23         amulets[LAST_AMULET+1 - FIRST_AMULET];
24
25 static struct val_list { struct valuable_data *list; int size; } valuables[] = {
26         { gems,    sizeof gems / sizeof *gems },
27         { amulets, sizeof amulets / sizeof *amulets },
28         { 0, 0 }
29 };
30
31 #ifndef NO_SIGNAL
32 STATIC_PTR void FDECL(done_intr, (int));
33 # if defined(UNIX) || defined(VMS) || defined (__EMX__)
34 static void FDECL(done_hangup, (int));
35 # endif
36 #endif
37 STATIC_DCL void FDECL(disclose,(int,BOOLEAN_P));
38 STATIC_DCL void FDECL(get_valuables, (struct obj *));
39 STATIC_DCL void FDECL(sort_valuables, (struct valuable_data *,int));
40 STATIC_DCL void FDECL(artifact_score, (struct obj *,BOOLEAN_P,winid));
41 STATIC_DCL void FDECL(savelife, (int));
42 STATIC_DCL void FDECL(list_vanquished, (CHAR_P,BOOLEAN_P));
43 STATIC_DCL void FDECL(list_genocided, (CHAR_P,BOOLEAN_P));
44 STATIC_DCL boolean FDECL(should_query_disclose_option, (int,char *));
45
46 #if defined(__BEOS__) || defined(MICRO) || defined(WIN32) || defined(OS2)
47 extern void FDECL(nethack_exit,(int));
48 #else
49 #define nethack_exit exit
50 #endif
51
52 #define done_stopprint program_state.stopprint
53
54 #ifdef AMIGA
55 # define NH_abort()     Abort(0)
56 #else
57 # ifdef SYSV
58 # define NH_abort()     (void) abort()
59 # else
60 #  ifdef WIN32
61 # define NH_abort()     win32_abort()
62 #  else
63 # define NH_abort()     abort()
64 #  endif
65 # endif
66 #endif
67
68 /*
69  * The order of these needs to match the macros in hack.h.
70  */
71 static NEARDATA const char *deaths[] = {                /* the array of death */
72         "died", "choked", "poisoned", "starvation", "drowning",
73         "burning", "dissolving under the heat and pressure",
74         "crushed", "turned to stone", "turned into slime",
75         "genocided", "panic", "trickery",
76         "quit", "escaped", "ascended"
77 };
78
79 static NEARDATA const char *ends[] = {          /* "when you..." */
80         "died", "choked", "were poisoned", "starved", "drowned",
81         "burned", "dissolved in the lava",
82         "were crushed", "turned to stone", "turned into slime",
83         "were genocided", "panicked", "were tricked",
84         "quit", "escaped", "ascended"
85 };
86
87 extern const char * const killed_by_prefix[];   /* from topten.c */
88
89 /*ARGSUSED*/
90 void
91 done1(sig_unused)   /* called as signal() handler, so sent at least one arg */
92 int sig_unused;
93 {
94 #ifndef NO_SIGNAL
95         (void) signal(SIGINT,SIG_IGN);
96 #endif
97         if(flags.ignintr) {
98 #ifndef NO_SIGNAL
99                 (void) signal(SIGINT, (SIG_RET_TYPE) done1);
100 #endif
101                 clear_nhwindow(WIN_MESSAGE);
102                 curs_on_u();
103                 wait_synch();
104                 if(multi > 0) nomul(0);
105         } else {
106                 (void)done2();
107         }
108 }
109
110
111 /* "#quit" command or keyboard interrupt */
112 int
113 done2()
114 {
115         if(yn("Really quit?") == 'n') {
116 #ifndef NO_SIGNAL
117                 (void) signal(SIGINT, (SIG_RET_TYPE) done1);
118 #endif
119                 clear_nhwindow(WIN_MESSAGE);
120                 curs_on_u();
121                 wait_synch();
122                 if(multi > 0) nomul(0);
123                 if(multi == 0) {
124                     u.uinvulnerable = FALSE;    /* avoid ctrl-C bug -dlc */
125                     u.usleep = 0;
126                 }
127                 return 0;
128         }
129 #if defined(WIZARD) && (defined(UNIX) || defined(VMS) || defined(LATTICE))
130         if(wizard) {
131             int c;
132 # ifdef VMS
133             const char *tmp = "Enter debugger?";
134 # else
135 #  ifdef LATTICE
136             const char *tmp = "Create SnapShot?";
137 #  else
138             const char *tmp = "Dump core?";
139 #  endif
140 # endif
141             if ((c = ynq(tmp)) == 'y') {
142                 (void) signal(SIGINT, (SIG_RET_TYPE) done1);
143                 exit_nhwindows((char *)0);
144                 NH_abort();
145             } else if (c == 'q') done_stopprint++;
146         }
147 #endif
148 #ifndef LINT
149         done(QUIT);
150 #endif
151         return 0;
152 }
153
154 #ifndef NO_SIGNAL
155 /*ARGSUSED*/
156 STATIC_PTR void
