# Microsoft Developer Studio Project File - Name="levcomp" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Console Application" 0x0103 CFG=levcomp - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "levcomp.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "levcomp.mak" CFG="levcomp - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "levcomp - Win32 Release" (based on "Win32 (x86) Console Application") !MESSAGE "levcomp - Win32 Debug" (based on "Win32 (x86) Console Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "levcomp - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "..\util" # PROP Intermediate_Dir "Release" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /W3 /GX /O2 /I "..\include" /I "..\sys\winnt" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D "WIN32CON" /D "DLB" /D "MSWIN_GRAPHICS" /FD /c # SUBTRACT CPP /YX # ADD BASE RSC /l 0x1009 /d "NDEBUG" # ADD RSC /l 0x1009 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 # Begin Special Build Tool SOURCE="$(InputPath)" PostBuild_Desc=levcomp PostBuild_Cmds=echo Building special levels echo chdir ..\dat chdir ..\dat \ echo arch.des ..\util\levcomp.exe arch.des \ echo barb.des ..\util\levcomp.exe barb.des \ echo bigroom.des ..\util\levcomp.exe bigroom.des \ echo castle.des ..\util\levcomp.exe castle.des \ echo caveman.des ..\util\levcomp.exe caveman.des \ echo endgame.des ..\util\levcomp.exe endgame.des \ echo gehennom.des ..\util\levcomp.exe gehennom.des \ echo healer.des ..\util\levcomp.exe healer.des \ echo knight.des ..\util\levcomp.exe knight.des \ echo knox.des ..\util\levcomp.exe knox.des \ echo medusa.des ..\util\levcomp.exe medusa.des \ echo mines.des ..\util\levcomp.exe mines.des \ echo monk.des ..\util\levcomp.exe monk.des \ echo oracle.des ..\util\levcomp.exe oracle.des \ echo priest.des ..\util\levcomp.exe priest.des \ echo ranger.des ..\util\levcomp.exe ranger.des \ echo rogue.des ..\util\levcomp.exe rogue.des \ echo samurai.des ..\util\levcomp.exe samurai.des \ echo sokoban.des ..\util\levcomp.exe sokoban.des \ echo tourist.des ..\util\levcomp.exe tourist.des \ echo tower.des ..\util\levcomp.exe tower.des \ echo valkyrie.des ..\util\levcomp.exe valkyrie.des \ echo wizard .des ..\util\levcomp.exe wizard.des \ echo yendor.des ..\util\levcomp.exe yendor.des \ echo chdir ..\build chdir ..\build # End Special Build Tool !ELSEIF "$(CFG)" == "levcomp - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "..\util" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c # ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\include" /I "..\sys\winnt" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D "WIN32CON" /D "DLB" /D "MSWIN_GRAPHICS" /FD /GZ /c # ADD BASE RSC /l 0x1009 /d "_DEBUG" # ADD RSC /l 0x1009 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /incremental:no /debug /machine:I386 /pdbtype:sept # Begin Special Build Tool SOURCE="$(InputPath)" PostBuild_Desc=levcomp PostBuild_Cmds=echo Building special levels echo chdir ..\dat chdir ..\dat \ echo arch.des ..\util\levcomp.exe arch.des \ echo barb.des ..\util\levcomp.exe barb.des \ echo bigroom.des ..\util\levcomp.exe bigroom.des \ echo castle.des ..\util\levcomp.exe castle.des \ echo caveman.des ..\util\levcomp.exe caveman.des \ echo endgame.des ..\util\levcomp.exe endgame.des \ echo gehennom.des ..\util\levcomp.exe gehennom.des \ echo healer.des ..\util\levcomp.exe healer.des \ echo knight.des ..\util\levcomp.exe knight.des \ echo knox.des ..\util\levcomp.exe knox.des \ echo medusa.des ..\util\levcomp.exe medusa.des \ echo mines.des ..\util\levcomp.exe mines.des \ echo monk.des ..\util\levcomp.exe monk.des \ echo oracle.des ..\util\levcomp.exe oracle.des \ echo priest.des ..\util\levcomp.exe priest.des \ echo ranger.des ..\util\levcomp.exe ranger.des \ echo rogue.des ..\util\levcomp.exe rogue.des \ echo samurai.des ..\util\levcomp.exe samurai.des \ echo sokoban.des ..\util\levcomp.exe sokoban.des \ echo tourist.des ..\util\levcomp.exe tourist.des \ echo tower.des ..\util\levcomp.exe tower.des \ echo valkyrie.des ..\util\levcomp.exe valkyrie.des \ echo wizard .des ..\util\levcomp.exe wizard.des \ echo yendor.des ..\util\levcomp.exe yendor.des \ echo chdir ..\build chdir ..\build # End Special Build Tool !ENDIF # Begin Target # Name "levcomp - Win32 Release" # Name "levcomp - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=..\src\alloc.c # End Source File # Begin Source File SOURCE=..\src\decl.c # End Source File # Begin Source File SOURCE=..\src\drawing.c # End Source File # Begin Source File SOURCE=..\util\lev_lex.c # End Source File # Begin Source File SOURCE=..\util\lev_main.c # End Source File # Begin Source File SOURCE=..\util\lev_yacc.c # End Source File # Begin Source File SOURCE=..\src\monst.c # End Source File # Begin Source File SOURCE=..\src\objects.c # End Source File # Begin Source File SOURCE=..\util\panic.c # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=..\include\lev_comp.h # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # End Group # End Target # End Project