1 Instructions for compiling and installing NetHack 3.4
3 =====================================================
5 Last revision: 29 October 1996
7 0. Read this entire file before starting, and come back to the Notes below if
10 1. Make sure all the NetHack files are in the appropriate directory
11 structure. You should have a top directory (e.g. nh33, or whatever you
12 like) with subdirectories dat, doc, include, src, util, sys\share,
13 sys\os2, and win\tty. You may have other subdirectories under sys and
14 win, but they will not affect compilation for an OS/2 system. If you do
15 not follow this structure, the makefile will not function properly. The
16 .c files for the main program belong in src, those for utility programs in
17 util, and OS/2-specific ones in sys\os2. All the .h files belong in
18 include, the documentation in doc, and assorted data files in dat. There
19 are also some necessary files in sys\share (pc*.c, random.c, dgn_*.*,
20 lev_*.*). A more detailed explanation of the directory structure is found
21 in file Files, which should be in the top directory.
23 If you downloaded or ftp'd the sources from a UNIX system, the lines may
24 end in UNIX-style newlines instead of the carriage return and line feed
25 pairs used by DOS and OS/2. You'll have to convert them (with a utility
26 like Rahul Dhesi's "flip"). Also, every file should end with a carriage
27 return / line feed pair, because Microsoft C has had a habit of ignoring
28 the last line of each file otherwise. Besides, even editing UNIX-style
29 files with DOS editors is often a royal pain.
31 2. The makefile for OS/2, Makefile.os2, is found in directory sys\os2. Copy
32 it to directory src and rename it Makefile. From now on, Makefile.os2
33 will be referred to as "the makefile" in this document.
35 The makefile supports the following make utilities:
37 NDMAKE a public domain make utility for DOS by Don Kneller
38 NMAKE make shipped with Microsoft languages and IBM C Set/2
39 DMAKE a public domain make for DOS and OS/2 by Dennis Vadura
41 Both NDMAKE and DMAKE are available at major archive sites. The
42 following compilers are supported:
44 compiler: runs in: compiles for:
46 Microsoft C 5.1 DOS / OS/2 1.0-Warp OS/2 1.x
47 Microsoft 6.0A (see note 5) - " - - " -
48 IBM C Set/2 1.00, Toolkit/2 2.00 OS/2 2.x, Warp OS/2 2.x, Warp
49 IBM CSet++ 2.00 OS/2 2.x, Warp OS/2 2.x, Warp
50 GCC emx 0.8f (see note 6) OS/2 2.x, Warp OS/2 2.x, Warp
52 Note that code compiled for OS/2 versions 1.0-1.3 runs unmodified in OS/2
53 versions 2.0 and up. In principle it should be possible to cross compile
54 NetHack 3.4 for OS/2 in DOS using NDMAKE and MSC, but this is not
55 recommended (see note 3).
57 If you're using some other compiler than one listed above, you will have
58 to adapt the makefile to your needs. In particular, change the CC,
59 CFLAGS, LINK, and LFLAGS macros to your C compiler's and linker's liking.
60 See the makefile for more information.
62 If you are going to be constructing Fred Fish's termcap library, you'll
63 need Makefile.lib in sys\share (see note 4).
65 3. Go to the include subdirectory. First edit config.h according to the
66 comments to match your system and desired set of features. In particular,
67 make sure that OS2 is defined, and that UNIX, HACKDIR, and COMPRESS are
68 *not* defined. If you want to try out the new DLB data file library
69 scheme, uncomment DLB. Note that although the makefile contains some
70 support for this scheme, it's new in NetHack 3.3 and hasn't been tested.
71 If your compiler is ANSI compliant (like practically all OS/2 compilers
72 are), it's probable that nothing else needs to be configured in config.h.
74 Next look at os2conf.h. This file shouldn't need much changing. If you
75 want to use the hardcoded OS/2 system definitions in def_os2.h instead of
76 the compiler's standard headers, comment out OS2_USESYSHEADERS. This may
77 become necessary if you are using a compiler which doesn't come with
78 proper system headers by default. In this case you may have to edit the
79 definitions there, because every compiler has its own way of declaring
80 the necessary system functions and data structures. In general you
81 should prefer the compiler's offerings, if possible.
83 If you are going to compile the game on an HPFS drive, uncomment OS2_HPFS,
84 which enables the use of longer file names during compilation. The
85 generated executable will only use file names compatible with FAT drives,
88 If you are using a 32 bit compiler other than GCC emx 0.8f or C Set/2 in
89 OS/2 2.x, force OS2_32BITAPI to be defined. Otherwise it is defined only
90 for the above mentioned compilers.
92 If you are not going to include random.c, because you are using the
93 random number generator provided by your compiler, you will need to
96 If you want to muck with different termcap settings, uncomment TERMLIB to
97 enable the use of termcap routines (see note 4). This is not necessary to
98 create a fully functional game, however.
