# SCCS Id: @(#)Barb.des 3.4 1991/12/22 # Copyright (c) 1989 by Jean-Christophe Collet # Copyright (c) 1991 by M. Stephenson # NetHack may be freely redistributed. See license for details. # # The "start" level for the quest. # # Here you meet your (besieged) class leader, Pelias, # and receive your quest assignment. # MAZE: "Bar-strt",' ' FLAGS: noteleport,hardfloor GEOMETRY:center,center MAP ..................................PP........................................ ...................................PP....................................... ...................................PP....................................... ....................................PP...................................... ........--------------......-----....PPP.................................... ........|...S........|......+...|...PPP..................................... ........|----........|......|...|....PP..................................... ........|.\..........+......-----........................................... ........|----........|...............PP..................................... ........|...S........|...-----.......PPP.................................... ........--------------...+...|......PPPPP................................... .........................|...|.......PPP.................................... ...-----......-----......-----........PP.................................... ...|...+......|...+..--+--.............PP................................... ...|...|......|...|..|...|..............PP.................................. ...-----......-----..|...|.............PPPP................................. .....................-----............PP..PP................................ .....................................PP...PP................................ ....................................PP...PP................................. ....................................PP....PP................................ ENDMAP # Dungeon Description REGION:(00,00,75,19),lit,"ordinary" REGION:(09,05,11,05),unlit,"ordinary" REGION:(09,07,11,07),lit,"ordinary" REGION:(09,09,11,09),unlit,"ordinary" REGION:(13,05,20,09),lit,"ordinary" REGION:(29,05,31,06),lit,"ordinary" REGION:(26,10,28,11),lit,"ordinary" REGION:(04,13,06,14),lit,"ordinary" REGION:(15,13,17,14),lit,"ordinary" REGION:(22,14,24,15),lit,"ordinary" # Stairs STAIR:(09,09),down # Portal arrival point BRANCH:(62,02,62,02),(0,0,0,0) # Doors DOOR:locked,(12,05) DOOR:locked,(12,09) DOOR:closed,(21,07) DOOR:open,(07,13) DOOR:open,(18,13) DOOR:open,(23,13) DOOR:open,(25,10) DOOR:open,(28,05) # Elder MONSTER:'@',"Pelias",(10,07) # The treasure of Pelias OBJECT:'(',"chest",(09,05) # chieftain guards for the audience chamber MONSTER:'@',"chieftain",(10,05) MONSTER:'@',"chieftain",(10,09) MONSTER:'@',"chieftain",(11,05) MONSTER:'@',"chieftain",(11,09) MONSTER:'@',"chieftain",(14,05) MONSTER:'@',"chieftain",(14,09) MONSTER:'@',"chieftain",(16,05) MONSTER:'@',"chieftain",(16,09) # Non diggable walls NON_DIGGABLE:(00,00,75,19) # One trap to keep the ogres at bay. TRAP:"spiked pit",(37,07) # Eels in the river MONSTER:';',"giant eel",(36,01) MONSTER:';',"giant eel",(37,09) MONSTER:';',"giant eel",(39,15) # Monsters on siege duty. MONSTER:'O',"ogre",(40,08),hostile MONSTER:'O',"ogre",(41,06),hostile MONSTER:'O',"ogre",(41,07),hostile MONSTER:'O',"ogre",(41,08),hostile MONSTER:'O',"ogre",(41,09),hostile MONSTER:'O',"ogre",(41,10),hostile MONSTER:'O',"ogre",(42,06),hostile MONSTER:'O',"ogre",(42,07),hostile MONSTER:'O',"ogre",(42,08),hostile MONSTER:'O',"ogre",(42,09),hostile MONSTER:'O',"ogre",(42,10),hostile # # The "locate" level for the quest. # # Here you have to infiltrate the Duali Oasis to go # further towards your assigned quest. # MAZE: "Bar-loca",' ' FLAGS: hardfloor GEOMETRY:center,center MAP ..........PPP......................................... ...........PP.......................................... ....... ..........PP...........