1 # NetHack Makefile (VMS) - for building nethack itself.
2 # SCCS Id: @(#)Makefile.src 3.4 2003/02/13
4 # Copy this file to [.src]Makefile. and then edit it as needed.
5 # The default configuration is for building with DEC C (aka Compaq C).
6 # If you changed CC or CFLAGS, make similar changes in [.util]Makefile.
8 # Note: modifying this Makefile will cause crtl.opt to be rebuilt,
9 # which will trigger an update of makedefs, which will in turn
10 # result in a full build of just about _everything_.
14 ECHO = write sys$output
17 TOUCH = append/New _NLA0: # only one file per $(TOUCH)
18 # source tree, relative to 'src' and 'util'
20 SYSSHR = [-.sys.share]
25 WINSHR = [-.win.share]
28 MAKEFILE= $(SRC)Makefile.
30 # if you are using gcc as your compiler:
31 # uncomment the CC definition below if it's not in your environment
34 # set option flags for C compiler and linker
36 CFLAGS = /Prefix=All/Incl=$(INC)/noList # DECC in native mode
37 #CFLAGS = /Include=$(INC)/noList # VAXC or GNUC
38 #LFLAGS = /Debug/Map/Cross_Ref # for development
39 #LFLAGS = /noTraceback/noMap # for installing w/ privs
43 LIBS = # blank for DECC
44 #LIBS = sys$share:vaxcrtl.exe/Shareable # VAX C or GNU C
46 # GCC needs an extra library
47 #MORELIBS = gnu_cc:[000000]gcclib.olb/Library
49 # Specific VMS object files
50 SYSSRC = $(VMS)vmsmain.c,$(VMS)vmstty.c,$(VMS)vmsunix.c,\
51 $(VMS)vmsmisc.c,$(VMS)vmsfiles.c,$(VMS)vmsmail.c
52 SYSOBJ = vmsmain.obj,vmstty.obj,vmsunix.obj,vmsfiles.obj,vmsmail.obj #,vmsmisc.obj
53 LIBOPT = $(SRC)crtl.opt;
57 TERMCAPOBJ = ,tclib.obj
59 # Set WINSRC and WINOBJ lines corresponding to your desired combination
60 # of windowing systems. Also set windowing systems in config.h.
62 # a straight tty port using no native windowing system
63 WINTTYSRC = $(TTY)getline.c $(TTY)termcap.c $(TTY)topl.c $(TTY)wintty.c \
65 WINTTYOBJ = getline.obj,termcap.obj,topl.obj,wintty.obj $(TERMCAPOBJ)
67 # an X11 port (not supported under DECwindows)
68 WINX11SRC = $(X11)Window.c $(X11)dialogs.c $(X11)winX.c $(X11)winmap.c \
69 $(X11)winmenu.c $(X11)winmesg.c $(X11)winmisc.c $(X11)winstat.c \
70 $(X11)wintext.c $(X11)winval.c $(SRC)tile.c
71 WINX11OBJ = Window.obj,dialogs.obj,winX.obj,winmap.obj,winmenu.obj,\
72 winmesg.obj,winmisc.obj,winstat.obj,wintext.obj,winval.obj,tile.obj
78 # make NetHack for VMS
79 SYSTEM = SysVMS.timestamp;
80 GAME = $(SRC)nethack.exe;
82 # RANDOM is defined in vmsconf.h
86 # ----------------------------------------
88 # Nothing below this line should have to be changed.