100 4. If you are using another compiler than MSC, GCC, or IBM C Set/2, you may
101 want to look through system.h in the include directory. This file matches
102 the return and parameter types for system calls and library routines with
103 various flavors of compilers and operating systems. Leaving this file
104 alone is unlikely to cause problems, but if you get compile errors with
105 any functions in the standard library, it's worth checking the
108 5. If you want to change the high score list behavior, examine the top of
109 topten.c, in the src directory. You may want to change the definitions of
110 PERSMAX, POINTSMIN, and ENTRYMAX.
112 6. Go to the src directory and edit the top of the makefile. Be sure that
113 the directory you want the game installed to actually exists.
115 You'll need nroff and/or TeX/LaTeX to do the files in doc. If you don't
116 have either of these, you can skip it.
118 If you elected not to use the high quality BSD random number routines by
119 commenting out RANDOM in os2conf.h, comment out (or set equal to nothing)
120 the RANDOM macro in the makefile.
122 If you elected to use Fred Fish's termcap library (bundled in as
123 termcap.uu in directory sys\share), you will have to generate termlib.lib
124 from those sources by typing "make -f makefile.lib termlib.lib". You must
125 set the TERMLIB option in the makefile to link the resulting termlib.lib
128 If you are recompiling after patching your sources, or if you got your
129 files from somewhere other than the official distribution, "touch
130 makedefs.c" to ensure that certain files (onames.h and pm.h) are remade,
131 lest potentially troublesome time stamps fool make.
133 If you have lex and yacc programs, or the equivalent flex and bison
134 programs, you can set up the makefile to generate the appropriate .h and
135 .c files from their .l and .y counterparts whenever you recompile. This
136 is done by changing the do_yacc and do_lex targets in the makefile to
137 depend on targets yacc_act and lex_act instead of yacc_cpy and lex_cpy.
138 Otherwise the makefile will copy pre-generated yacc and lex output files
139 dgn_*.* and lev_*.* from directory sys\share to util and include.
141 Now, enter "make all", and take a siesta; your computer will be occupied
142 for a fair amount of time. If all goes well, you will get an executable.
144 7. All the support data files should have been copied to the game directory
145 by the make process. Here is the complete list in alphabetical order of
146 all the files that should have gotten there during a full build:
148 Arc-fila.lev Arc-filb.lev Arc-goal.lev Arc-loca.lev Arc-strt.lev
149 Bar-fila.lev Bar-filb.lev Bar-goal.lev Bar-loca.lev Bar-strt.lev
150 Cav-fila.lev Cav-filb.lev Cav-goal.lev Cav-loca.lev Cav-strt.lev
151 Hea-fila.lev Hea-filb.lev Hea-goal.lev Hea-loca.lev Hea-strt.lev
152 Kni-fila.lev Kni-filb.lev Kni-goal.lev Kni-loca.lev Kni-strt.lev
153 Mon-fila.lev Mon-filb.lev Mon-goal.lev Mon-loca.lev Mon-strt.lev
154 Pri-fila.lev Pri-filb.lev Pri-goal.lev Pri-loca.lev Pri-strt.lev
155 Ran-fila.lev Ran-filb.lev Ran-goal.lev Ran-loca.lev Ran-strt.lev
156 Rog-fila.lev Rog-filb.lev Rog-goal.lev Rog-loca.lev Rog-strt.lev
157 Sam-fila.lev Sam-filb.lev Sam-goal.lev Sam-loca.lev Sam-strt.lev
158 Tou-fila.lev Tou-filb.lev Tou-goal.lev Tou-loca.lev Tou-strt.lev
159 Val-fila.lev Val-filb.lev Val-goal.lev Val-loca.lev Val-strt.lev
160 Wiz-fila.lev Wiz-filb.lev Wiz-goal.lev Wiz-loca.lev Wiz-strt.lev
161 air.lev asmodeus.lev astral.lev baalz.lev bigrm-1.lev
162 bigrm-2.lev bigrm-3.lev bigrm-4.lev bigrm-5.lev castle.lev
163 cmdhelp data dungeon earth.lev fakewiz1.lev
164 fakewiz2.lev fire.lev help hh history
165 juiblex.lev knox.lev license medusa-1.lev medusa-2.lev
166 minefill.lev minend-1.lev minend-2.lev minetn-1.lev minetn-2.lev
167 nethack.cmd nethack.cnf nethack.exe nethack.ico opthelp
168 options oracle.lev oracles orcus.lev quest.dat
169 recover.exe rumors sanctum.lev soko1-1.lev soko1-2.lev
170 soko2-1.lev soko2-2.lev soko3-1.lev soko3-2.lev soko4-1.lev
171 soko4-2.lev tower1.lev tower2.lev tower3.lev valley.lev
172 water.lev wizard1.lev wizard2.lev wizard3.lev wizhelp
174 Yes. It's 112 files for a full featured NetHack 3.4. If any of the files
175 are missing, try to rerun make. If that doesn't help, you'll have to try
176 to decipher the makefile to find out how to manually create the missing
177 files. These kinds of troubles shouldn't happen except for two reasons:
178 You've run out of disk space while compiling or your make utility doesn't
179 understand the makefile properly for some reason. In either case, you
180 should get some warnings from the make, though.