157 done_intr(sig_unused) /* called as signal() handler, so sent at least one arg */
158 int sig_unused;
159 {
160         done_stopprint++;
161         (void) signal(SIGINT, SIG_IGN);
162 # if defined(UNIX) || defined(VMS)
163         (void) signal(SIGQUIT, SIG_IGN);
164 # endif
165         return;
166 }
167
168 # if defined(UNIX) || defined(VMS) || defined(__EMX__)
169 static void
170 done_hangup(sig)        /* signal() handler */
171 int sig;
172 {
173         program_state.done_hup++;
174         (void)signal(SIGHUP, SIG_IGN);
175         done_intr(sig);
176         return;
177 }
178 # endif
179 #endif /* NO_SIGNAL */
180
181 void
182 done_in_by(mtmp)
183 register struct monst *mtmp;
184 {
185         char buf[BUFSZ];
186         boolean distorted = (boolean)(Hallucination && canspotmon(mtmp));
187
188         You("die...");
189         mark_synch();   /* flush buffered screen output */
190         buf[0] = '\0';
191         killer_format = KILLED_BY_AN;
192         /* "killed by the high priest of Crom" is okay, "killed by the high
193            priest" alone isn't */
194         if ((mtmp->data->geno & G_UNIQ) != 0 && !(mtmp->data == &mons[PM_HIGH_PRIEST] && !mtmp->ispriest)) {
195             if (!type_is_pname(mtmp->data))
196                 Strcat(buf, "the ");
197             killer_format = KILLED_BY;
198         }
199         /* _the_ <invisible> <distorted> ghost of Dudley */
200         if (mtmp->data == &mons[PM_GHOST] && mtmp->mnamelth) {
201                 Strcat(buf, "the ");
202                 killer_format = KILLED_BY;
203         }
204         if (mtmp->minvis)
205                 Strcat(buf, "invisible ");
206         if (distorted)
207                 Strcat(buf, "hallucinogen-distorted ");
208
209         if(mtmp->data == &mons[PM_GHOST]) {
210                 Strcat(buf, "ghost");
211                 if (mtmp->mnamelth) Sprintf(eos(buf), " of %s", NAME(mtmp));
212         } else if(mtmp->isshk) {
213                 Sprintf(eos(buf), "%s %s, the shopkeeper",
214                         (mtmp->female ? "Ms." : "Mr."), shkname(mtmp));
215                 killer_format = KILLED_BY;
216         } else if (mtmp->ispriest || mtmp->isminion) {
217                 /* m_monnam() suppresses "the" prefix plus "invisible", and
218                    it overrides the effect of Hallucination on priestname() */
219                 killer = m_monnam(mtmp);
220                 Strcat(buf, killer);
221         } else {
222                 Strcat(buf, mtmp->data->mname);
223                 if (mtmp->mnamelth)
224                     Sprintf(eos(buf), " called %s", NAME(mtmp));
225         }
226
227         if (multi) Strcat(buf, ", while helpless");
228         killer = buf;
229         if (mtmp->data->mlet == S_WRAITH)
230                 u.ugrave_arise = PM_WRAITH;
231         else if (mtmp->data->mlet == S_MUMMY && urace.mummynum != NON_PM)
232                 u.ugrave_arise = urace.mummynum;
233         else if (mtmp->data->mlet == S_VAMPIRE && Race_if(PM_HUMAN))
234                 u.ugrave_arise = PM_VAMPIRE;
235         else if (mtmp->data == &mons[PM_GHOUL])
236                 u.ugrave_arise = PM_GHOUL;
237         if (u.ugrave_arise >= LOW_PM &&
238                                 (mvitals[u.ugrave_arise].mvflags & G_GENOD))
239                 u.ugrave_arise = NON_PM;
240         if (touch_petrifies(mtmp->data))
241                 done(STONING);
242         else
243                 done(DIED);
244         return;
245 }
246
247 #if defined(WIN32)
248 #define NOTIFY_NETHACK_BUGS
249 #endif
250
251 /*VARARGS1*/
252 void
253 panic VA_DECL(const char *, str)
254         VA_START(str);
255         VA_INIT(str, char *);
256
257         if (program_state.panicking++)
258             NH_abort(); /* avoid loops - this should never happen*/
259
260         if (iflags.window_inited) {
261             raw_print("\r\nOops...");
262             wait_synch();       /* make sure all pending output gets flushed */
263             exit_nhwindows((char *)0);
264             iflags.window_inited = 0; /* they're gone; force raw_print()ing */
265         }
266
267         raw_print(program_state.gameover ?
268                   "Postgame wrapup disrupted." :
269                   !program_state.something_worth_saving ?