-----..........------------------ .......... ...........PP..........+...|..........|....S...........|.. ............ ..........PPP..........|...|..........|-----...........|... ............. ...........PPP.........-----..........+....+...........|... ............. ..........PPPPPPPPP...................+....+...........S................. ........PPPPPPPPPPPPP.........-----...|-----...........|................ ......PPPPPPPPPPPPPP..P.......+...|...|....S...........| ... .....PPPPPPP......P..PPPP.....|...|...------------------.. ... ....PPPPPPP.........PPPPPP....-----........................ ........ ...PPPPPPP..........PPPPPPP.................................. .......... ....PPPPPPP........PPPPPPP.................................... .......... .....PPPPP........PPPPPPP.........-----........................ ........ ......PPP..PPPPPPPPPPPP...........+...|......................... ..... ..........PPPPPPPPPPP.............|...|......................... .... ..........PPPPPPPPP...............-----......................... . ..............PPP................................................. ...............PP.................................................... ................PPP................................................... ENDMAP # Dungeon Description REGION:(00,00,75,19),lit,"ordinary" REGION:(24,03,26,04),unlit,"ordinary" REGION:(31,08,33,09),unlit,"ordinary" REGION:(35,14,37,15),unlit,"ordinary" REGION:(39,03,54,08),lit,"ordinary" REGION:(56,00,75,08),unlit,"ordinary" REGION:(64,09,75,16),unlit,"ordinary" # Doors DOOR:open,(23,03) DOOR:open,(30,08) DOOR:open,(34,14) DOOR:locked,(38,05) DOOR:locked,(38,06) DOOR:closed,(43,03) DOOR:closed,(43,05) DOOR:closed,(43,06) DOOR:closed,(43,08) DOOR:locked,(55,06) # Stairs STAIR:(05,02),up STAIR:(70,13),down # Objects OBJECT:random,random,(42,03) OBJECT:random,random,(42,03) OBJECT:random,random,(42,03) OBJECT:random,random,(41,03) OBJECT:random,random,(41,03) OBJECT:random,random,(41,03) OBJECT:random,random,(41,03) OBJECT:random,random,(41,08) OBJECT:random,random,(41,08) OBJECT:random,random,(42,08) OBJECT:random,random,(42,08) OBJECT:random,random,(42,08) OBJECT:random,random,(71,13) OBJECT:random,random,(71,13) OBJECT:random,random,(71,13) # Random traps TRAP:"spiked pit",(10,13) TRAP:"spiked pit",(21,07) TRAP:"spiked pit",(67,08) TRAP:"spiked pit",(68,09) TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random # Random monsters. MONSTER:'O',"ogre",(12,09),hostile MONSTER:'O',"ogre",(18,11),hostile MONSTER:'O',"ogre",(45,05),hostile MONSTER:'O',"ogre",(45,06),hostile MONSTER:'O',"ogre",(47,05),hostile MONSTER:'O',"ogre",(46,05),hostile MONSTER:'O',"ogre",(56,03),hostile MONSTER:'O',"ogre",(56,04),hostile MONSTER:'O',"ogre",(56,05),hostile MONSTER:'O',"ogre",(56,06),hostile MONSTER:'O',"ogre",(57,03),hostile MONSTER:'O',"ogre",(57,04),hostile MONSTER:'O',"ogre",(57,05),hostile MONSTER:'O',"ogre",(57,06),hostile MONSTER:'O',"ogre",random,hostile MONSTER:'O',"ogre",random,hostile MONSTER:'O',"ogre",random,hostile MONSTER:'O',random,random,hostile MONSTER:'T',random,random,hostile MONSTER:'T',"rock troll",(46,06),hostile MONSTER:'T',"rock troll",(47,06),hostile MONSTER:'T',"rock troll",(56,07),hostile MONSTER:'T',"rock troll",(57,07),hostile MONSTER:'T',"rock troll",(70,13),hostile MONSTER:'T',"rock troll",random,hostile MONSTER:'T',"rock troll",random,hostile MONSTER:'T',random,random,hostile # # The "goal" level for the quest. # # Here you meet Thoth Amon, your nemesis monster. You have to # defeat Thoth Amon in combat to gain the artifact you have # been assigned to retrieve. # MAZE: "Bar-goal", ' ' GEOMETRY:center,center MAP ............. .................. .... ......................... .... ....... .......................... ....... ...... ........................ ....... .. ...................................... .. .. ..................... .. .. .................. .. .. ..S...S.............. ................ .. ........ ... ......... .. ...... .. ... .... .. ... .. ...... ........ .... .. .................. ........ ...... ...... ...................... ...... .. .... .................. ........... .............. ........... ENDMAP # Dungeon Description REGION:(00,00,75,19),unlit,"ordinary" # Secret doors DOOR:locked,(22,09) DOOR:locked,(26,09) # Stairs STAIR:(36,05),up # The altar. Unattended. ALTAR:(63,04),noncoaligned,altar NON_DIGGABLE:(00,00,75,19) # Objects OBJECT:'*',"luckstone",(63,04),blessed,0,"The Heart of Ahriman" OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random # Random traps TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random # Random monsters. MONSTER:'@',"Thoth Amon",(63,04),hostile MONSTER:'O',"ogre",random,hostile MONSTER:'O',"ogre",random,hostile MONSTER:'O',"ogre",random,hostile MONSTER:'O',"ogre",random,hostile MONSTER:'O',"ogre",random,hostile MONSTER:'O',"ogre",random,hostile MONSTER:'O',"ogre",random,hostile MONSTER:'O',"ogre",random,hostile MONSTER:'O',"ogre",random,hostile MONSTER:'O',"ogre",random,hostile MONSTER:'O',"ogre",random,hostile MONSTER:'O',"ogre",random,hostile MONSTER:'O',"ogre",random,hostile MONSTER:'O',"ogre",random,hostile MONSTER:'O',"ogre",random,hostile MONSTER:'O',"ogre",random,hostile MONSTER:'O',random,random,hostile MONSTER:'O',random,random,hostile MONSTER:'T',"rock troll",random,hostile MONSTER:'T',"rock troll",random,hostile MONSTER:'T',"rock troll",random,hostile MONSTER:'T',"rock troll",random,hostile MONSTER:'T',"rock troll",random,hostile MONSTER:'T',"rock troll",random,hostile MONSTER:'T',"rock troll",random,hostile MONSTER:'T',"rock troll",random,hostile MONSTER:'T',random,random,hostile WALLIFY # # The "fill" levels for the quest. # # These levels are used to fill out any levels not occupied by specific # levels as defined above. "filla" is the upper filler, between the # start and locate levels, and "fillb" the lower between the locate # and goal levels. # MAZE: "Bar-fila" , ' ' INIT_MAP: '.' , '.' , true , true , unlit , false NOMAP # STAIR: random, up STAIR: random, down # OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random # TRAP: random, random TRAP: random, random TRAP: random, random TRAP: random, random # MONSTER: 'O', "ogre", random, hostile MONSTER: 'O', "ogre", random, hostile MONSTER: 'O', random, random, hostile MONSTER: 'T', "rock troll", random, hostile MAZE: "Bar-filb" , ' ' INIT_MAP: '.' , ' ' , true , true , unlit , true NOMAP # STAIR: random, up STAIR: random, down # OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random # TRAP: random, random TRAP: random, random TRAP: random, random TRAP: random, random # MONSTER: 'O', "ogre", random, hostile MONSTER: 'O', "ogre", random, hostile MONSTER: 'O', "ogre", random, hostile MONSTER: 'O', "ogre", random, hostile MONSTER: 'O', "ogre", random, hostile MONSTER: 'O', "ogre", random, hostile MONSTER: 'O', "ogre", random, hostile MONSTER: 'O', random , random, hostile MONSTER: 'T', "rock troll", random, hostile MONSTER: 'T', "rock troll", random, hostile MONSTER: 'T', "rock troll", random, hostile MONSTER: 'T', random , random, hostile