90 # Other things that have to be reconfigured are in vmsconf.h,
95 MAKEDEFS = $(UTL)makedefs.exe;
97 # timestamp files to reduce `make' overhead and shorten .obj dependency lists
98 CONFIG_H = $(SRC)config.h-t
99 HACK_H = $(SRC)hack.h-t
101 # all .c that are part of the main NetHack program and are not operating- or
102 # windowing-system specific
103 HACKCSRC = allmain.c alloc.c apply.c artifact.c attrib.c ball.c bones.c \
104 botl.c cmd.c dbridge.c decl.c detect.c dig.c display.c dlb.c do.c \
105 do_name.c do_wear.c dog.c dogmove.c dokick.c dothrow.c drawing.c \
106 dungeon.c eat.c end.c engrave.c exper.c explode.c extralev.c \
107 files.c fountain.c hack.c hacklib.c invent.c light.c lock.c mail.c \
108 makemon.c mapglyph.c mcastu.c mhitm.c mhitu.c minion.c mklev.c mkmap.c \
109 mkmaze.c mkobj.c mkroom.c mon.c mondata.c monmove.c monst.c \
110 mplayer.c mthrowu.c muse.c music.c o_init.c objects.c objnam.c \
111 options.c pager.c pickup.c pline.c polyself.c potion.c pray.c \
112 priest.c quest.c questpgr.c read.c rect.c region.c restore.c rip.c rnd.c \
113 role.c rumors.c save.c shk.c shknam.c sit.c sounds.c sp_lev.c spell.c \
114 steal.c steed.c teleport.c timeout.c topten.c track.c trap.c u_init.c \
115 uhitm.c vault.c version.c vision.c weapon.c were.c wield.c \
116 windows.c wizard.c worm.c worn.c write.c zap.c
118 # generated source files (tile.c is handled separately via WINxxxSRC)
119 GENCSRC = monstr.c vis_tab.c #tile.c
121 # .c files for this version (for date.h)
122 VERSOURCES = $(HACKCSRC) $(SYSSRC) $(WINSRC) $(RANDSRC) $(GENCSRC)
124 # all .h files except date.h, onames.h, pm.h, and vis_tab.h which would
125 # cause dependency loops if run through "make depend"
126 # and dgn_comp.h, dgn_file.h, lev_comp.h, special level & dungeon files.
128 HACKINCL = align.h amiconf.h artifact.h artilist.h attrib.h beconf.h color.h \
129 config.h config1.h coord.h decl.h def_os2.h display.h dlb.h \
130 dungeon.h edog.h emin.h engrave.h epri.h eshk.h extern.h flag.h \
131 func_tab.h global.h hack.h lev.h macconf.h mfndpos.h micro.h \
132 mkroom.h monattk.h mondata.h monflag.h monst.h monsym.h obj.h \
133 objclass.h os2conf.h patchlevel.h pcconf.h permonst.h prop.h rect.h \
134 region.h rm.h sp_lev.h spell.h system.h tcap.h timeout.h tosconf.h \
135 tradstdc.h trampoli.h trap.h unixconf.h vault.h vision.h vmsconf.h \
136 wintty.h winX.h winprocs.h wintype.h you.h youprop.h
138 #HSOURCES = $(HACKINCL) date.h onames.h pm.h vis_tab.h\
139 # lev_comp.h dgn_comp.h dgn_file.h
141 # the following .obj's should be made before any others (for makedefs)
142 FIRSTOBJ = vmsmisc.obj,monst.obj,objects.obj
144 # split up long list so that we can write pieces of it into nethack.opt