270                   "Program initialization has failed." :
271                   "Suddenly, the dungeon collapses.");
272 #if defined(WIZARD) && !defined(MICRO)
273 # if defined(NOTIFY_NETHACK_BUGS)
274         if (!wizard)
275             raw_printf("Report the following error to \"%s\".",
276                         "nethack-bugs@nethack.org");
277         else if (program_state.something_worth_saving)
278             raw_print("\nError save file being written.\n");
279 # else
280         if (!wizard)
281             raw_printf("Report error to \"%s\"%s.",
282 #  ifdef WIZARD_NAME    /*(KR1ED)*/
283                         WIZARD_NAME,
284 #  else
285                         WIZARD,
286 #  endif
287                         !program_state.something_worth_saving ? "" :
288                         " and it may be possible to rebuild.");
289 # endif
290         if (program_state.something_worth_saving) {
291             set_error_savefile();
292             (void) dosave0();
293         }
294 #endif
295         {
296             char buf[BUFSZ];
297             Vsprintf(buf,str,VA_ARGS);
298             raw_print(buf);
299             paniclog("panic", buf);
300         }
301 #ifdef WIN32
302         interject(INTERJECT_PANIC);
303 #endif
304 #if defined(WIZARD) && (defined(UNIX) || defined(VMS) || defined(LATTICE) || defined(WIN32))
305         if (wizard)
306             NH_abort(); /* generate core dump */
307 #endif
308         VA_END();
309         done(PANICKED);
310 }
311
312 STATIC_OVL boolean
313 should_query_disclose_option(category, defquery)
314 int category;
315 char *defquery;
316 {
317     int idx;
318     char *dop = index(disclosure_options, category);
319
320     if (dop && defquery) {
321         idx = dop - disclosure_options;
322         if (idx < 0 || idx > (NUM_DISCLOSURE_OPTIONS - 1)) {
323             impossible(
324                    "should_query_disclose_option: bad disclosure index %d %c",
325                        idx, category);
326             *defquery = DISCLOSE_PROMPT_DEFAULT_YES;
327             return TRUE;
328         }
329         if (flags.end_disclose[idx] == DISCLOSE_YES_WITHOUT_PROMPT) {
330             *defquery = 'y';
331             return FALSE;
332         } else if (flags.end_disclose[idx] == DISCLOSE_NO_WITHOUT_PROMPT) {
333             *defquery = 'n';
334             return FALSE;
335         } else if (flags.end_disclose[idx] == DISCLOSE_PROMPT_DEFAULT_YES) {
336             *defquery = 'y';
337             return TRUE;
338         } else if (flags.end_disclose[idx] == DISCLOSE_PROMPT_DEFAULT_NO) {
339             *defquery = 'n';
340             return TRUE;
341         }
342     }
343     if (defquery)
344         impossible("should_query_disclose_option: bad category %c", category);
345     else
346         impossible("should_query_disclose_option: null defquery");
347     return TRUE;
348 }
349
350 STATIC_OVL void
351 disclose(how,taken)
352 int how;
353 boolean taken;
354 {
355         char    c = 0, defquery;
356         char    qbuf[QBUFSZ];
357         boolean ask;
358
359         if (invent) {
360             if(taken)
361                 Sprintf(qbuf,"Do you want to see what you had when you %s?",
362                         (how == QUIT) ? "quit" : "died");
363             else
364                 Strcpy(qbuf,"Do you want your possessions identified?");
365
366             ask = should_query_disclose_option('i', &defquery);
367             if (!done_stopprint) {
368                 c = ask ? yn_function(qbuf, ynqchars, defquery) : defquery;
369                 if (c == 'y') {
370                         struct obj *obj;
371
372                         for (obj = invent; obj; obj = obj->nobj) {
373                             makeknown(obj->otyp);
374                             obj->known = obj->bknown = obj->dknown = obj->rknown = 1;
375                         }
376                         (void) display_inventory((char *)0, TRUE);
377                         container_contents(invent, TRUE, TRUE);
378                 }
379                 if (c == 'q')  done_stopprint++;
380             }
381         }
382
383         ask = should_query_disclose_option('a', &defquery);
384         if (!done_stopprint) {
385             c = ask ? yn_function("Do you want to see your attributes?",
386                                   ynqchars, defquery) : defquery;
387             if (c == 'y')
388                 enlightenment(how >= PANICKED ? 1 : 2); /* final */
389             if (c == 'q') done_stopprint++;
390         }
391
392         ask = should_query_disclose_option('v', &defquery);
393         if (!done_stopprint)
394             list_vanquished(defquery, ask);
395
396         ask = should_query_disclose_option('g', &defquery);
397         if (!done_stopprint)
398             list_genocided(defquery, ask);
399
400         ask = should_query_disclose_option('c', &defquery);
401         if (!done_stopprint) {
402             c = ask ? yn_function("Do you want to see your conduct?",
403                                   ynqchars, defquery) : defquery;
404             if (c == 'y')
405                 show_conduct(how >= PANICKED ? 1 : 2);
406             if (c == 'q') done_stopprint++;
407         }
408 }
409
410 /* try to get the player back in a viable state after being killed */
411 STATIC_OVL void
412 savelife(how)
413 int how;
414 {
415         u.uswldtim = 0;
416         u.uhp = u.uhpmax;
417         if (u.uhunger < 500) {
418             u.uhunger = 500;
419             newuhs(FALSE);
420         }
421         /* cure impending doom of sickness hero won't have time to fix */
422         if ((Sick & TIMEOUT) == 1) {
423             u.usick_type = 0;
424             Sick = 0;
425         }
426         if (how == CHOKING) init_uhunger();
427         nomovemsg = "You survived that attempt on your life.";
428         flags.move = 0;
429         if(multi > 0) multi = 0; else multi = -1;
430         if(u.utrap && u.utraptype == TT_LAVA) u.utrap = 0;
431         flags.botl = 1;
432         u.ugrave_arise = NON_PM;
433         HUnchanging = 0L;
434         curs_on_u();
435 }
436
437 /*
438  * Get valuables from the given list.  Revised code: the list always remains
439  * intact.
