# SCCS Id: @(#)Caveman.des 3.4 1995/10/07 # Copyright (c) 1989 by Jean-Christophe Collet # Copyright (c) 1991 by M. Stephenson # NetHack may be freely redistributed. See license for details. # # The "start" level for the quest. # # Here you meet your (besieged) class leader, Shaman Karnov # and receive your quest assignment. # MAZE: "Cav-strt",' ' FLAGS: noteleport,hardfloor GEOMETRY:center,center MAP ...... .......................... ... .... ...... ...... .......................... ........ .... ..... ..BB ............................. ......... .... .. .. ...................... ....... .. .... .. .. .................... .. ....... .. ... .. S BB ..... ....... .... .... .. ... . .. ........ .. .. .. ... .. ...... .. ............ .. ... . .... .. ........ .. ........... ... .. .. ............. ................... ..... ..... ............................... ........... .....B................ ... ... ..... . .......... .... . ... .......... ... ... .. ............. .. ................... .... BB .. ......... BB ... .......... .. ... ... ...... ..... B ........ .. .. .... ... .......... .......... ..... ... ..... ........ .. ... . ..... .... .. ... .. ENDMAP # Dungeon Description REGION:(00,00,75,19),unlit,"ordinary" REGION:(13,01,40,05),lit,"temple",unfilled,true # The occupied rooms. REGION:(02,01,08,03),lit,"ordinary",unfilled,true REGION:(01,11,06,14),lit,"ordinary",unfilled,true REGION:(13,08,18,10),lit,"ordinary",unfilled,true REGION:(05,17,14,18),lit,"ordinary",unfilled,true REGION:(17,16,23,18),lit,"ordinary",unfilled,true REGION:(35,16,44,18),lit,"ordinary",unfilled,true # Stairs STAIR:(02,03),down # Portal arrival point BRANCH:(71,09,71,09),(0,0,0,0) # Doors DOOR:locked,(19,06) # The temple altar (this will force a priest(ess) to be created) ALTAR:(36,02),coaligned,shrine # Shaman Karnov MONSTER:'@',"Shaman Karnov",(35,02) # The treasure of Shaman Karnov OBJECT:'(',"chest",(34,02) # neanderthal guards for the audience chamber MONSTER:'@',"neanderthal",(20,03) MONSTER:'@',"neanderthal",(20,02) MONSTER:'@',"neanderthal",(20,01) MONSTER:'@',"neanderthal",(21,03) MONSTER:'@',"neanderthal",(21,02) MONSTER:'@',"neanderthal",(21,01) MONSTER:'@',"neanderthal",(22,01) MONSTER:'@',"neanderthal",(26,09) # Non diggable walls NON_DIGGABLE:(00,00,75,19) # Random traps TRAP:"pit",(47,11) TRAP:"pit",(57,10) TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random # Monsters on siege duty (in the outer caves). MONSTER: 'h',"bugbear",(47,02),hostile MONSTER: 'h',"bugbear",(48,03),hostile MONSTER: 'h',"bugbear",(49,04),hostile MONSTER: 'h',"bugbear",(67,03),hostile MONSTER: 'h',"bugbear",(69,04),hostile MONSTER: 'h',"bugbear",(51,13),hostile MONSTER: 'h',"bugbear",(53,14),hostile MONSTER: 'h',"bugbear",(55,15),hostile MONSTER: 'h',"bugbear",(63,10),hostile MONSTER: 'h',"bugbear",(65,09),hostile MONSTER: 'h',"bugbear",(67,10),hostile MONSTER: 'h',"bugbear",(69,11),hostile WALLIFY # # The "locate" level for the quest. # # Here you have to find the lair of Tiamat to go # further towards your assigned quest. # MAZE: "Cav-loca",' ' FLAGS: hardfloor GEOMETRY:center,center MAP ............. ........... ............... ............. ............. ............... .......... ........... ............. ............... ... ... .................. ... .......... ... .................. ... ............ BBB................... ... .......... ...................... ..... .. .....B........................ .... ............... . ........B.......................... ...... .. .............S.............. .................. .... .. ........... ............... .. ... .................... .... BB................... .. .. .. ............... .. ....... .... ..... .... .. ....... S ............ ....... .. ....... ..... ... .... ....... ..... ...... ....... ENDMAP # Dungeon Description REGION:(00,00,75,19),unlit,"ordinary" REGION:(52,06,73,15),lit,"ordinary",unfilled,true # Doors DOOR:locked,(28,11) # Stairs STAIR:(04,03),up STAIR:(73,10),down # Non diggable walls NON_DIGGABLE:(00,00,75,19) # Objects OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random # Random traps TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random # Random monsters. MONSTER:'h',"bugbear",(02,10),hostile MONSTER:'h',"bugbear",(03,11),hostile MONSTER:'h',"bugbear",(04,12),hostile MONSTER:'h',"bugbear",(02,11),hostile MONSTER:'h',"bugbear",(16,16),hostile MONSTER:'h',"bugbear",(17,17),hostile MONSTER:'h',"bugbear",(18,18),hostile MONSTER:'h',"bugbear",(19,16),hostile MONSTER:'h',"bugbear",(30,06),hostile MONSTER:'h',"bugbear",(31,07),hostile MONSTER:'h',"bugbear",(32,08),hostile MONSTER:'h',"bugbear",(33,06),hostile MONSTER:'h',"bugbear",(34,07),hostile MONSTER:'h',"bugbear",random,hostile MONSTER:'h',"bugbear",random,hostile MONSTER:'h',"bugbear",random,hostile MONSTER:'h',"bugbear",random,hostile MONSTER:'h',random,random,hostile MONSTER:'H',random,random,hostile MONSTER:'H',"hill giant",(03,12),hostile MONSTER:'H',"hill giant",(20,17),hostile MONSTER:'H',"hill giant",(35,08),hostile MONSTER:'H',"hill giant",random,hostile MONSTER:'H',"hill giant",random,hostile MONSTER:'H',"hill giant",random,hostile MONSTER:'H',"hill giant",random,hostile MONSTER:'H',random,random,hostile WALLIFY # # The "goal" level for the quest. # # Here you meet Tiamat your nemesis monster. You have to # defeat Tiamat in combat to gain the artifact you have # been assigned to retrieve. # MAZE: "Cav-goal", ' ' GEOMETRY:center,center MAP ..................... ....................... ......................... ........................... ............................. ............................... ................................. ................................... ..................................... ....................................... ..................................... ................................... ................................. ............................... ............................. ........................... ......................... ....................... ENDMAP # Dungeon Description REGION:(00,00,75,19),lit,"ordinary" # Stairs STAIR:random,up # Non diggable walls NON_DIGGABLE:(00,00,75,19) # Objects OBJECT:')',"mace",(23,10),blessed,0,"The Sceptre of Might" OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random # monsters. MONSTER:'D',"Chromatic Dragon",(23,10),asleep MONSTER:'F',"shrieker",(26,13) MONSTER:'F',"shrieker",(25,8) MONSTER:'F',"shrieker",(45,11) WALLIFY # # The "fill" levels for the quest. # # These levels are used to fill out any levels not occupied by specific # levels as defined above. "filla" is the upper filler, between the # start and locate levels, and "fillb" the lower between the locate # and goal levels. # MAZE: "Cav-fila" , ' ' INIT_MAP: '.' , ' ' , true , true , random , true NOMAP # STAIR: random, up STAIR: random, down # OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random # TRAP: random, random TRAP: random, random TRAP: random, random TRAP: random, random # MONSTER: 'h', "bugbear", random, hostile MONSTER: 'h', "bugbear", random, hostile MONSTER: 'h', "bugbear", random, hostile MONSTER: 'h', "bugbear", random, hostile MONSTER: 'h', "bugbear", random, hostile MONSTER: 'h', random, random, hostile MONSTER: 'H', "hill giant", random, hostile MAZE: "Cav-filb" , ' ' INIT_MAP: '.' , ' ' , true , true , random , true NOMAP # STAIR: random, up STAIR: random, down # OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random # TRAP: random, random TRAP: random, random TRAP: random, random TRAP: random, random # MONSTER: 'h', "bugbear", random, hostile MONSTER: 'h', "bugbear", random, hostile MONSTER: 'h', "bugbear", random, hostile MONSTER: 'h', "bugbear", random, hostile MONSTER: 'h', random, random, hostile MONSTER: 'h', random, random, hostile MONSTER: 'H', "hill giant", random, hostile MONSTER: 'H', "hill giant", random, hostile