145 HOBJ1 = allmain.obj,alloc.obj,apply.obj,artifact.obj,attrib.obj, \
146 ball.obj,bones.obj,botl.obj,cmd.obj,dbridge.obj,decl.obj, \
147 detect.obj,dig.obj,display.obj,dlb.obj,do.obj,do_name.obj,do_wear.obj
148 HOBJ2 = dog.obj,dogmove.obj,dokick.obj,dothrow.obj,drawing.obj, \
149 dungeon.obj,eat.obj,end.obj,engrave.obj,exper.obj,explode.obj, \
150 extralev.obj,files.obj,fountain.obj,hack.obj,hacklib.obj,invent.obj
151 HOBJ3 = light.obj,lock.obj,mail.obj,makemon.obj,mapglyph.obj,mcastu.obj, \
152 mhitm.obj,mhitu.obj,minion.obj,mklev.obj,mkmap.obj,mkmaze.obj, \
153 mkobj.obj,mkroom.obj,mon.obj,mondata.obj,monmove.obj,monstr.obj
154 HOBJ4 = mplayer.obj,mthrowu.obj,muse.obj,music.obj,o_init.obj,objnam.obj, \
155 options.obj,pager.obj,pickup.obj,pline.obj,polyself.obj, \
156 potion.obj,pray.obj,priest.obj,quest.obj,questpgr.obj,read.obj
157 HOBJ5 = rect.obj,region.obj,restore.obj,rip.obj,rnd.obj,role.obj, \
158 rumors.obj,save.obj,shk.obj,shknam.obj,sit.obj,sounds.obj,sp_lev.obj, \
159 spell.obj,steal.obj,steed.obj,teleport.obj,timeout.obj,topten.obj, \
161 HOBJ6 = u_init.obj,uhitm.obj,vault.obj,vision.obj,vis_tab.obj,weapon.obj, \
162 were.obj,wield.obj,windows.obj,wizard.obj,worm.obj,worn.obj, \
163 write.obj,zap.obj,version.obj
164 HOBJ = $(FIRSTOBJ) $(SYSOBJ) $(WINOBJ) $(RANDOBJ) \
165 $(HOBJ1) $(HOBJ2) $(HOBJ3) $(HOBJ4) $(HOBJ5) $(HOBJ6)
167 # simpler target name
169 @ $(ECHO) "nethack is up to date."
174 $(SYSTEM) : $(LIBOPT) $(HOBJ) nethack.opt
175 @ $(ECHO) "Linking ..."
176 $(LINK)/Exe=$(GAME) $(LFLAGS) nethack.opt/Opt,$(LIBOPT)/Opt
180 @ $(ECHO) "nethack is up to date."
182 # linker options file for nethack's object modules
183 nethack.opt : $(MAKEFILE) # this file
184 open/Write f nethack.opt
185 write f "! nethack.opt"
186 @ write f f$edit("$(SYSOBJ)","COLLAPSE")
187 @ write f f$edit("$(WINOBJ)","COLLAPSE")
188 @ write f f$edit("$(RANDOBJ)","COLLAPSE")
189 @ write f f$edit("$(FIRSTOBJ)","COLLAPSE")
190 @ write f f$edit("$(HOBJ1)","COLLAPSE")
191 @ write f f$edit("$(HOBJ2)","COLLAPSE")
192 @ write f f$edit("$(HOBJ3)","COLLAPSE")
193 @ write f f$edit("$(HOBJ4)","COLLAPSE")
194 @ write f f$edit("$(HOBJ5)","COLLAPSE")
195 @ write f f$edit("$(HOBJ6)","COLLAPSE")
196 @ write f "iosegment=128"
197 write f "identification=$(VERSION)"
200 # linker options file for run-time libraries, also used by $(UTL)Makefile
201 $(LIBOPT) : $(MAKEFILE) # this file
202 open/Write f $(LIBOPT)
205 write f "$(MORELIBS)"
207 # simplified target name, for interactive convenience
211 # dependencies for makedefs and its outputs, which the util
212 # Makefile is responsible for keeping up to date
215 # special rules, to force update of makedefs, real dependencies should be
216 # below in the 'make depend' output.