440  */
441 STATIC_OVL void
442 get_valuables(list)
443 struct obj *list;       /* inventory or container contents */
444 {
445     register struct obj *obj;
446     register int i;
447
448     /* find amulets and gems, ignoring all artifacts */
449     for (obj = list; obj; obj = obj->nobj)
450         if (Has_contents(obj)) {
451             get_valuables(obj->cobj);
452         } else if (obj->oartifact) {
453             continue;
454         } else if (obj->oclass == AMULET_CLASS) {
455             i = obj->otyp - FIRST_AMULET;
456             if (!amulets[i].count) {
457                 amulets[i].count = obj->quan;
458                 amulets[i].typ = obj->otyp;
459             } else amulets[i].count += obj->quan; /* always adds one */
460         } else if (obj->oclass == GEM_CLASS && obj->otyp < LUCKSTONE) {
461             i = min(obj->otyp, LAST_GEM + 1) - FIRST_GEM;
462             if (!gems[i].count) {
463                 gems[i].count = obj->quan;
464                 gems[i].typ = obj->otyp;
465             } else gems[i].count += obj->quan;
466         }
467     return;
468 }
469
470 /*
471  *  Sort collected valuables, most frequent to least.  We could just
472  *  as easily use qsort, but we don't care about efficiency here.
473  */
474 STATIC_OVL void
475 sort_valuables(list, size)
476 struct valuable_data list[];
477 int size;               /* max value is less than 20 */
478 {
479     register int i, j;
480     struct valuable_data ltmp;
481
482     /* move greater quantities to the front of the list */
483     for (i = 1; i < size; i++) {
484         if (list[i].count == 0) continue;       /* empty slot */
485         ltmp = list[i]; /* structure copy */
486         for (j = i; j > 0; --j)
487             if (list[j-1].count >= ltmp.count) break;
488             else {
489                 list[j] = list[j-1];
490             }
491         list[j] = ltmp;
492     }
493     return;
494 }
495
496 /* called twice; first to calculate total, then to list relevant items */
497 STATIC_OVL void
498 artifact_score(list, counting, endwin)
499 struct obj *list;
500 boolean counting;       /* true => add up points; false => display them */
501 winid endwin;
502 {
503     char pbuf[BUFSZ];
504     struct obj *otmp;
505     long value, points;
506     short dummy;        /* object type returned by artifact_name() */
507
508     for (otmp = list; otmp; otmp = otmp->nobj) {
509         if (otmp->oartifact ||
510                         otmp->otyp == BELL_OF_OPENING ||
511                         otmp->otyp == SPE_BOOK_OF_THE_DEAD ||
512                         otmp->otyp == CANDELABRUM_OF_INVOCATION) {
513             value = arti_cost(otmp);    /* zorkmid value */
514             points = value * 5 / 2;     /* score value */
515             if (counting) {
516                 u.urexp += points;
517             } else {
518                 makeknown(otmp->otyp);
519                 otmp->known = otmp->dknown = otmp->bknown = otmp->rknown = 1;
520                 /* assumes artifacts don't have quan > 1 */
521                 Sprintf(pbuf, "%s%s (worth %ld %s and %ld points)",
522                         the_unique_obj(otmp) ? "The " : "",
523                         otmp->oartifact ? artifact_name(xname(otmp), &dummy) :
524                                 OBJ_NAME(objects[otmp->otyp]),
525                         value, currency(value), points);
526                 putstr(endwin, 0, pbuf);
527             }
528         }
529         if (Has_contents(otmp))
530             artifact_score(otmp->cobj, counting, endwin);
531     }
532 }
533
534 /* Be careful not to call panic from here! */
535 void
536 done(how)
537 int how;
538 {
539         boolean taken;
540         char kilbuf[BUFSZ], pbuf[BUFSZ];
541         winid endwin = WIN_ERR;
542         boolean bones_ok, have_windows = iflags.window_inited;
543         struct obj *corpse = (struct obj *)0;
544         long umoney;
545
546         if (how == TRICKED) {
547             if (killer) {
548                 paniclog("trickery", killer);
549                 killer = 0;
550             }
551 #ifdef WIZARD
552             if (wizard) {
553                 You("are a very tricky wizard, it seems.");
554                 return;
555             }
556 #endif
557         }
558
559         /* kilbuf: used to copy killer in case it comes from something like
560          *      xname(), which would otherwise get overwritten when we call
561          *      xname() when listing possessions
562          * pbuf: holds Sprintf'd output for raw_print and putstr
563          */
564         if (how == ASCENDED || (!killer && how == GENOCIDED))
565                 killer_format = NO_KILLER_PREFIX;
566         /* Avoid killed by "a" burning or "a" starvation */
567         if (!killer && (how == STARVING || how == BURNING))
568                 killer_format = KILLED_BY;
569         Strcpy(kilbuf, (!killer || how >= PANICKED ? deaths[how] : killer));
570         killer = kilbuf;
571
572         if (how < PANICKED) u.umortality++;
573         if (Lifesaved && (how <= GENOCIDED)) {
574                 pline("But wait...");
575                 makeknown(AMULET_OF_LIFE_SAVING);
576                 Your("medallion %s!",
577                       !Blind ? "begins to glow" : "feels warm");
578                 if (how == CHOKING) You("vomit ...");
579                 You_feel("much better!");
580                 pline_The("medallion crumbles to dust!");
581                 if (uamul) useup(uamul);
582
583                 (void) adjattrib(A_CON, -1, TRUE);
584                 if(u.uhpmax <= 0) u.uhpmax = 10;        /* arbitrary */
585                 savelife(how);
586                 if (how == GENOCIDED)
587                         pline("Unfortunately you are still genocided...");
588                 else {
589                         killer = 0;
590                         killer_format = 0;
591                         return;
592                 }
593         }
594         if ((
595 #ifdef WIZARD
596                         wizard ||
597 #endif
598                         discover) && (how <= GENOCIDED)) {
599                 if(yn("Die?") == 'y') goto die;
600                 pline("OK, so you don't %s.",
601                         (how == CHOKING) ? "choke" : "die");
602                 if(u.uhpmax <= 0) u.uhpmax = u.ulevel * 8;      /* arbitrary */
603                 savelife(how);
604                 killer = 0;
605                 killer_format = 0;
606                 return;
607         }
608
609     /*
610      *  The game is now over...
