1 # Microsoft Developer Studio Project File - Name="uudecode" - Package Owner=<4>
\r
2 # Microsoft Developer Studio Generated Build File, Format Version 6.00
\r
5 # TARGTYPE "Win32 (x86) Console Application" 0x0103
\r
7 CFG=uudecode - Win32 Debug
\r
8 !MESSAGE This is not a valid makefile. To build this project using NMAKE,
\r
9 !MESSAGE use the Export Makefile command and run
\r
11 !MESSAGE NMAKE /f "uudecode.mak".
\r
13 !MESSAGE You can specify a configuration when running NMAKE
\r
14 !MESSAGE by defining the macro CFG on the command line. For example:
\r
16 !MESSAGE NMAKE /f "uudecode.mak" CFG="uudecode - Win32 Debug"
\r
18 !MESSAGE Possible choices for configuration are:
\r
20 !MESSAGE "uudecode - Win32 Release" (based on "Win32 (x86) Console Application")
\r
21 !MESSAGE "uudecode - Win32 Debug" (based on "Win32 (x86) Console Application")
\r
25 # PROP AllowPerConfigDependencies 0
\r
26 # PROP Scc_ProjName ""
\r
27 # PROP Scc_LocalPath ""
\r
31 !IF "$(CFG)" == "uudecode - Win32 Release"
\r
33 # PROP BASE Use_MFC 0
\r
34 # PROP BASE Use_Debug_Libraries 0
\r
35 # PROP BASE Output_Dir "Release"
\r
36 # PROP BASE Intermediate_Dir "Release"
\r
37 # PROP BASE Target_Dir ""
\r
39 # PROP Use_Debug_Libraries 0
\r
40 # PROP Output_Dir "Release"
\r
41 # PROP Intermediate_Dir "Release"
\r
42 # PROP Ignore_Export_Lib 0
\r
43 # PROP Target_Dir ""
\r
44 # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /Yu"stdafx.h" /FD /c
\r
45 # ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /FD /c
\r
46 # SUBTRACT CPP /YX /Yc /Yu
\r
47 # ADD BASE RSC /l 0x409 /d "NDEBUG"
\r
48 # ADD RSC /l 0x409 /d "NDEBUG"
\r
50 # ADD BASE BSC32 /nologo
\r
53 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
\r
54 # ADD LINK32 kernel32.lib user32.lib gdi32.lib /nologo /subsystem:console /machine:I386 /out:"..\util\uudecode.exe"
\r
55 # SUBTRACT LINK32 /nodefaultlib
\r
56 # Begin Special Build Tool
\r
57 SOURCE="$(InputPath)"
\r
58 PostBuild_Cmds=echo chdir ..\win\win32 chdir ..\win\win32 \
\r
59 echo decoding icon (nhico.uu to NetHack.ico) \
\r
60 ..\..\util\uudecode.exe ../../sys/winnt/nhico.uu \
\r
61 echo decoding mnsel (mnsel.uu to mnsel.bmp) \
\r
62 ..\..\util\uudecode.exe mnsel.uu \
\r
63 echo decoding mnselcnt (mnselcnt.uu to mnselcnt.bmp) \
\r
64 ..\..\util\uudecode.exe mnselcnt.uu \
\r
65 echo decoding mnunsel (mnunsel.uu to mnunsel.bmp) \
\r
66 ..\..\util\uudecode.exe mnunsel.uu \
\r
67 echo decoding petmark (petmark.uu to petmark.bmp) \
\r
68 ..\..\util\uudecode.exe petmark.uu \
\r
69 echo decoding splash (splash.uu to splash.bmp) \
\r
70 ..\..\util\uudecode.exe splash.uu \
\r
71 echo decoding tombstone (rip.uu to rip.bmp) \
\r
72 ..\..\util\uudecode.exe rip.uu \
\r
75 # End Special Build Tool
\r
77 !ELSEIF "$(CFG)" == "uudecode - Win32 Debug"
\r
79 # PROP BASE Use_MFC 0
\r
80 # PROP BASE Use_Debug_Libraries 1
\r
81 # PROP BASE Output_Dir "Debug"
\r
82 # PROP BASE Intermediate_Dir "Debug"
\r
83 # PROP BASE Target_Dir ""
\r
85 # PROP Use_Debug_Libraries 1
\r
86 # PROP Output_Dir "Debug"
\r
87 # PROP Intermediate_Dir "Debug"
\r
88 # PROP Ignore_Export_Lib 0
\r
89 # PROP Target_Dir ""
\r
90 # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /Yu"stdafx.h" /FD /GZ /c
\r
91 # ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FD /GZ /c
\r
92 # SUBTRACT CPP /YX /Yc /Yu
\r
93 # ADD BASE RSC /l 0x409 /d "_DEBUG"
\r
94 # ADD RSC /l 0x409 /d "_DEBUG"
\r
96 # ADD BASE BSC32 /nologo
\r
99 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
\r
100 # ADD LINK32 kernel32.lib user32.lib gdi32.lib /nologo /subsystem:console /debug /machine:I386 /out:"..\util\uudecode.exe" /pdbtype:sept
\r
101 # SUBTRACT LINK32 /nodefaultlib
\r
102 # Begin Special Build Tool
\r
103 SOURCE="$(InputPath)"
\r
104 PostBuild_Cmds=echo chdir ..\win\win32 chdir ..\win\win32 \
\r
105 echo decoding icon (nhico.uu to NetHack.ico) \
\r
106 ..\..\util\uudecode.exe ../../sys/winnt/nhico.uu \
\r
107 echo decoding mnsel (mnsel.uu to mnsel.bmp) \
\r
108 ..\..\util\uudecode.exe mnsel.uu \
\r
109 echo decoding mnselcnt (mnselcnt.uu to mnselcnt.bmp) \
\r
110 ..\..\util\uudecode.exe mnselcnt.uu \
\r
111 echo decoding mnunsel (mnunsel.uu to mnunsel.bmp) \
\r
112 ..\..\util\uudecode.exe mnunsel.uu \
\r
113 echo decoding petmark (petmark.uu to petmark.bmp) \
\r
114 ..\..\util\uudecode.exe petmark.uu \
\r
115 echo decoding splash (splash.uu to splash.bmp) \
\r
116 ..\..\util\uudecode.exe splash.uu \
\r
117 echo decoding tombstone (rip.uu to rip.bmp) \
\r
118 ..\..\util\uudecode.exe rip.uu \
\r
121 # End Special Build Tool
\r
127 # Name "uudecode - Win32 Release"
\r
128 # Name "uudecode - Win32 Debug"
\r
129 # Begin Group "Source Files"
\r
131 # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
\r
132 # Begin Source File
\r
134 SOURCE=..\sys\share\uudecode.c
\r
137 # Begin Group "Header Files"
\r
139 # PROP Default_Filter "h;hpp;hxx;hm;inl"
\r
141 # Begin Group "Resource Files"
\r
143 # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
\r