218 $(CC) $(CFLAGS) monst.c
219 @- if f$search("$(MAKEDEFS)").nes."" then delete $(MAKEDEFS)
222 $(CC) $(CFLAGS) objects.c
223 @- if f$search("$(MAKEDEFS)").nes."" then delete $(MAKEDEFS)
225 $(MAKEDEFS) : $(FIRSTOBJ) $(UTL)makedefs.c \
226 $(CONFIG_H) $(INC)permonst.h $(INC)objclass.h \
227 $(INC)monsym.h $(INC)artilist.h $(INC)dungeon.h \
228 $(INC)obj.h $(INC)monst.h $(INC)you.h $(INC)flag.h \
229 $(INC)dlb.h $(INC)patchlevel.h $(INC)qtext.h $(LIBOPT)
231 $(MAKE)$(MAKEFLAGS) $(MAKEDEFS)
233 $(INC)onames.h : $(MAKEDEFS)
235 $(MAKE)$(MAKEFLAGS) $(INC)onames.h
237 $(INC)pm.h : $(MAKEDEFS)
239 $(MAKE)$(MAKEFLAGS) $(INC)pm.h
241 monstr.c : $(MAKEDEFS)
243 $(MAKE)$(MAKEFLAGS) $(SRC)monstr.c
245 # both vis_tab.h and vis_tab.c are made at the same time by makedefs
246 $(INC)vis_tab.h : vis_tab.c
247 $(TOUCH) $(INC)vis_tab.h
248 vis_tab.c : $(MAKEDEFS)
250 $(MAKE)$(MAKEFLAGS) $(SRC)vis_tab.c
252 $(SRC)tile.c : $(WINSHR)tilemap.c $(HACK_H)
254 $(MAKE)$(MAKEFLAGS) $(SRC)tile.c
257 # date.h should be remade any time any of the source or include code
258 # is modified. Unfortunately, this would make the contents of this
259 # file far more complex. Since "hack.h" depends on most of the include
260 # files, we kludge around this by making date.h dependent on hack.h,
261 # even though it doesn't include this file.
263 # hack.h depends on makedefs' output, so we know makedefs will be
264 # up to date before being executed; kill old date.h to force update
265 $(INC)date.h : $(VERSOURCES) $(HACK_H)
266 @- if f$search("$(INC)date.h").nes."" then delete $(INC)date.h;*
268 $(MAKE)$(MAKEFLAGS) $(INC)date.h
273 - if f$search("*.*;-1") .nes."" then purge
274 - if f$search("$(INC)*.*;-1").nes."" then purge $(INC) /Exclude=*conf*.h
275 - if f$search("*.obj") .nes."" then delete *.obj;
276 - if f$search("*.h-t").nes."" then delete *.h-t; !$(HACK_H),$(CONFIG_H)
277 - if f$search("*.opt").nes."" then delete *.opt; !nethack.opt,$(LIBOPT)
280 - if f$search("$(LIBOPT)").nes."" then delete $(LIBOPT)
281 - if f$search("$(SYSTEM)").nes."" then delete $(SYSTEM)
282 - if f$search("$(GAME)") .nes."" then delete $(GAME)
283 - delete monstr.c;,vis_tab.c;,$(INC)vis_tab.h;,\
284 $(INC)pm.h;,$(INC)onames.h;,$(INC)date.h;
285 - if f$search("tile.c") .nes."" then delete tile.c;
286 - if f$search("tclib.c") .nes."" then delete tclib.c;
287 - if f$search("random.c") .nes."" then delete random.c;
288 - if f$search("nethack.olb").nes."" then delete nethack.olb;
290 # dependencies (mostly cloned from sys/unix/Makefile.src)
292 $(CONFIG_H) : $(INC)config.h $(INC)config1.h $(INC)tradstdc.h $(INC)global.h \