611      */
612
613 die:
614         program_state.gameover = 1;
615         /* in case of a subsequent panic(), there's no point trying to save */
616         program_state.something_worth_saving = 0;
617         /* render vision subsystem inoperative */
618         iflags.vision_inited = 0;
619         /* might have been killed while using a disposable item, so make sure
620            it's gone prior to inventory disclosure and creation of bones data */
621         inven_inuse(TRUE);
622
623         /* Sometimes you die on the first move.  Life's not fair.
624          * On those rare occasions you get hosed immediately, go out
625          * smiling... :-)  -3.
626          */
627         if (moves <= 1 && how < PANICKED)       /* You die... --More-- */
628             pline("Do not pass go.  Do not collect 200 %s.", currency(200L));
629
630         if (have_windows) wait_synch(); /* flush screen output */
631 #ifndef NO_SIGNAL
632         (void) signal(SIGINT, (SIG_RET_TYPE) done_intr);
633 # if defined(UNIX) || defined(VMS) || defined (__EMX__)
634         (void) signal(SIGQUIT, (SIG_RET_TYPE) done_intr);
635         (void) signal(SIGHUP, (SIG_RET_TYPE) done_hangup);
636 # endif
637 #endif /* NO_SIGNAL */
638
639         bones_ok = (how < GENOCIDED) && can_make_bones();
640
641         if (how == TURNED_SLIME)
642             u.ugrave_arise = PM_GREEN_SLIME;
643
644         if (bones_ok && u.ugrave_arise < LOW_PM) {
645             /* corpse gets burnt up too */
646             if (how == BURNING)
647                 u.ugrave_arise = (NON_PM - 2);  /* leave no corpse */
648             else if (how == STONING)
649                 u.ugrave_arise = (NON_PM - 1);  /* statue instead of corpse */
650             else if (u.ugrave_arise == NON_PM &&
651                      !(mvitals[u.umonnum].mvflags & G_NOCORPSE)) {
652                 int mnum = u.umonnum;
653
654                 if (!Upolyd) {
655                     /* Base corpse on race when not poly'd since original
656                      * u.umonnum is based on role, and all role monsters
657                      * are human.
658                      */
659                     mnum = (flags.female && urace.femalenum != NON_PM) ?
660                         urace.femalenum : urace.malenum;
661                 }
662                 corpse = mk_named_object(CORPSE, &mons[mnum],
663                                        u.ux, u.uy, plname);
664                 Sprintf(pbuf, "%s, %s%s", plname,
665                         killer_format == NO_KILLER_PREFIX ? "" :
666                         killed_by_prefix[how],
667                         killer_format == KILLED_BY_AN ? an(killer) : killer);
668                 make_grave(u.ux, u.uy, pbuf);
669             }
670         }
671
672         if (how == QUIT) {
673                 killer_format = NO_KILLER_PREFIX;
674                 if (u.uhp < 1) {
675                         how = DIED;
676                         u.umortality++; /* skipped above when how==QUIT */
677                         /* note that killer is pointing at kilbuf */
678                         Strcpy(kilbuf, "quit while already on Charon's boat");
679                 }
680         }
681         if (how == ESCAPED || how == PANICKED)
682                 killer_format = NO_KILLER_PREFIX;
683
684         if (how != PANICKED) {
685             /* these affect score and/or bones, but avoid them during panic */
686             taken = paybill((how == ESCAPED) ? -1 : (how != QUIT));
687             paygd();
688             clearpriests();
689         } else  taken = FALSE;  /* lint; assert( !bones_ok ); */
690
691         clearlocks();
692
693         if (have_windows) display_nhwindow(WIN_MESSAGE, FALSE);
694
695         if (strcmp(flags.end_disclose, "none") && how != PANICKED)
696                 disclose(how, taken);
697         /* finish_paybill should be called after disclosure but before bones */
698         if (bones_ok && taken) finish_paybill();
699
700         /* calculate score, before creating bones [container gold] */
701         {
702             long tmp;
703             int deepest = deepest_lev_reached(FALSE);
704
705 #ifndef GOLDOBJ
706             umoney = u.ugold;
707             tmp = u.ugold0;
708 #else
709             umoney = money_cnt(invent);
710             tmp = u.umoney0;
711 #endif
712             umoney += hidden_gold();    /* accumulate gold from containers */
713             tmp = umoney - tmp;         /* net gain */
714
715             if (tmp < 0L)
716                 tmp = 0L;
717             if (how < PANICKED)
718                 tmp -= tmp / 10L;
719             u.urexp += tmp;
720             u.urexp += 50L * (long)(deepest - 1);
721             if (deepest > 20)
722                 u.urexp += 1000L * (long)((deepest > 30) ? 10 : deepest - 20);
723             if (how == ASCENDED) u.urexp *= 2L;
724         }
725
726         if (bones_ok) {
727 #ifdef WIZARD
728             if (!wizard || yn("Save bones?") == 'y')
729 #endif
730                 savebones(corpse);
