# SCCS Id: @(#)Arch.des 3.4 1997/01/31 # Copyright (c) 1989 by Jean-Christophe Collet # Copyright (c) 1991 by M. Stephenson # NetHack may be freely redistributed. See license for details. # # The "start" level for the quest. # # Here you meet your (besieged) class leader, Lord Carnarvon # and receive your quest assignment. # MAZE: "Arc-strt",' ' FLAGS: noteleport,hardfloor GEOMETRY:center,center MAP ............................................................................ ............................................................................ ............................................................................ ............................................................................ ....................}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}................. ....................}-------------------------------------}................. ....................}|..S......+.................+.......|}................. ....................}-S---------------+----------|.......|}................. ....................}|.|...............|.......+.|.......|}................. ....................}|.|...............---------.---------}................. ....................}|.S.\.............+.................+.................. ....................}|.|...............---------.---------}................. ....................}|.|...............|.......+.|.......|}................. ....................}-S---------------+----------|.......|}................. ....................}|..S......+.................+.......|}................. ....................}-------------------------------------}................. ....................}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}................. ............................................................................ ............................................................................ ............................................................................ ENDMAP # Dungeon Description REGION:(00,00,75,19),lit,"ordinary" REGION: (22,06,23,06),unlit,"ordinary" REGION: (25,06,30,06),unlit,"ordinary" REGION: (32,06,48,06),unlit,"ordinary" REGION: (50,06,56,08),lit,"ordinary" REGION: (40,08,46,08),unlit,"ordinary" REGION: (22,08,22,12),unlit,"ordinary" REGION: (24,08,38,12),unlit,"ordinary" REGION: (48,08,48,08),lit,"ordinary" REGION: (40,10,56,10),lit,"ordinary" REGION: (48,12,48,12),lit,"ordinary" REGION: (40,12,46,12),unlit,"ordinary" REGION: (50,12,56,14),lit,"ordinary" REGION: (22,14,23,14),unlit,"ordinary" REGION: (25,14,30,14),unlit,"ordinary" REGION: (32,14,48,14),unlit,"ordinary" # Stairs STAIR:(55,07),down # Portal arrival point BRANCH:(63,06,63,06),(0,0,0,0) # Doors DOOR:closed,(22,07) DOOR:closed,(38,07) DOOR:locked,(47,08) DOOR:locked,(23,10) DOOR:locked,(39,10) DOOR:locked,(57,10) DOOR:locked,(47,12) DOOR:closed,(22,13) DOOR:closed,(38,13) DOOR:locked,(24,14) DOOR:closed,(31,14) DOOR:locked,(49,14) # Lord Carnarvon MONSTER:'@',"Lord Carnarvon",(25,10) # The treasure of Lord Carnarvon OBJECT:'(',"chest",(25,10) # student guards for the audience chamber MONSTER:'@',"student",(26,09) MONSTER:'@',"student",(27,09) MONSTER:'@',"student",(28,09) MONSTER:'@',"student",(26,10) MONSTER:'@',"student",(28,10) MONSTER:'@',"student",(26,11) MONSTER:'@',"student",(27,11) MONSTER:'@',"student",(28,11) # city watch guards in the antechambers MONSTER:'@',"watchman",(50,06) MONSTER:'@',"watchman",(50,14) # Eels in the moat MONSTER:';',"giant eel",(20,10) MONSTER:';',"giant eel",(45,04) MONSTER:';',"giant eel",(33,16) # Non diggable walls NON_DIGGABLE:(00,00,75,19) # Random traps TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random # Monsters on siege duty. MONSTER: 'S',random,(60,09) MONSTER: 'M',random,(60,10) MONSTER: 'S',random,(60,11) MONSTER: 'S',random,(60,12) MONSTER: 'M',random,(60,13) MONSTER: 'S',random,(61,10) MONSTER: 'S',random,(61,11) MONSTER: 'S',random,(61,12) MONSTER: 'S',random,(30,03) MONSTER: 'M',random,(20,17) MONSTER: 'S',random,(67,02) MONSTER: 'S',random,(10,19) # # The "locate" level for the quest. # # Here you have to find the Entrance to the Tomb of the Toltec Kings # to go further towards your assigned quest. # MAZE: "Arc-loca",' ' FLAGS: hardfloor GEOMETRY:center,center MAP ............................................................................ ............................................................................ ............................................................................ ........................