293 $(INC)coord.h $(INC)vmsconf.h $(INC)system.h \
294 $(INC)unixconf.h $(INC)os2conf.h $(INC)micro.h \
295 $(INC)pcconf.h $(INC)tosconf.h $(INC)amiconf.h \
296 $(INC)macconf.h $(INC)beconf.h $(INC)wceconf.h \
297 $(INC)ntconf.h $(INC)nhlan.h
300 $(HACK_H) : $(INC)hack.h $(CONFIG_H) $(INC)align.h \
301 $(INC)dungeon.h $(INC)monsym.h $(INC)mkroom.h \
302 $(INC)objclass.h $(INC)youprop.h $(INC)prop.h \
303 $(INC)permonst.h $(INC)monattk.h \
304 $(INC)monflag.h $(INC)mondata.h $(INC)pm.h \
305 $(INC)wintype.h $(INC)decl.h $(INC)quest.h \
306 $(INC)spell.h $(INC)color.h $(INC)obj.h \
307 $(INC)you.h $(INC)attrib.h $(INC)monst.h $(INC)skills.h \
308 $(INC)onames.h $(INC)timeout.h $(INC)trap.h \
309 $(INC)flag.h $(INC)rm.h $(INC)vision.h \
310 $(INC)display.h $(INC)engrave.h $(INC)rect.h $(INC)region.h \
311 $(INC)winprocs.h $(INC)wintty.h $(INC)trampoli.h
314 vmsmain.obj : $(VMS)vmsmain.c $(HACK_H) $(INC)dlb.h
315 vmstty.obj : $(VMS)vmstty.c $(HACK_H) $(INC)wintty.h $(INC)tcap.h
316 vmsunix.obj : $(VMS)vmsunix.c $(HACK_H)
317 vmsmisc.obj : $(VMS)vmsmisc.c $(VMS)oldcrtl.c
318 vmsfiles.obj : $(VMS)vmsfiles.c $(CONFIG_H)
319 vmsmail.obj : $(VMS)vmsmail.c $(CONFIG_H) $(INC)mail.h \
320 $(INC)wintype.h $(INC)winprocs.h
321 # conditionally used code -- VMS always wants these
322 random.obj : random.c $(HACK_H)
323 random.c : $(SYSSHR)random.c
324 copy $(SYSSHR)random.c random.c
325 tclib.obj : tclib.c $(CONFIG_H)
326 tclib.c : $(SYSSHR)tclib.c
327 copy $(SYSSHR)tclib.c tclib.c
328 # user interface code -- VMS uses tty (1st 4) only
329 getline.obj : $(TTY)getline.c $(HACK_H) $(INC)func_tab.h
330 termcap.obj : $(TTY)termcap.c $(HACK_H) $(INC)tcap.h
331 topl.obj : $(TTY)topl.c $(HACK_H) $(INC)tcap.h
332 wintty.obj : $(TTY)wintty.c $(HACK_H) $(INC)dlb.h \
333 $(INC)patchlevel.h $(INC)tcap.h
334 Window.obj : $(X11)Window.c $(INC)xwindowp.h $(INC)xwindow.h $(CONFIG_H)
335 dialogs.obj : $(X11)dialogs.c $(CONFIG_H)
336 winX.obj : $(X11)winX.c $(HACK_H) $(INC)winX.h $(INC)dlb.h \
337 $(INC)patchlevel.h $(X11)nh72icon $(X11)nh56icon $(X11)nh32icon
338 winmap.obj : $(X11)winmap.c $(INC)xwindow.h $(HACK_H) $(INC)dlb.h \
339 $(INC)winX.h $(INC)tile2x11.h
340 winmenu.obj : $(X11)winmenu.c $(HACK_H) $(INC)winX.h
341 winmesg.obj : $(X11)winmesg.c $(INC)xwindow.h $(HACK_H) $(INC)winX.h
342 winmisc.obj : $(X11)winmisc.c $(HACK_H) $(INC)func_tab.h $(INC)winX.h
343 winstat.obj : $(X11)winstat.c $(HACK_H) $(INC)winX.h
344 wintext.obj : $(X11)wintext.c $(HACK_H) $(INC)winX.h $(INC)xwindow.h
345 winval.obj : $(X11)winval.c $(HACK_H) $(INC)winX.h
346 tile.obj : $(SRC)tile.c $(HACK_H)