731             /* corpse may be invalid pointer now so
732                 ensure that it isn't used again */
733             corpse = (struct obj *)0;
734         }
735
736         /* update gold for the rip output, which can't use hidden_gold()
737            (containers will be gone by then if bones just got saved...) */
738 #ifndef GOLDOBJ
739         u.ugold = umoney;
740 #else
741         done_money = umoney;
742 #endif
743
744         /* clean up unneeded windows */
745         if (have_windows) {
746             wait_synch();
747             display_nhwindow(WIN_MESSAGE, TRUE);
748             destroy_nhwindow(WIN_MAP);
749             destroy_nhwindow(WIN_STATUS);
750             destroy_nhwindow(WIN_MESSAGE);
751             WIN_MESSAGE = WIN_STATUS = WIN_MAP = WIN_ERR;
752
753             if(!done_stopprint || flags.tombstone)
754                 endwin = create_nhwindow(NHW_TEXT);
755
756             if (how < GENOCIDED && flags.tombstone && endwin != WIN_ERR)
757                 outrip(endwin, how);
758         } else
759             done_stopprint = 1; /* just avoid any more output */
760
761 /* changing kilbuf really changes killer. we do it this way because
762    killer is declared a (const char *)
763 */
764         if (u.uhave.amulet) Strcat(kilbuf, " (with the Amulet)");
765         else if (how == ESCAPED) {
766             if (Is_astralevel(&u.uz))   /* offered Amulet to wrong deity */
767                 Strcat(kilbuf, " (in celestial disgrace)");
768             else if (carrying(FAKE_AMULET_OF_YENDOR))
769                 Strcat(kilbuf, " (with a fake Amulet)");
770                 /* don't bother counting to see whether it should be plural */
771         }
772
773         if (!done_stopprint) {
774             Sprintf(pbuf, "%s %s the %s...", Goodbye(), plname,
775                    how != ASCENDED ?
776                       (const char *) ((flags.female && urole.name.f) ?
777                          urole.name.f : urole.name.m) :
778                       (const char *) (flags.female ? "Demigoddess" : "Demigod"));
779             putstr(endwin, 0, pbuf);
780             putstr(endwin, 0, "");
781         }
782
783         if (how == ESCAPED || how == ASCENDED) {
784             register struct monst *mtmp;
785             register struct obj *otmp;
786             register struct val_list *val;
787             register int i;
788
789             for (val = valuables; val->list; val++)
790                 for (i = 0; i < val->size; i++) {
791                     val->list[i].count = 0L;
792                 }
793             get_valuables(invent);
794
795             /* add points for collected valuables */
796             for (val = valuables; val->list; val++)
797                 for (i = 0; i < val->size; i++)
798                     if (val->list[i].count != 0L)
799                         u.urexp += val->list[i].count
800                                   * (long)objects[val->list[i].typ].oc_cost;
801
802             /* count the points for artifacts */
803             artifact_score(invent, TRUE, endwin);
804
805             keepdogs(TRUE);
806             viz_array[0][0] |= IN_SIGHT; /* need visibility for naming */
807             mtmp = mydogs;
808             if (!done_stopprint) Strcpy(pbuf, "You");
809             if (mtmp) {
810                 while (mtmp) {
811                     if (!done_stopprint)
812                         Sprintf(eos(pbuf), " and %s", mon_nam(mtmp));
813                     if (mtmp->mtame)
814                         u.urexp += mtmp->mhp;
815                     mtmp = mtmp->nmon;
816                 }
817                 if (!done_stopprint) putstr(endwin, 0, pbuf);
818                 pbuf[0] = '\0';
819             } else {
820                 if (!done_stopprint) Strcat(pbuf, " ");
821             }
822             if (!done_stopprint) {
823                 Sprintf(eos(pbuf), "%s with %ld point%s,",
824                         how==ASCENDED ? "went to your reward" :
825                                         "escaped from the dungeon",
826                         u.urexp, plur(u.urexp));
827                 putstr(endwin, 0, pbuf);
828             }
829
830             if (!done_stopprint)
831                 artifact_score(invent, FALSE, endwin);  /* list artifacts */
832
833             /* list valuables here */
834             for (val = valuables; val->list; val++) {
835                 sort_valuables(val->list, val->size);
836                 for (i = 0; i < val->size && !done_stopprint; i++) {
837                     int typ = val->list[i].typ;
838                     long count = val->list[i].count;
839
840                     if (count == 0L) continue;
841                     if (objects[typ].oc_class != GEM_CLASS || typ <= LAST_GEM) {
842                         otmp = mksobj(typ, FALSE, FALSE);
843                         makeknown(otmp->otyp);
844                         otmp->known = 1;        /* for fake amulets */
845                         otmp->dknown = 1;       /* seen it (blindness fix) */
846                         otmp->onamelth = 0;