182 If you have old record, logfile, or news files in the game directory, they
183 are not overwritten. Of course, old records from NetHack 3.1 and 3.2 are
184 not worth keeping with 3.4, since these games are really quite different.
186 Edit file nethack.cnf in the game directory to reflect your particular
187 setup and personal preferences, following the comments there. More info
188 about settable options can be found in the file opthelp and the guidebook.
190 If you compiled in the TERMLIB feature, also move the sys\share\termcap
191 file to your game directory.
193 8. If you'll be running NetHack from a different subdirectory, you will want
194 to "set HACKDIR=c:\games\nh33" (or whatever directory you want to use).
195 Add it to your config.sys, if you'll be playing often.
197 You can also create a special NetHack entry in your Presentation Manager /
198 Workplace Shell desktop. This will use the included NetHack icon.
199 The following is a sample program description for OS/2 1.3 desktop, but
200 it's similar for OS/2 2.0:
202 Program title: NetHack 3.4
203 Path and file name: c:\games\nh33\nethack.cmd
205 Working directory: c:\games\nh33
206 Program type: OS/2 Full screen
208 Naturally you must fill in your own game directory and parameters if you
209 want to set any. The program type can be either OS/2 Full screen or OS/2
210 Windowed. Note that you should set the executable path to use the .cmd
211 file generated by the makefile. This file generates an extra pause after
212 the program exit, because otherwise you wouldn't get to see the high score
213 list upon quitting due to PM/WPS automatically closing the program window.
214 When starting NetHack normally from OS/2 command prompt, the command
215 processor starts nethack.exe instead, so no extra pause is generated.
217 9. If you want to clear up the temporary files and objects created by the
218 compilation process, you may issue "make spotless". This will return your
219 source tree to near-distribution condition. Naturally, it will not affect
220 your newly built game files in any way.
222 10. Play NetHack. If it works, you're done!
228 1) Save-files and bones-files from previous versions will not work with
229 NetHack 3.4. Don't bother trying to keep them.
231 2) To install an update of NetHack after changing something, enter "make"
232 from the src directory. If you add, delete, or reorder monsters or
233 objects, or you change the format of saved level files, delete any save
234 and bones files. (Trying to use such files sometimes produces amusing
235 confusions on the game's part, but usually crashes.)
237 3) When cross-compiling for OS/2 in DOS, NDMAKE is the best choice because it
238 requires the least RAM for itself. Note however, that cross-compilation
239 in DOS is discouraged, because it is considered obsolete (OS/2 is really
240 a much better place to compile). If you still want to try, here are some
243 During linking, Microsoft linker will need temporary storage space. Make
244 sure you have about 1 MB of free disk where ever you have defined your
245 temporary storage. It is also a good idea to compile with as much free
246 RAM as possible. It may otherwise get crowded with the bigger, more
247 complex source files (compiler bombs with "out of heap space" or similar).
248 If this happens, strip your configuration, zap TSR's, get a better memory
251 4) The file sys\share\termcap.uu is the fixed version of the Fred Fish
252 termcap library. You will need to run a uudecode utility on it to
253 generate the file termcap.zip. termcap.zip contains several files of
254 termcap routines. Using them with NetHack involves very little knowledge
255 of the UNIX concept of a termcap database; mostly you need to know enough
256 to set a TERM environment variable. You can unzip termcap.zip in the
257 sys\share directory, but if you are going to use it, it is probably best
258 to unzip a copy in the src directory. That way you will not miss copying
259 any files over. Wherever you unzip it, get rid of the included makefile
260 since a better version has been provided as Makefile.lib. After creating
261 the termcap library file termlib.lib, copy it to src before compiling the
264 5) When compiling with MSC 6.0, the maintenance version 6.0A should be used
265 instead of the original 6.0, which was all too buggy to successfully build
268 6) Note that emx 0.8f is the first version of GCC for OS/2 that can properly
269 compile NetHack. Earlier versions do not work, because they don't support
270 the 16 bit API calls of OS/2.
272 GCC emx 0.8f does not currently work properly when fseek() function is
273 used with text files. This is well documented in the compiler's
274 documentation. Unfortunately NetHack uses fseek() in several places in
275 connection with text data. This means that some help texts may not come
276 out right, but no serious problems should emerge.