347 monstr.obj : monstr.c $(CONFIG_H)
348 vis_tab.obj : vis_tab.c $(CONFIG_H) $(INC)vis_tab.h
350 allmain.obj : allmain.c $(HACK_H)
351 alloc.obj : alloc.c $(CONFIG_H)
352 apply.obj : apply.c $(HACK_H) $(INC)edog.h
353 artifact.obj : artifact.c $(HACK_H) $(INC)artifact.h $(INC)artilist.h
354 attrib.obj : attrib.c $(HACK_H)
355 ball.obj : ball.c $(HACK_H)
356 bones.obj : bones.c $(HACK_H) $(INC)lev.h
357 botl.obj : botl.c $(HACK_H)
358 cmd.obj : cmd.c $(HACK_H) $(INC)func_tab.h
359 dbridge.obj : dbridge.c $(HACK_H)
360 decl.obj : decl.c $(HACK_H)
361 detect.obj : detect.c $(HACK_H) $(INC)artifact.h
362 dig.obj : dig.c $(HACK_H) $(INC)edog.h
363 display.obj : display.c $(HACK_H)
364 dlb.obj : dlb.c $(CONFIG_H) $(INC)dlb.h
365 do.obj : do.c $(HACK_H) $(INC)lev.h
366 do_name.obj : do_name.c $(HACK_H)
367 do_wear.obj : do_wear.c $(HACK_H)
368 dog.obj : dog.c $(HACK_H) $(INC)edog.h
369 dogmove.obj : dogmove.c $(HACK_H) $(INC)mfndpos.h $(INC)edog.h
370 dokick.obj : dokick.c $(HACK_H) $(INC)eshk.h
371 dothrow.obj : dothrow.c $(HACK_H) $(INC)edog.h
372 drawing.obj : drawing.c $(HACK_H) $(INC)tcap.h
373 dungeon.obj : dungeon.c $(HACK_H) $(INC)dgn_file.h $(INC)dlb.h
374 eat.obj : eat.c $(HACK_H)
375 end.obj : end.c $(HACK_H) $(INC)eshk.h $(INC)dlb.h
376 engrave.obj : engrave.c $(HACK_H) $(INC)lev.h
377 exper.obj : exper.c $(HACK_H)
378 explode.obj : explode.c $(HACK_H)
379 extralev.obj : extralev.c $(HACK_H)
380 files.obj : files.c $(HACK_H) $(INC)dlb.h
381 fountain.obj : fountain.c $(HACK_H)
382 hack.obj : hack.c $(HACK_H)
383 hacklib.obj : hacklib.c $(HACK_H)
384 invent.obj : invent.c $(HACK_H)
385 light.obj : light.c $(HACK_H) $(INC)lev.h
386 lock.obj : lock.c $(HACK_H)
387 mail.obj : mail.c $(HACK_H) $(INC)mail.h
388 makemon.obj : makemon.c $(HACK_H) $(INC)epri.h $(INC)emin.h $(INC)edog.h
389 mapglyph.obj : mapglyph.c $(HACK_H)
390 mcastu.obj : mcastu.c $(HACK_H)
391 mhitm.obj : mhitm.c $(HACK_H) $(INC)artifact.h $(INC)edog.h
392 mhitu.obj : mhitu.c $(HACK_H) $(INC)artifact.h $(INC)edog.h
393 minion.obj : minion.c $(HACK_H) $(INC)emin.h $(INC)epri.h
394 mklev.obj : mklev.c $(HACK_H)
395 mkmap.obj : mkmap.c $(HACK_H) $(INC)sp_lev.h
396 mkmaze.obj : mkmaze.c $(HACK_H) $(INC)sp_lev.h $(INC)lev.h
397 mkobj.obj : mkobj.c $(HACK_H)
398 mkroom.obj : mkroom.c $(HACK_H)
399 mon.obj : mon.c $(HACK_H) $(INC)mfndpos.h $(INC)edog.h
400 mondata.obj : mondata.c $(HACK_H) $(INC)eshk.h $(INC)epri.h
401 monmove.obj : monmove.c $(HACK_H) $(INC)mfndpos.h $(INC)artifact.h \
403 monst.obj : monst.c $(CONFIG_H) $(INC)permonst.h $(INC)align.h \
404 $(INC)monattk.h $(INC)monflag.h $(INC)monsym.h \