847                         otmp->quan = count;
848                         Sprintf(pbuf, "%8ld %s (worth %ld %s),",
849                                 count, xname(otmp),
850                                 count * (long)objects[typ].oc_cost, currency(2L));
851                         obfree(otmp, (struct obj *)0);
852                     } else {
853                         Sprintf(pbuf,
854                                 "%8ld worthless piece%s of colored glass,",
855                                 count, plur(count));
856                     }
857                     putstr(endwin, 0, pbuf);
858                 }
859             }
860
861         } else if (!done_stopprint) {
862             /* did not escape or ascend */
863             if (u.uz.dnum == 0 && u.uz.dlevel <= 0) {
864                 /* level teleported out of the dungeon; `how' is DIED,
865                    due to falling or to "arriving at heaven prematurely" */
866                 Sprintf(pbuf, "You %s beyond the confines of the dungeon",
867                         (u.uz.dlevel < 0) ? "passed away" : ends[how]);
868             } else {
869                 /* more conventional demise */
870                 const char *where = dungeons[u.uz.dnum].dname;
871
872                 if (Is_astralevel(&u.uz)) where = "The Astral Plane";
873                 Sprintf(pbuf, "You %s in %s", ends[how], where);
874                 if (!In_endgame(&u.uz) && !Is_knox(&u.uz))
875                     Sprintf(eos(pbuf), " on dungeon level %d",
876                             In_quest(&u.uz) ? dunlev(&u.uz) : depth(&u.uz));
877             }
878
879             Sprintf(eos(pbuf), " with %ld point%s,",
880                     u.urexp, plur(u.urexp));
881             putstr(endwin, 0, pbuf);
882         }
883
884         if (!done_stopprint) {
885             Sprintf(pbuf, "and %ld piece%s of gold, after %ld move%s.",
886                     umoney, plur(umoney), moves, plur(moves));
887             putstr(endwin, 0, pbuf);
888         }
889         if (!done_stopprint) {
890             Sprintf(pbuf,
891              "You were level %d with a maximum of %d hit point%s when you %s.",
892                     u.ulevel, u.uhpmax, plur(u.uhpmax), ends[how]);
893             putstr(endwin, 0, pbuf);
894             putstr(endwin, 0, "");
895         }
896         if (!done_stopprint)
897             display_nhwindow(endwin, TRUE);
898         if (endwin != WIN_ERR)
899             destroy_nhwindow(endwin);
900
901         /* "So when I die, the first thing I will see in Heaven is a
902          * score list?" */
903         if (flags.toptenwin) {
904             topten(how);
905             if (have_windows)
906                 exit_nhwindows((char *)0);
907         } else {
908             if (have_windows)
909                 exit_nhwindows((char *)0);
910             topten(how);
911         }
912
913         if(done_stopprint) { raw_print(""); raw_print(""); }
914         terminate(EXIT_SUCCESS);
915 }
916
917
918 void
919 container_contents(list, identified, all_containers)
920 struct obj *list;
921 boolean identified, all_containers;
922 {
923         register struct obj *box, *obj;
924         char buf[BUFSZ];
925
926         for (box = list; box; box = box->nobj) {
927             if (Is_container(box) || box->otyp == STATUE) {
928                 if (box->otyp == BAG_OF_TRICKS) {
929                     continue;   /* wrong type of container */
930                 } else if (box->cobj) {
931                     winid tmpwin = create_nhwindow(NHW_MENU);
932                     Sprintf(buf, "Contents of %s:", the(xname(box)));
933                     putstr(tmpwin, 0, buf);
934                     putstr(tmpwin, 0, "");
935                     for (obj = box->cobj; obj; obj = obj->nobj) {
936                         if (identified) {
937                             makeknown(obj->otyp);
938                             obj->known = obj->bknown =
939                             obj->dknown = obj->rknown = 1;
940                         }
941                         putstr(tmpwin, 0, doname(obj));
942                     }
943                     display_nhwindow(tmpwin, TRUE);
944                     destroy_nhwindow(tmpwin);
945                     if (all_containers)
946                         container_contents(box->cobj, identified, TRUE);
947                 } else {
948                     pline("%s empty.", Tobjnam(box, "are"));
949                     display_nhwindow(WIN_MESSAGE, FALSE);
950                 }
951             }
952             if (!all_containers)
953                 break;
954         }
955 }
956
957
958 /* should be called with either EXIT_SUCCESS or EXIT_FAILURE */
959 void
960 terminate(status)
961 int status;
962 {
963 #ifdef MAC
964         getreturn("to exit");
965 #endif
966         /* don't bother to try to release memory if we're in panic mode, to
967            avoid trouble in case that happens to be due to memory problems */
968         if (!program_state.panicking) {