-------------------------------..................... ........................|....|.S......................|..................... ........................|....|.|.|+------------------.|..................... ........................|....|.|.|.|.........|......|.|..................... ........................|....|.|.|.|.........|......|.|..................... ........................|---+-.|.|.|..---....+......|.|..................... ........................|....|.|.|.---|.|....|......|.|..................... ........................|....S.|.|.+..S.|--S-----S--|.|..................... ........................|....|.|.|.---|.|....|......+.|..................... ........................|---+-.|.|.|..---....|.------.|..................... ........................|....|.|.|.|.........|.|....+.|..................... ........................|....|.|.|.|.........|+|....|-|..................... ........................|....|.|.|------------+------.S..................... ........................|....|.S......................|..................... ........................-------------------------------..................... ............................................................................ ............................................................................ ENDMAP # Dungeon Description REGION:(00,00,75,19),lit,"ordinary" REGION:(25,04,28,07),lit,"temple" REGION:(25,09,28,11),unlit,"temple" REGION:(25,13,28,16),lit,"temple" REGION:(30,04,30,16),lit,"ordinary" REGION:(32,04,32,16),unlit,"ordinary" REGION:(33,04,53,04),unlit,"ordinary",unfilled,true REGION:(36,10,37,10),unlit,"ordinary" REGION:(39,09,39,11),unlit,"ordinary" REGION:(36,06,42,08),unlit,"ordinary",unfilled,true REGION:(36,12,42,14),unlit,"ordinary",unfilled,true REGION:(46,06,51,09),unlit,"ordinary" REGION:(46,11,49,11),unlit,"ordinary",unfilled,true REGION:(48,13,51,14),unlit,"ordinary" # Doors DOOR:closed,(31,04) DOOR:closed,(28,08) DOOR:locked,(29,10) DOOR:closed,(28,12) DOOR:closed,(31,16) DOOR:locked,(34,05) DOOR:locked,(35,10) DOOR:locked,(38,10) DOOR:closed,(43,10) DOOR:closed,(45,08) DOOR:locked,(46,14) DOOR:locked,(46,15) DOOR:locked,(49,10) DOOR:locked,(52,11) DOOR:closed,(52,13) DOOR:closed,(54,15) # Stairs STAIR:(03,17),up STAIR:(39,10),down # Altars - three types. All are unattended. ALTAR:(26,05),align[0],altar ALTAR:(26,10),align[1],altar ALTAR:(26,15),align[2],altar # Non diggable walls NON_DIGGABLE:(00,00,75,19) # Objects OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random # Treasure? ENGRAVING:random,engrave,"X marks the spot." ENGRAVING:random,engrave,"X marks the spot." ENGRAVING:random,engrave,"X marks the spot." ENGRAVING:random,engrave,"X marks the spot." # Random traps TRAP:"spiked pit",(24,02) TRAP:"spiked pit",(37,00) TRAP:"spiked pit",(23,05) TRAP:"spiked pit",(26,19) TRAP:"spiked pit",(55,10) TRAP:"spiked pit",(55,08) TRAP:"pit",(51,01) TRAP:"pit",(23,18) TRAP:"pit",(31,18) TRAP:"pit",(48,19) TRAP:"pit",(55,15) TRAP:"magic",(60,04) TRAP:"statue",(72,07) TRAP:"statue",random TRAP:"statue",random TRAP:"anti magic",(64,12) TRAP:"sleep gas",random TRAP:"sleep gas",random TRAP:"dart",random TRAP:"dart",random TRAP:"dart",random TRAP:"rolling boulder",(32,10) TRAP:"rolling boulder",(40,16) # Random monsters. MONSTER:'S',random,random MONSTER:'S',random,random MONSTER:'S',random,random MONSTER:'S',random,random MONSTER:'S',random,random MONSTER:'S',random,random MONSTER:'S',random,random MONSTER:'S',random,random MONSTER:'S',random,random MONSTER:'S',random,random MONSTER:'S',random,random MONSTER:'S',random,random MONSTER:'S',random,random MONSTER:'S',random,random MONSTER:'S',random,random MONSTER:'S',random,random MONSTER:'S',random,random MONSTER:'S',random,random MONSTER:'M',random,random MONSTER:'M',"human mummy",random MONSTER:'M',"human mummy",random MONSTER:'M',"human mummy",random MONSTER:'M',"human mummy",random MONSTER:'M',"human mummy",random MONSTER:'M',"human mummy",random MONSTER:'M',"human mummy",random MONSTER:'M',random,random # # The "goal" level for the quest. # # Here you meet Minion of Huhetotl your nemesis monster. You have to # defeat Minion of Huhetotl in combat to gain the artifact you have # been assigned to retrieve. # MAZE: "Arc-goal", ' ' GEOMETRY:center,center MAP --------- |..|.|..| -----------|..S.S..|----------- |.|........|+-|.|-+|........|.| |.S........S..|.|..S........S.| |.|........|..|.|..|........|.| ------------------+------------------ |..|..........|.......|..........|..| |..|..........+.......|..........S..| |..S..........