405 $(INC)dungeon.h $(INC)eshk.h $(INC)vault.h \
406 $(INC)epri.h $(INC)color.h
407 mplayer.obj : mplayer.c $(HACK_H)
408 mthrowu.obj : mthrowu.c $(HACK_H)
409 muse.obj : muse.c $(HACK_H) $(INC)edog.h
410 music.obj : music.c $(HACK_H) #interp.c
411 o_init.obj : o_init.c $(HACK_H) $(INC)lev.h
412 objects.obj : objects.c $(CONFIG_H) $(INC)obj.h $(INC)objclass.h \
413 $(INC)prop.h $(INC)skills.h $(INC)color.h
414 objnam.obj : objnam.c $(HACK_H)
415 options.obj : options.c $(CONFIG_H) $(INC)objclass.h $(INC)flag.h \
416 $(HACK_H) $(INC)tcap.h
417 pager.obj : pager.c $(HACK_H) $(INC)dlb.h
418 pickup.obj : pickup.c $(HACK_H)
419 pline.obj : pline.c $(HACK_H) $(INC)epri.h $(INC)edog.h
420 polyself.obj : polyself.c $(HACK_H)
421 potion.obj : potion.c $(HACK_H)
422 pray.obj : pray.c $(HACK_H) $(INC)epri.h
423 priest.obj : priest.c $(HACK_H) $(INC)mfndpos.h $(INC)eshk.h \
424 $(INC)epri.h $(INC)emin.h
425 quest.obj : quest.c $(HACK_H) $(INC)qtext.h
426 questpgr.obj : questpgr.c $(HACK_H) $(INC)dlb.h $(INC)qtext.h
427 read.obj : read.c $(HACK_H)
428 rect.obj : rect.c $(HACK_H)
429 region.obj : region.c $(HACK_H) $(INC)lev.h
430 restore.obj : restore.c $(HACK_H) $(INC)lev.h $(INC)tcap.h
431 rip.obj : rip.c $(HACK_H)
432 rnd.obj : rnd.c $(HACK_H)
433 role.obj : role.c $(HACK_H)
434 rumors.obj : rumors.c $(HACK_H) $(INC)lev.h $(INC)dlb.h
435 save.obj : save.c $(HACK_H) $(INC)lev.h
436 shk.obj : shk.c $(HACK_H) $(INC)eshk.h
437 shknam.obj : shknam.c $(HACK_H) $(INC)eshk.h
438 sit.obj : sit.c $(HACK_H) $(INC)artifact.h
439 sounds.obj : sounds.c $(HACK_H) $(INC)edog.h
440 sp_lev.obj : sp_lev.c $(HACK_H) $(INC)dlb.h $(INC)sp_lev.h
441 spell.obj : spell.c $(HACK_H)
442 steal.obj : steal.c $(HACK_H)
443 steed.obj : steed.c $(HACK_H)
444 teleport.obj : teleport.c $(HACK_H)
445 timeout.obj : timeout.c $(HACK_H) $(INC)lev.h
446 topten.obj : topten.c $(HACK_H) $(INC)dlb.h $(INC)patchlevel.h
447 track.obj : track.c $(HACK_H)
448 trap.obj : trap.c $(HACK_H)
449 u_init.obj : u_init.c $(HACK_H)
450 uhitm.obj : uhitm.c $(HACK_H)
451 vault.obj : vault.c $(HACK_H) $(INC)vault.h
452 version.obj : version.c $(HACK_H) $(INC)date.h $(INC)patchlevel.h
453 vision.obj : vision.c $(HACK_H) $(INC)vis_tab.h
454 weapon.obj : weapon.c $(HACK_H)
455 were.obj : were.c $(HACK_H)
456 wield.obj : wield.c $(HACK_H)
457 windows.obj : windows.c $(HACK_H) $(INC)wingem.h $(INC)winGnome.h
458 wizard.obj : wizard.c $(HACK_H) $(INC)qtext.h $(INC)epri.h
459 worm.obj : worm.c $(HACK_H) $(INC)lev.h
460 worn.obj : worn.c $(HACK_H)
461 write.obj : write.c $(HACK_H)
462 zap.obj : zap.c $(HACK_H)