969             freedynamicdata();
970             dlb_cleanup();
971         }
972
973         nethack_exit(status);
974 }
975
976 STATIC_OVL void
977 list_vanquished(defquery, ask)
978 char defquery;
979 boolean ask;
980 {
981     register int i, lev;
982     int ntypes = 0, max_lev = 0, nkilled;
983     long total_killed = 0L;
984     char c;
985     winid klwin;
986     char buf[BUFSZ];
987
988     /* get totals first */
989     for (i = LOW_PM; i < NUMMONS; i++) {
990         if (mvitals[i].died) ntypes++;
991         total_killed += (long)mvitals[i].died;
992         if (mons[i].mlevel > max_lev) max_lev = mons[i].mlevel;
993     }
994
995     /* vanquished creatures list;
996      * includes all dead monsters, not just those killed by the player
997      */
998     if (ntypes != 0) {
999         c = ask ? yn_function("Do you want an account of creatures vanquished?",
1000                               ynqchars, defquery) : defquery;
1001         if (c == 'q') done_stopprint++;
1002         if (c == 'y') {
1003             klwin = create_nhwindow(NHW_MENU);
1004             putstr(klwin, 0, "Vanquished creatures:");
1005             putstr(klwin, 0, "");
1006
1007             /* countdown by monster "toughness" */
1008             for (lev = max_lev; lev >= 0; lev--)
1009               for (i = LOW_PM; i < NUMMONS; i++)
1010                 if (mons[i].mlevel == lev && (nkilled = mvitals[i].died) > 0) {
1011                     if ((mons[i].geno & G_UNIQ) && i != PM_HIGH_PRIEST) {
1012                         Sprintf(buf, "%s%s",
1013                                 !type_is_pname(&mons[i]) ? "The " : "",
1014                                 mons[i].mname);
1015                         if (nkilled > 1) {
1016                             switch (nkilled) {
1017                                 case 2:  Sprintf(eos(buf)," (twice)");  break;
1018                                 case 3:  Sprintf(eos(buf)," (thrice)");  break;
1019                                 default: Sprintf(eos(buf)," (%d time%s)",
1020                                                  nkilled, plur(nkilled));
1021                                          break;
1022                             }
1023                         }
1024                     } else {
1025                         /* trolls or undead might have come back,
1026                            but we don't keep track of that */
1027                         if (nkilled == 1)
1028                             Strcpy(buf, an(mons[i].mname));
1029                         else
1030                             Sprintf(buf, "%d %s",
1031                                     nkilled, makeplural(mons[i].mname));
1032                     }
1033                     putstr(klwin, 0, buf);
1034                 }
1035             /*
1036              * if (Hallucination)
1037              *     putstr(klwin, 0, "and a partridge in a pear tree");
1038              */
1039             if (ntypes > 1) {
1040                 putstr(klwin, 0, "");
1041                 Sprintf(buf, "%ld creatures vanquished.", total_killed);
1042                 putstr(klwin, 0, buf);
1043             }
1044             display_nhwindow(klwin, TRUE);
1045             destroy_nhwindow(klwin);
1046         }
1047     }
1048 }
1049
1050 /* number of monster species which have been genocided */
1051 int
1052 num_genocides()
1053 {
1054     int i, n = 0;
1055
1056     for (i = LOW_PM; i < NUMMONS; ++i)
1057         if (mvitals[i].mvflags & G_GENOD) ++n;
1058
1059     return n;
1060 }
1061
1062 STATIC_OVL void
1063 list_genocided(defquery, ask)
1064 char defquery;
1065 boolean ask;
1066 {
1067     register int i;
1068     int ngenocided;
1069     char c;
1070     winid klwin;
1071     char buf[BUFSZ];
1072
1073     ngenocided = num_genocides();
1074
1075     /* genocided species list */
1076     if (ngenocided != 0) {
1077         c = ask ? yn_function("Do you want a list of species genocided?",
1078                               ynqchars, defquery) : defquery;
1079         if (c == 'q') done_stopprint++;
1080         if (c == 'y') {
1081             klwin = create_nhwindow(NHW_MENU);
1082             putstr(klwin, 0, "Genocided species:");
1083             putstr(klwin, 0, "");
1084
1085             for (i = LOW_PM; i < NUMMONS; i++)
1086                 if (mvitals[i].mvflags & G_GENOD) {
1087                     if ((mons[i].geno & G_UNIQ) && i != PM_HIGH_PRIEST)
1088                         Sprintf(buf, "%s%s",
1089                                 !type_is_pname(&mons[i]) ? "" : "the ",
1090                                 mons[i].mname);
1091                     else
1092                         Strcpy(buf, makeplural(mons[i].mname));
1093                     putstr(klwin, 0, buf);
1094                 }
1095
1096             putstr(klwin, 0, "");
1097             Sprintf(buf, "%d species genocided.", ngenocided);
1098             putstr(klwin, 0, buf);
1099
1100             display_nhwindow(klwin, TRUE);
1101             destroy_nhwindow(klwin);
1102         }
1103     }
1104 }
1105
1106 /*end.c*/