|.......+..........|..| |..|..........|.......|..........|..| ------------------+------------------ |.|........|..|.|..|........|.| |.S........S..|.|..S........S.| |.|........|+-|.|-+|........|.| -----------|..S.S..|----------- |..|.|..| --------- ENDMAP # Dungeon Description REGION:(00,00,75,19),lit,"ordinary" REGION:(35,02,36,03),unlit,"ordinary" REGION:(40,02,41,03),unlit,"ordinary" REGION:(24,04,24,06),unlit,"ordinary" REGION:(26,04,33,06),lit,"ordinary" REGION:(38,02,38,06),unlit,"ordinary" REGION:(43,04,50,06),lit,"ordinary" REGION:(52,04,52,06),unlit,"ordinary" REGION:(35,05,36,06),unlit,"ordinary" REGION:(40,05,41,06),unlit,"ordinary" REGION:(21,08,22,11),unlit,"ordinary" REGION:(24,08,33,11),lit,"ordinary" REGION:(35,08,41,11),unlit,"ordinary" REGION:(43,08,52,11),lit,"ordinary" REGION:(54,08,55,11),unlit,"ordinary" REGION:(24,13,24,15),unlit,"ordinary" REGION:(26,13,33,15),unlit,"ordinary" REGION:(35,13,36,14),unlit,"ordinary" REGION:(35,16,36,17),unlit,"ordinary" REGION:(38,13,38,17),unlit,"ordinary" REGION:(40,13,41,14),unlit,"ordinary" REGION:(40,16,41,17),unlit,"ordinary" REGION:(43,13,50,15),unlit,"temple" REGION:(52,13,52,15),unlit,"ordinary" # Stairs STAIR:(38,10),up # Non diggable walls NON_DIGGABLE:(00,00,75,19) # The altar of Huhetotl. Unattended. ALTAR:(50,14),chaos,altar # Objects OBJECT:'(',"crystal ball",(50,14),blessed,5,"The Orb of Detection" OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random # Random traps TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random TRAP:"rolling boulder",(46,14) # Random monsters. MONSTER:'&',"Minion of Huhetotl",(50,14) MONSTER:'S',random,random MONSTER:'S',random,random MONSTER:'S',random,random MONSTER:'S',random,random MONSTER:'S',random,random MONSTER:'S',random,random MONSTER:'S',random,random MONSTER:'S',random,random MONSTER:'S',random,random MONSTER:'S',random,random MONSTER:'S',random,random MONSTER:'S',random,random MONSTER:'S',random,random MONSTER:'S',random,random MONSTER:'S',random,random MONSTER:'S',random,random MONSTER:'S',random,random MONSTER:'S',random,random MONSTER:'M',"human mummy",random MONSTER:'M',"human mummy",random MONSTER:'M',"human mummy",random MONSTER:'M',"human mummy",random MONSTER:'M',"human mummy",random MONSTER:'M',"human mummy",random MONSTER:'M',"human mummy",random MONSTER:'M',"human mummy",random MONSTER:'M',random,random # # The "fill" levels for the quest. # # These levels are used to fill out any levels not occupied by specific # levels as defined above. "filla" is the upper filler, between the # start and locate levels, and "fillb" the lower between the locate # and goal levels. # LEVEL: "Arc-fila" # ROOM: "ordinary" , random, random, random, random STAIR: random, up OBJECT: random,random,random MONSTER: 'S', random, random ROOM: "ordinary" , random, random, random, random OBJECT: random, random, random OBJECT: random,random,random MONSTER: 'S', random, random ROOM: "ordinary" , random, random, random, random OBJECT: random, random, random TRAP: random, random OBJECT: random,random,random MONSTER: 'S', random, random ROOM: "ordinary" , random, random, random, random STAIR: random, down OBJECT: random, random, random TRAP: random, random MONSTER: 'S', random, random MONSTER: 'M', "human mummy", random ROOM: "ordinary" , random, random, random, random OBJECT: random, random, random OBJECT: random, random, random TRAP: random, random MONSTER: 'S', random, random ROOM: "ordinary" , random, random, random, random OBJECT: random, random, random TRAP: random, random MONSTER: 'S', random, random RANDOM_CORRIDORS LEVEL: "Arc-filb" # ROOM: "ordinary" , random, random, random, random STAIR: random, up OBJECT: random,random,random MONSTER: 'M', random, random ROOM: "ordinary" , random, random, random, random OBJECT: random, random, random OBJECT: random,random,random MONSTER: 'M', random, random ROOM: "ordinary" , random, random, random, random OBJECT: random, random, random TRAP: random, random OBJECT: random,random,random MONSTER: 'M', random, random ROOM: "ordinary" , random, random, random, random STAIR: random, down OBJECT: random, random, random TRAP: random, random MONSTER: 'S', random, random MONSTER: 'M', "human mummy", random ROOM: "ordinary" , random, random, random, random OBJECT: random, random, random OBJECT: random, random, random TRAP: random, random MONSTER: 'S', random, random ROOM: "ordinary" , random, random, random, random OBJECT: random, random, random TRAP: random, random MONSTER: 'S', random, random RANDOM_CORRIDORS